Classes: Difference between revisions
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<languages/> | <languages/> | ||
{{GameVersion|1.16.4}} | |||
<!--T:2--> | <!--T:2--> | ||
Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and | [[File:Classes_action.gif|thumb|200px|<translate><!--T:170--> Seraphs of different classes.</translate>]]<translate> | ||
<!--T:30--> | |||
Since version 1.14 of the game, players can choose to play as one of a number of different '''classes''' at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes. | |||
</translate> | |||
__TOC__ | __TOC__ | ||
<translate> | |||
==How to choose a class== <!--T:3--> | ==How to choose a class== <!--T:3--> | ||
Line 19: | Line 20: | ||
==Classes and Traits== <!--T:5--> | ==Classes and Traits== <!--T:5--> | ||
<!--T: | <!--T:31--> | ||
As of 1.18.8, the following classes are available:</translate> | |||
[[File:ClassCommoner.png|130px|thumb|left|<translate><!--T:32--> The Commoner as depicted in-game</translate>]]<translate> | |||
===Commoner=== <!--T:6--></translate> | |||
: <span style="color: #4b97e3">''"<translate><!--T:33--> Leave behind your old life. Crawl into the new world</translate>"''</span> | |||
: <span style="color: #5f6160">''"<translate><!--T:34--> Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize.</translate>"''</span><translate> | |||
<!--T:20--> | |||
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits. | |||
</translate> | |||
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; " | |||
|- | |||
! colspan=2 | <translate><!--T:35--> Starting Clothes</translate> | |||
|- | |||
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:36--> Commoner shirt</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:37--> Commoner coat</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:38--> Commoner gloves</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:39--> Commoner trousers</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:40--> Commoner Boots</translate>''' | |||
|}{{-}} | |||
[[File:HunterClass.png|130px|thumb|left|<translate><!--T:41--> The Hunter as depicted in-game</translate>]]<translate> | |||
===Hunter=== <!--T:8--></translate> | |||
: <span style="color: #4b97e3">''"<translate><!--T:42--> Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child.</translate>"''</span> | |||
: <span style="color: #5f6160">''"<translate><!--T:43--> Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground.</translate>"''</span><translate> | |||
<!--T:22--> | |||
The Hunter class has the unique ability to craft the crude {{ll|bow|bow}} and {{ll|arrow|arrows}} as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.</translate> | |||
:; <translate><!--T:44--> Additional Positive and Negative Traits</translate> | |||
: <span style="color: green"><translate><!--T:45--> Focused</translate></span> (<translate><!--T:46--> +20% ranged damage, +30% ranged accuracy, +20% ranged distance</translate>) | |||
: <span style="color: green"><translate><!--T:47--> Resourceful</translate></span> (<translate><!--T:48--> +10% animal loot, +25% animal harvesting speed</translate>) | |||
: <span style="color: green"><translate><!--T:49--> Fleetfooted</translate></span> (<translate><!--T:50--> +10% walk speed</translate>) | |||
: <span style="color: green"><translate><!--T:51--> Bowyer</translate></span> (<translate><!--T:52--> Exclusive craftable {{ll|crude bow|crude bows}} and {{ll|arrow|crude arrows}}</translate>) | |||
: <span style="color: maroon"><translate><!--T:53--> Farsighted</translate></span> (<translate><!--T:54--> -15% melee damage</translate>) | |||
: <span style="color: maroon"><translate><!--T:55--> Claustrophobic</translate></span> (<translate><!--T:56--> -15% ore drop rate, -10% mining speed</translate>) | |||
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; " | |||
|- | |||
! colspan=2 | <translate><!--T:57--> Starting Clothes</translate> | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:58--> Hunter cape</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:59--> Hunter face mask</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:60--> Hunter poncho</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:61--> Hunter shirt</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:62--> Hunter coat</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:63--> Hunter gloves</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:64--> Hunter leggings</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:65--> Hunter boots</translate>''' | |||
|} {{-}} | |||
[[File:MalefactorClass.png|130px|thumb|left|<translate><!--T:66--> The Malefactor as depicted in-game</translate>]]<translate> | |||
===Malefactor=== <!--T:10--></translate> | |||
: <span style="color: #4b97e3">''"<translate><!--T:67--> Terrible things are done in the heart of despair. She is gone, but you remain.</translate>"''</span> | |||
: <span style="color: #5f6160">''"<translate><!--T:68--> Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however.</translate>"''</span> | |||
<translate><!--T:69--> The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.</translate> | |||
:; <translate><!--T:70--> Additional Positive and Negative Traits</translate> | |||
: <span style="color: green"><translate><!--T:71--> Forager</translate></span> (<translate><!--T:72--> +10% loot from foraging</translate><sup>[[#Explanations|1]]</sup>, <translate><!--T:73--> +20% wild crop drop rate</translate>) | |||
: <span style="color: green"><translate><!--T:74--> Pilferer</translate></span> (<translate><!--T:75--> +15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels</translate>) | |||
: <span style="color: green"><translate><!--T:76--> Furtive</translate></span> (<translate><!--T:77--> -35% animal seeking range</translate>) | |||
: <span style="color: green"><translate><!--T:78--> Improviser</translate></span> (<translate><!--T:79--> Exclusive craftable {{ll|sling|sling}}</translate>) | |||
: <span style="color: maroon"><translate><!--T:80--> Frail</translate></span> (<translate><!--T:81--> -2.5 health points, -25% ranged distance</translate>) | |||
: <span style="color: maroon"><translate><!--T:82--> Nervous</translate></span> (<translate><!--T:83--> -15% melee damage</translate>) | |||
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; " | |||
|- | |||
! colspan=2 | <translate><!--T:84--> Starting Clothes</translate> | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:85--> Malefactor cloak</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:86--> Malefactor mask</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:87--> Malefactor bloody pendant</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:88--> Malefactor shirt</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:89--> Malefactor leather tunic</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:90--> Malefactor wrapped gloves</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:91--> Malefactor trousers</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:92--> Malefactor sash</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:93--> Malefactor wrapped boots</translate>''' | |||
|} {{-}} | |||
<!--T:28--> | |||
[[File:ClockmakerClass.png|130px|thumb|left|<translate><!--T:94--> The Clockmaker as depicted in-game</translate>]]<translate> | |||
<!--T: | ===Clockmaker=== <!--T:9--></translate> | ||
<!--T: | : <span style="color: #4b97e3">''"<translate><!--T:95--> The machines never stop ticking down there. You've seen to that. You can hear them in your sleep.</translate>"''</span> | ||
: <span style="color: #5f6160">''"<translate><!--T:96--> Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence.</translate>"''</span> | |||
<translate><!--T:97--> The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.</translate> | |||
The | :; <translate><!--T:98--> Additional Positive and Negative Traits</translate> | ||
:; Additional Positive and Negative Traits | : <span style="color: green"><translate><!--T:99--> Precise</translate></span> (<translate><!--T:100--> +25% damage against mechanicals</translate>) | ||
: <span style="color: green"> | : <span style="color: green"><translate><!--T:101--> Technical</translate></span> (<translate><!--T:102--> -1 temporal gear cost to repair translocators</translate>) | ||
: <span style="color: green"> | : <span style="color: green"><translate><!--T:103--> Fleetfooted</translate></span> (<translate><!--T:104--> +10% walk speed</translate>) | ||
: <span style="color: green">Fleetfooted</span> (+10% walk speed) | : <span style="color: green"><translate><!--T:105--> Tinkerer</translate></span> (<translate><!--T:106--> Exclusive craftable [[Tuning spear|device]] to tame locusts</translate>) | ||
: <span style="color: green"> | : <span style="color: maroon"><translate><!--T:107--> Frail</translate></span> (<translate><!--T:108--> -2.5 health points, -25% ranged distance</translate>) | ||
: <span style="color: maroon"> | : <span style="color: maroon"><translate><!--T:109--> Nervous</translate></span> (<translate><!--T:110--> -15% melee damage</translate>) | ||
: <span style="color: maroon"> | |||
<!--T: | {| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; " | ||
[[File: | |- | ||
= | ! colspan=2 | <translate><!--T:111--> Starting Clothes</translate> | ||
|- | |||
:; | | style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]] | ||
| style="text-align:center;" | '''<translate><!--T:112--> Clockmaker shirt</translate>''' | |||
: | |- | ||
: | | style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]] | ||
: | | style="text-align:center;" | '''<translate><!--T:113--> Clockmaker tunic</translate>''' | ||
|- | |||
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:114--> Clockmaker apron</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:115--> Clockmaker wristguard</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:116--> Clockmaker belt</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:117--> Clockmaker pants</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:118--> Clockmaker shoes</translate>''' | |||
|} {{-}} | |||
<!--T: | <!--T:29--> | ||
[[File: | [[File:BlackguardClass.png|130px|thumb|left|<translate><!--T:119--> The Backguard as depicted in-game</translate>]]<translate> | ||
===Blackguard=== <!--T:19--></translate> | |||
===Blackguard=== | |||
: | |||
<!--T: | : <span style="color: #4b97e3">''"<translate><!--T:120--> Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through.</translate>"''</span> | ||
: <span style="color: #5f6160">''"<translate><!--T:121--> Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength.</translate>"''</span> | |||
<translate><!--T:122--> The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.</translate> | |||
The | :; <translate><!--T:123--> Additional Positive and Negative Traits</translate> | ||
:; Additional Positive and Negative Traits | : <span style="color: green"><translate><!--T:124--> Soldier</translate></span> (<translate><!--T:125--> +30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%</translate>) | ||
: <span style="color: green"> | : <span style="color: green"><translate><!--T:126--> Hardy</translate></span> (<translate><!--T:127--> +10% mining speed, +5 health points</translate>) | ||
: <span style="color: green"> | : <span style="color: green"><translate><!--T:128--> Merciless</translate></span> (<translate><!--T:129--> Exclusive craftable {{ll|Blackguard Shortsword|Blackguard Shortsword}} and {{ll|Blackguard Square Shield|Blackguard Square Shield}}</translate>) | ||
: | : <span style="color: maroon"><translate><!--T:130--> Ravenous</translate></span> (<translate><!--T:131--> +30% hunger rate</translate>) | ||
: | : <span style="color: maroon"><translate><!--T:132--> Nearsighted</translate></span> (<translate><!--T:133--> -15% ranged damage</translate>) | ||
: | : <span style="color: maroon"><translate><!--T:134--> Heavyhanded</translate></span> (<translate><!--T:135--> -10% loot from cracked vessels, -15% loot from foraging</translate><sup>[[#Explanations|1]]</sup>, <translate><!--T:136--> -20% wild crop drop rate</translate>) | ||
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; " | |||
|- | |||
! colspan=2 | <translate><!--T:137--> Starting Clothes</translate> | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:138--> Blackguard shirt</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:139--> Blackguard pin</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:140--> Blackguard belt</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:141--> Blackguard leggings</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:142--> Blackguard shoes</translate>''' | |||
|} {{-}} | |||
[[File:TailorClass.png|130px|thumb|left|<translate><!--T:143--> The Tailor as depicted in-game</translate>]]<translate> | |||
===Tailor=== <!--T:12--></translate> | |||
: <span style="color: #4b97e3">''"<translate><!--T:144--> Making a fitting garb, so we may walk with grace once more.</translate>"''</span> | |||
: <span style="color: #5f6160">''"<translate><!--T:145--> Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature.</translate>"''</span> | |||
<translate><!--T:146--> The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.</translate> | |||
:; <translate><!--T:147--> Additional Positive and Negative Traits</translate> | |||
: <span style="color: green"><translate><!--T:148--> Clothier</translate></span> (<translate><!--T:149--> Exclusive craftables; {{ll|sewing kit|sewing kit}} and various {{ll|Clothing|clothing}}, including winter clothes</translate>) | |||
: <span style="color: green"><translate><!--T:150--> Mender</translate></span> (<translate><!--T:151--> +10% armor durability</translate>) | |||
: <span style="color: maroon"><translate><!--T:152--> Civil</translate></span> (<translate><!--T:153--> -10% loot from foraging</translate><sup>[[#Explanations|1]]</sup>) | |||
: <span style="color: maroon"><translate><!--T:154--> Weak</translate></span> (<translate><!--T:155--> -2 health points, -10% mining speed</translate>) | |||
: <span style="color: maroon"><translate><!--T:156--> Kind</translate></span> (<translate><!--T:157--> -10% animal loot, -25% harvesting speed</translate>) | |||
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; " | |||
|- | |||
! colspan=2 | <translate><!--T:158--> Starting Clothes</translate> | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:159--> Tailor face mask</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:160--> Tailor blouse</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:161--> Tailor jacket</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:162--> Tailor belt</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:163--> Tailor needle puff</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:164--> Tailor glove</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:165--> Tailor trouser</translate>''' | |||
|- | |||
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]] | |||
| style="text-align:center;" | '''<translate><!--T:166--> Tailor shoes</translate>''' | |||
|} {{-}} | |||
<!--T:15--> | <!--T:15--> | ||
; <span class="anchor" id="Explanations"><span> | ; <span class="anchor" id="Explanations"><span><translate><!--T:167--> Notes</translate> | ||
<!--T:16--> | <!--T:16--> | ||
<sup>1</sup> | <sup>1</sup> <translate><!--T:168--> | ||
* | Items affected by the foraging bonus include: | ||
* | * Berries | ||
* | * Saguaro fruit | ||
* | * Mushrooms | ||
* | * Resin | ||
* Sticks | |||
== History == <!--T:172--> | |||
== Notes == <!--T:173--> | |||
== Gallery == <!--T:174--> | |||
== See also == <!--T:175--> | |||
== References == <!--T:176--> | |||
<references /> | |||
== Video Tutorials == <!--T:17--> | == Video Tutorials == <!--T:17--> | ||
</translate> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Detailed look at the classes introduced with version 1.14 | ! <translate><!--T:169--> Detailed look at the classes introduced with version 1.14</translate> | ||
|- | |- | ||
| <youtube width="400" height="240">P9-cH7liRFM</youtube> | | <youtube width="400" height="240">P9-cH7liRFM</youtube> | ||
|} | |} | ||
<translate> | |||
</translate> | </translate> | ||
{{Game navbox}} | |||
[[Category:Guides{{#translation:}}]] | |||
[[Category:Game mechanics]] |
Latest revision as of 08:21, 21 November 2023
This page was last verified for Vintage Story version 1.16.4.
