Armor/de: Difference between revisions
(Übersetzung) |
(Updating to match new version of source page) Tags: Mobile edit Mobile web edit |
||
(51 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<languages /> | <languages /> | ||
<div class="mw-translate-fuzzy"> | |||
'''Rüstung''' dient dem Schutz des Spielers vor Schaden. Es gibt viele verschiedene Rüstungsarten, die aus vielen verschiedenen Materialien hergestellt werden (beginnend mit Holz bis hoch zu | '''Rüstung''' dient dem Schutz des Spielers vor Schaden. Es gibt viele verschiedene Rüstungsarten, die aus vielen verschiedenen Materialien hergestellt werden (beginnend mit Holz bis hoch zu {{ll|iron|Eisenplatten}}). Während jedes Material steigenden Schutz und Widerstand bietet, gibt jede Rüstungsart kleine (oder auch nicht so kleine) Nachteile auf Eigenschaften wie Bewegungsgeschwindigkeit oder Hungerrate. | ||
</div> | |||
__TOC__ | __TOC__ | ||
<div class="mw-translate-fuzzy"> | |||
== Beschaffung == | == Beschaffung == | ||
Jede Rüstung kann hergestellt werden. Es gibt vier nicht-metallische Rüstungen: Improvisierte, Holzlamellen-, Leder- und Gambeson-Rüstung benötigen kein Metall. Die vier Metallrüstungen Brigantinen-, Ketten-, Schuppen- und Plattenrüstung benötigen Metallplatten und Kettenkomponenten, die über das | Jede Rüstung kann hergestellt werden. Es gibt vier nicht-metallische Rüstungen: Improvisierte, Holzlamellen-, Leder- und Gambeson-Rüstung benötigen kein Metall. Die vier Metallrüstungen Brigantinen-, Ketten-, Schuppen- und Plattenrüstung benötigen Metallplatten und Kettenkomponenten, die über das {{ll|smithing|Schmieden}} erhalten werden. Die fünfte Art der Metallrüstung, Lamellenrüstung, wird hergestellt, indem Lamellen aus Metallen gegossen werden, die im Schmelztiegel geschmolzen werden müssen, einschließlich Kupfer und Bronze. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring {{ll|casting|molten metal}} into lamellar molds from metals molten in a {{ll|crucible|crucible}}, such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by {{ll|smithing|forging}}. | |||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
=== Grundlegende Rüstungsmechaniken === | === Grundlegende Rüstungsmechaniken === | ||
Der Zweck von Rüstung ist Schutz. Das Rüstungsmodell in Vintage Story ist komplex (Rüstungs- und Schadensstufen, relativer und absoluter Schadensschutz, relative und absolute Schadensminimierung). | Der Zweck von Rüstung ist Schutz. Das Rüstungsmodell in Vintage Story ist komplex (Rüstungs- und Schadensstufen, relativer und absoluter Schadensschutz, relative und absolute Schadensminimierung). | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier. | |||
</div> | |||
* Rüstung schützt den Spieler nicht vor Schaden, der abseits des Kampfes erhalten wird, z.B. Fallschaden, Hunger oder Vergiftung. | * Rüstung schützt den Spieler nicht vor Schaden, der abseits des Kampfes erhalten wird, z.B. Fallschaden, Hunger oder Vergiftung. | ||
* Ein komplettes Rüstungsset besteht aus drei ausgerüsteten Teilen: Kopf, Körper und Beine. | * Ein komplettes Rüstungsset besteht aus drei ausgerüsteten Teilen: Kopf, Körper und Beine. | ||
==== | <div class="mw-translate-fuzzy"> | ||
==== Wenn ein Angriff einen Spieler trifft ==== | |||
# Das Rüstungsfeld, das den Schaden erhält, wird ausgewählt. Jedes Feld hat eine andere Wahrscheinlichkeit, ausgewählt zu werden (Kopf = 20%, Körper = 50%, Beine = 30%). Falls der Spieler kein Rüstungsteil im gewählten Feld ausgerüstet hat, dann erhält der Spieler den vollständigen Schaden. | |||
# Rüstungsstufen und Waffen-/Angriffsstufe werden verglichen. Wenn die Schadensstufe der Waffe (oder Kreatur) höher ist als die Rüstungsstufe, werden verschiedene Verlustkategorien gewählt. Wenn die Schadensstufe der Waffe oder des Angriffs hoch genug ist, um den Rüstungsschutz zu überwinden, können die Vorteile der Schadensreduzierung aufgehoben werden. | |||
# Der Schaden wird berechnet. Wenn die Schadensstufe der Waffe (oder Kreatur) nicht höher ist als die Rüstungsstufe, wird die absolute Schadensreduzierung zuerst angerechnet. Dann folgt die relative Reduzierung (basierend auf dem prozentualen Schutz der Rüstungsart und Materialstufe), um den verbleibenden Schaden weiter zu verringern. | |||
# Schadensverluste werden basierend auf der Schadensstufe angerechnet. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage. | # The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage. | ||
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated. | # Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated. | ||
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage. | # Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage. | ||
# Damage losses are applied based on the damage tier. | # Damage losses are applied based on the damage tier. | ||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
== Schutz == | |||
