Clothes: Difference between revisions

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(Updated reindeer herder warmth values for 1.19.8)
(warmest clothing combination)
 
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[[File:Clothes-UI-example.png|thumb|alt=The character screen showing the default clothing worn by the Commoner class|Character screen with 12 clothing slots and 3 armor slots]]
<!--T:1-->
<!--T:1-->
'''Clothes''' are decorative items that can be worn in several of the player's clothing slots. Clothes provide protection from cold depending on their condition. Clothes can be repaired by left-clicking a worn clothing item in the character screen with a [[linen|flax twine]] for 10% or [[linen]] for 50%. Clothing slowly degrades over time, needing to be repaired about once per year. Clothes that reach 0% durability do not get destroyed.
'''Clothes''' are decorative items which change the player's appearance when equipped. Clothes provide protection from cold depending on their condition.
 
Many clothing items can only be crafted by the [[Classes#Tailor|Tailor]] player class. Tailors also receive a 10% bonus to armor durability.


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__TOC__
__TOC__


=== Head === <!--T:13-->
== Obtaining ==


<!--T:34-->
Some clothes can be crafted using {{ll|Cloth|cloth}}, {{ll|Leather|leather}}, or other materials. Most clothes are not craftable, and can only be found as loot in {{ll|Ruin|ruins}}, or bought from {{ll|Trader|traders}}. Players are given a set of starter clothes for free when they choose their {{ll|Players#Classes|class}}.
There are 28 head clothing items (as of 1.19.8). They provide 0 or 1 warmth.


<!--T:14-->
Many clothing items can only be crafted by the [[Classes#Tailor|Tailor]] player class. Tailors also receive a 10% bonus to armor durability, but this doesn't affect clothing durability.<ref>Tailors get -0.1 <code>"armorDurabilityLoss"</code>, which is used only in <code>DamageItem()</code> in <code>ItemWearable.cs</code> for armor.</ref>
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Head clothing items
|-
! Item Icon
! Item Name
! Warmth
! Sold by
! Purchased by
! Craftable by all Classes?
! Crafting
! Flavor Text
|-
| [[File:Grid Peasant head scarf.png|64px]] || {{ll|Peasant head scarf}} || 0 |||||| Yes || {{Grid/Crafting
|A1N=|B1N=|C1N=
|A1=Blue cloth|B1=Blue cloth|C1=
|A2N=|B2N=|C2N=
|A2=|B2=Blue cloth|C2=
|A3=|B3=|C3=
|Output=Peasant head scarf}}
| ''A symbol of their pride.''
|-
| [[File:Grid Bamboo cone hat.png|64px]] || {{ll|Bamboo cone hat}} || 1 |||||| Yes || {{Grid/Crafting
|A1=Bundle of bamboo stakes|B1=|C1=
|A2=Knife (any)|B2=|C2=
|A3=|B3=|C3=
|Output=Bamboo cone hat}} ||
|-
| [[File:Grid Bamboo cone hat large.png|64px]] || {{ll|Bamboo cone hat (large)}} || 1 |||||| Yes || {{Grid/Crafting
|A1=Bundle of bamboo stakes|B1=Bundle of bamboo stakes|C1=Bundle of bamboo stakes
|A2=Knife (any)|B2=|C2=
|A3=|B3=|C3=
|Output=Bamboo cone hat (large)}} ||
|-
| [[File:Grid Straw Hat.png|64px]] || {{ll|Straw hat}} || 1 |||||| Yes || {{Grid/Crafting
|A1N=|B1N=2|C1N=
|A1=|B1=Dry grass|C1=
|A2N=2|B2N=|C2N=2
|A2=Dry grass|B2=|C2=Dry grass
|A3=|B3=|C3=
|Output=Straw hat}} ||
|-
| [[File:clothes-head-fortune-tellers-scarf.png|64px]] || {{ll|Fortune teller scarf}} || 1 |||||| Clothier only || {{Grid/Crafting
|A1N= 2|B1N= 4|C1N=
|A1=Red cloth|B1=Nugget (Native gold)|C1=
|A2N=|B2N=2|C2N=
|A2=Sewing kit|B2=Red cloth|C2=
|A3=|B3=|C3=
|Output=Fortune teller scarf}}
| ''He believed there was truth in the words of the old crones and wanderers. A truth only he could see.''
|-
| [[File:Grid Top Hat.png|64px]] || {{ll|Top hat}} || 1 |||||| Clothier only || {{Grid/Crafting
|A1=|B1=Black cloth|C1=
|A2=Black cloth|B2=Sewing kit|C2=Black cloth
|A3=|B3=|C3=
|Output=Top hat}} ||
|-
| [[File:Grid_Minstrel hat.png|64px]] || {{ll|Minstrel hat}} || 1 || Clothing trader |||| Clothier only || {{Grid/Crafting
|A1N= 2|B1N= 2|C1N=
|A1=Red cloth|B1=Red cloth|C1=
|A2N=|B2N=|C2N=
|A2=Sewing kit|B2=|C2=
|A3=|B3=|C3=
|Output=Minstrel hat}}
| ''The costume of the famous trobairitz Azalais.''
|-
| [[File:clothes-head-merchant-hat.png|64px]] || {{ll|Merchant hat}} || 1 || Clothing trader |||| No |||
| ''When the time came to retreat underground, the Hansa refused. They dropped off the last of their cargo, then lifted their ramps and set sail into an increasingly dark sea.''
|-
| [[File:clothes-head-silver-diadem.png|64px]] || {{ll|Silver diadem}} || 0 || Luxuries trader |||| No |||
| ''Brave and pure, Wilfried remained behind on the surface with a small regiment. He was tasked to hold back any desperate, violent beings seeking entry to the underground.''
|-
| [[File:clothes-head-messengers-hat.png|64px]] || {{ll|Messenger hat}} || 0 || Treasure hunter trader |||| No |||
| ''The message eventually reached every village, every town. At least the ones that were left.''
|-
| [[File:clothes-head-shepherds-cowl.png|64px]] || {{ll|Shepherd cowl}} || 0 |||| Agriculture trader || No |||
| ''Simple shepherd’s clothing. They could be found caring for and protecting their flock. Not anymore.''
|-
| [[File:clothes-head-lackey-hat.png|64px]] || {{ll|Lackey hat}} || 1 |||| Clothing trader || No |||
| ''Loyal attendants. They clung to kings and queens as a way of life. Graceful or foolish — it was hard to say.''
|-
| [[File:clothes-head-squire-hood.png|64px]] || {{ll|Squire hood}} || 1 |||| Clothing trader || No |||
| ''Such clothes are cast aside for more protective accoutrements upon achieving knighthood.''
|-
| [[File:clothes-head-noble-fillet.png|64px]] || {{ll|Noble fillet}} || 0 |||| Clothing trader, Luxuries trader || No |||
| ''For all his fanfare, he was surprisingly moderate in policy.''
|-
| [[File:clothes-head-gem-encrusted-fur-hat.png|64px]] || {{ll|Gem encrusted fur hat}} || 1 |||| Luxuries trader || No ||||
|-
| [[File:clothes-head-gold-coronet.png|64px]] || {{ll|Gold coronet}} || 0 |||| Luxuries trader || No |||
|''Vestments of the old royalty, who refused the Oath and clung to their lands. Hail to the lords of rubble.''
|-
| [[File:clothes-head-hunter-cape.png|64px]] || {{ll|Hunter hood}} || 0 |||||| No (Hunter class only) |||
| ''Excessively washed and repaired multiple times.''
|-
| [[File:clothes-head-jailors-hat.png|64px]] || {{ll|Jailors hat}} || 1 |||||| No |||
| ''Innovation did not always herald a change in polity. In this, we were the same as ever.''
|-
| [[File:clothes-head-embriodered-coif.png|64px]] || {{ll|Embroidered coif}} || 0 |||||| No ||||
|-
| [[File:clothes-head-fancy-head-dress.png|64px]] || {{ll|Fancy head dress}} || 0 |||||| No ||||
|-
| [[File:clothes-head-roll-hat.png|64px]] || {{ll|Roll hat}} || 0 |||||| No (Creative only) ||||
|-
| [[File:clothes-alchemist-hat.png|64px]] || {{ll|Alchemist hat}} || 0 |||||| No ||||
|-
| [[File:clothes-barber-surgeon-hood.png|64px]] || {{ll|Barber surgeon hood}} || 1 |||||| No ||||
|-
| [[File:clothes-rotten-king-crown.png|64px]] || {{ll|Rotten king crown}} || 0 |||||| No ||||
|-
| [[File:clothes-rotwalker-hood.png|64px]] || {{ll|Rotwalker hood}} || 1 |||||| No ||||
|-
| [[File:clothes-marketeer-litham.png|64px]] || {{ll|Marketeer litham}} || 0 |||||| No ||||
|-
| [[File:clothes-mianguan.png|64px]] || {{ll|Mianguan}} || 0 |||||| No ||||
|-
| [[File:clothes-crown.png|64px]] || {{ll|Crown}} || 0 |||||| No ||||
|}


=== Face === <!--T:7-->
== Usage ==


<!--T:35-->
=== Warmth ===
There are 20 face clothing items (as of 1.19.8). All of them provide 0.25 warmth, although in game it is rounded to 0.30 warmth.
:''Main page: {{ll|Temperature#Body_temperature|Body temperature}}''


