Rift ward: Difference between revisions
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A '''rift ward''' is a special construct used to stop temporal rifts. | A '''rift ward''' is a special construct used to stop temporal rifts. | ||
< | </translate> | ||
__TOC__ | __TOC__ | ||
<translate> | |||
== Crafting == <!--T:4--> | == Crafting == <!--T:4--> | ||
The rift ward requires the following items to craft: | The rift ward requires the following items to craft: | ||
< | </translate> | ||
{{Crafting | {{Crafting | ||
|Ingredients= 8x | |Ingredients= 8x {{ll|Nails and strips|<translate>Nails and strips</translate>}}<br>4x {{ll|Quartz|<translate>Clear quartz</translate>}}<br>2x {{ll|Metal parts|<translate>Metal parts</translate>}}<br>1x {{ll|Jonas_part|<translate>Jonas sub-assembly (Finely balanced oscillator)</translate>}}<br>1x {{ll|Electrum|<translate>Electrum ingot</translate>}}<br>1x {{ll|Jonas_part|<translate>Jonas part (Flux gap connector)</translate>}}<br>1x {{ll|Iron|<translate>Iron plate</translate>}}<br>1x {{ll|Jonas_part|<translate>Jonas part (Inverted refraction cylinder)</translate>}} | ||
|Grid/CraftingCode={{Grid/Crafting | |Grid/CraftingCode={{Grid/Crafting | ||
|A1=Nails-and-strips|A1N=4|A1-link=Special:MyLanguage/Nails and strips|A1_name=Nails and strips | |A1=Nails-and-strips|A1N=4|A1-link=Special:MyLanguage/Nails and strips|A1_name=<translate>Nails and strips</translate> | ||
|B1=Clear quartz|B1N=4|B1-link=Special:MyLanguage/Quartz|B1_name=Clear quartz | |B1=Clear quartz|B1N=4|B1-link=Special:MyLanguage/Quartz|B1_name=<translate>Clear quartz</translate> | ||
|C1=Nails-and-strips|C1N=4|C1-link=Special:MyLanguage/Nails and strips|C1_name=Nails and strips | |C1=Nails-and-strips|C1N=4|C1-link=Special:MyLanguage/Nails and strips|C1_name=<translate>Nails and strips</translate> | ||
|A2=Metal parts|A2N=2|A2-link=Special:MyLanguage/Metal parts|A2_name=Metal parts | |A2=Metal parts|A2N=2|A2-link=Special:MyLanguage/Metal parts|A2_name=<translate>Metal parts</translate> | ||
|B2=Jonas-parts-oscillator01|B2-link=Special:MyLanguage/Jonas_part|B2_name=Jonas sub-assembly (Finely balanced oscillator) | |B2=Jonas-parts-oscillator01|B2-link=Special:MyLanguage/Jonas_part|B2_name=<translate>Jonas sub-assembly (Finely balanced oscillator)</translate> | ||
|C2=Ingot-electrum|C2-link=Special:MyLanguage/Electrum|C2_name=Electrum ingot | |C2=Ingot-electrum|C2-link=Special:MyLanguage/Electrum|C2_name=<translate>Electrum ingot</translate> | ||
|A3=Jonas-parts-connector01|A3-link=Special:MyLanguage/Jonas_part|A3_name=Jonas part (Flux gap connector) | |A3=Jonas-parts-connector01|A3-link=Special:MyLanguage/Jonas_part|A3_name=<translate>Jonas part (Flux gap connector)</translate> | ||
|B3=Iron plate|B3-link=Special:MyLanguage/Iron|B3_name=Iron plate | |B3=Iron plate|B3-link=Special:MyLanguage/Iron|B3_name=<translate>Iron plate</translate> | ||
|C3=Jonas-parts-tank02|C3-link=Special:MyLanguage/Jonas_part|C3_name=Jonas part (Inverted refraction cylinder) | |C3=Jonas-parts-tank02|C3-link=Special:MyLanguage/Jonas_part|C3_name=<translate>Jonas part (Inverted refraction cylinder)</translate> | ||
|Output=Riftward|Output_name=Rift ward}} | |Output=Riftward|Output_name=<translate>Rift ward</translate>}} | ||
}} | }} | ||
<translate> | |||
== Usage == <!--T:6--> | == Usage == <!--T:6--> | ||
The Rift ward once placed requires a | The Rift ward once placed requires a {{ll|Temporal gear|Temporal gear}} as fuel. It will "block" temporal rifts present as well as preventing new rifts from appearing. | ||
</translate> | </translate> | ||
{{Blocks navbox}} | {{Blocks navbox}} | ||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Blocks{{#translation:}}]] |
Revision as of 21:03, 3 August 2023
A rift ward is a special construct used to stop temporal rifts.
Crafting
The rift ward requires the following items to craft:
Ingredients | Crafting Recipe |
---|---|
8x Nails and strips 4x Clear quartz 2x Metal parts 1x Jonas sub-assembly (Finely balanced oscillator) 1x Electrum ingot 1x Jonas part (Flux gap connector) 1x Iron plate 1x Jonas part (Inverted refraction cylinder) |
Usage
The Rift ward once placed requires a Temporal gear as fuel. It will "block" temporal rifts present as well as preventing new rifts from appearing.
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