Health: Difference between revisions
(Marked this version for translation) |
No edit summary |
||
Line 1: | Line 1: | ||
<languages/> | <languages/><br> | ||
[[File:Health_bar.png|thumb|right|<translate>The on-screen health meter.</translate>]] | |||
<translate> | <translate> | ||
<!--T:6--> | <!--T:6--> | ||
'''Health''' gauges the amount of damage a player can receive before dying. Health is measured in | '''Health''' gauges the amount of damage a player can receive before dying. Health is measured in health points (hp), which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 health point. | ||
<!--T:7--> | <!--T:7--> | ||
The base amount of | The base amount of health points for a player is 15. Upon creation, new characters begin with this value. Players can increase their characters' maximal health points through {{ll|Satiety|consuming nutrition}}. The maximum amount of health a character can have is 27.5. | ||
<!--T:8--> | <!--T:8--> | ||
Receiving damage decreases | Receiving damage decreases health points. Reaching 0 health points results in death. Health points can be recovered through the use of healing items and natural regeneration. | ||
</translate> | |||
__TOC__ | __TOC__ | ||
<translate> | |||
==Taking damage== <!--T:1--> | ==Taking damage== <!--T:1--> | ||
< | </translate> | ||
[[File:Taking_damage_smaller.gif|frame|right|Taking a small amount of damage]] | [[File:Taking_damage_smaller.gif|frame|right|<translate>Taking a small amount of damage.</translate>]] | ||
<translate> | |||
<!--T:10--> | <!--T:10--> | ||
Damage can occur from various environmental sources, such as | Damage can occur from various environmental sources, such as {{ll|Mobs|mobs}}, falling, and other characters. Upon taking damage, the screen shakes, and the player character cries out. If there is a great amount of health lost, a bloody overlay briefly appears on-screen. | ||
<!--T:11--> | <!--T:11--> | ||
Hostile creatures typically deal damage by touching the player character. Taking damage can cause slight or major knockback, which can launch the player character in the direction facing away from the damage source. | Hostile creatures typically deal damage by touching the player's character. Taking damage can cause slight or major knockback, which can launch the player's character in the direction facing away from the damage source. | ||
<!--T:12--> | <!--T:12--> | ||
Line 30: | Line 33: | ||
==Preventing damage== <!--T:2--> | ==Preventing damage== <!--T:2--> | ||
''Main article: | |||
:''Main article: {{ll|Armor|Armor}}'' | |||
<!--T:13--> | <!--T:13--> | ||
Line 36: | Line 40: | ||
==Healing== <!--T:3--> | ==Healing== <!--T:3--> | ||
''Main article: | |||
:''Main article: {{ll|Poultice|Poultice}}'' | |||
<!--T:14--> | <!--T:14--> | ||
Lost | Lost health points can be regained through the use of healing items, and through natural regeneration. | ||
<!--T:15--> | <!--T:15--> | ||
Player characters will naturally regenerate lost | Player characters will naturally regenerate lost health points at a slow rate. | ||
<!--T:16--> | <!--T:16--> | ||
However, many situations may require a quicker regeneration of | However, many situations may require a quicker regeneration of health. | ||
Various consumable items can instantly heal player characters. | Various consumable items can instantly heal player characters. | ||
< | </translate> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Healing | ! <translate>Healing item</translate> !! <translate>HP gain</translate> | ||
|- | |- | ||
| | | | ||
[[File:Fruit-saguaro.png|50px]] Saguaro fruit | [[File:Fruit-saguaro.png|50px]] <translate>Saguaro fruit</translate> | ||
|| +1 hp | || +1 <translate>hp</translate> | ||
|- | |- | ||
| [[File:Poultice-reed-horsetail.png|50px]] Horsetail | | [[File:Poultice-reed-horsetail.png|50px]] <translate>Horsetail poultice (from reeds)</translate> | ||
|| +2 hp | || +2 <translate>hp</translate> | ||
|- | |- | ||
| [[File:Poultice-linen-horsetail.png|50px]] Horsetail | | [[File:Poultice-linen-horsetail.png|50px]] <translate>Horsetail poultice (from linen)</translate> | ||
|| +4 hp | || +4 <translate>hp</translate> | ||
|- | |- | ||
| [[File:Poultice-reed-honey-sulfur.png|50px]] Honey-sulfur poultice (from reeds) | | [[File:Poultice-reed-honey-sulfur.png|50px]] <translate>Honey-sulfur poultice (from reeds)</translate> | ||