<!--T:8-->
[[File:Worn clothing example.png|390px|thumb|alt=Hover tooltip for worn hunter boots|Clothing item tooltip showing condition, warmth value, and max warmth]]
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Face clothing items
|-
! Item Icon
! Item Name
! Purchased by
! Craftable by all Classes?
! Crafting
! Flavor Text
|-
| [[File:clothes-face-leather-reinforced-mask.png|64px]] || {{ll|Leather reinforced mask}} |||| Yes || {{Grid/Crafting
|A1=Black leather|A1_name=Black leather|A1-link=Leather
|B1=Black leather|B1_name=Black leather|B1-link=Leather
|C1=
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Leather reinforced mask}} ||
|-
| [[File:clothes-face-hunter-mask.png|64px]] || {{ll|Hunter face mask}} |||| No (Hunter class only) |||
| ''Provides what little protection it can against the sickness.''
|-
| [[File:clothes-face-malefactor-mask.png|64px]] || {{ll|Malefactor whitewood mask}}  |||| No (Malefactor class only) ||
| ''Any discoloration on the mask would be deemed too dangerous to allow re-entry. Those who were brave enough to make multiple journeys would carve tallies on their masks, to show how many times they had cheated death.''
|-
| [[File:Clothes-face-tailor-mask.png|64px]] || {{ll|Tailor mask}}  |||| No (Tailor class only) ||
| ''Provides a touch of security when dealing with customers.''
|-
| [[File:clothes-face-forlorn-veil.png|64px]] || {{ll|Forlorn Hope veil}} |||| No ||
| ''Look beyond our earthly fetters.''
|-
| [[File:clothes-face-survivor-mask.png|64px]] || {{ll|Survivor mask}} |||| No ||||
|-
| [[File:clothes-face-forgotten-noble-mask.png|64px]] || {{ll|Forgotten noble mask}} |||| No ||||
|-
| [[File:clothes-face-miner-mask.png|64px]] || {{ll|Miner mask}} |||| No ||||
|-
| [[File:clothes-face-barber-surgeon-mask.png|64px]] || {{ll|Barber surgeon mask}} |||| No ||||
|-
| [[File:clothes-face-rotten-king-mask.png|64px]] || {{ll|Rotten king mask}} |||| No ||||
|-
| [[File:clothes-face-rotwalker-mask.png|64px]] || {{ll|Rotwalker mask}} |||| No ||||
|-
| [[File:clothes-face-marketeer-mask.png|64px]] || {{ll|Marketeer mask}} |||| No ||||
|-
| [[File:clothes-face-festive-cat-mask.png|64px]] || {{ll|Festive cat mask}} |||| No ||||
|-
| [[File:clothes-face-cat-mask.png|64px]] || {{ll|Cat mask}} |||| No ||||
|-
| [[File:clothes-corroded-helmet.png|64px]] || {{ll|Corroded helmet}} |||| No ||||
|-
| [[File:clothes-hummingbird-mask.png|64px]] || {{ll|Hummingbird mask}} |||| No ||||
|-
| [[File:clothes-crow-mask.png|64px]] || {{ll|Crow mask}} |||| No ||||
|-
| [[File:clothes-sheep-skull-mask.png|64px]] || {{ll|Sheep skull mask}} |||| No ||||
|-
| [[File:clothes-plain-glasses.png|64px]] || {{ll|Plain glasses}} |||| No ||||
|-
| [[File:clothes-head-snow-goggles.png|64px]] || {{ll|Snow goggles}} || Survival goods trader || No |||
| ''From what I gathered, the Northerners carried these goggles to protect themselves from the overwhelming light of their home. This style was eventually picked up by some machinists who found it invaluable.''
|}


=== Neck === <!--T:17-->
Wearing warm clothes protects the player from the cold. Without clothing, players begin to take damage from the cold when the outside temperature is below 0°C (with default world settings). Each piece of worn clothing offsets the effective temperature by the amount shown in green when hovering your mouse pointer over the item.


<!--T:36-->
For example, if the player wears a full set of {{ll|Fur clothing set|fur clothes}} in "Good" condition, the combined warmth buff will be 3 + 2 + 1.5 = +6.5°C, allowing the player to withstand outside temperatures as cold as -6.5°C without taking damage.
There are 20 neck clothing items (as of 1.19.8). None of them provide a warmth bonus.


<!--T:18-->
Hovering over a clothing item also shows its condition and max warmth. The warmth value is calculated from the max warmth and condition using this function:<ref><code>GetWarmth()</code> in <code>ItemWearable.cs</code></ref>
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Neck clothing items
|-
! Item Icon
! Item Name
! Sold by
! Purchased by
! Craftable by all Classes?
! Crafting
! Flavor Text
|-
| [[File:Clothes-neck-walnut-amulet.png|64px]] || {{ll|Walnut amulet}} |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Walnut seed|B2=|C2=
|A3=|B3=|C3=
|Output=Walnut amulet}} ||
|-
| [[File:Clothes-neck-redwood-amulet.png|64px]] || {{ll|Redwood amulet}} |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Redwood seed|B2=|C2=
|A3=|B3=|C3=
|Output=Redwood amulet}} ||
|-
| [[File:Clothes-neck-pinecone-amulet.png|64px]] || {{ll|Pinecone amulet}} |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Pine seed (any)|B2=|C2=
|A3=|B3=|C3=
|Output=Pinecone amulet}} ||
|-
| [[File:Clothes-neck-larch-seed-amulet.png|64px]] || {{ll|Larch seed amulet}} |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Larch seed|B2=|C2=
|A3=|B3=|C3=
|Output=Larch seed amulet}} ||
|-
| [[File:Clothes-neck-cypress-seed-amulet.png|64px]] || {{ll|Cypress seed amulet}} |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Cypress seed (any)|B2=|C2=
|A3=|B3=|C3=
|Output=Cypress seed amulet}} ||
|-
| [[File:Clothes-neck-acorn-amulet.png|64px]] || {{ll|Acorn amulet}} |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Oak seed|B2=|C2=
|A3=|B3=|C3=
|Output=Acorn amulet}} ||
|-
| [[File:clothes-neck-merchant-amulet.png|64px]] || {{ll|Merchant amulet}} || Clothing trader |||| No |||
|''They chose a different struggle. Who knows if any of them survived?''
|-
| [[File:clothes-neck-bronze-gem-necklace.png|64px]] || {{ll|Bronze gem necklace}} || Luxuries trader |||| No ||||
|-
| [[File:clothes-neck-pearl-necklace.png|64px]] || {{ll|Pearl necklace}} || Luxuries trader |||| No ||||
|-
| [[File:clothes-neck-copper-torc.png|64px]] || {{ll|Copper torc}} |||| Building materials trader || No |||
|''This belonged to a clan chieftain of the Celtic isles. A burden of leadership and protection''
|-
| [[File:clothes-neck-noble-necklace.png|64px]] || {{ll|Noble necklace}} |||| Clothing trader, Luxuries trader || No |||
|''The Stadtholder's garb. He was a vain man.''
|-
| [[File:clothes-neck-fancy-royal-collar.png|64px]] || {{ll|Fancy royal collar}} |||| Luxuries trader || No |||
|''One day a strange man came to the gate, claiming to be a lost king. He wore only this gaudy collar and a belt.''
|-
| [[File:clothes-neck-golden-necklace.png|64px]] || {{ll|Golden necklace}} |||| Luxuries trader || No ||||
|-
| [[File:clothes-neck-forlorn-talisman.png|64px]] || {{ll|Forlorn Hope talisman}} |||||| No |||
|''They sought to enwreathe themselves in the prima material and wield it directly. Much of their efforts were directed towards such a feat.''
|-
| [[File:clothes-emblem-malefactor-pendant.png|64px]] || {{ll|Malefactor bloody pendant}} |||||| No (Malefactor class only) |||
|''Those who committed crimes in the underground were exiled to join the scouts on the surface until they found something of value to bring back.''
|}
 
=== Shoulder === <!--T:19-->
 
<!--T:37-->
There are 28 shoulder clothing items (as of 1.19.8). They provide between 0.1 and 3 warmth.
 
