Meal: Difference between revisions

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A '''meal''' is a consumable food item in Vintage Story, created by {{ll|cooking|cooking}} various foodstuffs in a {{ll|cooking pot|cooking pot}}. Meals provide significant boosts to {{ll|satiety|satiety}} and allow a wider range of edible items to be used.
A '''meal''' is a consumable food item that is created by {{ll|cooking|cooking}} various foodstuffs in a {{ll|cooking pot|cooking pot}}. Preparing a meal improves the {{ll|satiety|satiety}} of the ingredients and halts the progression of hunger for a time upon consumption.


== Creation == <!--T:2-->
== Creation == <!--T:2-->


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All meals must be made in a {{ll|cooking pot|cooking pot}} heated in a {{ll|firepit|firepit}}. Meals can be made out of a mix of ingredients, but must be made according to specific recipes for the game to register them as valid meals. Certain recipes require ingredients to be placed in a specific order in the cooking pot as well. Recipes can be multiplied in order to make multiple servings at a time, up to a maximum of six servings.
Create a {{ll|cooking pot|cooking pot}} and place it on a fueled {{ll|firepit|firepit}} with {{RMB}}, then {{RMB}} the fire pit to open the creation window, where 4 slots will display for ingredients to be added. Meals can be made out of a mix of ingredients, but must be made according to specific recipes for the game to register them as valid meals. Certain recipes require ingredients to be placed in a specific order in the cooking pot as well. Recipes can be multiplied in order to make multiple servings at a time, up to a maximum of six servings, but the ratio of each ingredient must match the total servings.


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If the contents of the cooking pot can be turned into a meal, the Firepit UI will list the name of the meal at the top, and an animation and sounds of a bubbling pot will play.
If the contents of the cooking pot can be turned into a meal, the creation window will list the name of the meal at the top, and an animation and sounds of a bubbling pot will play.


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Once a meal is cooked it will be stored in the cooking pot. In order to actually eat the meal, players must place down the pot containing the meal on a block (leaving it on the firepit will also work) and {{Using|use}} an equipped {{ll|bowl|bowl}} on the cooking pot to fill the bowl with a single portion. The player can then eat that portion of the meal.
Once a meal is cooked it will be stored in the cooking pot. In order to eat the meal, the cooking pot must be placed on a block using {{keypress|Shift}} + {{RMB}} or left on the fire pit. Equip a {{ll|bowl|bowl}} and {{Using|use}} it on the cooking pot to fill the bowl with a single serving. The player can then eat from the bowl.
 
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The satiety of a meal is the total satiety of all its ingredients. Once a player consumes a meal, it will halt satiety loss for a short time, meaning that the player needs to eat less food overall. Specifically, for every 100 satiety granted by meals, the hunger bar will stop increasing for 30 seconds.


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Meals can also be placed into {{ll|crock|crocks}} to preserve them. To do so, equip the crock and {{Using|use}} it on the cooking pot or bowl containing the meal. Preserved crocks can then be sealed with {{ll|fat|fat}} and placed in a {{ll|Room#Cellar|cellar}} to further extend their shelf life.
Meals can also be placed into {{ll|crock|crocks}} to preserve them. To do so, equip the crock and {{Using|use}} it on the cooking pot or bowl containing the meal. Preserved crocks can then be sealed with {{ll|fat|fat}} and placed in a {{ll|Room#Cellar|cellar}} to further extend their shelf life.


== Table of recipes ==
==Improved satiety==
{| class="wikitable" style="float:left;"
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|+ Recipes
Once a player consumes a meal, it will halt satiety loss for a short time, so the player will eat less food overall. For every 100 satiety granted by meals, the satiety bar will stop decreasing for 30 seconds. In addition, the ingredients used in the meal will provide more satiety than if they were eaten raw.
|-
! Meal type !! Slot 1 !! Slot 2 !! Optional
|-
| Meat stew || Any meat || Any meat ||
*Any meat
*Any vegetable
*Egg
*Any fruit
*Honey
|-
| Vegetable Stew || Any vegetable || Any vegetable ||
*Any vegetable
*Soybeans
|-
| Porridge || Any grain || Any grain ||
*Any vegetable
*Any fruit
*Honey
|-
| Soup || Any vegetable || Water from a bucket ||
*Any meat
*Any vegetable
*Egg
|-
| Scrambled Egg || Egg || Egg ||
*Cheese
*Any vegetable
|-
| Jam || Any fruit || Any fruit ||
*Honey
|}


== History == <!--T:17-->
== History == <!--T:17-->

Latest revision as of 09:57, 5 July 2024

Other languages:


Red meat stew with boiled carrots.

A meal is a consumable food item that is created by cooking various foodstuffs in a cooking pot . Preparing a meal improves the satiety of the ingredients and halts the progression of hunger for a time upon consumption.

Creation

Create a cooking pot and place it on a fueled firepit with Right mouse button, then Right mouse button the fire pit to open the creation window, where 4 slots will display for ingredients to be added. Meals can be made out of a mix of ingredients, but must be made according to specific recipes for the game to register them as valid meals. Certain recipes require ingredients to be placed in a specific order in the cooking pot as well. Recipes can be multiplied in order to make multiple servings at a time, up to a maximum of six servings, but the ratio of each ingredient must match the total servings.

If the contents of the cooking pot can be turned into a meal, the creation window will list the name of the meal at the top, and an animation and sounds of a bubbling pot will play.

Certain foods that cannot be eaten raw, such as soybeans and cassava , can be used to cook meals.

Types of meals

A hefty vegetable stew made with four ingredients.

Every meal uses one or more types of ingredient as its basis, which must occupy certain slots in the cooking pot in order to register as a valid meal. These ingredient types include foods such as vegetables , mushrooms , meat or grain .

Meals are named after the ingredients used to produce them. The name format is generally in the following form:

(Hefty/Hearty) [Ingredient 1]-[Ingredient 2] [meal type] with [ingredient 3] and [ingredient 4] garnish/topping

Meals that have three different primary ingredients are called "hearty" meals, while meals with four different primary ingredients are called "hefty" meals. For example, a vegetable stew made with onion, turnip and carrot would be called "Hearty onion-turnip stew with carrot garnish", while a vegetable stew with onion, turnip, carrot and cabbage would be "Hefty onion-turnip stew with carrot and cabbage garnish". Honey , if added as an optional ingredient, is called a "topping".

The names are purely descriptive and have no additional impact on a meal's effects.

Usage

Once a meal is cooked it will be stored in the cooking pot. In order to eat the meal, the cooking pot must be placed on a block using Shift + Right mouse button or left on the fire pit. Equip a bowl and use it on the cooking pot to fill the bowl with a single serving. The player can then eat from the bowl.

Meals can also be placed into crocks to preserve them. To do so, equip the crock and use it on the cooking pot or bowl containing the meal. Preserved crocks can then be sealed with fat and placed in a cellar to further extend their shelf life.

Improved satiety

Once a player consumes a meal, it will halt satiety loss for a short time, so the player will eat less food overall. For every 100 satiety granted by meals, the satiety bar will stop decreasing for 30 seconds. In addition, the ingredients used in the meal will provide more satiety than if they were eaten raw.

History

  • Before version 1.18.0, soybeans and peanuts could not be used as the primary ingredients of vegetable stew, only as an add-on.
  • Until version 1.18.0 verify? the maximum serving size of all meals was four.




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