Armor/it: Difference between revisions
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'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to {{ll|Steel|steel}} plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate. | |||
'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to | </div> | ||
__TOC__ | __TOC__ | ||
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== Obtaining == | == Obtaining == | ||
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All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring {{ll|casting|molten metal}} into lamellar molds from metals molten in a {{ll|crucible|crucible}}, such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by {{ll|smithing|forging}}. | |||
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=== Basic Armor Mechanics === | === Basic Armor Mechanics === | ||
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The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier. | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier. | |||
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* Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning. | * Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning. | ||
* A full suit of armor includes three equipped components: Head, Body and Legs. | * A full suit of armor includes three equipped components: Head, Body and Legs. | ||
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==== When a combat attack on a player occurs ==== | ==== When a combat attack on a player occurs ==== | ||
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# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage. | # The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage. | ||
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated. | # Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated. | ||
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage. | # Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage. | ||
# Damage losses are applied based on the damage tier. | # Damage losses are applied based on the damage tier. | ||
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== Protection == | == Protection == | ||
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It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of {{ll|iron|iron}} plate slows you down just as much as a full set of {{ll|copper|copper}} plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to {{ll|black bronze|black bronze}}, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player. | |||
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=== Types of Armor === | === Types of Armor === | ||
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==== Wood ==== | ==== Wood ==== | ||
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{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
|+ | |+ | ||
!Image | !<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | ||
!Type | !<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | ||
!Upsides | !<span lang="en" dir="ltr" class="mw-content-ltr">Upsides</span> | ||
!Downsides | !<span lang="en" dir="ltr" class="mw-content-ltr">Downsides</span> | ||
!Source | !<span lang="en" dir="ltr" class="mw-content-ltr">Source</span> | ||
|- | |- | ||
|[[File:Improvised-armor.png|75px|thumb|center]] | |[[File:Improvised-armor.png|75px|thumb|center]] | ||
| | |{{ll|Improvised body armor|<span lang="en" dir="ltr" class="mw-content-ltr">Improvised</span>}} | ||
| | | | ||
Protection: 55%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 55%<br> | ||
Protection tier: 0<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 0<br> | ||
Durability: 70 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 70 | ||
|None | |<span lang="en" dir="ltr" class="mw-content-ltr">None</span> | ||
|Wood + Grass | |<span lang="en" dir="ltr" class="mw-content-ltr">Wood + Grass</span> | ||
|- | |- | ||
|[[File:Wooden-lamellar-armor.png|75px|thumb|center]] | |[[File:Wooden-lamellar-armor.png|75px|thumb|center]] | ||
| | |{{ll|Lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellar (Wood)</span>}} | ||
| | | | ||
Protection: 65%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 65%<br> | ||
Protection tier: 0<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 0<br> | ||
Flat reduction HP: 0.5<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.5<br> | ||
Durability: 200<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 200<br> | ||
| | | | ||
Healing rate: -10%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br> | ||
Hunger rate: +8%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +8%<br> | ||
Range Acurracy: -3%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br> | ||
Range Charge: -7%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -7%<br> | ||
Movement Speed: -3% | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3% | ||
|Pelt, Resin, Wood | |<span lang="en" dir="ltr" class="mw-content-ltr">Pelt, Resin, Wood</span> | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==== Leather ==== | ==== Leather ==== | ||
</div> | |||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Image | !<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | ||
!Type | !<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | ||
!Upsides | !<span lang="en" dir="ltr" class="mw-content-ltr">Upsides</span> | ||
!Downsides | !<span lang="en" dir="ltr" class="mw-content-ltr">Downsides</span> | ||
!Source | !<span lang="en" dir="ltr" class="mw-content-ltr">Source</span> | ||
|- | |- | ||
|[[File:Jerkin-armor.png|75px|thumb|center]] | |[[File:Jerkin-armor.png|75px|thumb|center]] | ||
| | |{{ll|Leather jerkin|<span lang="en" dir="ltr" class="mw-content-ltr">Jerkin</span>}} | ||