<!--T:20-->
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Shoulder clothing items
|-
! Item Icon
! Item Name
! Warmth
! Sold by
! Purchased by
! Craftable by all Classes?
! Crafting
! Flavor Text
|-
| [[File:clothes-shoulder-jord-robe.png|64px]] || {{ll|Jord robe}} || 1 || Clothing trader |||| Yes || {{Grid/Crafting
|A1=Brown cloth|B1=|C1=Brown cloth
|A2=Brown cloth|B2=Brown cloth|C2=Brown cloth
|A3=|B3=|C3=
|Output=Jord robe}} ||
|-
| [[File:clothes-shoulder-hooded-cape.png|64px]] || {{ll|Hooded cape}} || 1 |||| Clothing trader || Yes || {{Grid/Crafting
|A1=Brown cloth|B1=Blue cloth|C1=Brown cloth
|A2=|B2=Brown cloth|C2=
|A3=|B3=|C3=
|Output=Hooded cape}} ||
|-
| [[File:clothes-shoulder-artisans-scarf.png|64px]] || {{ll|Artisans scarf}} || 1 |||| Furniture trader || Yes || {{Grid/Crafting
|A1=Blue cloth|B1=Blue cloth|C1=Blue cloth
|A2=Blue cloth|B2=|C2=Blue cloth
|A3=|B3=|C3=
|Output=Artisans scarf}} ||
|-
| [[File:clothes-shoulder-blacksmith-apron.png|64px]] || {{ll|Blacksmith apron}} || 0.5 |||| Survival goods trader || Yes || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Leather|B1=Flax twine|C1=Leather
|A2N=|B2N=2|C2N=
|A2=|B2=Leather|C2=
|A3N=|B3N=2|C3N=
|A3=|B3=Leather|C3=
|Output=Blacksmith apron}} ||
|-
| [[File:clothes-shoulder-stained-leather-poncho.png|64px]] || {{ll|Stained leather poncho}} || 1 |||| Survival goods trader, Treasure hunter trader || Yes || {{Grid/Crafting
|A1N=|B1N=2|C1N=
|A1=Flax twine|B1=Orange leather|C1=
|A2N=2|B2N=2|C2N=2
|A2=Orange leather|B2=Orange leather|C2=Orange leather
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Stained leather poncho}} ||
|-
| [[File:clothes-shoulder-peasent-kaftan.png|64px]] || {{ll|Peasant kaftan}} || 1 |||||| Yes || {{Grid/Crafting
|A1=Pink cloth|B1=|C1=Pink cloth
|A2=Pink cloth|B2=Pink cloth|C2=Pink cloth
|A3=|B3=|C3=
|Output=Peasant kaftan}}
|''From a time when men were corralled by other men, not by monsters.''
|-
| [[File:clothes-shoulder-minstrel-coat.png|64px]] || {{ll|Minstrel coat}} || 2 || Clothing trader |||| Clothier only || {{Grid/Crafting
|A1=Red cloth|B1=Red cloth|C1=Red cloth
|A2=Sewing kit|B2=Blue cloth|C2=
|A3=|B3=Red cloth|C3=
|Output=Minstrel coat}}
| ''The costume of the famous trobairitz Azalais.''
|-
| [[File:clothes-shoulder-embroidered-tartarean-scarf.png|64px]] || {{ll|Embroidered tartar scarf}} || 1 |||| Furniture trader || Clothier only || {{Grid/Crafting
|A1=Blue cloth|B1=|C1=Red cloth
|A2=Yellow cloth|B2=Sewing kit|C2=Blue cloth
|A3=Red cloth|B3=|C3=Yellow cloth
|Output=Embroidered tartar scarf}} ||
|-
| [[File:clothes-shoulder-mooncloth-robe.png|64px]] || {{ll|Mooncloth robe}} || 1 |||| Furniture trader || Clothier only || {{Grid/Crafting
|A1=Blue cloth|B1=Purple cloth|C1=Blue cloth
|A2=Blue cloth|B2=Purple cloth|C2=Blue cloth
|A3=|B3=Sewing kit|C3=
|Output=Mooncloth robe}} ||
|-
| [[File:clothes-shoulder-longsleeve-pearl-moonrobe.png|64px]] || {{ll|Longsleeve pearl moonrobe}} || 1 |||||| Clothier only || {{Grid/Crafting
|A1=Purple cloth|B1=Purple cloth|C1=Purple cloth
|A2=Purple cloth|B2=Sewing kit|C2=Purple cloth
|A3=|B3=|C3=
|Output=Longsleeve pearl moonrobe}} ||
|-
| [[File:clothes-shoulder-shortsleeve-pearl-moonrobe.png|64px]] || {{ll|Shortsleeve pearl moonrobe}} || 1 |||||| Clothier only || {{Grid/Crafting
|A1N=|B1N=4|C1N=
|A1=Purple cloth|B1=Nugget (Native gold)|C1=Purple cloth
|A2=Sewing kit|B2=Purple cloth|C2=
|A3=|B3=|C3=
|Output=Shortsleeve pearl moonrobe}} ||
|-
| [[File:clothes-shoulder-embroidered-collar.png|64px]] || {{ll|Embroidered collar}} || 1 || Clothing trader |||| No ||||
|-
| [[File:clothes-shoulder-woolen-scarf.png|64px]] || {{ll|Woolen scarf}} || 1 |||| Agriculture trader || No ||||
|-
| [[File:clothes-shoulder-aristocrat-mantle.png|64px]] || {{ll|Aristocrat mantle}} || 1 |||| Clothing trader || No |||
|''Despite his efforts, the nobility flourished during those golden years.''
|-
| [[File:clothes-shoulder-squire-tunic.png|64px]] || {{ll|Squire tunic}} || 1 |||| Clothing trader || No |||
|''Such clothes are cast aside for more protective accoutrements upon achieving knighthood.''
|-
| [[File:clothes-shoulder-noble-fur-collar.png|64px]] || {{ll|Noble fur collar}} || 1 |||| Clothing trader, Luxuries trader || No |||
|''The Stadtholder’s garb. He was a vain man.''
|-
| [[File:clothes-shoulder-royal-fur.png|64px]] || {{ll|Prince fur}} || 3 |||| Luxuries trader || No |||
|''The ceremonial garb of Prince Wilfried. The proud, last-remaining Imperial son.''
|-
| [[File:clothes-shoulder-clockmaker-apron.png|64px]] || {{ll|Clockmaker apron}} || 0.5 |||||| No (Clockmaker class only) |||
|''A small inscription on the backside reads "Tempus Rerum Imperator"''
|-
| [[File:clothes-shoulder-malefactor-cloak.png|64px]] || {{ll|Malefactor heavy cloak}} || 0.5 |||||| No (Malefactor class only) |||
|''A thick leather cloak to protect against exposure.''
|-
| [[File:clothes-shoulder-hunter-poncho.png|64px]] || {{ll|Hunter poncho}} || 1 |||||| No (Hunter class only) |||
|''A humble shelter from the wind and rain.''
|-
| [[File:clothes-shoulder-forlorn-sash.png|64px]] || {{ll|Forlorn Hope sash}} || 0.1 |||||| No |||
|''The Order of the Forlorn Hope: like-minded knights brough together by desperation and curiosity.''
|}
 
=== Arm === <!--T:3-->
 
<!--T:38-->
There are 11 arm clothing items (as of 1.19.8). None of them provide a warmth bonus.
 
<!--T:4-->
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Arm clothing items
|-
! Item Icon
! Item Name
! Sold by
! Purchased by
! Craftable by all Classes?
! Crafting
! Flavor Text
|-
| [[File:clothes-arm-leather-bracers.png|64px]] || {{ll|Leather bracers}} || Clothing trader, Survival goods trader |||| Yes || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Leather|B1=Flax twine|C1=Leather
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Leather bracers}} ||
|-
| [[File:clothes-arm-merchant-bracelet.png|64px]] || {{ll|Merchant bracelet}} || Clothing trader |||| No |||
|''The Hanseatic League, with their merchant navies, offered their services to charter and transport the incredible amount of goods, materials, and refugees. It was a monumental effort of logistics; something only they could pull off.''
|-
| [[File:clothes-arm-silver-bracelet.png|64px]] || {{ll|Silver bracelet}} || Luxuries trader |||| No ||||
|-
| [[File:clothes-arm-silver-chain.png|64px]] || {{ll|Silver chain}} || Luxuries trader |||| No ||||
|-
| [[File:clothes-arm-bronze-armlet.png|64px]] || {{ll|Bronze armlet}} || Survival goods trader |||| No ||||
|-
| [[File:clothes-arm-copper-bracelet.png|64px]] || {{ll|Copper bracelet}} |||| Building materials trader || No |||
|''This belonged to clan chieftain of the Celtic isles. A burden of leadership and protection.''
|-
| [[File:clothes-arm-squire-bracers.png|64px]] || {{ll|Squire bracers}} |||| Clothing trader || No |||
|''Such clothes are cast aside for more protective accoutrements upon achieving knighthood.''
|-
| [[File:Clothes-arm-tailor-needlepuff.png|64px]] || {{ll|Tailor needle puff}} |||||| No (Tailor class only) |||
|''All those clothes — torn to pieces and left in the dark. But not forgotten.''
|-
| [[File:clothes-arm-bronze-bracelet.png|64px]] || {{ll|Bronze bracelet}} |||||| No ||||
|-
| [[File:clothes-arm-prisoner-binds.png|64px]] || {{ll|Prisoner binds}} |||||| No |||
|''A Rot of human design. For what could be worse than the slow, silent decay of sinew and spirit?''
|-
| [[File:clothes-arm-rosary.png|64px]] || {{ll|Rosary}} |||||| No ||||
|}


=== Hand === <!--T:11-->
<code>warmth = maxWarmth * min(2*condition, 100%)</code>


<!--T:39-->
Clothing with 50% or more condition gives its max warmth value. Below 50% condition, warmth decreases as condition degrades, and is reduced to +0°C at 0% condition.
There are 21 hand clothing items (as of 1.19.8). They provide 0.5 or 1.5 warmth.


<!--T:12-->
Some clothing items are purely decorative and don't give any warmth benefit; hovering over them doesn't show any condition or warmth value.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Hand clothing item
|-
! Item Icon
! Item Name
! Warmth
! Sold by
! Purchased by
! Craftable by all Classes?
! colspan="3" | Crafting
! Flavor Text
|-
| [[File:clothes-hand-fur-gloves.png|64px]] || {{ll|Fur gloves}} || 1.5 || Survival goods trader |||| Yes || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Pelt (Small)|B1=Knife (any) or shears (any)|C1=Pelt (Small)
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Fur gloves}} || {{Grid/Crafting
|A1=Pelt (Medium)|B1=Knife (any) or shears (any)|C1=Pelt (Medium)
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Fur gloves}} || {{Grid/Crafting
|A1=Pelt (Large or Huge)|B1=Knife (any) or shears (any)|C1=
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Fur gloves}}
|''Given time, and the Falxian creations, travelers from very distant lands began to appear across the kingdoms. Amongst their number were those who dwelt in the far north.''
|-
| [[File:clothes-hand-heavy-leather-gloves.png|64px]] || {{ll|Heavy leather gloves}} || 0.5 |||| Building materials trader || Yes || {{Grid/Crafting
|A1N=3|B1N=|C1N=3
|A1=Leather|B1=Flax twine|C1=Leather
|A2=|B2=Flax twine|C2=
|A3=|B3=|C3=
|Output=Heavy leather gloves}} ||||||
|-
| [[File:clothes-hand-minstrel-gloves.png|64px]] || {{ll|Minstrel gloves}} || 0.5 || Clothing trader |||| Clothier only || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Red cloth|B1=Sewing kit|C1=Red cloth
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Minstrel gloves}} |||
|''The costume of the famous trobairitz Azalais.''
|-
| [[File:clothes-hand-lackey-gloves.png|64px]] || {{ll|Lackey gloves}} || 0.5 || Treasure Hunter Trader || Clothing trader || No |||||||
|''Loyal attendants. They clung to kings and queens as a way of life. Graceful or foolish — it was hard to say.''
|-
| [[File:clothes-hand-noble-riding-gloves.png|64px]] || {{ll|Noble riding gloves}} || 0.5 |||| Clothing trader, Luxuries trader || No |||||||
|''The Stadtholder’s garb. He was a vain man.''
|-
| [[File:clothes-hand-prince-gloves.png|64px]] || {{ll|Prince gloves}} || 0.5 |||| Luxuries trader || No |||||||
|''The ceremonial garb of Prince Wilfried. The proud, last-remaining Imperial son.''
|-
| [[File:clothes-hand-clockmaker-wristguard.png|64px]] || {{ll|Clockmaker wristguard}} || 0.5 |||||| No (Clockmaker class only) |||||||
|''Slight protection for slight mishaps.''
|-
| [[File:clothes-hand-commoner-gloves.png|64px]] || {{ll|Commoner gloves}} || 0.5 |||||| No (Commoner class only) |||||||
|''Protective, yet supple. Good for a variety of tasks.''
|-
| [[File:clothes-hand-hunter-gloves.png|64px]] || {{ll|Hunter gloves}} || 0.5 |||||| No (Hunter class only) |||||||
|''Made to endure the bowstring's affections.''
|-
| [[File:clothes-hand-malefactor-gloves.png|64px]] || {{ll|Malefactor wrapped gloves}} || 0.5 |||||| No (Malefactor class only) |||||||
|''Heavy wrappings meant to be discarded after prolonged use.''
|-
| [[File:clothes-hand-tailor-gloves.png|64px]] || {{ll|Tailor gloves}} || 0.5 |||||| No (Tailor class only) |||||||
|''Long hours inevitably led to injury.''
|-
| [[File:clothes-hand-forlorn-bracer.png|64px]] || {{ll|Forlorn Hope bracer}} || 0.5 |||||| No |||||||
|''The right hand kept loose, they were quick to challenge any slight against the faith.''
|-
| [[File:clothes-hand-laced-handsome-gloves.png|64px]] || {{ll|Laced handsome gloves}} || 0.5 |||||| No ||||||||
|-
| [[File:clothes-hand-scribe.png|64px]] || {{ll|Scribe glove}} || 0.5 |||||| No ||||||||
|-
| [[File:clothes-hand-survivor.png|64px]] || {{ll|Survivor gloves}} || 0.5 |||||| No ||||||||
|-
| [[File:clothes-hand-deep.png|64px]] || {{ll|Deep noble gloves}} || 0.5 |||||| No ||||||||
|-
| [[File:clothes-hand-forgotten.png|64px]] || {{ll|Forgotten noble gloves}} || 0.5 |||||| No ||||||||
|-
| [[File:clothes-hand-miner.png|64px]] || {{ll|Miner gloves}} || 0.5 |||||| No ||||||||
|-
| [[File:clothes-hand-surgeon.png|64px]] || {{ll|Barber surgeon hand wraps}} || 0.5 |||||| No ||||||||
|-
| [[File:clothes-hand-king.png|64px]] || {{ll|King gloves}} || 0.5 |||||| No ||||||||
|-
| [[File:clothes-hand-rottenking.png|64px]] || {{ll|Rotten king gloves}} || 0.5 |||||| No ||||||||
|}
 
=== Emblem === <!--T:5-->


<!--T:41-->
=== Damage and repair ===
There are 58 emblem items (as of 1.19.8). None of them provide a warmth bonus.


<!--T:6-->
Clothes slowly degrade while being worn,<ref><code>updateWearableConditions()</code> in <code>ItemWearable.cs</code></ref> decreasing their condition by 100% after 54 days, or 6 months (with default world settings). Clothes don't degrade while not being worn, or while the player is standing still.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Emblem items
|-
! Item Icon
! Item Name
! Craftable by all Classes?
! Flavor Text
|-
| [[File:clothes-emblem-blackguard-pin.png|64px]] || {{ll|Blackguard pin}} || No (Blackguard class only) |
|''They resolved to do whatever they must to survive. This was a sign of their dread conviction.''
|-
| [[File:clothes-emblem-blue-seal.png|64px]] || {{ll|Blue seal}} || No ||
|-
| [[File:clothes-emblem-brass-ruby-brooch.png|64px]] || {{ll|Brass ruby brooch}} || No ||
|-
| [[File:clothes-emblem-messenger-pin.png|64px]] || {{ll|Messenger pin}} || No |
|''“It’s time.”''
|-
| [[File:clothes-emblem-royal-pin.png|64px]] || {{ll|Prince emblem}} || No |
|''Proof of his bloodline. He wore it proudly as the light faded around him.''
|-
| [[File:clothes-emblem-silver-pin.png|64px]] || {{ll|Silver pin}} || No ||
|-
| [[File:clothes-emblem-silver-star.png|64px]] || {{ll|Silver star}} || No ||
|-
| [[File:clothes-emblem-squire-emblem.png|64px]] || {{ll|Squire emblem}} || No |
|''They were young lads, often noble-born. This was a symbol of their fledgling honor.''
|-
| [[File:Clothes-butterflypin-acadianhairstreak.png|64px]] || {{ll|Butterfly pin|Butterfly pin (Multiple Varieties)}} || No ||
|}


=== Upper Body Over === <!--T:23-->
Damaged clothing can be repaired by 10% using {{ll|Twine|flax twine}}, by 50% using {{ll|Linen|linen}}, or by 75% using a {{ll|Sewing_kit|sewing kit}}. To do so, hold the repair item with your mouse pointer and left-click the clothing item in your inventory or character screen.


<!--T:42-->
Clothes don't take damage from enemy attacks, unlike armor. Clothes which reach 0% condition don't get destroyed, but offer no warmth bonus.
There are 22 upper body over clothing items (as of 1.19.3). They provide 2, 3, or 4 warmth.


<!--T:24-->
Because 4 twine can be crafted into 1 linen sheet, it's more efficient to use linen sheets or sewing kits for repair instead of twine. Clothing condition doesn't affect warmth until it reaches 50%, so repairing isn't necessary before then. To conserve materials, you can take off warm clothes during the summer months, when cold isn't a problem.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 95%;"
|+ style="text-align:left" | Upper body over clothing item
|-
! Item Icon
! Item Name
! Warmth
! Sold by
! Purchased by
! Craftable by all Classes?
! colspan="4" | Crafting
! Flavor Text
|-
| [[File:clothes-upperbodyover-travelers-earthrobe.png|64px]] || {{ll|Traveler's earthrobe}} || 2 || Clothing trader |||| Yes || {{Grid/Crafting
|A1=Orange cloth|B1=|C1=Orange cloth
|A2=Yellow cloth|B2=Orange cloth|C2=Yellow cloth
|A3=|B3=|C3=
|Output=Traveler's earthrobe}}
|-
| [[File:clothes-upperbodyover-warm-robe.png|64px]] || {{ll|Warm robe}} || 2 || Clothing trader |||| Yes || {{Grid/Crafting
|A1N=|B1N=|C1N=
|A1=Brown cloth|B1=|C1=Brown cloth
|A2N=|B2N=2|C2N=
|A2=Brown cloth|B2=Raw Hide (Small)|C2=Brown cloth
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Warm robe}} || {{Grid/Crafting
|A1=Brown cloth|B1=|C1=Brown cloth
|A2=Brown cloth|B2=Raw Hide (Medium, Large or Huge)|C2=Brown cloth
|A3=|B3=|C3=
|Output=Warm robe}}
|-
| [[File:clothes-upperbodyover-fur-coat.png|64px]] || {{ll|Fur coat}} || 3 || Survival goods trader |||| Yes || {{Grid/Crafting
|A1=Pelt (Small)|B1=Knife (any) or shears (any)|C1=Pelt (Small)
|A2=Pelt (Small)|B2=Pelt (Small)|C2=Pelt (Small)
|A3=Pelt (Small)|B3=Pelt (Small)|C3=Pelt (Small)
|Output=Fur coat}} || {{Grid/Crafting
|A1=Pelt (Medium)|B1=Knife (any) or shears (any)|C1=Pelt (Medium)
|A2=Pelt (Medium)|B2=Pelt (Medium)|C2=Pelt (Medium)
|A3=|B3=|C3=
|Output=Fur coat}} || {{Grid/Crafting
|A1=Pelt (Large)|B1=Knife (any) or shears (any)|C1=Pelt (Large)
|A2=|B2=Pelt (Large)|C2=
|A3=|B3=|C3=
|Output=Fur coat}} || {{Grid/Crafting
|A1=Knife (any) or shears (any)|B1=Pelt (Huge)|C1=
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Fur coat}}
| ''Given time, and the Falxian creations, travelers from very distant lands began to appear across the kingdoms. Amongst their number were those who dwelt in the far north.''
|-
| [[File:clothes-upperbodyover-reindeer-herder-fur-coat.png|64px]] || {{ll|Reindeer herder fur coat}} || 4 |||| Trader (Artisan) || Clothier only || {{Grid/Crafting
|A1N=2|B1N=2|C1N=2
|A1=Pelt (Small)|B1=Red cloth|C1=Pelt (Small)
|A2N=|B2N=2|C2N=
|A2=Plain cloth|B2=Blue cloth|C2=Plain cloth
|A3N=|B3N=|C3N=
|A3=Plain cloth|B3=Sewing kit|C3=Plain cloth
|Output=Reindeer herder fur coat}} || {{Grid/Crafting
|A1N=|B1N=2|C1N=
|A1=Pelt (Medium, Large or Huge)|B1=Red cloth|C1=Pelt (Medium, Large or Huge)
|A2N=|B2N=2|C2N=
|A2=Plain cloth|B2=Blue cloth|C2=Plain cloth
|A3N=|B3N=|C3N=
|A3=Plain cloth|B3=Sewing kit|C3=Plain cloth
|Output=Reindeer herder fur coat}}
|-
| [[File:clothes-upperbodyover-spice-merchants-coat.png|64px]] || {{ll|Spice merchants coat}} || 2 |||| Clothing trader || Clothier only || {{Grid/Crafting
|A1=Green cloth|B1=Sewing kit|C1=Green cloth
|A2=Blue cloth|B2=Green cloth|C2=Blue cloth
|A3=|B3=|C3=
|Output=Spice merchants coat}}
|-
| [[File:clothes-upperbodyover-nomad-mantle.png|64px]] || {{ll|Nomad mantle}} || 2 |||| Clothing trader || Clothier only || {{Grid/Crafting
|A1=Plain cloth|B1=Sewing kit|C1=Plain cloth
|A2=Green cloth|B2=Green cloth|C2=Green cloth
|A3=|B3=|C3=
|Output=Nomad mantle}}
|-
| [[File:Clothes-upperbodyover-cobalt-mantle.png|64px]] || {{ll|Cobalt mantle}} || 2 |||||| Clothier only || {{Grid/Crafting
|A1=Blue cloth|B1=Sewing kit|C1=Blue cloth
|A2=Blue cloth|B2=Yellow cloth|C2=Blue cloth
|A3=|B3=|C3=
|Output=Cobalt mantle}}
|-
| [[File:clothes-upperbodyover-huntsmans-tunic.png|64px]] || {{ll|Huntsmans tunic}} || 2 || Clothing trader |||| No
|-
| [[File:clothes-upperbodyover-commoner-coat.png|64px]] || {{ll|Commoner coat}} || 2 |||||| No (Commoner class only)
|-
| [[File:clothes-upperbodyover-clockmaker-tunic.png|64px]] || {{ll|Clockmaker tunic}} || 2 |||||| No (Clockmaker class only)
|-
| [[File:clothes-upperbodyover-hunter-coat.png|64px]] || {{ll|Hunter coat}} || 2 |||||| No (Hunter class only)
|-
| [[File:clothes-upperbodyover-malefactor-tunic.png|64px]] || {{ll|Malefactor leather tunic}} || 2 |||||| No (Malefactor class only)
|-
| [[File:clothes-upperbodyover-tailor-jacket.png|64px]] || {{ll|Tailor jacket}} || 2 |||||| No (Tailor class only)
|-
| [[File:Clothes-upperbodyover-great-steppe-mantle.png|64px]] || {{ll|Great Steppe mantle}} || 2 |||||| No
|-
| [[File:clothes-upperbodyover-cerise-embroidered-reindeer-herder-coat.png|64px]] || {{ll|Cerise embroidered reindeer herder coat}} || 4 |||||| No
|}


=== Upper Body === <!--T:21-->
=== Other uses ===


<!--T:43-->
Clothes with "Tattered" in their name can be crafted into {{ll|Bandage|clean bandages}} which heal the player, regardless of their condition.
There are 43 upper body clothing items (as of 1.19.3). They provide 2 or 2.5 warmth.


<!--T:22-->
Some clothing items can be sold to {{ll|Trader|traders}} in exchange for {{ll|Rusty gear|rusty gears}}. The item's condition doesn't matter, and traders will buy clothes in any condition for the same price.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 75%;"
|-
|+ style="text-align:left" | Upper body clothing items
|-
! Item Icon
! Item Name
! Warmth
! Sold by
! Purchased by
! Craftable by all Classes?
! colspan="4" | Crafting
! Flavor Text
|-
| [[File:clothes-upperbody-scarlet-ornate-linen-tunic.png|64px]] || {{ll|Scarlet ornate linen tunic}} || 2 || Luxuries trader |||| Yes || {{Grid/Crafting
|A1=Plain cloth|B1=Red cloth|C1=Plain cloth
|A2=Red cloth|B2=Plain cloth|C2=Red cloth
|A3=|B3=|C3=
|Output=Scarlet ornate linen tunic}}
|-
| [[File:clothes-upperbody-earth-toned-robe.png|64px]] || {{ll|Earth toned robe}} || 2 |||||| Yes || {{Grid/Crafting
|A1=Brown cloth|B1=|C1=Brown cloth
|A2=Brown cloth|B2=Blue cloth|C2=Brown cloth
|A3=|B3=|C3=
|Output=Earth toned robe}}
|-
| [[File:clothes-upperbody-peasent-shirt.png|64px]] || {{ll|Peasant shirt}} || 2 |||||| Yes || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Plain cloth|B1=|C1=Plain cloth
|A2N=|B2N=2|C2N=
|A2=|B2=Plain cloth|C2=
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Peasant shirt}}
|-
| [[File:clothes-upperbodyover-raw-hide-mantle.png|64px]] || {{ll|Rawhide mantle}} || 2 |||||| Yes || {{Grid/Crafting
|A1=Raw Hide (Small)|B1=Knife (any) or shears (any)|C1=Raw Hide (Small)
|A2=Raw Hide (Small)|B2=Raw Hide (Small)|C2=Raw Hide (Small)
|A3=|B3=|C3=
|Output=Rawhide mantle}} || {{Grid/Crafting
|A1=Raw Hide (Medium)|B1=Knife (any) or shears (any)|C1=Raw Hide (Medium)
|A2=|B2=Raw Hide (Medium)|C2=
|A3=|B3=|C3=
|Output=Rawhide mantle}} || {{Grid/Crafting
|A1=Raw Hide (Large)|B1=Knife (any) or shears (any)|C1=Raw Hide (Large)
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Rawhide mantle}} || {{Grid/Crafting
|A1=Knife (any) or shears (any)|B1=Raw Hide (Huge)|C1=
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Rawhide mantle}}
|-
| [[File:Clothes-upperbody-homespun-shirt.png|64px]] || {{ll|Homespun shirt}} || 2 |||||| Yes || {{Grid/Crafting
|A1=Plain cloth|B1=Plain cloth|C1=Plain cloth
|A2=|B2=Plain cloth|C2=
|A3=|B3=|C3=
|Output=Homespun shirt}}
|-
| [[File:clothes-upperbody-minstrel-shirt.png|64px]] || {{ll|Minstrel shirt}} || 2 || Clothing trader |||| Clothier only || {{Grid/Crafting
|A1=Blue cloth|B1=Sewing kit|C1=Blue cloth
|A2=Plain cloth|B2=Blue cloth|C2=Plain cloth
|A3=|B3=|C3=
|Output=Minstrel shirt}}
|-
| [[File:clothes-upperbody-reindeer-herder-collared-shirt.png|64px]] || {{ll|Reindeer herder collared shirt}} || 2 |||| Trader (Artisan) || Clothier only || {{Grid/Crafting
|A1=Sewing kit|B1=Blue cloth|C1=
|A2=Blue cloth|B2=Red cloth|C2=Blue cloth
|A3=Red cloth|B3=Blue cloth|C3=Red cloth
|Output=Reindeer herder collared shirt}}
|-
| [[File:clothes-upperbody-azure-embroidered-shirt.png|64px]] || {{ll|Azure embroidered shirt}} || 2 |||||| Clothier only || {{Grid/Crafting
|A1=Blue cloth|B1=Sewing kit|C1=Blue cloth
|A2=Blue cloth|B2=Blue cloth|C2=Blue cloth
|A3=|B3=|C3=
|Output=Azure embroidered shirt}}
|-
| [[File:Clothes-upperbody-pastoral-shirt.png|64px]] || {{ll|Pastoral shirt}} || 2.5 |||||| Clothier only || {{Grid/Crafting
|A1=Plain cloth|B1=Plain cloth|C1=Plain cloth
|A2=Sewing kit|B2=Plain cloth|C2=
|A3=|B3=|C3=
|Output=Pastoral shirt}}
|-
| [[File:clothes-upperbody-chateau-blouse.png|64px]] || {{ll|Chateau blouse}} || 2.5 |||||| Clothier only || {{Grid/Crafting
|A1=Plain cloth|B1=Plain cloth|C1=Plain cloth
|A2=|B2=Plain cloth|C2=Sewing kit
|A3=|B3=|C3=
|Output=Chateau blouse}}
|-
| [[File:clothes-upperbody-merchant-shirt.png|64px]] || {{ll|Merchant shirt}} || 2 || Clothing trader |||| No
|-
| [[File:clothes-upperbody-messenger-shirt.png|64px]] || {{ll|Messenger shirt}} || 2 || Treasure hunter trader |||| No
|-
| [[File:clothes-upperbody-shepherd-tunic.png|64px]] || {{ll|Shepherd tunic}} || 2 |||| Agriculture trader || No
|-
| [[File:clothes-upperbody-woolen-shirt.png|64px]] || {{ll|Woolen shirt}} || 2 |||| Agriculture trader || No
|-
| [[File:clothes-upperbody-aristocrat-shirt.png|64px]] || {{ll|Aristocrat shirt}} || 2 |||| Clothing trader || No
|-
| [[File:clothes-upperbody-lackey-shirt.png|64px]] || {{ll|Lackey shirt}} || 2 |||| Clothing trader || No
|-
| [[File:clothes-upperbody-squire-shirt.png|64px]] || {{ll|Squire shirt}} || 2 |||| Clothing trader || No
|-
| [[File:clothes-upperbody-noble-shirt.png|64px]] || {{ll|Noble shirt}} || 2 |||| Clothing trader, Luxuries trader || No
|-
| [[File:clothes-upperbody-prince-tunic.png|64px]] || {{ll|Prince tunic}} || 2 |||| Luxuries trader || No
|-
| [[File:clothes-upperbody-blackguard-shirt.png|64px]] || {{ll|Blackguard shirt}} || 2 |||||| No (Blackguard class only)
|-
| [[File:clothes-upperbody-clockmaker-shirt.png|64px]] || {{ll|Clockmaker shirt}} || 2 |||||| No (Clockmaker class only)
|-
| [[File:clothes-upperbody-commoner-shirt.png|64px]] || {{ll|Commoner shirt}} || 2 |||||| No (Commoner class only)
|-
| [[File:clothes-upperbody-hunter-shirt.png|64px]] || {{ll|Hunter shirt}} || 2 |||||| No (Hunter class only)
|-
| [[File:Clothes-upperbody-malefactor-shirt.png|64px]] || {{ll|Malefactor shirt}} || 2 |||||| No (Malefactor class only)
|-
| [[File:clothes-upperbody-tailor-blouse.png|64px]] || {{ll|Tailor blouse}} || 2 |||||| No (Tailor class only)
|-
| [[File:clothes-upperbody-great-steppe-shirt.png|64px]] || {{ll|Great Steppe shirt}} || 2 |||||| No
|-
| [[File:clothes-upperbody-jailor-tunic.png|64px]] || {{ll|Jailor tunic}} || 2 |||||| No
|-
| [[File:clothes-upperbody-linen-tunic.png|64px]] || {{ll|Linen tunic}} || 2 |||||| No
|-
| [[File:clothes-upperbody-pearl-shirt.png|64px]] || {{ll|Pearl shirt}} || 2 |||||| No
|-
| [[File:clothes-upperbody-tattered-crimson-tunic.png|64px]] || {{ll|Tattered crimson tunic}} || 2 |||||| No
|-
| [[File:clothes-upperbody-tattered-linen-shirt.png|64px]] || {{ll|Tattered linen shirt}} || 2 |||||| No
|-
| [[File:clothes-upperbody-temptress-velvet-shirt.png|64px]] || {{ll|Temptress velvet shirt}} || 2 |||||| No
|-
| [[File:clothes-upperbody-forlorn-tunic.png|64px]] || {{ll|Forlorn Hope tunic}} || 2 |||||| No
|-
|}