Es ist wichtig zu verstehen, wie die Rüstungswerte funktionieren. Jeder Rüstugnstyp (Improvisiert, Gambeson, Kette und Platte) hat grundlegende Werte-Modifikatoren. Ein vollständiges Set aus {{ll|iron|Eisenplatten}} verlangsamt dich genauso stark wie ein vollständiges Set aus {{ll|copper|Kupferplatten}}, aber Eisenrüstung hat eine höhere Haltbarkeit und hält daher länger als Kupferrüstung. Außerdem ''schützt Eisen mehr'', weil ein Metall höherer Stufe eine höhere ''absolute Schadensverringerung'' und eine höhere ''relative Schadensverringerung'' besitzt. Des Weiteren schützt Rüstung, die aus Materialien höherer Stufen hergestellt ist, effektiver vor kraftvollen Angriffen von Waffen höherer Stufen. Allgemein ergeben Metalle höherer Stufen eine Rüstung mit höherem Schutz/höherer Haltbarkeit: Eisen hält länger und bietet eine höhere Schadensminderung im Vergleich mit {{ll|black bronze|Schwarzbronze}}, das allerdings eine höhere Haltbarkeit und höheren Schutz bietet als Kupfer. Rüstung ist ein Invest an Ressourcen, aber die Materialkosten kommen dem Spieler zugute. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of {{ll|iron|iron}} plate slows you down just as much as a full set of {{ll|copper|copper}} plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to {{ll|black bronze|black bronze}}, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player. | |||
</div> | |||
=== Rüstungsarten === | |||
<div class="mw-translate-fuzzy"> | |||
==== Holz==== | |||
{| class="wikitable" style="width: 800px;" | |||
|+ | |||
!Art | |||
!Vorteile | |||
!Nachteile | |||
!Hergestellt aus | |||
|- | |||
|{{ll|Improvised body armor|Improvisiert}} | |||
| | |||
Schutz: 55%<br> | |||
Schutzstufe: 0<br> | |||
Haltbarkeit: 70 | |||
|Keine | |||
|Holz + Gras | |||
|- | |||
|{{ll|Lamellar armor|Lamellenrüstung}} | |||
| | |||
Schutz: 65%<br> | |||
Schutzstufe: 0<br> | |||
Direkte Schadensreduzierung: 0.5LP<br> | |||
Haltbarkeit: 200<br> | |||
| | |||
Heilungseffektivität: -10%<br> | |||
Hungerrate: +8%<br> | |||
Fernkampfgenauigkeit: -3%<br> | |||
Ladezeit für Fernkampfwaffen: -7%<br> | |||
Bewegungsgeschwindigkeit: -3% | |||
|Pelz, Harz, Holz | |||
|} | |||
</div> | |||
== | {| class="wikitable" style="width: 800px;" | ||
|+ | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Upsides</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Downsides</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span> | |||
|- | |||
|[[File:Improvised-armor.png|75px|thumb|center]] | |||
|{{ll|Improvised body armor|<span lang="en" dir="ltr" class="mw-content-ltr">Improvised</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 55%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 0<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 70 | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Wood + Grass</span> | |||
|- | |||
|[[File:Wooden-lamellar-armor.png|75px|thumb|center]] | |||
|{{ll|Lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellar (Wood)</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 65%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 0<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.5<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 200<br> | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +8%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -7%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3% | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Pelt, Resin, Wood</span> | |||
|} | |||
=== | <div class="mw-translate-fuzzy"> | ||
==== Leder==== | |||
{| class="wikitable" style="width: 800px;" | |||
!Art | |||
!Vorteile | |||
!Nachteile | |||
!Hergestellt aus | |||
|- | |||
|{{ll|Leather jerkin|Lederwams}} | |||
| | |||
Schutz: 40%<br> | |||
Schutzstufe: 1<br> | |||
Direkte Schadensreduzierung: 0.25LP<br> | |||
Haltbarkeit: 250<br> | |||
|Keine | |||
|Leder | |||
|- | |||
|{{ll|Leather armor|Lederrüstung}} | |||
| | |||
Schutz: 60%<br> | |||
Schutzstufe: 1<br> | |||
Direkte Schadensreduzierung: 0.6LP<br> | |||
Haltbarkeit: 700 | |||
|Keine | |||
|Leder + Flachsschnur | |||
|} | |||
</div> | |||
{|class="wikitable" | {| class="wikitable" style="width: 800px;" | ||
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Upsides</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Downsides</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span> | |||
|- | |- | ||
< | |[[File:Jerkin-armor.png|75px|thumb|center]] | ||
|{{ll|Leather jerkin|<span lang="en" dir="ltr" class="mw-content-ltr">Jerkin</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 1<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.25<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 250<br> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Leather only</span> | |||
|- | |- | ||
|[[File:Leather-armor.png|75px|thumb|center]] | |||
|{{ll|Leather armor|<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 60%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 1<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.6<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700 | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Leather + Twine</span> | |||
