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[[File:Clothes-UI-example.png|thumb|alt=The character screen showing the default clothing worn by the Commoner class|Character screen with 12 clothing slots and 3 armor slots]]
<!--T:1-->
<!--T:1-->
'''Clothes''' are decorative items that can be worn in several of the player's clothing slots. Clothes provide protection from cold depending on their condition. Clothes can be repaired by left-clicking a worn clothing item in the character screen with a [[linen|flax twine]] for 10 % or [[linen]] for 50 %. Clothing slowly degrades over time, needing to be repaired about once per year. Clothes that reach 0 % durability do not get destroyed.
'''Clothes''' are decorative items which change the player's appearance when equipped. Clothes provide protection from cold depending on their condition.


<!--T:2-->
<!--T:2-->
__TOC__
__TOC__


=== Head === <!--T:13-->
== Obtaining ==


<!--T:14-->
Some clothes can be crafted using {{ll|Cloth|cloth}}, {{ll|Leather|leather}}, or other materials. Most clothes are not craftable, and can only be found as loot in {{ll|Ruin|ruins}}, or bought from {{ll|Trader|traders}}. Players are given a set of starter clothes for free when they choose their {{ll|Players#Classes|class}}.
There are 22 head clothing items (as of 1.17.2). All of them provide 1 warmth.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Head clothing items
|-
! Item Icon
! Item Name
! Sold by
! Purchased by
! Craftable by all Classes?
! Crafting
|-
| [[File:Grid Peasant head scarf.png|64px]] || '''Peasant head scarf''' |||||| Yes || {{Grid/Crafting
|A1N=|B1N=|C1N=
|A1=Blue cloth|B1=Blue cloth|C1=
|A2N=|B2N=|C2N=
|A2=|B2=Blue cloth|C2=
|A3=|B3=|C3=
|Output=Peasant head scarf}}
|-
| [[File:Grid Bamboo cone hat.png|64px]] || '''Bamboo cone hat''' |||||| Yes || {{Grid/Crafting
|A1=Bundle of bamboo stakes|B1=|C1=
|A2=Knife (any)|B2=|C2=
|A3=|B3=|C3=
|Output=Bamboo cone hat}}
|-
| [[File:Grid Bamboo cone hat large.png|64px]] || '''Bamboo cone hat (large)''' |||||| Yes || {{Grid/Crafting
|A1=Bundle of bamboo stakes|B1=Bundle of bamboo stakes|C1=Bundle of bamboo stakes
|A2=Knife (any)|B2=|C2=
|A3=|B3=|C3=
|Output=Bamboo cone hat (large)}}
|-
| [[File:Grid Straw Hat.png|64px]] || '''Straw Hat''' |||||| Yes || {{Grid/Crafting
|A1N=|B1N=2|C1N=
|A1=|B1=Dry grass|C1=
|A2N=2|B2N=|C2N=2
|A2=Dry grass|B2=|C2=Dry grass
|A3=|B3=|C3=
|Output=Straw hat}}
|-
| [[File:clothes-head-fortune-tellers-scarf.png|64px]] || '''Fortune teller scarf''' |||||| Clothier only || {{Grid/Crafting
|A1N= 2|B1N= 4|C1N=
|A1=Red cloth|B1=Nugget (Native gold)|C1=
|A2N=|B2N=2|C2N=
|A2=Sewing kit|B2=Red cloth|C2=
|A3=|B3=|C3=
|Output=Fortune teller scarf}}
|-
| [[File:Grid Top Hat.png|64px]] || '''Top hat''' |||||| Clothier only || {{Grid/Crafting
|A1=|B1=Black cloth|C1=
|A2=Black cloth|B2=Sewing kit|C2=Black cloth
|A3=|B3=|C3=
|Output=Top hat}}
|-
| [[File:Grid_Minstrel hat.png|64px]] || '''Minstrel hat''' || Clothing trader |||| Clothier only || {{Grid/Crafting
|A1N= 2|B1N= 2|C1N=
|A1=Red cloth|B1=Red cloth|C1=
|A2N=|B2N=|C2N=
|A2=Sewing kit|B2=|C2=
|A3=|B3=|C3=
|Output=Minstrel hat}}
|-
| [[File:clothes-head-merchant-hat.png|64px]] || '''Merchant hat''' || Clothing trader |||| No
|-
| [[File:clothes-head-silver-diadem.png|64px]] || '''Silver diadem''' || Luxuries trader |||| No
|-
| [[File:clothes-head-messengers-hat.png|64px]] || '''Messenger hat''' || Treasure hunter trader |||| No
|-
| [[File:clothes-head-shepherds-cowl.png|64px]] || '''Shepherd cowl''' |||| Agriculture trader || No
|-
| [[File:clothes-head-lackey-hat.png|64px]] || '''Lackey hat''' |||| Clothing trader || No
|-
| [[File:clothes-head-squire-hood.png|64px]] || '''Squire hood''' |||| Clothing trader || No
|-
| [[File:clothes-head-noble-fillet.png|64px]] || '''Noble fillet''' |||| Clothing trader, Luxuries trader || No
|-
| [[File:clothes-head-gem-encrusted-fur-hat.png|64px]] || '''Gem encrusted fur hat''' |||| Luxuries trader || No
|-
| [[File:clothes-head-gold-coronet.png|64px]] || '''Gold coronet''' |||| Luxuries trader || No
|-
| [[File:clothes-head-snow-goggles.png|64px]] || '''Snow goggles''' |||| Survival goods trader || No
|-
| [[File:clothes-head-hunter-cape.png|64px]] || '''Hunter cape''' |||||| No (Hunter class only)
|-
| [[File:clothes-head-jailors-hat.png|64px]] || '''Jailors hat''' |||||| No
|-
| [[File:clothes-head-embriodered-coif.png|64px]] || '''Embroidered coif''' |||||| No
|-
| [[File:clothes-head-fancy-head-dress.png|64px]] || '''Fancy head dress''' |||||| No
|-
| [[File:clothes-head-roll-hat.png|64px]] || '''Roll hat''' |||||| No (Creative only)
|}