| | | | ||
Protection: 40%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40%<br> | ||
Protection tier: 1<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 1<br> | ||
Flat reduction HP: 0.25<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.25<br> | ||
Durability: 250<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 250<br> | ||
|None | |<span lang="en" dir="ltr" class="mw-content-ltr">None</span> | ||
|Leather only | |<span lang="en" dir="ltr" class="mw-content-ltr">Leather only</span> | ||
|- | |- | ||
|[[File:Leather-armor.png|75px|thumb|center]] | |[[File:Leather-armor.png|75px|thumb|center]] | ||
| | |{{ll|Leather armor|<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>}} | ||
| | | | ||
Protection: 60%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 60%<br> | ||
Protection tier: 1<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 1<br> | ||
Flat reduction HP: 0.6<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.6<br> | ||
Durability: 700 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700 | ||
|None | |<span lang="en" dir="ltr" class="mw-content-ltr">None</span> | ||
|Leather + Twine | |<span lang="en" dir="ltr" class="mw-content-ltr">Leather + Twine</span> | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==== Cloth ==== | ==== Cloth ==== | ||
</div> | |||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Image | !<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | ||
!Type | !<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | ||
!Upside | !<span lang="en" dir="ltr" class="mw-content-ltr">Upside</span> | ||
!Downside | !<span lang="en" dir="ltr" class="mw-content-ltr">Downside</span> | ||
!Source | !<span lang="en" dir="ltr" class="mw-content-ltr">Source</span> | ||
|- | |- | ||
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center]] | |[[File:Gambeson-armor-no-dye.png|75px|thumb|center]] | ||
| | |{{ll|Gambeson armor|<span lang="en" dir="ltr" class="mw-content-ltr">Gambeson</span>}} | ||
| | | | ||
Protection: 70%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 70%<br> | ||
Protection tier: 2<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 2<br> | ||
Flat reduction HP: 0.7<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.7<br> | ||
Durability: 900 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | ||
| | | | ||
Healing rate: -17%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | ||
Hunger rate: +3%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +3%<br> | ||
Movement Speed: -2% | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -2% | ||
|Linen square | |<span lang="en" dir="ltr" class="mw-content-ltr">Linen square</span> | ||
|- | |- | ||
|[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|Can be dyed]] | |[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Can be dyed</span>]] | ||
| | |{{ll|Tailored gambeson armor|<span lang="en" dir="ltr" class="mw-content-ltr">Tailored gambeson</span>}}<br><br>''<span lang="en" dir="ltr" class="mw-content-ltr">Crafted only by the Tailor class</span>'' | ||
| | | | ||
Protection: 75%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%<br> | ||
Protection tier: 2<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 2<br> | ||
Flat reduction HP: 0.75<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.75<br> | ||
Durability: 900<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900<br> | ||
| | | | ||
Healing rate: -10%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br> | ||
Hunger rate: +3% | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +3% | ||
|Cloth (plain or dyed), Sewing kit | |<span lang="en" dir="ltr" class="mw-content-ltr">Cloth (plain or dyed), Sewing kit</span> | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==== Metal based Armor Debuffs ==== | ==== Metal based Armor Debuffs ==== | ||
</div> | |||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Image | !<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | ||
!Type | !<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | ||
!Downside | !<span lang="en" dir="ltr" class="mw-content-ltr">Downside</span> | ||
!Source | !<span lang="en" dir="ltr" class="mw-content-ltr">Source</span> | ||
|- | |- | ||
|[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|Tin bronze version]] | |[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze version</span>]] | ||
| | |{{ll|Lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellar</span>}} | ||
| | | | ||
Healing rate: -10%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br> | ||
Hunger rate: +8%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +8%<br> | ||
Range Acurracy: -3%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br> | ||
Range Charge: -7%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -7%<br> | ||
Movement Speed: -3%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%<br> | ||
|Pelt, Lamellar | |<span lang="en" dir="ltr" class="mw-content-ltr">Pelt, Lamellar</span> | ||
|- | |- | ||
|[[File:Brigandine-armor-iron.png|75px|thumb|center|Iron version]] | |[[File:Brigandine-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]] | ||
| | |{{ll|Brigandine armor|<span lang="en" dir="ltr" class="mw-content-ltr">Brigandine</span>}} | ||
| | | | ||
Healing rate: -17%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | ||
Hunger rate: +12%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br> | ||
Range Acurracy: -7%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br> | ||
Range Charge: -14%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br> | ||
Movement Speed: -5%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5%<br> | ||
