Armor/it: Difference between revisions

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'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to {{ll|Steel|steel}} plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.
'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to [[Steel|steel]] plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.  
</div>


__TOC__
__TOC__


<div lang="en" dir="ltr" class="mw-content-ltr">
== Obtaining ==
== Obtaining ==
</div>


All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring [[casting|molten metal]] into lamellar molds from metals molten in a [[crucible|crucible]], such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by [[smithing|forging]].
<div lang="en" dir="ltr" class="mw-content-ltr">
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring {{ll|casting|molten metal}} into lamellar molds from metals molten in a {{ll|crucible|crucible}}, such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by {{ll|smithing|forging}}.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Basic Armor Mechanics ===
=== Basic Armor Mechanics ===
</div>


The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.  
<div lang="en" dir="ltr" class="mw-content-ltr">
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
* Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
* A full suit of armor includes three equipped components: Head, Body and Legs.
* A full suit of armor includes three equipped components: Head, Body and Legs.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== When a combat attack on a player occurs ====
==== When a combat attack on a player occurs ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.  
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.  
# Damage losses are applied based on the damage tier.
# Damage losses are applied based on the damage tier.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Protection ==
== Protection ==
</div>


It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  
<div lang="en" dir="ltr" class="mw-content-ltr">
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of {{ll|iron|iron}} plate slows you down just as much as a full set of {{ll|copper|copper}} plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to {{ll|black bronze|black bronze}}, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Types of Armor ===
=== Types of Armor ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Wood ====
==== Wood ====
</div>


{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
|+
|+
!Image
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!Type
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!Upsides
!<span lang="en" dir="ltr" class="mw-content-ltr">Upsides</span>
!Downsides
!<span lang="en" dir="ltr" class="mw-content-ltr">Downsides</span>
!Source
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span>
|-
|-
|[[File:Improvised-armor.png|75px|thumb|center]]
|[[File:Improvised-armor.png|75px|thumb|center]]
|[[Improvised body armor|Improvised]]
|{{ll|Improvised body armor|<span lang="en" dir="ltr" class="mw-content-ltr">Improvised</span>}}
|
|
Protection: 55%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 55%<br>
Protection tier: 0<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 0<br>
Durability: 70
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 70
|None
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|Wood + Grass
|<span lang="en" dir="ltr" class="mw-content-ltr">Wood + Grass</span>
|-
|-
|[[File:Wooden-lamellar-armor.png|75px|thumb|center]]
|[[File:Wooden-lamellar-armor.png|75px|thumb|center]]
|[[Lamellar armor|Lamellar (Wood)]]
|{{ll|Lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellar (Wood)</span>}}
|
|
Protection: 65%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 65%<br>
Protection tier: 0<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 0<br>
Flat reduction HP: 0.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.5<br>
Durability: 200<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 200<br>
|
|
Healing rate: -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br>
Hunger rate: +8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +8%<br>
Range Acurracy: -3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br>
Range Charge: -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -7%<br>
Movement Speed: -3%
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%
|Pelt, Resin, Wood
|<span lang="en" dir="ltr" class="mw-content-ltr">Pelt, Resin, Wood</span>
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Leather ====
==== Leather ====
</div>


{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Image
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!Type
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!Upsides
!<span lang="en" dir="ltr" class="mw-content-ltr">Upsides</span>
!Downsides
!<span lang="en" dir="ltr" class="mw-content-ltr">Downsides</span>
!Source
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span>
|-
|-
|[[File:Jerkin-armor.png|75px|thumb|center]]
|[[File:Jerkin-armor.png|75px|thumb|center]]
|[[Leather jerkin|Jerkin]]
|{{ll|Leather jerkin|<span lang="en" dir="ltr" class="mw-content-ltr">Jerkin</span>}}
|
|
Protection: 40%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40%<br>
Protection tier: 1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 1<br>
Flat reduction HP: 0.25<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.25<br>
Durability: 250<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 250<br>
|None
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|Leather only
|<span lang="en" dir="ltr" class="mw-content-ltr">Leather only</span>
|-
|-
|[[File:Leather-armor.png|75px|thumb|center]]
|[[File:Leather-armor.png|75px|thumb|center]]
|[[Leather armor|Leather]]
|{{ll|Leather armor|<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>}}
|
|
Protection: 60%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 60%<br>
Protection tier: 1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 1<br>
Flat reduction HP: 0.6<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.6<br>
Durability: 700
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700
|None
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|Leather + Twine
|<span lang="en" dir="ltr" class="mw-content-ltr">Leather + Twine</span>
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Cloth ====
==== Cloth ====
</div>


{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Image
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!Type
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!Upside
!<span lang="en" dir="ltr" class="mw-content-ltr">Upside</span>
!Downside
!<span lang="en" dir="ltr" class="mw-content-ltr">Downside</span>
!Source
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span>
|-
|-
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center]]
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center]]
|[[Gambeson armor|Gambeson]]
|{{ll|Gambeson armor|<span lang="en" dir="ltr" class="mw-content-ltr">Gambeson</span>}}
|
|
Protection: 70%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 70%<br>
Protection tier: 2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 2<br>
Flat reduction HP: 0.7<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.7<br>
Durability: 900
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
|
|
Healing rate: -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
Hunger rate: +3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +3%<br>
Movement Speed: -2%
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -2%
|Linen square
|<span lang="en" dir="ltr" class="mw-content-ltr">Linen square</span>
|-
|-
|[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|Can be dyed]]
|[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Can be dyed</span>]]
|[[Tailored gambeson armor|Tailored gambeson]]<br><br>''Crafted only by the Tailor class''
|{{ll|Tailored gambeson armor|<span lang="en" dir="ltr" class="mw-content-ltr">Tailored gambeson</span>}}<br><br>''<span lang="en" dir="ltr" class="mw-content-ltr">Crafted only by the Tailor class</span>''
|
|
Protection: 75%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%<br>
Protection tier: 2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 2<br>
Flat reduction HP: 0.75<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.75<br>
Durability: 900<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900<br>
|
|
Healing rate: -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br>
Hunger rate: +3%
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +3%
|Cloth (plain or dyed), Sewing kit
|<span lang="en" dir="ltr" class="mw-content-ltr">Cloth (plain or dyed), Sewing kit</span>
|}
|}


==== Metal ====
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Metal based Armor Debuffs ====
</div>


{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Image
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!Type
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!Downside
!<span lang="en" dir="ltr" class="mw-content-ltr">Downside</span>
!Source
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span>
|-
|-
|[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|Tin bronze version]]
|[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze version</span>]]
|[[Lamellar armor|Lamellar]]
|{{ll|Lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellar</span>}}
|
|
Healing rate: -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br>
Hunger rate: +8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +8%<br>
Range Acurracy: -3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br>
Range Charge: -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -7%<br>
Movement Speed: -3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%<br>
|Pelt, Lamellar
|<span lang="en" dir="ltr" class="mw-content-ltr">Pelt, Lamellar</span>
|-
|-
|[[File:Brigandine-armor-iron.png|75px|thumb|center|Iron version]]
|[[File:Brigandine-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]]
|[[Brigandine armor|Brigandine]]
|{{ll|Brigandine armor|<span lang="en" dir="ltr" class="mw-content-ltr">Brigandine</span>}}
|
|
Healing rate: -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
Hunger rate: +12%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br>
Range Acurracy: -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br>
Range Charge: -14%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br>
Movement Speed: -5%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5%<br>
|[[Leather jerkin|Jerkin]], Plate
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Leather jerkin|Jerkin}}, Plate</span>
|-
|-
|[[File:Chainmail-armor-iron.png|75px|thumb|center|Iron version]]
|[[File:Chainmail-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]]
|[[Chain_armor|Chain]]
|{{ll|Chain_armor|<span lang="en" dir="ltr" class="mw-content-ltr">Chain</span>}}
|
|
Healing rate: -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br>
Hunger rate: +7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +7%<br>
Range Acurracy: -3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br>
Range Charge: -6%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -6%<br>
Movement Speed: -3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%<br>
|[[Leather jerkin|Jerkin]], Chain
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Leather jerkin|Jerkin}}, Chain</span>
|-
|-
|[[File:Scale-armor-iron.png|75px|thumb|center|Iron version]]
|[[File:Scale-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]]
|[[Scale Armor|Scale]]
|{{ll|Scale Armor|<span lang="en" dir="ltr" class="mw-content-ltr">Scale</span>}}
|
|
Healing rate: -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
Hunger rate: +12%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br>
Range Acurracy: -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br>
Range Charge: -20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br>
Movement Speed: -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -7%<br>
|[[Chain_armor|Chain armor]], Scale
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Chain_armor|Chain armor}}, Scale</span>
|-
|-
|[[File:Plate-armor-steel.png|75px|thumb|center|Steel version]]
|[[File:Plate-armor-steel.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Steel version</span>]]
|[[Plate_armor|Plate]]
|{{ll|Plate_armor|<span lang="en" dir="ltr" class="mw-content-ltr">Plate</span>}}
|
|
Healing rate: -33%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -33%<br>
Hunger rate: +24%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +24%<br>
Range Acurracy: -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br>
Range Charge: -20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br>
Movement Speed: -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -17%<br>
|[[Chain_armor|Chain armor]], Plate
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Chain_armor|Chain armor}}, Plate</span>
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Metal based armor ====
==== Metal based armor ====
</div>


{| class="wikitable sortable" style="width:100%; white-space: nowrap;"
{| class="wikitable sortable" style="width:100%; white-space: nowrap;"
|-
|-
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate (High Damage tier resistance)
! <span lang="en" dir="ltr" class="mw-content-ltr">Armor Material</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Tier</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Lamellar</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Brigandine</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Chain</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Scale</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Plate (High Damage tier resistance)</span>
|-
|-
| Copper || 1  
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> || 1  
|
|
Protection: 75%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%<br>
Flat reduction HP: 0.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.5<br>
Durability: 450
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 450
|Protection: 78%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 78%
Flat reduction HP: 1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1<br>
Durability: 900
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
|
|
Protection: 80%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 80%<br>
Flat reduction HP: 1.1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.1<br>
Durability: 600
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600
|
|
Protection: 84%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br>
Flat reduction HP: 1.3<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.3<br>
Durability: 800
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 800
|
|
Protection: 90%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br>
Flat reduction HP: 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.5<br>
Durability: 500
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500
|-
|-
| Gold || 1 || N/A || N/A  
| <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span> || 1 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
|
Protection: 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
Flat Reduction HP: 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
Durability: 500
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500
|N/A
|<span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
|
Protection: 90%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br>
Flat Reduction HP: 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br>
Durability: 400  
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 400  
|-
|-
| Silver || 2 || N/A || N/A  
| <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span> || 2 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
|
Protection: 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
Flat Reduction HP: 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
Durability: 700
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700
| N/A
| <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
|
Protection: 92%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 92%<br>
Flat Reduction HP: 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br>
Durability: 1000
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000
|-
|-
| Bismuth Bronze || 2  
| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span> || 2  
|
|
Protection: 76%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 76%<br>
Flat Reduction HP: 0.58<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.58<br>
Durability: 525
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 525
|
|
Protection: 79%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 79%<br>
Flat Reduction HP: 1.1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.1<br>
Durability: 1050
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1050
|
|
Protection: 81%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 81%<br>
Flat Reduction HP: 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
Durability: 650
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 650
|
|
Protection: 85%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 85%<br>
Flat Reduction HP: 1.3<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br>
Durability: 1150
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1150
|
|
Protection: 94%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 94%<br>
Flat Reduction HP: 1.55<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.55<br>
Durability: 900
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
|-
|-
| Tin Bronze || 2
| <span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span> || 2
|
|
Protection: 77%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 77%<br>
Flat Reduction HP: 0.6<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.6<br>
Durability: 600<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600<br>
|
|
Protection: 80%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 80%<br>
Flat Reduction HP: 1.1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.1<br>
Durability: 1100
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1100
|
|
Protection: 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
Flat Reduction HP: 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
Durability: 700
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700
|
|
Protection: 86%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 86%<br>
Flat Reduction HP: 1.35<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.35<br>
Durability: 1200
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200
|
|
Protection: 92%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 92%<br>
Flat Reduction HP: 1.6<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.6<br>
Durability: 1000
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000
|-
|-
| Black Bronze || 2
| <span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span> || 2
|
|
Protection: 78%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 78%<br>
Flat Reduction HP: 0.65<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.65<br>
Durability: 675
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 675
|
|
Protection: 81%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 81%<br>
Flat Reduction HP: 1.15<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.15<br>
Durability: 1200
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200
|
|
Protection: 83%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 83%<br>
Flat Reduction HP: 1.25<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.25<br>
Durability: 750
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 750
|
|
Protection: 87%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 87%<br>
Flat Reduction HP: 1.4<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.4<br>
Durability: 1300
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1300
|
|
Protection: 95%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 95%<br>
Flat Reduction HP: 1.65<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.65<br>
Durability: 1200
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200
|-
|-
| Iron || 3 || N/A
| <span lang="en" dir="ltr" class="mw-content-ltr">Iron</span> || 3 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
|
Protection: 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
Flat Reduction HP: 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
Durability: 1300
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1300
|
|
Protection: 84%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br>
Flat Reduction HP: 1.3<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br>
Durability: 800
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 800
|
|
Protection: 88%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 88%<br>
Flat Reduction HP: 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br>
Durability: 1400
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1400
|
|
Protection: 96%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%<br>
Flat Reduction HP: 1.7<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br>
Durability: 2200
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2200
|-
|-
| Meteoric Iron || 3 || N/A
| <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span> || 3 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
|
Protection: 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
Flat Reduction HP: 1.22<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.22<br>
Durability: 1500
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1500
|
|
Protection: 84%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br>
Flat Reduction HP: 1.35<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.35<br>
Durability: 900
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
|
|
Protection: 88%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 88%<br>
Flat Reduction HP: 1.55<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.55<br>
Durability: 1700
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1700
|
|
Protection: 96%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%<br>
Flat Reduction HP: 1.72<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.72<br>
Durability: 2800
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2800
|-
|-
| Steel || 4 || N/A
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel</span> || 4 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
|
Protection: 84%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br>
Flat Reduction HP: 1.3<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br>
Durability: 2600
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2600
|
|
Protection: 86%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 86%<br>
Flat Reduction HP: 1.4<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.4<br>
Durability: 2000
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2000
|
|
Protection: 90%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br>
Flat Reduction HP: 1.6<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.6<br>
Durability: 3500
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 3500
|
|
Protection: 97%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 97%<br>
Flat Reduction HP: 1.8<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.8<br>
Durability: 5500
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 5500
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Exclusive Armor ====
==== Exclusive Armor ====
</div>


{| class="wikitable"
{| class="wikitable"
|+
|+
!Image
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!Armor Type
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!Broken
!<span lang="en" dir="ltr" class="mw-content-ltr">Broken</span>
!Damaged
!<span lang="en" dir="ltr" class="mw-content-ltr">Damaged</span>
!Pristine (High Damage tier resistance)  
!<span lang="en" dir="ltr" class="mw-content-ltr">Pristine (High Damage tier resistance)</span>
|-
|-
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]]
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]]
|[[Blackguard armor|Blackguard]]
|{{ll|Blackguard armor|<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard</span>}}
|Protection: 40%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40%
Flat Reduction HP: 0.25<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.25<br>
Durability: 600
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600


Protection Tier: 1
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1


Healing rate: -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
Hunger rate: +12%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br>
Range Acurracy: -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br>
Range Charge: -14%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br>
Movement Speed: -5%
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5%
|Protection: 75%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%
Flat Reduction HP: 0.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.5<br>
Durability: 900
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900


Protection Tier: 1
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1


Healing rate: -18%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -18%<br>
Hunger rate: +15%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +15%<br>
Range Acurracy: -8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br>
Range Charge: -16%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -16%<br>
Movement Speed: -8%
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -8%
|Protection: 96%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%
Flat Reduction HP: 1.7<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br>
Durability: 1800
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1800


Protection Tier: 3
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 3


Healing rate: -20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -20%<br>
Hunger rate: +20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +20%<br>
Range Acurracy: -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br>
Range Charge: -20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br>
Movement Speed: -12%
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -12%
|-
|-
|[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]]
|[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]]
|[[Forlorn hope armor|Forlorn Hope]]
|{{ll|Forlorn Hope armor|<span lang="en" dir="ltr" class="mw-content-ltr">Forlorn Hope</span>}}
|Protection: 40%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40%
Flat Reduction HP: 0.25<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.25<br>
Durability: 500
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500


Protection Tier: 1
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1


Healing rate: -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
Hunger rate: +12%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br>
Range Acurracy: -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br>
Range Charge: -14%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br>
Movement Speed: -5%
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5%
|Protection: 90%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%
Flat Reduction HP: 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br>
Durability: 1000
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000


Protection Tier: 1
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1


Healing rate: -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
Hunger rate: +14%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +14%<br>
Range Acurracy: -8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br>
Range Charge: -16%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -16%<br>
Movement Speed: -7%
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -7%
|Protection: 96%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%
Flat Reduction HP: 1.7<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br>
Durability: 1600
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1600


Protection Tier: 3
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 3


Healing rate: -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
Hunger rate: +16%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +16%<br>
Range Acurracy: -8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br>
Range Charge: -18%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -18%<br>
Movement Speed: -8%
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -8%
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Technical ==
== Technical ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
In total the variables are:
In total the variables are:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Protection tier
* Protection tier
** Relative protection
** Relative protection
Line 457: Line 496:
*** Per tier flat damage reduction loss for low damage tier
*** Per tier flat damage reduction loss for low damage tier
* High damage tier resistant
* High damage tier resistant
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Protection tier ===
=== Protection tier ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Relative Protection Loss ====
==== Relative Protection Loss ====
</div>


{| class="wikitable"
{| class="wikitable"
|+
|+
!
!
! colspan="6" |Levels of Protection
! colspan="6" |<span lang="en" dir="ltr" class="mw-content-ltr">Levels of Protection</span>
|-
|-
! rowspan="5" |Levels of Damage
! rowspan="5" |<span lang="en" dir="ltr" class="mw-content-ltr">Levels of Damage</span>
|
|
|0
|0
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|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Flat Damage Reduction ====
==== Flat Damage Reduction ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
!
!
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|'''-40%'''
|'''-40%'''
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== High damage tier resistant ===
=== High damage tier resistant ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.
</div>


{{-}}
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{{Items navbox}}
{{Game navbox}}
[[Category:Items{{#translation:}}]]
[[Category:Items{{#translation:}}]]
[[Category:Armor{{#translation:}}]]
[[Category:Armor{{#translation:}}]]
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{{tnt|Game navbox}}

Latest revision as of 09:13, 21 August 2023

Armor is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to steel plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.

Obtaining

All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring molten metal into lamellar molds from metals molten in a crucible , such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by forging .

Basic Armor Mechanics

The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.

  • Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
  • A full suit of armor includes three equipped components: Head, Body and Legs.

When a combat attack on a player occurs

  1. The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
  2. Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
  3. Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.
  4. Damage losses are applied based on the damage tier.

Protection

It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of iron plate slows you down just as much as a full set of copper plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to black bronze , which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.

Types of Armor

Wood

Image Type Upsides Downsides Source
Improvised-armor.png
Giubba improvvisata

Protection: 55%
Protection tier: 0
Durability: 70

None Wood + Grass
Wooden-lamellar-armor.png
Armatura lamellare

Protection: 65%
Protection tier: 0
Flat reduction HP: 0.5
Durability: 200

Healing rate: -10%
Hunger rate: +8%
Range Acurracy: -3%
Range Charge: -7%
Movement Speed: -3%

Pelt, Resin, Wood

Leather

Image Type Upsides Downsides Source
Jerkin-armor.png
Leather jerkin

Protection: 40%
Protection tier: 1
Flat reduction HP: 0.25
Durability: 250

None Leather only
Leather-armor.png
Leather armor

Protection: 60%
Protection tier: 1
Flat reduction HP: 0.6
Durability: 700

None Leather + Twine

Cloth

Image Type Upside Downside Source
Gambeson-armor-no-dye.png
Gambeson armor

Protection: 70%
Protection tier: 2
Flat reduction HP: 0.7
Durability: 900

Healing rate: -17%
Hunger rate: +3%
Movement Speed: -2%

Linen square
Can be dyed
Tailored gambeson armor

Crafted only by the Tailor class

Protection: 75%
Protection tier: 2
Flat reduction HP: 0.75
Durability: 900

Healing rate: -10%
Hunger rate: +3%

Cloth (plain or dyed), Sewing kit

Metal based Armor Debuffs

Image Type Downside Source
Tin bronze version
Armatura lamellare

Healing rate: -10%
Hunger rate: +8%
Range Acurracy: -3%
Range Charge: -7%
Movement Speed: -3%

Pelt, Lamellar
Iron version
Brigandine armor

Healing rate: -17%
Hunger rate: +12%
Range Acurracy: -7%
Range Charge: -14%
Movement Speed: -5%

Jerkin , Plate
Iron version
Armatura in Maglia

Healing rate: -10%
Hunger rate: +7%
Range Acurracy: -3%
Range Charge: -6%
Movement Speed: -3%

Jerkin , Chain
Iron version
Scale Armor

Healing rate: -17%
Hunger rate: +12%
Range Acurracy: -10%
Range Charge: -20%
Movement Speed: -7%

Chain armor , Scale
Steel version
Plate_armor

Healing rate: -33%
Hunger rate: +24%
Range Acurracy: -10%
Range Charge: -20%
Movement Speed: -17%

Chain armor , Plate

Metal based armor

Armor Material Tier Lamellar Brigandine Chain Scale Plate (High Damage tier resistance)
Copper 1