=== Face === <!--T:7-->
Many clothing items can only be crafted by the [[Classes#Tailor|Tailor]] player class. Tailors also receive a 10% bonus to armor durability, but this doesn't affect clothing durability.<ref>Tailors get -0.1 <code>"armorDurabilityLoss"</code>, which is used only in <code>DamageItem()</code> in <code>ItemWearable.cs</code> for armor.</ref>


<!--T:8-->
== Usage ==
There are 5 face clothing items (as of 1.16.5). All of them provide 0.25 warmth.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Face clothing items
|-
! Item Icon
! Item Name
! Craftable by all Classes?
! Crafting
|-
| [[File:clothes-face-leather-reinforced-mask.png|64px]] || '''[[Leather reinforced mask]]''' || Yes || {{Grid/Crafting
|A1=Black leather|B1=Black leather|C1=
|A2=|B2=|C2=
|A3=|B3=|C3=
|Output=Leather reinforced mask}}
|-
| [[File:clothes-face-hunter-mask.png|64px]] || '''Hunter face mask''' || No
|-
| [[File:clothes-face-malefactor-mask.png|64px]] || '''Malefactor whitewood mask'''  || No (Malefactor class only)
|-
| [[File:Clothes-face-tailor-mask.png|64px]] || '''Tailor mask'''  || No
|-
| [[File:clothes-face-forlorn-veil.png|64px]] || '''Forlorn Hope veil''' || No
|}


=== Neck === <!--T:17-->
=== Warmth ===
:''Main page: {{ll|Temperature#Body_temperature|Body temperature}}''