| | |<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Leather jerkin|Jerkin}}, Plate</span> | ||
|- | |- | ||
|[[File:Chainmail-armor-iron.png|75px|thumb|center|Iron version]] | |[[File:Chainmail-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]] | ||
| | |{{ll|Chain_armor|<span lang="en" dir="ltr" class="mw-content-ltr">Chain</span>}} | ||
| | | | ||
Healing rate: -10%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br> | ||
Hunger rate: +7%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +7%<br> | ||
Range Acurracy: -3%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br> | ||
Range Charge: -6%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -6%<br> | ||
Movement Speed: -3%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%<br> | ||
| | |<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Leather jerkin|Jerkin}}, Chain</span> | ||
|- | |- | ||
|[[File:Scale-armor-iron.png|75px|thumb|center|Iron version]] | |[[File:Scale-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]] | ||
| | |{{ll|Scale Armor|<span lang="en" dir="ltr" class="mw-content-ltr">Scale</span>}} | ||
| | | | ||
Healing rate: -17%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | ||
Hunger rate: +12%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br> | ||
Range Acurracy: -10%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br> | ||
Range Charge: -20%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br> | ||
Movement Speed: -7%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -7%<br> | ||
| | |<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Chain_armor|Chain armor}}, Scale</span> | ||
|- | |- | ||
|[[File:Plate-armor-steel.png|75px|thumb|center|Steel version]] | |[[File:Plate-armor-steel.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Steel version</span>]] | ||
| | |{{ll|Plate_armor|<span lang="en" dir="ltr" class="mw-content-ltr">Plate</span>}} | ||
| | | | ||
Healing rate: -33%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -33%<br> | ||
Hunger rate: +24%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +24%<br> | ||
Range Acurracy: -10%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br> | ||
Range Charge: -20%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br> | ||
Movement Speed: -17%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -17%<br> | ||
| | |<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Chain_armor|Chain armor}}, Plate</span> | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==== Metal based armor ==== | ==== Metal based armor ==== | ||
</div> | |||
{| class="wikitable sortable" style="width:100%; white-space: nowrap;" | {| class="wikitable sortable" style="width:100%; white-space: nowrap;" | ||
|- | |- | ||
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate (High Damage tier resistance) | ! <span lang="en" dir="ltr" class="mw-content-ltr">Armor Material</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Tier</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Lamellar</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Brigandine</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Chain</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Scale</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Plate (High Damage tier resistance)</span> | ||
|- | |- | ||
| Copper || 1 | | <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> || 1 | ||
| | | | ||
Protection: 75%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%<br> | ||
Flat reduction HP: 0.5<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.5<br> | ||
Durability: 450 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 450 | ||
|Protection: 78% | |<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 78% | ||
Flat reduction HP: 1<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1<br> | ||
Durability: 900 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | ||
| | | | ||
Protection: 80%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 80%<br> | ||
Flat reduction HP: 1.1<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.1<br> | ||
Durability: 600 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600 | ||
| | | | ||
Protection: 84%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br> | ||
Flat reduction HP: 1.3<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.3<br> | ||
Durability: 800 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 800 | ||
| | | | ||
Protection: 90%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br> | ||
Flat reduction HP: 1.5<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.5<br> | ||
Durability: 500 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500 | ||
|- | |- | ||
| Gold || 1 || N/A || N/A | | <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span> || 1 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | | | ||
Protection: 82%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | ||
Flat Reduction HP: 1.2<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | ||
Durability: 500 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500 | ||
|N/A | |<span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | | | ||
Protection: 90%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br> | ||
Flat Reduction HP: 1.5<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br> | ||
Durability: 400 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 400 | ||
|- | |- | ||
| Silver || 2 || N/A || N/A | | <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span> || 2 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | | | ||
Protection: 82%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | ||
Flat Reduction HP: 1.2<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | ||