|} | |} | ||
<div class="mw-translate-fuzzy"> | |||
==== Leinen ==== | |||
{| class="wikitable" style="width: 800px;" | |||
!Art | |||
!Vorteile | |||
!Nachteile | |||
!Hergestellt aus | |||
|- | |||
|{{ll|Gambeson armor|Gambeson}} | |||
| | |||
Schutz: 70%<br> | |||
Schutzstufe: 2<br> | |||
Direkte Schadensreduzierung: 0.7LP<br> | |||
Haltbarkeit: 900 | |||
| | |||
Heilungseffizienz: -17%<br> | |||
Hungerrate: +3%<br> | |||
Bewegungsgeschwindigkeit: -2% | |||
|Leinen | |||
|- | |||
|{{ll|Tailored gambeson armor|Zugeschnittener gambeson}} | |||
| | |||
Schutz: 75%<br> | |||
Schutzstufe: 2<br> | |||
Direkte Schadensreduzierung: 0.75LP<br> | |||
Haltbarkeit: 900<br> | |||
| | |||
Heilungseffizienz: -10%<br> | |||
Hungerrate: +3% | |||
|Tuch, Nähzeug | |||
|} | |||
</div> | |||
{| class="wikitable | {| class="wikitable" style="width: 800px;" | ||
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Upside</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Downside</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span> | |||
|- | |- | ||
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center]] | |||
|{{ll|Gambeson armor|<span lang="en" dir="ltr" class="mw-content-ltr">Gambeson</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 70%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 2<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.7<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +3%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -2% | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Linen square</span> | |||
|- | |- | ||
| | |[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Can be dyed</span>]] | ||
|{{ll|Tailored gambeson armor|<span lang="en" dir="ltr" class="mw-content-ltr">Tailored gambeson</span>}}<br><br>''<span lang="en" dir="ltr" class="mw-content-ltr">Crafted only by the Tailor class</span>'' | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 2<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.75<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900<br> | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +3% | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Cloth (plain or dyed), Sewing kit</span> | |||
|} | |||
<div class="mw-translate-fuzzy"> | |||
==== Nachteile Metallrüstungen ==== | |||
{| class="wikitable" style="width: 800px;" | |||
!Typ | |||
!Nachteile | |||
!Hergestellt aus | |||
|- | |- | ||
| | |{{ll|Lamellar armor|Lamellenrüstung}} | ||
| | |||
Heilungsrate: -10%<br> | |||
Hungerrate: +8%<br> | |||
Fernkampfgenauigkeit: -3%<br> | |||
Ladezeit für Fernkampfwaffen: -7%<br> | |||
Bewegungsgeschwindigkeit: -3%<br> | |||
|Pelz, Lamellen | |||
|- | |- | ||
| | |{{ll|Brigandine armor|Brigantinenrüstung}} | ||
| | |||
Heilungsrate: -17%<br> | |||
Hungerrate: +12%<br> | |||
Fernkampfgenauigkeit: -7%<br> | |||
Ladezeit für Fernkampfwaffen: -14%<br> | |||
Bewegungsgeschwindigkeit: -5%<br> | |||
|{{ll|Leather jerkin|Lederwamsrüstung}}, Platte | |||
|- | |- | ||
| | |{{ll|Chain Armor|Kettenrüstung}} | ||
| | |||
Heilungsrate: -10%<br> | |||
Hungerrate: +7%<br> | |||
Fernkampfgenauigkeit: -3%<br> | |||
Ladezeit für Fernkampfwaffen: -6%<br> | |||
Bewegungsgeschwindigkeit: -3%<br> | |||
|{{ll|Leather jerkin|Lederwamsrüstung}}, Kettengeflecht | |||
|- | |- | ||
| | |{{ll|Scale Armor|Schuppenrüstung}} | ||
| | |||
Heilungsrate: -17%<br> | |||
Hungerrate: +12%<br> | |||
Fernkampfgenauigkeit: -10%<br> | |||
Ladezeit für Fernkampfwaffen: -20%<br> | |||
Bewegungsgeschwindigkeit: -7%<br> | |||
|{{ll|Chain Armor|Kettenrüstung}}, Schuppe | |||
|- | |- | ||
| | |{{ll|Plate Armor|Plattenrüstung}} | ||
| | |||
Heilungsrate: -33%<br> | |||
Hungerrate: +24%<br> | |||
Fernkampfgenauigkeit: -10%<br> | |||
Ladezeit für Fernkampfwaffen: -20%<br> | |||
Bewegungsgeschwindigkeit: -17%<br> | |||
|{{ll|Chain Armor|Kettenrüstung}}, Platte | |||
|} | |||
</div> | |||
{| class="wikitable" style="width: 800px;" | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Downside</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span> | |||
|- | |- | ||
| | |[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze version</span>]] | ||
|{{ll|Lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellar</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +8%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -7%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%<br> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Pelt, Lamellar</span> | |||
|- | |- | ||
| | |[[File:Brigandine-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]] | ||
|{{ll|Brigandine armor|<span lang="en" dir="ltr" class="mw-content-ltr">Brigandine</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5%<br> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Leather jerkin|Jerkin}}, Plate</span> | |||
|- | |- | ||
| | |[[File:Chainmail-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]] | ||
|{{ll|Chain_armor|<span lang="en" dir="ltr" class="mw-content-ltr">Chain</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +7%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -6%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%<br> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Leather jerkin|Jerkin}}, Chain</span> | |||
|- | |- | ||
| | |[[File:Scale-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]] | ||
|{{ll|Scale Armor|<span lang="en" dir="ltr" class="mw-content-ltr">Scale</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -7%<br> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Chain_armor|Chain armor}}, Scale</span> | |||
|- | |- | ||
|[[File:Plate-armor-steel.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Steel version</span>]] | |||
|{{ll|Plate_armor|<span lang="en" dir="ltr" class="mw-content-ltr">Plate</span>}} | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -33%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +24%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -17%<br> | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Chain_armor|Chain armor}}, Plate</span> | |||
|} | |} | ||
=== | ==== Metallene Rüstung ==== | ||
==== | {| class="wikitable sortable" style="width:100%; white-space: nowrap;" | ||
|- | |||
! <span lang="en" dir="ltr" class="mw-content-ltr">Armor Material</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Tier</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Lamellar</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Brigandine</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Chain</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Scale</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Plate (High Damage tier resistance)</span> | |||
|- | |||
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> || 1 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.5<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 450 | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 78% | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 80%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.1<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.3<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 800 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.5<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500 | |||
|- | |||
| <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span> || 1 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500 | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 400 | |||
|- | |- | ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span> || 2 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700 | |||
| <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 92%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000 | |||
|- | |- | ||
| | | <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span> || 2 | ||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 76%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.58<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 525 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 79%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.1<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1050 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 81%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 650 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 85%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1150 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 94%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.55<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | |||
|- | |- | ||
| | | <span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span> || 2 | ||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 77%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.6<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600<br> | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 80%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.1<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1100 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 86%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.35<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 92%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.6<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000 | |||
|- | |- | ||
| | | <span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span> || 2 | ||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 78%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.65<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 675 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 81%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.15<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 83%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.25<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 750 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 87%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.4<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1300 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 95%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.65<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200 | |||
|- | |- | ||
| | | <span lang="en" dir="ltr" class="mw-content-ltr">Iron</span> || 3 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1300 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 800 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 88%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1400 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2200 | |||
|- | |- | ||
| | | <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span> || 3 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | ||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.22<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1500 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.35<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 88%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.55<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1700 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.72<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2800 | |||
|- | |- | ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel</span> || 4 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2600 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 86%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.4<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2000 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.6<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 3500 | |||
| | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 97%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.8<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 5500 | |||
|} | |} | ||
==== | <div class="mw-translate-fuzzy"> | ||
==== Exklusive Rüstung ==== | |||
{| class="wikitable" | |||
|+ | |||
!Rüstungsart | |||
!Zerbrochen | |||
!Beschädigt | |||
!Makellos (Widerstand gegen hohe Schadensstufen) | |||
|- | |||
|{{ll|Blackguard armor|Rüstung des Schwarzen Wächters}} | |||
|Schutz: 40% | |||
Direkte Schadensreduzierung: 0.25LP<br> | |||
Haltbarkeit: 600 | |||
</div> | |||
{| class="wikitable | {| class="wikitable" | ||
|+ | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Broken</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Damaged</span> | |||
!<span lang="en" dir="ltr" class="mw-content-ltr">Pristine (High Damage tier resistance)</span> | |||
|- | |- | ||
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]] | |||
|{{ll|Blackguard armor|<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard</span>}} | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40% | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.25<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5% | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75% | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.5<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -18%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +15%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -16%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -8% | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96% | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1800 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 3 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -20%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +20%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -12% | |||
|- | |- | ||
| | |[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]] | ||
|{{ll|Forlorn Hope armor|<span lang="en" dir="ltr" class="mw-content-ltr">Forlorn Hope</span>}} | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40% | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.25<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5% | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90% | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +14%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -16%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -7% | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96% | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1600 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 3 | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +16%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -18%<br> | |||
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -8% | |||
|} | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values. | |||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
== Technisches == | |||
Das Rüstungssystem ist äußerst kompliziert mit seinen acht Variablen für den Schutz jedes Rüstungsteils. Die wichtigsten Variablen sind der relative und absolute Schutz sowie die Schutzstufe. Diese drei Werte variieren am stärksten zwischen den Rüstungen. | |||
Die Variablen sind: | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. | |||
In total the variables are: | |||
</div> | |||