Protection: 75%
Flat reduction HP: 0.5
Durability: 450

Protection: 78%

Flat reduction HP: 1
Durability: 900

Protection: 80%
Flat reduction HP: 1.1
Durability: 600

Protection: 84%
Flat reduction HP: 1.3
Durability: 800

Protection: 90%
Flat reduction HP: 1.5
Durability: 500

Gold 1 N/A N/A

Protection: 82%
Flat Reduction HP: 1.2
Durability: 500

N/A

Protection: 90%
Flat Reduction HP: 1.5
Durability: 400

Silver 2 N/A N/A

Protection: 82%
Flat Reduction HP: 1.2
Durability: 700

N/A

Protection: 92%
Flat Reduction HP: 1.5
Durability: 1000

Bismuth Bronze 2

Protection: 76%
Flat Reduction HP: 0.58
Durability: 525

Protection: 79%
Flat Reduction HP: 1.1
Durability: 1050

Protection: 81%
Flat Reduction HP: 1.2
Durability: 650

Protection: 85%
Flat Reduction HP: 1.3
Durability: 1150

Protection: 94%
Flat Reduction HP: 1.55
Durability: 900

Tin Bronze 2

Protection: 77%
Flat Reduction HP: 0.6
Durability: 600

Protection: 80%
Flat Reduction HP: 1.1
Durability: 1100

Protection: 82%
Flat Reduction HP: 1.2
Durability: 700

Protection: 86%
Flat Reduction HP: 1.35
Durability: 1200

Protection: 92%
Flat Reduction HP: 1.6
Durability: 1000

Black Bronze 2

Protection: 78%
Flat Reduction HP: 0.65
Durability: 675

Protection: 81%
Flat Reduction HP: 1.15
Durability: 1200

Protection: 83%
Flat Reduction HP: 1.25
Durability: 750

Protection: 87%
Flat Reduction HP: 1.4
Durability: 1300

Protection: 95%
Flat Reduction HP: 1.65
Durability: 1200

Iron 3 N/A

Protection: 82%
Flat Reduction HP: 1.2
Durability: 1300

Protection: 84%
Flat Reduction HP: 1.3
Durability: 800

Protection: 88%
Flat Reduction HP: 1.5
Durability: 1400

Protection: 96%
Flat Reduction HP: 1.7
Durability: 2200

Meteoric Iron 3 N/A

Protection: 82%
Flat Reduction HP: 1.22
Durability: 1500

Protection: 84%
Flat Reduction HP: 1.35
Durability: 900

Protection: 88%
Flat Reduction HP: 1.55
Durability: 1700

Protection: 96%
Flat Reduction HP: 1.72
Durability: 2800

Steel 4 N/A

Protection: 84%
Flat Reduction HP: 1.3
Durability: 2600

Protection: 86%
Flat Reduction HP: 1.4
Durability: 2000

Protection: 90%
Flat Reduction HP: 1.6
Durability: 3500

Protection: 97%
Flat Reduction HP: 1.8
Durability: 5500

Exclusive Armor

Image Type Broken Damaged Pristine (High Damage tier resistance)
Blackguard-armor-fully-repaired.png