Durability: 700 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700 | ||
| N/A | | <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | | | ||
Protection: 92%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 92%<br> | ||
Flat Reduction HP: 1.5<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br> | ||
Durability: 1000 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000 | ||
|- | |- | ||
| Bismuth Bronze || 2 | | <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span> || 2 | ||
| | | | ||
Protection: 76%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 76%<br> | ||
Flat Reduction HP: 0.58<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.58<br> | ||
Durability: 525 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 525 | ||
| | | | ||
Protection: 79%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 79%<br> | ||
Flat Reduction HP: 1.1<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.1<br> | ||
Durability: 1050 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1050 | ||
| | | | ||
Protection: 81%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 81%<br> | ||
Flat Reduction HP: 1.2<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | ||
Durability: 650 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 650 | ||
| | | | ||
Protection: 85%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 85%<br> | ||
Flat Reduction HP: 1.3<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br> | ||
Durability: 1150 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1150 | ||
| | | | ||
Protection: 94%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 94%<br> | ||
Flat Reduction HP: 1.55<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.55<br> | ||
Durability: 900 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | ||
|- | |- | ||
| Tin Bronze || 2 | | <span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span> || 2 | ||
| | | | ||
Protection: 77%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 77%<br> | ||
Flat Reduction HP: 0.6<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.6<br> | ||
Durability: 600<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600<br> | ||
| | | | ||
Protection: 80%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 80%<br> | ||
Flat Reduction HP: 1.1<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.1<br> | ||
Durability: 1100 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1100 | ||
| | | | ||
Protection: 82%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | ||
Flat Reduction HP: 1.2<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | ||
Durability: 700 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700 | ||
| | | | ||
Protection: 86%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 86%<br> | ||
Flat Reduction HP: 1.35<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.35<br> | ||
Durability: 1200 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200 | ||
| | | | ||
Protection: 92%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 92%<br> | ||
Flat Reduction HP: 1.6<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.6<br> | ||
Durability: 1000 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000 | ||
|- | |- | ||
| Black Bronze || 2 | | <span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span> || 2 | ||
| | | | ||
Protection: 78%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 78%<br> | ||
Flat Reduction HP: 0.65<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.65<br> | ||
Durability: 675 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 675 | ||
| | | | ||
Protection: 81%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 81%<br> | ||
Flat Reduction HP: 1.15<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.15<br> | ||
Durability: 1200 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200 | ||
| | | | ||
Protection: 83%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 83%<br> | ||
Flat Reduction HP: 1.25<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.25<br> | ||
Durability: 750 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 750 | ||
| | | | ||
Protection: 87%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 87%<br> | ||
Flat Reduction HP: 1.4<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.4<br> | ||
Durability: 1300 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1300 | ||
| | | | ||
Protection: 95%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 95%<br> | ||
Flat Reduction HP: 1.65<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.65<br> | ||
Durability: 1200 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200 | ||
|- | |- | ||
| Iron || 3 || N/A | | <span lang="en" dir="ltr" class="mw-content-ltr">Iron</span> || 3 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | | | ||
Protection: 82%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | ||
Flat Reduction HP: 1.2<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | ||
Durability: 1300 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1300 | ||
| | | | ||
Protection: 84%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br> | ||
Flat Reduction HP: 1.3<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br> | ||
Durability: 800 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 800 | ||
| | | | ||
Protection: 88%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 88%<br> | ||
Flat Reduction HP: 1.5<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br> | ||
Durability: 1400 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1400 | ||
| | | | ||
Protection: 96%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%<br> | ||
Flat Reduction HP: 1.7<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br> | ||