<!--T:18-->
[[File:Worn clothing example.png|390px|thumb|alt=Hover tooltip for worn hunter boots|Clothing item tooltip showing condition, warmth value, and max warmth]]
There are 14 neck clothing items (as of 1.16.5). All neck clothes provide 0 warmth.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Neck clothing items
|-
! Item Icon
! Item Name
! Sold by
! Purchased by
! Craftable by all Classes?
! Crafting
|-
| [[File:Clothes-neck-walnut-amulet.png|64px]] || '''Walnut amulet''' |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Walnut seed|B2=|C2=
|A3=|B3=|C3=
|Output=Walnut amulet}}
|-
| [[File:Clothes-neck-redwood-amulet.png|64px]] || '''Redwood amulet''' |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Redwood seed|B2=|C2=
|A3=|B3=|C3=
|Output=Redwood amulet}}
|-
| [[File:Clothes-neck-pinecone-amulet.png|64px]] || '''Pinecone amulet''' |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Pine seed (any)|B2=|C2=
|A3=|B3=|C3=
|Output=Pinecone amulet}}
|-
| [[File:Clothes-neck-larch-seed-amulet.png|64px]] || '''Larch seed amulet''' |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Larch seed|B2=|C2=
|A3=|B3=|C3=
|Output=Larch seed amulet}}
|-
| [[File:Clothes-neck-cypress-seed-amulet.png|64px]] || '''Cypress seed amulet''' |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Cypress seed (any)|B2=|C2=
|A3=|B3=|C3=
|Output=Cypress seed amulet}}
|-
| [[File:Clothes-neck-acorn-amulet.png|64px]] || '''Acorn amulet''' |||||| Yes || {{Grid/Crafting
|A1=rope|B1=|C1=
|A2=Oak seed|B2=|C2=
|A3=|B3=|C3=
|Output=Acorn amulet}}
|-
| [[File:clothes-neck-merchant-amulet.png|64px]] || '''Merchant amulet''' || Clothing trader |||| No
|-
| [[File:clothes-neck-bronze-gem-necklace.png|64px]] || '''Bronze gem necklace''' || Luxuries trader |||| No
|-
| [[File:clothes-neck-pearl-necklace.png|64px]] || '''Pearl necklace''' || Luxuries trader |||| No
|-
| [[File:clothes-neck-copper-torc.png|64px]] || '''Copper torc''' |||| Building materials trader || No
|-
| [[File:clothes-neck-noble-necklace.png|64px]] || '''Noble necklace''' |||| Clothing trader, Luxuries trader || No
|-
| [[File:clothes-neck-fancy-royal-collar.png|64px]] || '''Fancy royal collar''' |||| Luxuries trader || No
|-
| [[File:clothes-neck-golden-necklace.png|64px]] || '''Golden necklace''' |||| Luxuries trader || No
|-
| [[File:clothes-neck-forlorn-talisman.png|64px]] || '''Forlorn Hope talisman''' |||||| No
|}


=== Shoulder === <!--T:19-->
Wearing warm clothes protects the player from the cold. Without clothing, players begin to take damage from the cold when the outside temperature is below 0°C (with default world settings). Each piece of worn clothing offsets the effective temperature by the amount shown in green when hovering your mouse pointer over the item.