Blackguard armor Protection: 40%

Flat Reduction HP: 0.25
Durability: 600

Protection Tier: 1

Healing rate: -17%
Hunger rate: +12%
Range Acurracy: -7%
Range Charge: -14%
Movement Speed: -5%

Protection: 75%

Flat Reduction HP: 0.5
Durability: 900

Protection Tier: 1

Healing rate: -18%
Hunger rate: +15%
Range Acurracy: -8%
Range Charge: -16%
Movement Speed: -8%

Protection: 96%

Flat Reduction HP: 1.7
Durability: 1800

Protection Tier: 3

Healing rate: -20%
Hunger rate: +20%
Range Acurracy: -10%
Range Charge: -20%
Movement Speed: -12%

Forlorn-hope-armor-fully-repaired.png
Forlorn Hope armor Protection: 40%

Flat Reduction HP: 0.25
Durability: 500

Protection Tier: 1

Healing rate: -17%
Hunger rate: +12%
Range Acurracy: -7%
Range Charge: -14%
Movement Speed: -5%

Protection: 90%

Flat Reduction HP: 1.5
Durability: 1000

Protection Tier: 1

Healing rate: -17%
Hunger rate: +14%
Range Acurracy: -8%
Range Charge: -16%
Movement Speed: -7%

Protection: 96%

Flat Reduction HP: 1.7
Durability: 1600

Protection Tier: 3

Healing rate: -17%
Hunger rate: +16%
Range Acurracy: -8%
Range Charge: -18%
Movement Speed: -8%

When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.

Technical

The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. In total the variables are:

  • Protection tier
    • Relative protection
      • Per tier relative protection loss for high damage tier
      • Per tier relative protection loss for low damage tier
    • Flat damage reduction
      • Per tier flat damage reduction loss for high damage tier
      • Per tier flat damage reduction loss for low damage tier
  • High damage tier resistant

Protection tier

Relative Protection Loss

Levels of Protection
Levels of Damage 0 1 2 3 4
1 -18% -6% -6% -6% -6%
2 -33% -21% -9% -9% -9%
3 -48% -36% -24% -12% -12%
4 -63% -51% -39% -27% -15%

Flat Damage Reduction

Levels of Protection
Levels of Damage 0 1 2 3 4
1 -20% -10% -10% -10% -10%
2 -40% -30% -20% -20% -20%
3 -60% -50% -40% -30% -30%
4 -80% -70% -60% -50% -40%

High damage tier resistant

High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)

VeryGoodDog has compiled a spread sheet of all armors against all drifters.


Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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