Durability: 2200 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2200 | ||
|- | |- | ||
| Meteoric Iron || 3 || N/A | | <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span> || 3 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | | | ||
Protection: 82%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | ||
Flat Reduction HP: 1.22<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.22<br> | ||
Durability: 1500 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1500 | ||
| | | | ||
Protection: 84%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br> | ||
Flat Reduction HP: 1.35<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.35<br> | ||
Durability: 900 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | ||
| | | | ||
Protection: 88%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 88%<br> | ||
Flat Reduction HP: 1.55<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.55<br> | ||
Durability: 1700 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1700 | ||
| | | | ||
Protection: 96%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%<br> | ||
Flat Reduction HP: 1.72<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.72<br> | ||
Durability: 2800 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2800 | ||
|- | |- | ||
| Steel || 4 || N/A | | <span lang="en" dir="ltr" class="mw-content-ltr">Steel</span> || 4 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | | | ||
Protection: 84%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br> | ||
Flat Reduction HP: 1.3<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br> | ||
Durability: 2600 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2600 | ||
| | | | ||
Protection: 86%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 86%<br> | ||
Flat Reduction HP: 1.4<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.4<br> | ||
Durability: 2000 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2000 | ||
| | | | ||
Protection: 90%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br> | ||
Flat Reduction HP: 1.6<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.6<br> | ||
Durability: 3500 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 3500 | ||
| | | | ||
Protection: 97%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 97%<br> | ||
Flat Reduction HP: 1.8<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.8<br> | ||
Durability: 5500 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 5500 | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==== Exclusive Armor ==== | ==== Exclusive Armor ==== | ||
</div> | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Image | !<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | ||
! | !<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | ||
!Broken | !<span lang="en" dir="ltr" class="mw-content-ltr">Broken</span> | ||
!Damaged | !<span lang="en" dir="ltr" class="mw-content-ltr">Damaged</span> | ||
!Pristine (High Damage tier resistance) | !<span lang="en" dir="ltr" class="mw-content-ltr">Pristine (High Damage tier resistance)</span> | ||
|- | |- | ||
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]] | |[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]] | ||
| | |{{ll|Blackguard armor|<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard</span>}} | ||
|Protection: 40% | |<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40% | ||
Flat Reduction HP: 0.25<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.25<br> | ||
Durability: 600 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600 | ||
Protection Tier: 1 | <span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1 | ||
Healing rate: -17%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | ||
Hunger rate: +12%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br> | ||
Range Acurracy: -7%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br> | ||
Range Charge: -14%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br> | ||
Movement Speed: -5% | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5% | ||
|Protection: 75% | |<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75% | ||
Flat Reduction HP: 0.5<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.5<br> | ||
Durability: 900 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | ||
Protection Tier: 1 | <span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1 | ||
Healing rate: -18%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -18%<br> | ||
Hunger rate: +15%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +15%<br> | ||
Range Acurracy: -8%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br> | ||
Range Charge: -16%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -16%<br> | ||
Movement Speed: -8% | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -8% | ||
|Protection: 96% | |<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96% | ||
Flat Reduction HP: 1.7<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br> | ||
Durability: 1800 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1800 | ||
Protection Tier: 3 | <span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 3 | ||
Healing rate: -20%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -20%<br> | ||
Hunger rate: +20%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +20%<br> | ||
Range Acurracy: -10%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br> | ||
Range Charge: -20%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br> | ||
Movement Speed: -12% | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -12% | ||
|- | |- | ||
|[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]] | |[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]] | ||
| | |{{ll|Forlorn Hope armor|<span lang="en" dir="ltr" class="mw-content-ltr">Forlorn Hope</span>}} | ||
|Protection: 40% | |<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40% | ||
Flat Reduction HP: 0.25<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.25<br> | ||
Durability: 500 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500 | ||
Protection Tier: 1 | <span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1 | ||
Healing rate: -17%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | ||
Hunger rate: +12%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br> | ||
Range Acurracy: -7%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br> | ||
Range Charge: -14%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br> | ||
Movement Speed: -5% | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5% | ||
|Protection: 90% | |<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90% | ||
Flat Reduction HP: 1.5<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br> | ||
Durability: 1000 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000 | ||
Protection Tier: 1 | <span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1 | ||
Healing rate: -17%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | ||
Hunger rate: +14%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +14%<br> | ||
Range Acurracy: -8%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br> | ||
Range Charge: -16%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -16%<br> | ||
Movement Speed: -7% | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -7% | ||
|Protection: 96% | |<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96% | ||
Flat Reduction HP: 1.7<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br> | ||
Durability: 1600 | <span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1600 | ||
Protection Tier: 3 | <span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 3 | ||
Healing rate: -17%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | ||
Hunger rate: +16%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +16%<br> | ||
Range Acurracy: -8%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br> | ||
Range Charge: -18%<br> | <span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -18%<br> | ||
Movement Speed: -8% | <span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -8% | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values. | When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Technical == | == Technical == | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. | The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. | ||
In total the variables are: | In total the variables are: | ||
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* Protection tier | * Protection tier | ||
** Relative protection | ** Relative protection | ||
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*** Per tier flat damage reduction loss for low damage tier | *** Per tier flat damage reduction loss for low damage tier | ||
* High damage tier resistant | * High damage tier resistant | ||
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=== Protection tier === | === Protection tier === | ||
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==== Relative Protection Loss ==== | ==== Relative Protection Loss ==== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | ! | ||
! colspan="6" |Levels of Protection | ! colspan="6" |<span lang="en" dir="ltr" class="mw-content-ltr">Levels of Protection</span> | ||
|- | |- | ||
! rowspan="5" |Levels of Damage | ! rowspan="5" |<span lang="en" dir="ltr" class="mw-content-ltr">Levels of Damage</span> | ||
| | | | ||
|0 | |0 | ||
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==== Flat Damage Reduction ==== | ==== Flat Damage Reduction ==== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
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|'''-40%''' | |'''-40%''' | ||
|} | |} | ||
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=== High damage tier resistant === | === High damage tier resistant === | ||
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High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.) | High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.) | ||
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VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters. | VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters. | ||
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[[Category:Armor{{#translation:}}]] | [[Category:Armor{{#translation:}}]] | ||
{{ | [[Category:Guides{{#translation:}}]] | ||
Latest revision as of 09:13, 21 August 2023
Armor is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to steel plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.
Obtaining
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring molten metal into lamellar molds from metals molten in a crucible , such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by forging .
Basic Armor Mechanics
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.
- Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
- A full suit of armor includes three equipped components: Head, Body and Legs.
When a combat attack on a player occurs
- The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
- Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
- Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.
- Damage losses are applied based on the damage tier.
Protection
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of iron plate slows you down just as much as a full set of copper plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to black bronze , which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.