Since version 1.14 of the game, players can choose to play as one of a number of different classes at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
How to choose a class
After joining a new world the player enters the Character Creation screen, where the player can choose one of 6 classes.
Alternatively the player can run the .charsel
command to enter the Character Creation screen again, but only once! In case you need to re-select your class on a multiplayer server, get in touch with the server admin and ask them to run the /player [name] allowcharselonce
command for you, after which you will be able to use the mentioned command.
Classes and Traits
As of 1.18.8, the following classes are available:
Commoner
- "Leave behind your old life. Crawl into the new world"
- "Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
Starting Clothes | |
---|---|
Commoner shirt | |
Commoner coat | |
Commoner gloves | |
Commoner trousers | |
Commoner Boots |
Hunter
- "Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child."
- "Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."
The Hunter class has the unique ability to craft the crude bow and arrows as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
- Additional Positive and Negative Traits
- Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance)
- Resourceful (+10% animal loot, +25% animal harvesting speed)
- Fleetfooted (+10% walk speed)
- Bowyer (Exclusive craftable crude bows and crude arrows )
- Farsighted (-15% melee damage)
- Claustrophobic (-15% ore drop rate, -10% mining speed)
Starting Clothes | |
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Hunter cape | |
Hunter face mask | |
Hunter poncho | |
Hunter shirt | |
Hunter coat | |
Hunter gloves | |
Hunter leggings | |
Hunter boots |
Malefactor
- "Terrible things are done in the heart of despair. She is gone, but you remain."
- "Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
- Additional Positive and Negative Traits
- Forager (+10% loot from foraging1, +20% wild crop drop rate)
- Pilferer (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
- Furtive (-35% animal seeking range)
- Improviser (Exclusive craftable sling )
- Frail (-2.5 health points, -25% ranged distance)
- Nervous (-15% melee damage)
Clockmaker
- "The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."
- "Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
- Additional Positive and Negative Traits
- Precise (+25% damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Fleetfooted (+10% walk speed)
- Tinkerer (Exclusive craftable device to tame locusts)
- Frail (-2.5 health points, -25% ranged distance)
- Nervous (-15% melee damage)
Starting Clothes | |
---|---|
Clockmaker shirt | |
Clockmaker tunic | |
Clockmaker apron | |
Clockmaker wristguard | |
Clockmaker belt | |
Clockmaker pants | |
Clockmaker shoes |
Blackguard
- "Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."
- "Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
- Additional Positive and Negative Traits
- Soldier (+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
- Hardy (+10% mining speed, +5 health points)
- Merciless (Exclusive craftable Blackguard Shortsword and Blackguard Square Shield )
- Ravenous (+30% hunger rate)
- Nearsighted (-15% ranged damage)
- Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
Starting Clothes | |
---|---|
Blackguard shirt | |
Blackguard pin | |
Blackguard belt | |
Blackguard leggings | |
Blackguard shoes |
Tailor
- "Making a fitting garb, so we may walk with grace once more."
- "Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
- Additional Positive and Negative Traits
- Clothier (Exclusive craftables; sewing kit and various clothing , including winter clothes)
- Mender (+10% armor durability)
- Civil (-10% loot from foraging1)
- Weak (-2 health points, -10% mining speed)
- Kind (-10% animal loot, -25% harvesting speed)
Starting Clothes | |
---|---|
Tailor face mask | |
Tailor blouse | |
Tailor jacket | |
Tailor belt | |
Tailor needle puff | |
Tailor glove | |
Tailor trouser | |
Tailor shoes |
- Notes
1 Items affected by the foraging bonus include:
- Berries
- Saguaro fruit
- Mushrooms
- Resin
- Sticks
History
Notes
Gallery
See also
References
Video Tutorials
Detailed look at the classes introduced with version 1.14 |
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