|| +4 hp | || +4 <translate>hp</translate> | ||
|- | |- | ||
| [[File:Poultice-linen-honey-sulfur.png|50px]] Honey-sulfur poultice (from linen) | | [[File:Poultice-linen-honey-sulfur.png|50px]] <translate>Honey-sulfur poultice (from linen)</translate> | ||
|| +7 hp | || +7 <translate>hp</translate> | ||
|- | |- | ||
| [[File:Bandage-alcoholed.png|50px]] Alcohol-soaked bandage | | [[File:Bandage-clean.png|50px]] <translate>Clean bandage</translate> | ||
|| +7 hp | || +3 <translate>hp</translate> | ||
|- | |||
| [[File:Bandage-alcoholed.png|50px]] <translate>Alcohol-soaked bandage</translate> | |||
|| +7 <translate>hp</translate> | |||
|} | |} | ||
<translate> | |||
==Increasing maximum health== <!--T:4--> | ==Increasing maximum health== <!--T:4--> | ||
''Main article: [[ | |||
[[File:Maxhp_bar.png|thumb|right|A health bar with the max of 27 | :''Main article: {{ll|Satiety|Satiety}}'' | ||
When filled, each of a characters' five nutritional categories will increase | |||
</translate> | |||
[[File:Nutrition-categories.png|thumb|right|<translate>The nutrition categories.</translate>]] | |||
[[File:Maxhp_bar.png|thumb|right|<translate>A health bar with the max of 27.5 hp.</translate>]] | |||
<translate> | |||
When filled, each of a characters' five nutritional categories (fruit, vegetable, grain, protein and dairy) will increase the ''maximal'' amount of health points by a value of 2.5. | |||
Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger. | Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger. | ||
Line 82: | Line 97: | ||
<!--T:19--> | <!--T:19--> | ||
* | * {{ll|Satiety|Satiety}} | ||
* | * {{ll|Poultice|Poultice}} | ||
* | * {{ll|Bandage|Bandage}} | ||
</translate> | </translate> | ||
{{-}} | |||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Guides{{#translation:}}]] | [[Category:Guides{{#translation:}}]] |
Revision as of 08:38, 18 December 2023
Health gauges the amount of damage a player can receive before dying. Health is measured in health points (hp), which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 health point.
The base amount of health points for a player is 15. Upon creation, new characters begin with this value. Players can increase their characters' maximal health points through consuming nutrition . The maximum amount of health a character can have is 27.5.
Receiving damage decreases health points. Reaching 0 health points results in death. Health points can be recovered through the use of healing items and natural regeneration.
Taking damage
Damage can occur from various environmental sources, such as mobs , falling, and other characters. Upon taking damage, the screen shakes, and the player character cries out. If there is a great amount of health lost, a bloody overlay briefly appears on-screen.
Hostile creatures typically deal damage by touching the player's character. Taking damage can cause slight or major knockback, which can launch the player's character in the direction facing away from the damage source.
Fall damage is inflicted upon a character when falling more than 5 blocks onto a solid surface. A fall from an extreme height can kill a character.
Preventing damage
- Main article: Armor
Losing health can be lessened, or even negated, by wearing protective armor. All armor will absorb a percentage of incoming damage, increasing with the armor's tier and strength of materials. Additionally, higher tiers of armor offer a flat reduction rate, which is deducted from damage inbound toward the character wearing it.
Healing
- Main article: Poultice
Lost health points can be regained through the use of healing items, and through natural regeneration.
Player characters will naturally regenerate lost health points at a slow rate.
However, many situations may require a quicker regeneration of health. Various consumable items can instantly heal player characters.
Increasing maximum health
- Main article: Satiety
When filled, each of a characters' five nutritional categories (fruit, vegetable, grain, protein and dairy) will increase the maximal amount of health points by a value of 2.5. Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.
See also
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |