Clothes: Difference between revisions
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[[File:Clothes-UI-example.png|thumb|alt=The character screen showing the default clothing worn by the Commoner class| | [[File:Clothes-UI-example.png|thumb|alt=The character screen showing the default clothing worn by the Commoner class|Character screen with 12 clothing slots and 3 armor slots]] | ||
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'''Clothes''' are decorative items | '''Clothes''' are decorative items which change the player's appearance when equipped. Clothes provide protection from cold depending on their condition. | ||
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Some clothes can be crafted using {{ll|Cloth|cloth}}, {{ll|Leather|leather}}, or other materials. Most clothes are not craftable, and can only be found as loot in {{ll|Ruin|ruins}}, or bought from {{ll|Trader|traders}}. Players are given a set of starter clothes for free when they choose their {{ll|Players#Classes|class}}. | Some clothes can be crafted using {{ll|Cloth|cloth}}, {{ll|Leather|leather}}, or other materials. Most clothes are not craftable, and can only be found as loot in {{ll|Ruin|ruins}}, or bought from {{ll|Trader|traders}}. Players are given a set of starter clothes for free when they choose their {{ll|Players#Classes|class}}. | ||
Many clothing items can only be crafted by the [[Classes#Tailor|Tailor]] player class. Tailors also receive a 10% bonus to armor durability. | Many clothing items can only be crafted by the [[Classes#Tailor|Tailor]] player class. Tailors also receive a 10% bonus to armor durability, but this doesn't affect clothing durability.<ref>Tailors get -0.1 <code>"armorDurabilityLoss"</code>, which is used only in <code>DamageItem()</code> in <code>ItemWearable.cs</code> for armor.</ref> | ||
== Usage == | == Usage == | ||
=== Warmth === | |||
:''Main page: {{ll|Temperature#Body_temperature|Body temperature}}'' | |||
[[File:Worn clothing example.png|390px|thumb|alt=Hover tooltip for worn hunter boots|Clothing item tooltip showing condition, warmth value, and max warmth]] | |||
Wearing warm clothes protects the player from the cold. Without clothing, players begin to take damage from the cold when the outside temperature is below 0°C (with default world settings). Each piece of worn clothing offsets the effective temperature by the amount shown in green when hovering your mouse pointer over the item. | |||
For example, if the player wears a full set of {{ll|Fur clothing set|fur clothes}} in "Good" condition, the combined warmth buff will be 3 + 2 + 1.5 = +6.5°C, allowing the player to withstand outside temperatures as cold as -6.5°C without taking damage. | |||
Hovering over a clothing item also shows its condition and max warmth. The warmth value is calculated from the max warmth and condition using this function:<ref><code>GetWarmth()</code> in <code>ItemWearable.cs</code></ref> | |||
<code>warmth = maxWarmth * min(2*condition, 100%)</code> | |||
Clothing with 50% or more condition gives its max warmth value. Below 50% condition, warmth decreases as condition degrades, and is reduced to +0°C at 0% condition. | |||
Some clothing items are purely decorative and don't give any warmth benefit; hovering over them doesn't show any condition or warmth value. | |||
=== Damage and repair === | |||
Clothes slowly degrade while being worn,<ref><code>updateWearableConditions()</code> in <code>ItemWearable.cs</code></ref> decreasing their condition by 100% after 54 days, or 6 months (with default world settings). Clothes don't degrade while not being worn, or while the player is standing still. | |||
Damaged clothing can be repaired by 10% using {{ll|Twine|flax twine}}, by 50% using {{ll|Linen|linen}}, or by 75% using a {{ll|Sewing_kit|sewing kit}}. To do so, hold the repair item with your mouse pointer and left-click the clothing item in your inventory or character screen. | |||
Clothes don't take damage from enemy attacks, unlike armor. Clothes which reach 0% condition don't get destroyed, but offer no warmth bonus. | |||
Because 4 twine can be crafted into 1 linen sheet, it's more efficient to use linen sheets or sewing kits for repair instead of twine. Clothing condition doesn't affect warmth until it reaches 50%, so repairing isn't necessary before then. To conserve materials, you can take off warm clothes during the summer months, when cold isn't a problem. | |||
=== Other uses === | |||
Clothes with "Tattered" in their name can be crafted into {{ll|Bandage|clean bandages}} which heal the player, regardless of their condition. | |||
Some clothing items can be sold to {{ll|Trader|traders}} in exchange for {{ll|Rusty gear|rusty gears}}. The item's condition doesn't matter, and traders will buy clothes in any condition for the same price. | |||
== Clothing types == | == Clothing types == | ||
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| {{ll|Belt|Belts}} | | {{ll|Belt|Belts}} | ||
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=== Warmest clothing combination === | |||
Combining the warmest item in each clothing category gives an outfit with +19.5°C, but requires several items which can only be found as random loot. The warmest outfit which can be crafted by a Tailor gives +18°C. A non-Tailor player can craft an outfit which gives +12.75°C. | |||
== Clothing sets == | == Clothing sets == | ||
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<references/> | |||
{{Items navbox}} | {{Items navbox}} | ||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Clothes{{#translation:}}]] | [[Category:Clothes{{#translation:}}]] |
Latest revision as of 08:36, 2 October 2024
Clothes are decorative items which change the player's appearance when equipped. Clothes provide protection from cold depending on their condition.