=== Waist === <!--T:25-->
== Clothing types ==


<!--T:44-->
There are 12 categories of clothing, based on which clothing slot an item can be equipped in.
There are 30 waist clothing items (as of 1.19.3). They provide 0, 0.1, or 0.25 warmth, although in game 0.25 is rounded and displayed as 0.3.


<!--T:26-->
{| class="wikitable" style="text-align:left; width: 25%;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Waist clothing items
|-
|-
! Item Icon
! Slot
! Item Name
! Clothing type
! Warmth
! Sold by
! Purchased by
! Craftable by all Classes?
! Crafting
! Flavor Text
|-
|-
| [[File:clothes-waist-fortune-teller-hip-scarf.png|64px]] || {{ll|Fortune teller hip scarf}} || 0.25 |||| Luxuries trader || Clothier only || {{Grid/Crafting
| Head
|A1N=4|B1N=4|C1N=4
| {{ll|Headgear}}
|A1=Nugget (Native gold)|B1=Nugget (Native gold)|C1=Nugget (Native gold)
|A2N=|B2N=2|C2N=2
|A2=Sewing kit|B2=Red cloth|C2=Red cloth
|A3N=|B3N=4|C3N=
|A3=|B3=Nugget (Native gold)|C3=
|Output=Fortune teller hip scarf}}
|-
|-
| [[File:clothes-waist-reindeer-herder-waistband.png|64px]] || {{ll|Reindeer herder waistband}} || 0.25 |||||| Clothier only || {{Grid/Crafting
| Shoulder
|A1=Blue cloth|B1=Blue cloth|C1=Blue cloth
| {{ll|Shoulder gear}}
|A2=|B2=Sewing kit|C2=
|A3=|B3=|C3=
|Output=Reindeer herder waistband}}
|-
|-
| [[File:clothes-waist-merchant-belt.png|64px]] || {{ll|Merchant belt}} || 0 || Clothing trader |||| No
| Upper body
| {{ll|Shirt|Shirts}}
|-
|-
| [[File:clothes-waist-moss-embroidered-belt.png|64px]] || {{ll|Moss embroidered belt}} || 0.1 || Clothing trader |||| No
| Upper body over
| {{ll|Coat|Coats}}
|-
|-
| [[File:clothes-waist-sturdy-leather-belt.png|64px]] || {{ll|Sturdy leather belt}} || 0 || Clothing trader |||| No
| Lower body
| {{ll|Pants}}
|-
|-
| [[File:clothes-waist-messenger-belt.png|64px]] || {{ll|Messenger belt}} || 0.1 || Treasure hunter trader |||| No
| Feet
| {{ll|Footwear}}
|-
|-
| [[File:clothes-waist-heavy-tool-belt.png|64px]] || {{ll|Heavy tool belt}} || 0 |||| Building materials trader, Furniture trader || No
| Neck
| {{ll|Necklace|Necklaces}}
|-
|-
| [[File:clothes-waist-aristocrat-belt.png|64px]] || {{ll|Aristocrat sash}} || 0.25 |||| Clothing trader || No
| Emblem
| {{ll|Emblem|Emblems}}
|-
|-
| [[File:clothes-waist-squire-belt.png|64px]] || {{ll|Squire belt}} || 0 |||| Clothing trader || No
| Face
| {{ll|Mask|Masks}}
|-
|-
| [[File:clothes-waist-noble-sash.png|64px]] || {{ll|Noble sash}} || 0.25 |||| Clothing trader, Luxuries trader || No
| Arm
| {{ll|Bracer|Bracers}}
|-
|-
| [[File:clothes-waist-fancy-royal-belt.png|64px]] || {{ll|Fancy royal belt}} || 0 |||| Luxuries trader || No
| Hand
| {{ll|Glove|Gloves}}
|-
|-
| [[File:clothes-waist-gold-waist-chain.png|64px]] || {{ll|Gold waist chain}} || 0 |||| Luxuries trader || No
| Waist
|-
| {{ll|Belt|Belts}}
| [[File:clothes-waist-prince-waistband.png|64px]] || {{ll|Prince waistband}} || 0 |||| Luxuries trader || No
|-
| [[File:clothes-waist-blackguard-belt.png|64px]] || {{ll|Blackguard belt}} || 0 |||||| No (Blackguard class only)
|-
| [[File:clothes-waist-clockmaker-belt.png|64px]] || {{ll|Clockmaker toolbelt}} || 0 |||||| No (Clockmaker class only)
|-
| [[File:clothes-waist-malefactor-sash.png|64px]] || {{ll|Malefactor sash}} || 0.25 |||||| No (Malefactor class only)
|-
| [[File:Clothes-waist-tailor-belt.png|50px]] || {{ll|Tailor belt}} || 0.25 |||||| No (Tailor class only)
|-
| [[File:clothes-waist-cerise-embroidered-reindeer-herder-waistband.png|64px]] || {{ll|Cerise embroidered reindeer herder waistband}} || 0.25 |||||| No
|-
| [[File:clothes-waist-heavy-belt.png|64px]] || {{ll|Heavy belt}} || 0.25 |||||| No
|-
| [[File:clothes-waist-jailor-belt.png|64px]] || {{ll|Jailor belt}} || 0 |||||| No
|-
| [[File:clothes-waist-linen-rope.png|64px]] || {{ll|Linen rope}} || 0 |||||| No
|-
| [[File:clothes-waist-peasant-strap.png|64px]] || {{ll|Peasant strap}} || 0 |||||| No
|-
| [[File:clothes-waist-sturdy-belt.png|64px]] || {{ll|Sturdy belt}} || 0 |||||| No
|-
| [[File:clothes-waist-forlorn-belt.png|64px]] || {{ll|Forlorn Hope belt}} || 0.1 |||||| No
|}
|}


=== Lower Body === <!--T:15-->
=== Warmest clothing combination ===
 
<!--T:40-->
There are 42 lower body clothing items (as of 1.19.3). They provide between 1 and 3 warmth.
 