* Schutzstufe | |||
** Relativer Schutz | |||
*** Relativer Schutzverlust pro Stufe für hohe Schadensstufe | |||
*** Relativer Schutzverlust pro Stufe für niedrige Schadensstufe | |||
** Direkte Schadensminderung | |||
*** Direkter Schadensminderungsverlust pro Stufe für hohe Schadensstufe | |||
*** Direkter Schadensminderungsverlust pro Stufe für niedrige Schadensstufe | |||
* Widerstand gegen hohe Schadensstufen | |||
=== Schutzstufe === | |||
<div class="mw-translate-fuzzy"> | |||
==== '''Relativer Schutzverlust''' ==== | |||
{| class="wikitable" | |||
|+ | |||
! | |||
! colspan="6" |Schutzslevel | |||
|- | |||
! rowspan="5" |Schadenslevel | |||
| | |||
|0 | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|- | |- | ||
|1 | |||
|'''-18%''' | |||
|'''-6%''' | |||
|'''-6%''' | |||
|'''-6%''' | |||
|'''-6%''' | |||
|- | |- | ||
|2 | |||
|'''-30%'''|'''-33%''' | |||
|'''-21%''' | |||
|'''-9%''' | |||
|'''-9%''' | |||
|'''-9%''' | |||
|- | |- | ||
| | |3 | ||
|'''-48%''' | |||
|'''-36%''' | |||
|'''-24%''' | |||
|'''-12%''' | |||
|'''-12%''' | |||
|- | |- | ||
| | |4 | ||
|'''-63%''' | |||
|'''-51%''' | |||
|'''-39%''' | |||
|'''-27%''' | |||
|'''-15%''' | |||
|} | |||
</div> | |||
{| class="wikitable" | |||
|+ | |||
! | |||
! colspan="6" |<span lang="en" dir="ltr" class="mw-content-ltr">Levels of Protection</span> | |||
|- | |- | ||
| | ! rowspan="5" |<span lang="en" dir="ltr" class="mw-content-ltr">Levels of Damage</span> | ||
| | |||
|0 | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|- | |- | ||
| | |1 | ||
|'''-18%''' | |||
|'''-6%''' | |||
|'''-6%''' | |||
|'''-6%''' | |||
|'''-6%''' | |||
|- | |- | ||
| | |2 | ||
|'''-30%'''|'''-33%''' | |||
|'''-21%''' | |||
|'''-9%''' | |||
|'''-9%''' | |||
|'''-9%''' | |||
|- | |- | ||
| | |3 | ||
|'''-48%''' | |||
|'''-36%''' | |||
|'''-24%''' | |||
|'''-12%''' | |||
|'''-12%''' | |||
|- | |||
|4 | |||
|'''-63%''' | |||
|'''-51%''' | |||
|'''-39%''' | |||
|'''-27%''' | |||
|'''-15%''' | |||
|} | |} | ||
== | <div class="mw-translate-fuzzy"> | ||
==== '''Direkte Schadensreduzierung''' ==== | |||
{| class="wikitable" | |||
! | |||
! colspan="6" |Schutzlevel | |||
|- | |||
! rowspan="5" |Schadenslevel | |||
| | |||
|0 | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|- | |||
|1 | |||
|'''-20%''' | |||
|'''-10%''' | |||
|'''-10%''' | |||
|'''-10%''' | |||
|'''-10%''' | |||
|- | |||
|2 | |||
|'''-40%''' | |||
|'''-30%''' | |||
|'''-20%''' | |||
|'''-20%''' | |||
|'''-20%''' | |||
|- | |||
|3 | |||
|'''-60%''' | |||
|'''-50%''' | |||
|'''-40%''' | |||
|'''-30%''' | |||
|'''-30%''' | |||
|- | |||
|4 | |||
|'''-80%''' | |||
|'''-70%''' | |||
|'''-60%''' | |||
|'''-50%''' | |||
|'''-40%''' | |||
|} | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
{| class="wikitable" | |||
! | |||
! colspan="6" |Levels of Protection | |||
|- | |||
! rowspan="5" |Levels of Damage | |||
| | |||
|0 | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|- | |||
|1 | |||
|'''-20%''' | |||
|'''-10%''' | |||
|'''-10%''' | |||
|'''-10%''' | |||
|'''-10%''' | |||
|- | |||
|2 | |||
|'''-40%''' | |||
|'''-30%''' | |||
|'''-20%''' | |||
|'''-20%''' | |||
|'''-20%''' | |||
|- | |||
|3 | |||
|'''-60%''' | |||
|'''-50%''' | |||
|'''-40%''' | |||
|'''-30%''' | |||
|'''-30%''' | |||
|- | |||
|4 | |||
|'''-80%''' | |||
|'''-70%''' | |||
|'''-60%''' | |||
|'''-50%''' | |||
|'''-40%''' | |||
|} | |||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
=== Widerstand gegen hohe Schadensstufen === | |||
Der Schutz gegen hohe Schadensstufen halbiert den 15% Schutzverlust. (Es funktioniert vollständig mit der Stahlplattenrüstung) | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.) | |||
</div> | |||
VeryGoodDog hat eine [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing Tabelle] aller Rüstungen gegen alle Drifter erstellt. | |||
[[Category: Items]] | {{-}} | ||
{{ | {{Items navbox}} | ||
{{Game navbox}} | |||
[[Category:Items{{#translation:}}]] | |||
[[Category:Armor{{#translation:}}]] | |||
[[Category:Guides{{#translation:}}]] |
Latest revision as of 09:13, 21 August 2023
Rüstung dient dem Schutz des Spielers vor Schaden. Es gibt viele verschiedene Rüstungsarten, die aus vielen verschiedenen Materialien hergestellt werden (beginnend mit Holz bis hoch zu Eisenplatten ). Während jedes Material steigenden Schutz und Widerstand bietet, gibt jede Rüstungsart kleine (oder auch nicht so kleine) Nachteile auf Eigenschaften wie Bewegungsgeschwindigkeit oder Hungerrate.
Beschaffung
Jede Rüstung kann hergestellt werden. Es gibt vier nicht-metallische Rüstungen: Improvisierte, Holzlamellen-, Leder- und Gambeson-Rüstung benötigen kein Metall. Die vier Metallrüstungen Brigantinen-, Ketten-, Schuppen- und Plattenrüstung benötigen Metallplatten und Kettenkomponenten, die über das Schmieden erhalten werden. Die fünfte Art der Metallrüstung, Lamellenrüstung, wird hergestellt, indem Lamellen aus Metallen gegossen werden, die im Schmelztiegel geschmolzen werden müssen, einschließlich Kupfer und Bronze.
