Clothes: Difference between revisions
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[[File:Clothes-UI-example.png|thumb|alt=The character screen showing the default clothing worn by the Commoner class|Clothing UI]] | |||
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'''Clothes''' are decorative items that can be worn in several of the player's clothing slots. Clothes provide protection from cold depending on their condition. | '''Clothes''' are decorative items that can be worn in several of the player's clothing slots. Clothes provide protection from cold depending on their condition. | ||
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== Obtaining == | |||
Some clothes can be crafted using {{ll|Cloth|cloth}}, {{ll|Leather|leather}}, or other materials. Most clothes are not craftable, and can only be found as loot in {{ll|Ruin|ruins}}, or bought from {{ll|Trader|traders}}. Players are given a set of starter clothes for free when they choose their {{ll|Players#Classes|class}}. | Some clothes can be crafted using {{ll|Cloth|cloth}}, {{ll|Leather|leather}}, or other materials. Most clothes are not craftable, and can only be found as loot in {{ll|Ruin|ruins}}, or bought from {{ll|Trader|traders}}. Players are given a set of starter clothes for free when they choose their {{ll|Players#Classes|class}}. | ||
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Many clothing items can only be crafted by the [[Classes#Tailor|Tailor]] player class. Tailors also receive a 10% bonus to armor durability. | Many clothing items can only be crafted by the [[Classes#Tailor|Tailor]] player class. Tailors also receive a 10% bonus to armor durability. | ||
== Usage == | |||
Besides changing the player's appearance, some clothing items also provide warmth, which protects the player from the cold. As clothing slowly degrades over time, its condition changes from "Good" to "Worn", "Heavily worn", "Tattered", "Heavily tattered", and "Terrible". More heavily damaged clothing provides less warmth. | Besides changing the player's appearance, some clothing items also provide warmth, which protects the player from the cold. As clothing slowly degrades over time, its condition changes from "Good" to "Worn", "Heavily worn", "Tattered", "Heavily tattered", and "Terrible". More heavily damaged clothing provides less warmth. | ||
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TODO: Does clothing degrade over time, or only while it's worn? --> | TODO: Does clothing degrade over time, or only while it's worn? --> | ||
== Clothing types == | |||
There are 12 categories of clothing, based on which clothing slot an item can be equipped in. | There are 12 categories of clothing, based on which clothing slot an item can be equipped in. | ||
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| {{ll|Belt|Belts}} | | {{ll|Belt|Belts}} | ||
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== Clothing sets == | |||
"Clothing sets" are sets of clothing items which can be equipped at the same time, and share similar names. These also usually have related appearances, recipes, and flavor text. There are many clothing sets in the game, including but not limited to: | |||
* {{ll|Fur clothing set}} | |||
* {{ll|Rawhide clothing set}} | |||
* {{ll|Reindeer herder clothing set}} | |||
* Class starter clothing sets | |||
** Commoner | |||
** Hunter | |||
** Malefactor | |||
** Clockmaker | |||
** Blackguard | |||
** Tailor | |||
* Merchant | |||
* Minstrel | |||
* Temptress | |||
* Nomad | |||
* Squire | |||
* Shepherd | |||
* Prince | |||
* Prisoner | |||
* Jailor | |||
* Peasant | |||
* Lackey | |||
* Messenger | |||
* Great Steppe | |||
* Aristocrat | |||
* Fortune teller | |||
* Forlorn Hope | |||
* Marketeer | |||
* Rotwalker | |||
* King | |||
* Rotten king | |||
* Barber surgeon | |||
* Miner | |||
* Noble | |||
* Deep noble | |||
* Forgotten noble | |||
* Survivor | |||
* Scribe | |||
* Alchemist | |||
* ... | |||
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Latest revision as of 21:59, 29 September 2024
Clothes are decorative items that can be worn in several of the player's clothing slots. Clothes provide protection from cold depending on their condition.
Obtaining
Some clothes can be crafted using cloth , leather , or other materials. Most clothes are not craftable, and can only be found as loot in ruins , or bought from traders . Players are given a set of starter clothes for free when they choose their class .
Many clothing items can only be crafted by the Tailor player class. Tailors also receive a 10% bonus to armor durability.
Usage
Besides changing the player's appearance, some clothing items also provide warmth, which protects the player from the cold. As clothing slowly degrades over time, its condition changes from "Good" to "Worn", "Heavily worn", "Tattered", "Heavily tattered", and "Terrible". More heavily damaged clothing provides less warmth.
Clothes can be repaired by left-clicking a worn clothing item in the character screen with a flax twine for 10% or linen for 50% of their total durability. Clothes need to be repaired about once per year. Clothes that reach 0% durability do not get destroyed, but provide no warmth benefit.
Clothing types
There are 12 categories of clothing, based on which clothing slot an item can be equipped in.
Slot | Clothing type |
---|---|
Head | Headgear |
Shoulder | Shoulder gear |
Upper body | Shirts |
Upper body over | Coats |
Lower body | Pants |
Feet | Footwear |
Neck | Necklaces |
Emblem | Emblems |
Face | Masks |
Arm | Bracers |
Hand | Gloves |
Waist | Belts |
Clothing sets
"Clothing sets" are sets of clothing items which can be equipped at the same time, and share similar names. These also usually have related appearances, recipes, and flavor text. There are many clothing sets in the game, including but not limited to:
- Fur clothing set
- Rawhide clothing set
- Reindeer herder clothing set
- Class starter clothing sets
- Commoner
- Hunter
- Malefactor
- Clockmaker
- Blackguard
- Tailor
- Merchant
- Minstrel
- Temptress
- Nomad
- Squire
- Shepherd
- Prince
- Prisoner
- Jailor
- Peasant
- Lackey
- Messenger
- Great Steppe
- Aristocrat
- Fortune teller
- Forlorn Hope
- Marketeer
- Rotwalker
- King
- Rotten king
- Barber surgeon
- Miner
- Noble
- Deep noble
- Forgotten noble
- Survivor
- Scribe
- Alchemist
- ...
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