Food preservation: Difference between revisions

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{{GameVersion|1.15.10}}


== Food Decay ==
<languages/><translate>
As of version 1.10, food no longer lasts indefinitely. A combination of game mechanics now affects the rate of food spoilage and methods players can use to preserve and store food items.


== Factors Affecting Food Spoilage ==
<!--T:50-->
[[File:soiling_example.png|330px|thumb|right|Example of a piece of redmeat spoiling. From left to right, 100% freshness, 50% spoiled, 100% spoiled (rot)]]


=== Climate ===
<!--T:170-->
The climate in the place you live in has an effect on the rate of food spoilage. Hot climates greatly increase the rate of decay (up to 2.5x), while very cold greatly decreases the rate (up to 0.1x). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a "hot climate". To negate the impact of a warm climate, build a cellar.
Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain '''preservation methods''' to keep your food supply fresh, like special storage containers and cellars.


=== Food Type ===
<!--T:71-->
Different types of foods have different rates of spoilage
[[File:Cleaning_cooking_pot.gif|130px|thumb|float|Cooking pot being cleaned.]]
* Meats: Fast
* Vegetables: Medium
* Fruit/Berries: Medium
* Beans: Slow
* Grains: Slow
* Honey: (Never Decays)
* Fat: (Never Decays)


''Note that Grains, Beans and Honey do not benefit from food preservation methods currently available.''
<!--T:51-->
{{ll|Rot|Rotten food}} inside a container such as a bowl, crock or pot can be removed by dropping it into water. After a few seconds, the rot will float to the surface and separate from the container. Sealed crocks with rotten food need to be first unsealed, by getting one food portion with a bowl.


== Food Preservation Methods ==
</translate>
Due to the different components in foods, there are different methods to preserve each type or category of food. All types of food items can be stored in the form of "meals ready to eat", but it is not always practical to cook all food items into meals. Methods that are effective to preserve types of foods (as of game version 1.11) include
__TOC__
<translate>


* Salt Curing/Pickling (Use for Meat and Vegetables)
==Shelf Life== <!--T:52-->
* Jam/Preserves (Use for Berries)


=== Salt Curing and Picking ===
<!--T:76-->
To salt cure meat or pickle vegetables, you need a barrel, a bucket, fresh water, salt and the food items you want to preserve.
Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.


# Place the barrel onto a solid block
</translate>
# Fill the barrel with up to 5 buckets of water
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
# Add the required amount of salt into the input slot and wait until this converts to saltwater (brine)
|-
# Add the items you wish to preserve and seal the barrel to begin the process (25 raw items)
!  colspan=5 | <translate><!--T:77--> Meat</translate>
# Wait 20 days to complete the "curing" process.
|-
* ''While this process is in progress be aware that you may not open or move this barrel.''
! width="1%";  rowspan=2 | <translate><!--T:78--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:79--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:80--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:81--> Rot produced after spoiling</translate>
|-
! <translate><!--T:82--> Freshness Time (hours)</translate>
! <translate><!--T:83--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:Raw_meats.gif|40px]]
| '''<translate><!--T:84--> Raw Meats</translate>*'''
| style="text-align:center" | 36
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Cooked_meats.gif|40px]]
| '''<translate><!--T:85--> Cooked Meats</translate>*'''
| style="text-align:center" | 120
| style="text-align:center" | 36
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Cured_meats.gif|40px]]
| '''<translate><!--T:86--> Cured Meats</translate>*'''
| style="text-align:center" | 8760
| style="text-align:center" | 4380
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Insect_items.gif|40px]]
| '''<translate><!--T:87--> Termites</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Egg_chicken_raw.png|40px]]
| '''<translate><!--T:88--> Egg</translate>'''
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 0.5
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:89--> '''Meats''' meaning bushmeat, redmeat, and poultry</translate>
|}


Once the food items are pickled or salt preserved, they now require storage in a basket, chest, crock, or storage vessel.
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
!  colspan=5 | <translate><!--T:90--> Fruits</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:91--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:92--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:93--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:94--> Rot produced after spoiling</translate>
|-
! <translate><!--T:95--> Freshness Time (hours)</translate>
! <translate><!--T:96--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:fruit-cranberry.png|40px]]
| '''<translate><!--T:97--> Cranberry</translate>'''
| style="text-align:center" | 96
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_currants_blueberry.gif|40px]]
| '''<translate><!--T:98--> Other Berries</translate>*'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:pineapple.png|40px]]
| '''<translate><!--T:99--> Pineapple</translate>'''
| style="text-align:center" | 156
| style="text-align:center" | 48
| style="text-align:center" | 2
|-
| style="text-align:center" | [[File:fruit_pineapple.png|40px]]
| '''<translate><!--T:100--> Pineapple Slices</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:fruit-saguaro.png|40px]]
| '''<translate><!--T:101--> Saguaro Fuit</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:102--> '''Other berries''' meaning blueberry, white currant, red currant, and black currant</translate>
|}


====Food items that benefit from Salt Curing/Pickling ====
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
* All Meat
|-
* Raw Vegetables including Carrots, Turnips, Parsnips and Cabbage
!  colspan=5 | <translate><!--T:103--> Vegetables</translate>
* Picking Onions yields a minor decrease in decay.
|-
! width="1%";  rowspan=2 | <translate><!--T:104--> Image</translate>
==== Where do I find salt?====
! width="3%";  rowspan=2 | <translate><!--T:105--> Item</translate>
Salt may be purchased from traders or mined from salt deposits. Underground salt domes exist as Halite stone, which can be detected using the prospecting pick. Also, in desert areas one might locate salt in dried lakes close to the surface. Mined salt (Halite) must be ground into salt using the quern.
! width="3%";  colspan=2 | <translate><!--T:106--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:107--> Rot produced after spoiling</translate>
|-
! <translate><!--T:108--> Freshness Time (hours)</translate>
! <translate><!--T:109--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:All_mushrooms.gif|40px]]
| '''<translate><!--T:110--> Mushrooms</translate>'''
| style="text-align:center" | 432
| style="text-align:center" | 72
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Papyrus_cattail_roots.gif|40px]]
| '''<translate><!--T:111--> Cooked Roots</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Legumes.gif|40px]]
| '''<translate><!--T:112--> Legumes</translate>*'''
| style="text-align:center" | 8760
| style="text-align:center" | 876
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Vegetable_onion.png|40px]]
| '''<translate><!--T:113--> Onion</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Pumpkin-fruit-4.png|40px]]
| '''<translate><!--T:114--> Pumpkin</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 2
|-
| style="text-align:center" | [[File:Pumpkin_slices.png|40px]]
| '''<translate><!--T:115--> Pumpkin Slices</translate>'''
| style="text-align:center" | 432
| style="text-align:center" | 144
| style="text-align:center" | 0.55
|-
| style="text-align:center" | [[File:Raw_cassava.png|40px]]
| '''<translate><!--T:116--> Raw Cassava</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Dried_cassava.png|40px]]
| '''<translate><!--T:117--> Dried Cassava</translate>'''
| style="text-align:center" | 2688
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:bellpepper.png|40px]]
| '''<translate><!--T:118--> Bell Pepper</translate>'''
| style="text-align:center" | 288
| style="text-align:center" | 72
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Other_vegetables.gif|40px]]
| '''<translate><!--T:119--> Other Vegetables</translate>*'''
| style="text-align:center" | 504
| style="text-align:center" | 96
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:pickled_soybean.png|40px]]
| '''<translate><!--T:120--> Pickled Soybean</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 1432
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:All_pickled_vegetables.gif|40px]]
| '''<translate><!--T:121--> Other Pickled Vegetables</translate>*'''
| style="text-align:center" | 1800
| style="text-align:center" | 240
| style="text-align:center" | 0.5
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:122--> '''Legumes''' meaning peanuts and soybeans.</translate> <br/ > *<translate><!--T:169--> '''Other vegetables''' meaning carrot, parsnip, turnip, and cabbage.</translate> <br/ > *<translate><!--T:123--> '''Other pickled vegetables''' meaning pickled bellpepper, pickled parsnip, pickled turnip, pickled onion, pickled pumpkin, and pickled cabbage.</translate>
|}


=== Preserves/Jam === <!--T:11-->
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
To make jam, you need a cooking pot, a bucket, honey, and the berries you want to preserve.
|-
Berries can be stored by making Jam, which is prepared in the cooking pot. See the cooking page for the [[Cooking|Jam recipe]].
!  colspan=5 | <translate><!--T:124--> Grain</translate>
|-
====Food items that benefit from Preserves/Jam ====
! width="1%";  rowspan=2 | <translate><!--T:125--> Image</translate>
Currently, berries are the only fruit category food item that can be stored in this way. Saguaro fruit cannot be made into jam.
! width="3%";  rowspan=2 | <translate><!--T:126--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:127--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:128--> Rot produced after spoiling</translate>
|-
! <translate><!--T:129--> Freshness Time (hours)</translate>
! <translate><!--T:130--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:All_grains.gif|40px]]
| '''<translate><!--T:131--> Grain</translate>'''
| style="text-align:center" | 2160
| style="text-align:center" | 244
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_flours.gif|40px]]  
| '''<translate><!--T:132--> Flour</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 336
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_doughs.gif|40px]]
| '''<translate><!--T:133--> Dough</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_breads.gif|40px]]
| '''<translate><!--T:134--> Bread</translate>'''
| style="text-align:center" | 192
| style="text-align:center" | 36
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_bread_partbaked.gif|40px]]
| '''<translate><!--T:135--> Part-Baked Bread</translate>'''
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_breads_charred.gif|40px]]
| '''<translate><!--T:136--> Charred Bread</translate>'''
| style="text-align:center" | 420
| style="text-align:center" | 60
| style="text-align:center" | 1
|}


====Where do I get Honey? ====
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
Honey can be purchased from food traders, and wild hives of bees can be found in the world. For more information about apiculture in Vintage Story, see the page about [[Beekeeping|Bee keeping]]
|-
!  colspan=5 | <translate><!--T:137--> Dairy</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:138--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:139--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:140--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:141--> Rot produced after spoiling</translate>
|-
! <translate><!--T:142--> Freshness Time (hours)</translate>
! <translate><!--T:143--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:Milkportion.png|40px]]
| '''<translate><!--T:144--> Milk Portion</translate>'''
| style="text-align:center" | 96
| style="text-align:center" | 96
| style="text-align:center" | 0.1
|-
| style="text-align:center" | [[File:Cottagecheeseportion.png|40px]]
| '''<translate><!--T:145--> Cottage Cheese Portion</translate>'''
| style="text-align:center" | 240
| style="text-align:center" | 96
| style="text-align:center" | 0.1
|-
| style="text-align:center" | [[File:Cheddar_cheese.png|40px]]
| '''<translate><!--T:146--> Cheddar Cheese</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:171--> per slice</translate>
|-
| style="text-align:center" | [[File:Waxed_cheddar_cheese.png|40px]]
| '''<translate><!--T:147--> Waxed Cheddar Cheese</translate>'''
| style="text-align:center" | 8640
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:172--> per slice</translate>
|-
| style="text-align:center" | [[File:Blue_cheese.png|40px]]  
| '''<translate><!--T:148--> Blue Cheese</translate>'''
| style="text-align:center" | 5400
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:173--> per slice</translate>
|}
<translate>
<!--T:149-->
When combining stacks of food items, their average overall perish time will become the new perish time for both items.


== Food Preservation Containers == <!--T:13-->
===Cooked Meals=== <!--T:72-->
While you can still store food in stationary containers, two new storage options have been added to reduce food decay, even when more advanced preservation methods are unavailable. Early in game, we often do not have the resources to pickle, salt, or preserve meats and vegetables for long term storage. In these cases, a general rule to follow is that it is best to store foods in a Storage Vessel within a Cellar (SVC) or in a Sealed Crock (SC).


* Meats: Decay Rapidly and are best stored as part of a prepared meal (SC)
<!--T:150-->
* Vegetables: Decay at a moderate rate, Store Raw, (SVC)
For cooked items, their new shelf life depends on the freshness of the ingredients. Fresher ingredients mean much longer preservation time. If you cook with a partially spoiled ingredient the new meal will start spoiled.
* Beans: Decay Slowly, Store Dry (SVC)
* Grains: Decay Slowly, Store Dry (SVC)


=== Crocks ===
== Factors affecting food spoilage == <!--T:58-->
Crocks are fired clay items made using the [[Clay_Forming|clay forming]] interface and must be fired before use. Meals and Pickled vegetables can be stored in crocks providing a slight reduction in food decay and is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat (which is a process like "canning") reduces decay by a factor of 10. Filled crocks may be carried in player inventories.


<!--T:151-->
The perish time of a food item can be longer or shorter depending on a variety of circumstances:


Filling Crocks (with meal or jam portions):
=== Climate === <!--T:59-->
# Place the cooking pot onto a solid block
# Place the empty crock into an active slot in your hotbar and hover over the cooking pot.
# Press the Right Mouse Button, as though you were filling a bowl from the cooking pot.
# Four meal portions will be transferred to the crock.
# When the crock has any items in it, the label will be filled with a design; empty crocks have "blank" labels.
*''Once you transfer meal portions into the crock, you cannot add additional portions of a different item, even if the crock is not completely filled.''