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring molten metal into lamellar molds from metals molten in a crucible , such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by forging .
Grundlegende Rüstungsmechaniken
Der Zweck von Rüstung ist Schutz. Das Rüstungsmodell in Vintage Story ist komplex (Rüstungs- und Schadensstufen, relativer und absoluter Schadensschutz, relative und absolute Schadensminimierung).
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.
- Rüstung schützt den Spieler nicht vor Schaden, der abseits des Kampfes erhalten wird, z.B. Fallschaden, Hunger oder Vergiftung.
- Ein komplettes Rüstungsset besteht aus drei ausgerüsteten Teilen: Kopf, Körper und Beine.
Wenn ein Angriff einen Spieler trifft
- Das Rüstungsfeld, das den Schaden erhält, wird ausgewählt. Jedes Feld hat eine andere Wahrscheinlichkeit, ausgewählt zu werden (Kopf = 20%, Körper = 50%, Beine = 30%). Falls der Spieler kein Rüstungsteil im gewählten Feld ausgerüstet hat, dann erhält der Spieler den vollständigen Schaden.
- Rüstungsstufen und Waffen-/Angriffsstufe werden verglichen. Wenn die Schadensstufe der Waffe (oder Kreatur) höher ist als die Rüstungsstufe, werden verschiedene Verlustkategorien gewählt. Wenn die Schadensstufe der Waffe oder des Angriffs hoch genug ist, um den Rüstungsschutz zu überwinden, können die Vorteile der Schadensreduzierung aufgehoben werden.
- Der Schaden wird berechnet. Wenn die Schadensstufe der Waffe (oder Kreatur) nicht höher ist als die Rüstungsstufe, wird die absolute Schadensreduzierung zuerst angerechnet. Dann folgt die relative Reduzierung (basierend auf dem prozentualen Schutz der Rüstungsart und Materialstufe), um den verbleibenden Schaden weiter zu verringern.
- Schadensverluste werden basierend auf der Schadensstufe angerechnet.
- The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
- Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
- Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.
- Damage losses are applied based on the damage tier.
Schutz
Es ist wichtig zu verstehen, wie die Rüstungswerte funktionieren. Jeder Rüstugnstyp (Improvisiert, Gambeson, Kette und Platte) hat grundlegende Werte-Modifikatoren. Ein vollständiges Set aus Eisenplatten verlangsamt dich genauso stark wie ein vollständiges Set aus Kupferplatten , aber Eisenrüstung hat eine höhere Haltbarkeit und hält daher länger als Kupferrüstung. Außerdem schützt Eisen mehr, weil ein Metall höherer Stufe eine höhere absolute Schadensverringerung und eine höhere relative Schadensverringerung besitzt. Des Weiteren schützt Rüstung, die aus Materialien höherer Stufen hergestellt ist, effektiver vor kraftvollen Angriffen von Waffen höherer Stufen. Allgemein ergeben Metalle höherer Stufen eine Rüstung mit höherem Schutz/höherer Haltbarkeit: Eisen hält länger und bietet eine höhere Schadensminderung im Vergleich mit Schwarzbronze , das allerdings eine höhere Haltbarkeit und höheren Schutz bietet als Kupfer. Rüstung ist ein Invest an Ressourcen, aber die Materialkosten kommen dem Spieler zugute.
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of iron plate slows you down just as much as a full set of copper plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to black bronze , which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.