<!--T:16-->
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 75%;"
|+ style="text-align:left" | Lower body clothing item
|-
! Item Icon
! Item Name
! Warmth
! Sold by
! Purchased by
! Craftable by all Classes?
! colspan="3" | Crafting
! Flavor Text
|-
| [[File:clothes-lowerbody-workmans-gown.png|64px]] || {{ll|Workmans pants}} || 2 |||| Furniture trader || Yes || {{Grid/Crafting
|A1=Brown cloth|B1=|C1=Brown cloth
|A2=Brown cloth|B2=|C2=Brown cloth
|A3=|B3=|C3=
|Output=Workmans pants}}
|-
| [[File:clothes-lowerbody-homespun-pants.png|64px]] || {{ll|Homespun pants}} || 2 |||||| Yes || {{Grid/Crafting
|A1=Plain cloth|B1=|C1=Plain cloth
|A2=Plain cloth|B2=|C2=Plain cloth
|A3=|B3=|C3=
|Output=Homespun pants}}
|-
| [[File:clothes-lowerbody-raw-hide-trousers.png|64px]] || {{ll|Rawhide trousers}} || 2 |||||| Yes || {{Grid/Crafting
|A1=Raw Hide (Small)|B1=Knife (any) or shears (any)|C1=Raw Hide (Small)
|A2=Raw Hide (Small)|B2=|C2=Raw Hide (Small)
|A3=|B3=|C3=
|Output=Rawhide trousers}} || {{Grid/Crafting
|A1=|B1=Knife (any) or shears (any)|C1=
|A2=Raw Hide (Medium)|B2=|C2=Raw Hide (Medium)
|A3=|B3=|C3=
|Output=Rawhide trousers}} || {{Grid/Crafting
|A1=Knife (any) or shears (any)|B1=|C1=
|A2=Raw Hide (Large or Huge)|B2=|C2=
|A3=|B3=|C3=
|Output=Rawhide trousers}}
|-
| [[File:clothes-lowerbody-tattered-peasent-gown.png|64px]] || {{ll|Tattered peasant gown}} || 2 |||||| Yes || {{Grid/Crafting
|A1=Blue cloth|B1=|C1=Blue cloth
|A2=Blue cloth|B2=|C2=Blue cloth
|A3=|B3=|C3=
|Output=Tattered peasant gown}}
|-
| [[File:clothes-lowerbody-minstrel-pants.png|64px]] || {{ll|Minstrel pants}} || 2 || Clothing trader |||| Clothier only || {{Grid/Crafting
|A1=Purple cloth|B1=|C1=Purple cloth
|A2=Purple cloth|B2=Sewing kit|C2=Purple cloth
|A3=|B3=|C3=
|Output=Minstrel pants}}
|-
| [[File:clothes-lowerbody-nomad-trousers.png|64px]] || {{ll|Nomad trousers}} || 2 |||| Clothing trader || Clothier only || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Green cloth|B1=|C1=Green cloth
|A2N=2|B2N=|C2N=2
|A2=Green cloth|B2=Sewing kit|C2=Green cloth
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Nomad trousers}}
|-
| [[File:clothes-lowerbody-pastoral-pants.png|64px]] || {{ll|Pastoral pants}} || 2.5 |||||| Clothier only || {{Grid/Crafting
|A1=Plain cloth|B1=Sewing kit|C1=Plain cloth
|A2=Plain cloth|B2=|C2=Plain cloth
|A3=|B3=|C3=
|Output=Pastoral pants}}
|-
| [[File:clothes-lowerbody-chateau-pants.png|64px]] || {{ll|Chateau pants}} || 2.5 |||||| Clothier only || {{Grid/Crafting
|A1=Plain cloth|B1=|C1=Plain cloth
|A2=Plain cloth|B2=Sewing kit|C2=Plain cloth
|A3=|B3=|C3=
|Output=Chateau pants}}
|-
| [[File:clothes-lowerbody-fine-trousers.png|64px]] || {{ll|Fine trousers}} || 2 |||||| Clothier only || {{Grid/Crafting
|A1=Black cloth|B1=Brown cloth|C1=Black cloth
|A2=Black cloth|B2=Sewing kit|C2=Black cloth
|A3=|B3=|C3=
|Output=Fine trousers}}
|-
| [[File:clothes-lowerbody-reindeer-herder-trousers.png|64px]] || {{ll|Reindeer herder trousers}} || 2 |||||| Clothier only || {{Grid/Crafting
|A1=Black cloth|B1=Blue cloth|C1=Black cloth
|A2=Black cloth|B2=Sewing kit|C2=Black cloth
|A3=|B3=|C3=
|Output=Reindeer herder trousers}}
|-
| [[File:clothes-lowerbody-merchant-pants.png|64px]] || {{ll|Merchant pants}} || 2 || Clothing trader |||| No
|-
| [[File:clothes-lowerbody-messenger-trousers.png|64px]] || {{ll|Messenger trousers}} || 2 || Treasure hunter trader |||| No
|-
| [[File:clothes-lowerbody-shepherd-pants.png|64px]] || {{ll|Shepherd pants}} || 2 |||| Agriculture trader || No
|-
| [[File:clothes-lowerbody-woolen-leggings.png|64px]] || {{ll|Woolen leggings}} || 3 |||| Agriculture trader || No
|-
| [[File:clothes-lowerbody-aristocrat-leggings.png|64px]] || {{ll|Aristocrat leggings}} || 2 |||| Clothing trader || No
|-
| [[File:clothes-lowerbody-lackey-breeches.png|64px]] || {{ll|Lackey breeches}} || 2 |||| Clothing trader || No
|-
| [[File:clothes-lowerbody-squire-pants.png|64px]] || {{ll|Squire pants}} || 2 |||| Clothing trader || No
|-
| [[File:clothes-lowerbody-noble-pants.png|64px]] || {{ll|Noble pants}} || 2 |||| Clothing trader, Luxuries trader || No
|-
| [[File:clothes-lowerbody-prince-breeches.png|64px]] || {{ll|Prince breeches}} || 2 |||| Luxuries trader || No
|-
| [[File:clothes-lowerbody-blackguard-leggings.png|64px]] || {{ll|Blackguard leggings}} || 2 |||||| No (Blackguard class only)
|-
| [[File:clothes-lowerbody-clockmaker-pants.png|64px]] || {{ll|Clockmaker pants}} || 2 |||||| No (Clockmaker class only)
|-
| [[File:clothes-lowerbody-commoner-trousers.png|64px]] || {{ll|Commoner trousers}} || 2 |||||| No (Commoner class only)
|-
| [[File:clothes-lowerbody-hunter-leggings.png|64px]] || {{ll|Hunter leggings}} || 2 |||||| No (Hunter class only)
|-
| [[File:clothes-lowerbody-malefactor-trousers.png|64px]] || {{ll|Malefactor trousers}} || 2 |||||| No (Malefactor class only)
|-
| [[File:clothes-lowerbody-tailor-trousers.png|64px]] || {{ll|Tailor trousers}} || 2 |||||| No (Tailor class only)
|-
| [[File:clothes-lowerbody-dirty-linen-trousers.png|64px]] || {{ll|Dirty linen trousers}} || 2 |||||| No
|-
| [[File:clothes-lowerbody-jailor-pants.png|64px]] || {{ll|Jailor pants}} || 2 |||||| No
|-
| [[File:clothes-lowerbody-torn-riding-pants.png|64px]] || {{ll|Torn riding pants}} || 1 |||||| No
|-
| [[File:clothes-lowerbody-warm-woolen-pants.png|64px]] || {{ll|Warm woolen pants}} || 3 |||||| No
|-
| [[File:clothes-lowerbody-forlorn-pants.png|64px]] || {{ll|Forlorn Hope pants}} || 2 |||||| No
|}


=== Foot === <!--T:9-->
Combining the warmest item in each clothing category gives an outfit with +19.5°C, but requires several items which can only be found as random loot. The warmest outfit which can be crafted by a Tailor gives +18°C. A non-Tailor player can craft an outfit which gives +12.75°C.


<!--T:10-->
== Clothing sets ==
There are 40 foot clothing items (as of 1.19.3). They provide between 0.5 and 4 warmth.