<!--T:152-->
The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.<br>
You can however completely negate the impact of climate by building a cellar.


Emptying Crocks (sealed or unsealed):
=== Food type === <!--T:60-->
# Place the crock onto a solid block
# Place an empty bowl into an active slot in your hotbar and hover over the crock.
# Press the Right Mouse Button, as though you were filling a bowl from the cooking pot.
*''You do not need to unseal a crock. When you remove meal portions from a crock this action removes the seal, which is not replaced unless you reseal the crock with another piece of fat.''


Removing Rotten Food from Crocks:
<!--T:153-->
# Q (Throw) the crock into a water source block
Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose {{ll|nutrition|nutrition}} value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).
# The rot will float out of the crock and both items can be picked up separately


Sealing Crocks (For Long Term Storage)
== Food preservation containers == <!--T:61-->
* Combine the filled crock + a piece of fat inside your crafting grid.
* When removed from the output slot the crock will be sealed, and the message "sealed" will appear in the GUI text when examining the crock.


Crocks that are filled or empty can be placed on shelves that hold 8 crocks at a time.  
<!--T:154-->
*''You may not access a crock when it is on a shelf, though you may read the contents while it is on a shelf.''
[[File:crock_example.png|130px|thumb|right|Crock with cabbage stew.]]


=== Storage Vessels ===
<!--T:155-->
Storage Vessels are fired clay items made using the [[Clay_Forming|clay forming]] interface and must be fired before use. Any unprepared food item (not meals) can be stored in vessels, which provide storage benefits by reducing food decay rates. These vessels are good options for short and long term food storage. More information will be added to describe the uses of SV.
While food can be stored in any stationary container, {{ll|storage vessels|storage vessels}} are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only {{ll|Clay Forming|clay}}. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.


== Food Preservation Locations == <!--T:2-->
=== Crocks === <!--T:156-->
Any completely enclosed space is recognized by the game as a cellar, even if it is above ground, and will increase the shelf life of your food items.


=== Cellars ===
<!--T:157-->
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with Crocks on shelves, storage vessels, chests and 2 barrels of pickled food]]
Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.
To maximize the cellar effect when you decide to create a cellar in your build:
* Build your walls from solid soil, brick, or stone materials
* Keep door count low. The best is no doors.
* Keep the sunlight level inside the cellar low. Artificial lights are okay.
* Cellars should be no larger than 6 x 6 x 6 blocks. If the room exceeds these dimensions, it might not be recognized as a cellar.


<!--T:3-->
=== Storage Vessels === <!--T:62-->
Once you have created a cellar, you can place any food either on a solid block (those that are placeable) or inside containers. All items stored in the cellar will receive equal food decay reduction. You can verify the storage benefit by looking at the block info HUD. It will display something in the likes of <code>Stored food perish speed: 0.24</code> - which in this case means food will last about 4 times longer.


<!--T:158-->
Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.


== Effect Stacking == <!--T:20-->
== Food preservation processes == <!--T:63-->


<!--T:21-->
<!--T:159-->
Food preservation benefits from methods, containers and locations ALL stack, so it is best to combine as many preservation solutions as possible.  
[[File:barrel_pickled_example.png|250px|thumb|right|Barrels full of pickled food.]]
''Example: Cooked or pickled (method) turnips should be stored inside a sealed crock (container) inside a fully enclosed cellar (location).''
 
<!--T:160-->
Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.
 
=== Jam === <!--T:73-->
 
<!--T:161-->
Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.
 
=== Salt curing === <!--T:64-->
 
<!--T:162-->
Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.
 
=== Pickling === <!--T:65-->
 
<!--T:163-->
Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.
 
=== Cheese === <!--T:66-->
 
<!--T:164-->
Milk can be turned into {{ll|cheese|cheese}} by processing it in several steps with pickled vegetables and salt in a barrel. See the {{ll|Cheese|cheesemaking}} section for more details.
 
== Food preservation locations == <!--T:67-->
 
<!--T:165-->
:''See also {{ll|Room#Cellar|Cellar}}.''
 
<!--T:166-->
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.]]
 
<!--T:167-->
To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.
 
=== Recommendations === <!--T:74-->
 
<!--T:168-->
* Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
* Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
* Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.
* Unlike other room types, cellars react sensitively to chiselled blocks, even if the full block face points inwards. In some cases, the game may be unable to correctly calculate a chiselled block and therefore let light get in through there. It is recommended to either use no chiselled blocks in the cellar at all, or to make sure that there is an additional, complete-block layer covering these chiselled blocks.
 