Obtaining
Some clothes can be crafted using cloth , leather , or other materials. Most clothes are not craftable, and can only be found as loot in ruins , or bought from traders . Players are given a set of starter clothes for free when they choose their class .
Many clothing items can only be crafted by the Tailor player class. Tailors also receive a 10% bonus to armor durability, but this doesn't affect clothing durability.[1]
Usage
Warmth
- Main page: Body temperature
Wearing warm clothes protects the player from the cold. Without clothing, players begin to take damage from the cold when the outside temperature is below 0°C (with default world settings). Each piece of worn clothing offsets the effective temperature by the amount shown in green when hovering your mouse pointer over the item.
For example, if the player wears a full set of fur clothes in "Good" condition, the combined warmth buff will be 3 + 2 + 1.5 = +6.5°C, allowing the player to withstand outside temperatures as cold as -6.5°C without taking damage.
Hovering over a clothing item also shows its condition and max warmth. The warmth value is calculated from the max warmth and condition using this function:[2]
warmth = maxWarmth * min(2*condition, 100%)
Clothing with 50% or more condition gives its max warmth value. Below 50% condition, warmth decreases as condition degrades, and is reduced to +0°C at 0% condition.
Some clothing items are purely decorative and don't give any warmth benefit; hovering over them doesn't show any condition or warmth value.
Damage and repair
Clothes slowly degrade while being worn,[3] decreasing their condition by 100% after 54 days, or 6 months (with default world settings). Clothes don't degrade while not being worn, or while the player is standing still.
Damaged clothing can be repaired by 10% using flax twine , by 50% using linen , or by 75% using a sewing kit . To do so, hold the repair item with your mouse pointer and left-click the clothing item in your inventory or character screen.
Clothes don't take damage from enemy attacks, unlike armor. Clothes which reach 0% condition don't get destroyed, but offer no warmth bonus.
Because 4 twine can be crafted into 1 linen sheet, it's more efficient to use linen sheets or sewing kits for repair instead of twine. Clothing condition doesn't affect warmth until it reaches 50%, so repairing isn't necessary before then. To conserve materials, you can take off warm clothes during the summer months, when cold isn't a problem.
Other uses
Clothes with "Tattered" in their name can be crafted into clean bandages which heal the player, regardless of their condition.
Some clothing items can be sold to traders in exchange for rusty gears . The item's condition doesn't matter, and traders will buy clothes in any condition for the same price.
Clothing types
There are 12 categories of clothing, based on which clothing slot an item can be equipped in.
Slot | Clothing type |
---|---|
Head | Headgear |
Shoulder | Shoulder gear |
Upper body | Shirts |
Upper body over | Coats |
Lower body | Pants |
Feet | Footwear |
Neck | Necklaces |
Emblem | Emblems |
Face | Masks |
Arm | Bracers |
Hand | Gloves |
Waist | Belts |
Warmest clothing combination
Combining the warmest item in each clothing category gives an outfit with +19.5°C, but requires several items which can only be found as random loot. The warmest outfit which can be crafted by a Tailor gives +18°C. A non-Tailor player can craft an outfit which gives +12.75°C.
Clothing sets
"Clothing sets" are sets of clothing items which can be equipped at the same time, and share similar names. These also usually have related appearances, recipes, and flavor text. There are many clothing sets in the game, including but not limited to:
- Fur clothing set
- Rawhide clothing set
- Reindeer herder clothing set
- Class starter clothing sets
- Commoner
- Hunter
- Malefactor
- Clockmaker
- Blackguard
- Tailor
- Merchant
- Minstrel
- Temptress
- Nomad
- Squire
- Shepherd
- Prince
- Prisoner
- Jailor
- Peasant
- Lackey
- Messenger
- Great Steppe
- Aristocrat
- Fortune teller
- Forlorn Hope
- Marketeer
- Rotwalker
- King
- Rotten king
- Barber surgeon
- Miner
- Noble
- Deep noble
- Forgotten noble
- Survivor
- Scribe
- Alchemist
- ...
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