Types of Armor
Wood
Image | Type | Upsides | Downsides | Source |
---|---|---|---|---|
Giubba improvvisata |
Protection: 55% |
None | Wood + Grass | |
Armatura lamellare |
Protection: 65% |
Healing rate: -10% |
Pelt, Resin, Wood |
Leather
Image | Type | Upsides | Downsides | Source |
---|---|---|---|---|
Leather jerkin |
Protection: 40% |
None | Leather only | |
Leather armor |
Protection: 60% |
None | Leather + Twine |
Cloth
Image | Type | Upside | Downside | Source |
---|---|---|---|---|
Gambeson armor |
Protection: 70% |
Healing rate: -17% |
Linen square | |
Tailored gambeson armor Crafted only by the Tailor class |
Protection: 75% |
Healing rate: -10% |
Cloth (plain or dyed), Sewing kit |
Metal based Armor Debuffs
Image | Type | Downside | Source |
---|---|---|---|
Armatura lamellare |
Healing rate: -10% |
Pelt, Lamellar | |
Brigandine armor |
Healing rate: -17% |
Jerkin , Plate | |
Armatura in Maglia |
Healing rate: -10% |
Jerkin , Chain | |
Scale Armor |
Healing rate: -17% |
Chain armor , Scale | |
Plate_armor |
Healing rate: -33% |
Chain armor , Plate |
Metal based armor
Armor Material | Tier | Lamellar | Brigandine | Chain | Scale | Plate (High Damage tier resistance) |
---|---|---|---|---|---|---|
Copper | 1 |
Protection: 75% |
Protection: 78%
Flat reduction HP: 1 |
Protection: 80% |
Protection: 84% |
Protection: 90% |
Gold | 1 | N/A | N/A |
Protection: 82% |
N/A |
Protection: 90% |
Silver | 2 | N/A | N/A |
Protection: 82% |
N/A |
Protection: 92% |
Bismuth Bronze | 2 |
Protection: 76% |
Protection: 79% |
Protection: 81% |
Protection: 85% |
Protection: 94% |
Tin Bronze | 2 |
Protection: 77% |
Protection: 80% |
Protection: 82% |
Protection: 86% |
Protection: 92% |
Black Bronze | 2 |
Protection: 78% |
Protection: 81% |
Protection: 83% |
Protection: 87% |
Protection: 95% |
Iron | 3 | N/A |
Protection: 82% |
Protection: 84% |
Protection: 88% |
Protection: 96% |
Meteoric Iron | 3 | N/A |
Protection: 82% |
Protection: 84% |
Protection: 88% |
Protection: 96% |
Steel | 4 | N/A |
Protection: 84% |
Protection: 86% |
Protection: 90% |
Protection: 97% |
Exclusive Armor
Image | Type | Broken | Damaged | Pristine (High Damage tier resistance) |
---|---|---|---|---|
Blackguard armor | Protection: 40%
Flat Reduction HP: 0.25 Protection Tier: 1 Healing rate: -17% |
Protection: 75%
Flat Reduction HP: 0.5 Protection Tier: 1 Healing rate: -18% |
Protection: 96%
Flat Reduction HP: 1.7 Protection Tier: 3 Healing rate: -20% | |
Forlorn Hope armor | Protection: 40%
Flat Reduction HP: 0.25 Protection Tier: 1 Healing rate: -17% |
Protection: 90%
Flat Reduction HP: 1.5 Protection Tier: 1 Healing rate: -17% |
Protection: 96%
Flat Reduction HP: 1.7 Protection Tier: 3 Healing rate: -17% |
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
Technical
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. In total the variables are:
- Protection tier
- Relative protection
- Per tier relative protection loss for high damage tier
- Per tier relative protection loss for low damage tier
- Flat damage reduction
- Per tier flat damage reduction loss for high damage tier
- Per tier flat damage reduction loss for low damage tier
- Relative protection
- High damage tier resistant
Protection tier
Relative Protection Loss
Levels of Protection | ||||||
---|---|---|---|---|---|---|
Levels of Damage | 0 | 1 | 2 | 3 | 4 | |
1 | -18% | -6% | -6% | -6% | -6% | |
2 | -33% | -21% | -9% | -9% | -9% | |
3 | -48% | -36% | -24% | -12% | -12% | |
4 | -63% | -51% | -39% | -27% | -15% |
Flat Damage Reduction
Levels of Protection | ||||||
---|---|---|---|---|---|---|
Levels of Damage | 0 | 1 | 2 | 3 | 4 | |
1 | -20% | -10% | -10% | -10% | -10% | |
2 | -40% | -30% | -20% | -20% | -20% | |
3 | -60% | -50% | -40% | -30% | -30% | |
4 | -80% | -70% | -60% | -50% | -40% |
High damage tier resistant
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)
VeryGoodDog has compiled a spread sheet of all armors against all drifters.
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