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{{Protip
|Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.
}}
 
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[[Category:Food{{#translation:}}]]
[[Category:Guides{{#translation:}}]]

Latest revision as of 03:56, 27 March 2024

This page was last verified for Vintage Story version 1.15.10.


Example of a piece of redmeat spoiling. From left to right, 100% freshness, 50% spoiled, 100% spoiled (rot)

Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain preservation methods to keep your food supply fresh, like special storage containers and cellars.

Cooking pot being cleaned.

Rotten food inside a container such as a bowl, crock or pot can be removed by dropping it into water. After a few seconds, the rot will float to the surface and separate from the container. Sealed crocks with rotten food need to be first unsealed, by getting one food portion with a bowl.

Shelf Life

Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.

Meat
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Raw meats.gif Raw Meats* 36 24 1
Cooked meats.gif Cooked Meats* 120 36 1
Cured meats.gif Cured Meats* 8760 4380 1
Insect items.gif Termites 48 18 0.5
Egg chicken raw.png Egg 120 24 0.5
*Meats meaning bushmeat, redmeat, and poultry
Fruits
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Fruit-cranberry.png Cranberry 96 12 0.25
All currants blueberry.gif Other Berries* 48 12 0.25
Pineapple.png Pineapple 156 48 2
Fruit pineapple.png Pineapple Slices 48 12 0.25
Fruit-saguaro.png Saguaro Fuit 48 12 0.25
*Other berries meaning blueberry, white currant, red currant, and black currant
Vegetables
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
All mushrooms.gif Mushrooms 432 72 1
Papyrus cattail roots.gif Cooked Roots 48 18 0.5
Legumes.gif Legumes* 8760 876 0.5
Vegetable onion.png Onion 672 120 0.5
Pumpkin-fruit-4.png Pumpkin 672 120 2
Pumpkin slices.png Pumpkin Slices 432 144 0.55
Raw cassava.png Raw Cassava 672 120 0.5
Dried cassava.png Dried Cassava 2688 120 0.5
Bellpepper.png Bell Pepper 288 72 0.5
Other vegetables.gif Other Vegetables* 504 96 0.5
Pickled soybean.png Pickled Soybean 4320 1432 0.5
All pickled vegetables.gif Other Pickled Vegetables* 1800 240 0.5
*Legumes meaning peanuts and soybeans.
*Other vegetables meaning carrot, parsnip, turnip, and cabbage.
*Other pickled vegetables meaning pickled bellpepper, pickled parsnip, pickled turnip, pickled onion, pickled pumpkin, and pickled cabbage.
Grain
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
All grains.gif Grain 2160 244 0.25
All flours.gif Flour 4320 336 0.25
All doughs.gif Dough 48 24 1
All breads.gif Bread 192 36 1
All bread partbaked.gif Part-Baked Bread 120 24 1
All breads charred.gif Charred Bread 420 60 1
Dairy
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Milkportion.png Milk Portion 96 96 0.1
Cottagecheeseportion.png Cottage Cheese Portion 240 96 0.1
Cheddar cheese.png Cheddar Cheese 4320 12 1 per slice
Waxed cheddar cheese.png Waxed Cheddar Cheese 8640 12 1 per slice
Blue cheese.png Blue Cheese 5400 12 1 per slice

When combining stacks of food items, their average overall perish time will become the new perish time for both items.

Cooked Meals

For cooked items, their new shelf life depends on the freshness of the ingredients. Fresher ingredients mean much longer preservation time. If you cook with a partially spoiled ingredient the new meal will start spoiled.

Factors affecting food spoilage

The perish time of a food item can be longer or shorter depending on a variety of circumstances:

Climate

The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.
You can however completely negate the impact of climate by building a cellar.

Food type

Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose nutrition value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).

Food preservation containers

Crock with cabbage stew.

While food can be stored in any stationary container, storage vessels are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only clay . However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.

Crocks

Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.

Storage Vessels

Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.

Food preservation processes

Barrels full of pickled food.

Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.

Jam

Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.

Salt curing

Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.

Pickling

Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.

Cheese

Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel. See the cheesemaking section for more details.

Food preservation locations

See also Cellar .
Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.

To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.

Recommendations

  • Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
  • Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
  • Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
  • Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.
  • Unlike other room types, cellars react sensitively to chiselled blocks, even if the full block face points inwards. In some cases, the game may be unable to correctly calculate a chiselled block and therefore let light get in through there. It is recommended to either use no chiselled blocks in the cellar at all, or to make sure that there is an additional, complete-block layer covering these chiselled blocks.
Protip:
Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.


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