<!--T:32-->
"Clothing sets" are sets of clothing items which can be equipped at the same time, and share similar names. These also usually have related appearances, recipes, and flavor text. There are many clothing sets in the game, including but not limited to:
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 95%;"
* {{ll|Fur clothing set}}
|+ style="text-align:left" | Foot clothing item
* {{ll|Rawhide clothing set}}
|-
* {{ll|Reindeer herder clothing set}}
! Item Icon
* Class starter clothing sets
! Item Name
** Commoner
! Warmth
** Hunter
! Sold by
** Malefactor
! Purchased by
** Clockmaker
! Craftable by all Classes?
** Blackguard
! colspan="3" | Crafting
** Tailor
! Flavor Text
* Merchant
|-
* Minstrel
| [[File:clothes-foot-minstrel-boots.png|64px]] || {{ll|Minstrel boots}} || 1 || Clothing trader |||| Yes || {{Grid/Crafting
* Temptress
|A1N=2|B1N=|C1N=2
* Nomad
|A1=Green cloth|B1=|C1=Green cloth
* Squire
|A2N=2|B2N=|C2N=2
* Shepherd
|A2=Green cloth|B2=|C2=Green cloth
* Prince
|A3N=|B3N=|C3N=
* Prisoner
|A3=|B3=|C3=
* Jailor
|Output=Minstrel boots}}
* Peasant
|-
* Lackey
| [[File:clothes-foot-knee-high-fur-boots.png|64px]] || {{ll|Knee-high fur boots}} || 2 || Survival goods trader |||| Yes || {{Grid/Crafting
* Messenger
|A1=Pelt (Small)|B1=Knife (any) or shears (any)|C1=Pelt (Small)
* Great Steppe
|A2=Pelt (Small)|B2=|C2=Pelt (Small)
* Aristocrat
|A3=|B3=|C3=
* Fortune teller
|Output=Knee-high fur boots}} || {{Grid/Crafting
* Forlorn Hope
|A1=|B1=Knife (any) or shears (any)|C1=
* Marketeer
|A2=Pelt (Medium)|B2=|C2=Pelt (Medium)
* Rotwalker
|A3=|B3=|C3=
* King
|Output=Knee-high fur boots}} || {{Grid/Crafting
* Rotten king
|A1=Knife (any) or shears (any)|B1=|C1=
* Barber surgeon
|A2=Pelt (Large or Huge)|B2=|C2=
* Miner
|A3=|B3=|C3=
* Noble
|Output=Knee-high fur boots}}
* Deep noble
|-
* Forgotten noble
| [[File:clothes-foot-tigh-high-boots.png|64px]] || {{ll|Thigh-high boots}} || 1 |||| Clothing trader || Yes || {{Grid/Crafting
* Survivor
|A1N=2|B1N=|C1N=2
* Scribe
|A1=Black leather|B1=Flax twine|C1=Black leather
* Alchemist
|A2N=2|B2N=|C2N=2
* ...
|A2=Black leather|B2=|C2=Black leather
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Thigh-high boots}}
|-
| [[File:clothes-foot-high-leather-boots.png|64px]] || {{ll|High leather boots}} || 1 |||| Treasure hunter trader || Yes || {{Grid/Crafting
|A1N=3|B1N=|C1N=3
|A1=Leather|B1=Flax twine|C1=Leather
|A2N=3|B2N=|C2N=3
|A2=Leather|B2=Flax twine|C2=Leather
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=High leather boots}}
|-
| [[File:clothes-foot-peasent-slippers.png|64px]] || {{ll|Peasant slippers}} || 0.5 |||||| Yes || {{Grid/Crafting
|A1=Brown cloth|B1=|C1=Brown cloth
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Peasant slippers}}
|-
| [[File:clothes-foot-worn-leather-boots.png|64px]] || {{ll|Worn leather boots}} || 0.5 |||||| Yes || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Leather|B1=|C1=Leather
|A2N=2|B2N=|C2N=2
|A2=Leather|B2=Flax twine|C2=Leather
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Worn leather boots}}
|-
| [[File:clothes-foot-nomad-boots.png|64px]] || {{ll|Nomad boots}} || 1 |||| Clothing trader || Clothier only || {{Grid/Crafting
|A1=Black cloth|B1=Sewing kit|C1=Black cloth
|A2=Green cloth|B2=|C2=Green cloth
|A3=|B3=|C3=
|Output=Nomad boots}}
|-
| [[File:clothes-foot-fur-lined-reindeer-herder-shoes.png|64px]] || {{ll|Fur lined reindeer herder shoes}} || 4 |||||| Clothier only || {{Grid/Crafting
|A1N=2|B1N=2|C1N=2
|A1=Pink cloth|B1=Pelt (Small)|C1=Pink cloth
|A2N=2|B2N=|C2N=2
|A2=Plain cloth|B2=Sewing kit|C2=Plain cloth
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Fur lined reindeer herder shoes}} || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Pink cloth|B1=Pelt (Medium, Large or Huge)|C1=Pink cloth
|A2N=2|B2N=|C2N=2
|A2=Plain cloth|B2=Sewing kit|C2=Plain cloth
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Fur lined reindeer herder shoes}}
|-
| [[File:clothes-foot-merchant-shoes.png|64px]] || {{ll|Merchant shoes}} || 0.5 || Clothing trader |||| No
|-
| [[File:clothes-foot-messenger-shoes.png|64px]] || {{ll|Messenger shoes}} || 1 || Treasure hunter trader |||| No
|-
| [[File:clothes-foot-shepherd-sandals.png|64px]] || {{ll|Shepherd sandals}} || 0.5 |||| Agriculture trader || No
|-
| [[File:clothes-foot-wool-lined-knee-high-boots.png|64px]] || {{ll|Wool lined knee-high boots}} || 1.5 |||| Agriculture trader || No
|-
| [[File:clothes-foot-aristocrat-shoes.png|64px]] || {{ll|Aristocrat shoes}} || 0.5 |||| Clothing trader || No
|-
| [[File:clothes-foot-lackey-shoes.png|64px]] || {{ll|Lackey shoes}} || 1 |||| Clothing trader || No
|-
| [[File:clothes-foot-squire-boots.png|64px]] || {{ll|Squire boots}} || 1 |||| Clothing trader || No
|-
| [[File:clothes-foot-noble-shoes.png|64px]] || {{ll|Noble shoes}} || 0.5 |||| Clothing trader, Luxuries trader || No
|-
| [[File:clothes-foot-prince-boots.png|64px]] || {{ll|Prince boots}} || 1 |||| Luxuries trader || No
|-
| [[File:clothes-foot-great-steppe-boots.png|64px]] || {{ll|Great Steppe boots}} || 1 |||||| No
|-
| [[File:clothes-foot-jailor-boots.png|64px]] || {{ll|Jailor boots}} || 1 |||||| No
|-
| [[File:clothes-foot-metalcap-boots.png|64px]] || {{ll|Metalcap boots}} || 1 |||||| No
|-
| [[File:clothes-foot-prisoner-binds.png|64px]] || {{ll|Prisoner binds}} || 1 |||||| No
|-
| [[File:clothes-foot-soldier-boots.png|64px]] || {{ll|Soldier boots}} || 0.5 |||||| No
|-
| [[File:clothes-foot-blackguard-shoes.png|64px]] || {{ll|Blackguard shoes}} || 1 |||||| No (Blackguard class only)
|-
| [[File:clothes-foot-clockmaker-shoes.png|64px]] || {{ll|Clockmaker felt shoes}} || 0.5 |||||| No (Clockmaker class only)
|-
| [[File:clothes-foot-commoner-boots.png|64px]] || {{ll|Commoner boots}} || 1 |||||| No (Commoner class only)
|-
| [[File:clothes-foot-hunter-boots.png|64px]] || {{ll|Hunter boots}} || 1.5 |||||| No (Hunter class only)
|-
| [[File:clothes-foot-malefactor-boots.png|64px]] || {{ll|Malefactor wrapped boots}} || 1 |||||| No (Malefactor class only)
|-
| [[File:Clothes-foot-tailor-shoes.png|64px]] || {{ll|Tailor shoes}} || 1 |||||| No (Tailor class only)
|-
| [[File:clothes-foot-temptress-velvet-shoes.png|64px]] || {{ll|Temptress velvet shoes}} || 1 |||||| No
|-
| [[File:clothes-foot-forlorn-shoes.png|64px]] || {{ll|Forlorn Hope shoes}} || 1 |||||| No
|}


</translate>
</translate>
----
<references/>
{{Items navbox}}
{{Items navbox}}
{{Game navbox}}
{{Game navbox}}


[[Category:Clothes{{#translation:}}]]
[[Category:Clothes{{#translation:}}]]

Latest revision as of 08:36, 2 October 2024

UnderCon icon.png

This page is under construction.
This page is being created, or is in the process of extensive expansion or major restructuring. Until this notice is removed, please do not translate this page. Expect the content of this page to change significantly.


Other languages:
The character screen showing the default clothing worn by the Commoner class
Character screen with 12 clothing slots and 3 armor slots

Clothes are decorative items which change the player's appearance when equipped. Clothes provide protection from cold depending on their condition.

Obtaining

Some clothes can be crafted using cloth , leather , or other materials. Most clothes are not craftable, and can only be found as loot in ruins , or bought from traders . Players are given a set of starter clothes for free when they choose their class .

Many clothing items can only be crafted by the Tailor player class. Tailors also receive a 10% bonus to armor durability, but this doesn't affect clothing durability.[1]

Usage

Warmth

Main page: Body temperature
Hover tooltip for worn hunter boots
Clothing item tooltip showing condition, warmth value, and max warmth

Wearing warm clothes protects the player from the cold. Without clothing, players begin to take damage from the cold when the outside temperature is below 0°C (with default world settings). Each piece of worn clothing offsets the effective temperature by the amount shown in green when hovering your mouse pointer over the item.

For example, if the player wears a full set of fur clothes in "Good" condition, the combined warmth buff will be 3 + 2 + 1.5 = +6.5°C, allowing the player to withstand outside temperatures as cold as -6.5°C without taking damage.

Hovering over a clothing item also shows its condition and max warmth. The warmth value is calculated from the max warmth and condition using this function:[2]

warmth = maxWarmth * min(2*condition, 100%)

Clothing with 50% or more condition gives its max warmth value. Below 50% condition, warmth decreases as condition degrades, and is reduced to +0°C at 0% condition.

Some clothing items are purely decorative and don't give any warmth benefit; hovering over them doesn't show any condition or warmth value.

Damage and repair

Clothes slowly degrade while being worn,[3] decreasing their condition by 100% after 54 days, or 6 months (with default world settings). Clothes don't degrade while not being worn, or while the player is standing still.

Damaged clothing can be repaired by 10% using flax twine , by 50% using linen , or by 75% using a sewing kit . To do so, hold the repair item with your mouse pointer and left-click the clothing item in your inventory or character screen.

Clothes don't take damage from enemy attacks, unlike armor. Clothes which reach 0% condition don't get destroyed, but offer no warmth bonus.

Because 4 twine can be crafted into 1 linen sheet, it's more efficient to use linen sheets or sewing kits for repair instead of twine. Clothing condition doesn't affect warmth until it reaches 50%, so repairing isn't necessary before then. To conserve materials, you can take off warm clothes during the summer months, when cold isn't a problem.

Other uses

Clothes with "Tattered" in their name can be crafted into clean bandages which heal the player, regardless of their condition.

Some clothing items can be sold to traders in exchange for rusty gears . The item's condition doesn't matter, and traders will buy clothes in any condition for the same price.

Clothing types

There are 12 categories of clothing, based on which clothing slot an item can be equipped in.

Slot Clothing type
Head Headgear
Shoulder Shoulder gear
Upper body Shirts
Upper body over Coats
Lower body Pants
Feet Footwear
Neck Necklaces
Emblem Emblems
Face Masks
Arm Bracers
Hand Gloves
Waist Belts

Warmest clothing combination

Combining the warmest item in each clothing category gives an outfit with +19.5°C, but requires several items which can only be found as random loot. The warmest outfit which can be crafted by a Tailor gives +18°C. A non-Tailor player can craft an outfit which gives +12.75°C.

Clothing sets

"Clothing sets" are sets of clothing items which can be equipped at the same time, and share similar names. These also usually have related appearances, recipes, and flavor text. There are many clothing sets in the game, including but not limited to:

  • Fur clothing set
  • Rawhide clothing set
  • Reindeer herder clothing set
  • Class starter clothing sets
    • Commoner
    • Hunter
    • Malefactor
    • Clockmaker
    • Blackguard
    • Tailor
  • Merchant
  • Minstrel
  • Temptress
  • Nomad
  • Squire
  • Shepherd
  • Prince
  • Prisoner
  • Jailor
  • Peasant
  • Lackey
  • Messenger
  • Great Steppe
  • Aristocrat
  • Fortune teller
  • Forlorn Hope
  • Marketeer
  • Rotwalker
  • King
  • Rotten king
  • Barber surgeon
  • Miner
  • Noble
  • Deep noble
  • Forgotten noble
  • Survivor
  • Scribe
  • Alchemist
  • ...

  1. Tailors get -0.1 "armorDurabilityLoss", which is used only in DamageItem() in ItemWearable.cs for armor.
  2. GetWarmth() in ItemWearable.cs
  3. updateWearableConditions() in ItemWearable.cs


Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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