Rüstungsarten
Holz
Art | Vorteile | Nachteile | Hergestellt aus |
---|---|---|---|
Improvisiert |
Schutz: 55% |
Keine | Holz + Gras |
Lamellenrüstung |
Schutz: 65% |
Heilungseffektivität: -10% |
Pelz, Harz, Holz |
Image | Type | Upsides | Downsides | Source |
---|---|---|---|---|
Improvised body armor |
Protection: 55% |
None | Wood + Grass | |
Lamellar armor |
Protection: 65% |
Healing rate: -10% |
Pelt, Resin, Wood |
Leder
Art | Vorteile | Nachteile | Hergestellt aus |
---|---|---|---|
Lederwams |
Schutz: 40% |
Keine | Leder |
Lederrüstung |
Schutz: 60% |
Keine | Leder + Flachsschnur |
Image | Type | Upsides | Downsides | Source |
---|---|---|---|---|
Leather jerkin |
Protection: 40% |
None | Leather only | |
Leather armor |
Protection: 60% |
None | Leather + Twine |
Leinen
Art | Vorteile | Nachteile | Hergestellt aus |
---|---|---|---|
Gambeson |
Schutz: 70% |
Heilungseffizienz: -17% |
Leinen |
Zugeschnittener gambeson |
Schutz: 75% |
Heilungseffizienz: -10% |
Tuch, Nähzeug |
Image | Type | Upside | Downside | Source |
---|---|---|---|---|
Gambeson armor |
Protection: 70% |
Healing rate: -17% |
Linen square | |
Tailored gambeson armor Crafted only by the Tailor class |
Protection: 75% |
Healing rate: -10% |
Cloth (plain or dyed), Sewing kit |
Nachteile Metallrüstungen
Typ | Nachteile | Hergestellt aus |
---|---|---|
Lamellenrüstung |
Heilungsrate: -10% |
Pelz, Lamellen |
Brigantinenrüstung |
Heilungsrate: -17% |
Lederwamsrüstung , Platte |
Kettenrüstung |
Heilungsrate: -10% |
Lederwamsrüstung , Kettengeflecht |
Schuppenrüstung |
Heilungsrate: -17% |
Kettenrüstung , Schuppe |
Plattenrüstung |
Heilungsrate: -33% |
Kettenrüstung , Platte |
Image | Type | Downside | Source |
---|---|---|---|
Lamellar armor |
Healing rate: -10% |
Pelt, Lamellar | |
Brigandine armor |
Healing rate: -17% |
Jerkin , Plate | |
Chain_armor |
Healing rate: -10% |
Jerkin , Chain | |
Scale Armor |
Healing rate: -17% |
Chain armor , Scale | |
Plate_armor |
Healing rate: -33% |
Chain armor , Plate |
Metallene Rüstung
Armor Material | Tier | Lamellar | Brigandine | Chain | Scale | Plate (High Damage tier resistance) |
---|---|---|---|---|---|---|
Copper | 1 |
Protection: 75% |
Protection: 78%
Flat reduction HP: 1 |
Protection: 80% |
Protection: 84% |
Protection: 90% |
Gold | 1 | N/A | N/A |
Protection: 82% |
N/A |
Protection: 90% |
Silver | 2 | N/A | N/A |
Protection: 82% |
N/A |
Protection: 92% |
Bismuth Bronze | 2 |
Protection: 76% |
Protection: 79% |
Protection: 81% |
Protection: 85% |
Protection: 94% |
Tin Bronze | 2 |
Protection: 77% |
Protection: 80% |
Protection: 82% |
Protection: 86% |
Protection: 92% |
Black Bronze | 2 |
Protection: 78% |
Protection: 81% |
Protection: 83% |
Protection: 87% |
Protection: 95% |
Iron | 3 | N/A |
Protection: 82% |
Protection: 84% |
Protection: 88% |
Protection: 96% |
Meteoric Iron | 3 | N/A |
Protection: 82% |
Protection: 84% |
Protection: 88% |
Protection: 96% |
Steel | 4 | N/A |
Protection: 84% |
Protection: 86% |
Protection: 90% |
Protection: 97% |
Exklusive Rüstung
Rüstungsart | Zerbrochen | Beschädigt | Makellos (Widerstand gegen hohe Schadensstufen) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rüstung des Schwarzen Wächters | Schutz: 40%
Direkte Schadensreduzierung: 0.25LP
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values. TechnischesDas Rüstungssystem ist äußerst kompliziert mit seinen acht Variablen für den Schutz jedes Rüstungsteils. Die wichtigsten Variablen sind der relative und absolute Schutz sowie die Schutzstufe. Diese drei Werte variieren am stärksten zwischen den Rüstungen. Die Variablen sind: The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. In total the variables are:
SchutzstufeRelativer Schutzverlust
Direkte Schadensreduzierung
Widerstand gegen hohe SchadensstufenDer Schutz gegen hohe Schadensstufen halbiert den 15% Schutzverlust. (Es funktioniert vollständig mit der Stahlplattenrüstung) High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.) VeryGoodDog hat eine Tabelle aller Rüstungen gegen alle Drifter erstellt.
|