<!--T:20-->
For example, if the player wears a full set of {{ll|Fur clothing set|fur clothes}} in "Good" condition, the combined warmth buff will be 3 + 2 + 1.5 = +6.5°C, allowing the player to withstand outside temperatures as cold as -6.5°C without taking damage.
There are 21 shoulder clothing items (as of 1.17.9). Different ones provide different levels of warmth ranging from 0.1 to 3 expressed below.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Shoulder clothing items
|-
! Item Icon
! Item Name
! Warmth
! Sold by
! Purchased by
! Craftable by all Classes?
! Crafting
|-
| [[File:clothes-shoulder-jord-robe.png|64px]] || '''Jord robe''' || 1 || Clothing trader |||| Yes || {{Grid/Crafting
|A1=Brown cloth|B1=|C1=Brown cloth
|A2=Brown cloth|B2=Brown cloth|C2=Brown cloth
|A3=|B3=|C3=
|Output=Jord robe}}
|-
| [[File:clothes-shoulder-hooded-cape.png|64px]] || '''Hooded cape''' || 1 |||| Clothing trader || Yes || {{Grid/Crafting
|A1=Brown cloth|B1=Blue cloth|C1=Brown cloth
|A2=|B2=Brown cloth|C2=
|A3=|B3=|C3=
|Output=Hooded cape}}
|-
| [[File:clothes-shoulder-artisans-scarf.png|64px]] || '''Artisans scarf''' || 1 |||| Furniture trader || Yes || {{Grid/Crafting
|A1=Blue cloth|B1=Blue cloth|C1=Blue cloth
|A2=Blue cloth|B2=|C2=Blue cloth
|A3=|B3=|C3=
|Output=Artisans scarf}}
|-
| [[File:clothes-shoulder-blacksmith-apron.png|64px]] || '''Blacksmith apron''' || 0.5 |||| Survival goods trader || Yes || {{Grid/Crafting
|A1N=2|B1N=|C1N=2
|A1=Leather|B1=Flax twine|C1=Leather
|A2N=|B2N=2|C2N=
|A2=|B2=Leather|C2=
|A3N=|B3N=2|C3N=
|A3=|B3=Leather|C3=
|Output=Blacksmith apron}}
|-
| [[File:clothes-shoulder-stained-leather-poncho.png|64px]] || '''Stained leather poncho''' || 1 |||| Survival goods trader, Treasure hunter trader || Yes || {{Grid/Crafting
|A1N=|B1N=2|C1N=
|A1=Flax twine|B1=Orange leather|C1=
|A2N=2|B2N=2|C2N=2
|A2=Orange leather|B2=Orange leather|C2=Orange leather
|A3N=|B3N=|C3N=
|A3=|B3=|C3=
|Output=Stained leather poncho}}
|-
| [[File:clothes-shoulder-peasent-kaftan.png|64px]] || '''Peasant kaftan''' || 1 |||||| Yes || {{Grid/Crafting
|A1=Pink cloth|B1=|C1=Pink cloth
|A2=Pink cloth|B2=Pink cloth|C2=Pink cloth
|A3=|B3=|C3=
|Output=Peasant kaftan}}
|-
| [[File:clothes-shoulder-minstrel-coat.png|64px]] || '''Minstrel coat''' || 2 || Clothing trader |||| Clothier Only || {{Grid/Crafting
|A1=Red cloth|B1=Red cloth|C1=Red cloth
|A2=Sewing kit|B2=Blue cloth|C2=
|A3=|B3=Red cloth|C3=
|Output=Minstrel coat}}
|-
| [[File:clothes-shoulder-embroidered-tartarean-scarf.png|64px]] || '''Embroidered tartar scarf''' || 1 |||| Furniture trader || Clothier Only || {{Grid/Crafting
|A1=Blue cloth|B1=|C1=Red cloth
|A2=Yellow cloth|B2=Sewing kit|C2=Blue cloth
|A3=Red cloth|B3=|C3=Yellow cloth
|Output=Embroidered tartar scarf}}
|-
| [[File:clothes-shoulder-mooncloth-robe.png|64px]] || '''Mooncloth robe''' || 1 |||| Furniture trader || Clothier Only || {{Grid/Crafting
|A1=Blue cloth|B1=Purple cloth|C1=Blue cloth
|A2=Blue cloth|B2=Purple cloth|C2=Blue cloth
|A3=|B3=Sewing kit|C3=
|Output=Mooncloth robe}}
|-
| [[File:clothes-shoulder-longsleeve-pearl-moonrobe.png|64px]] || '''Longsleeve pearl moonrobe''' || 1 |||||| Clothier Only || {{Grid/Crafting
|A1=Purple cloth|B1=Purple cloth|C1=Purple cloth
|A2=Purple cloth|B2=Sewing kit|C2=Purple cloth
|A3=|B3=|C3=
|Output=Longsleeve pearl moonrobe}}
|-
| [[File:clothes-shoulder-shortsleeve-pearl-moonrobe.png|64px]] || '''Shortsleeve pearl moonrobe''' || 1 |||||| Clothier Only || {{Grid/Crafting
|A1N=|B1N=4|C1N=
|A1=Purple cloth|B1=Nugget (Native gold)|C1=Purple cloth
|A2=Sewing kit|B2=Purple cloth|C2=
|A3=|B3=|C3=
|Output=Shortsleeve pearl moonrobe}}
|-
| [[File:clothes-shoulder-embroidered-collar.png|64px]] || '''Embroidered collar''' || 1 || Clothing trader |||| No
|-
| [[File:clothes-shoulder-woolen-scarf.png|64px]] || '''Woolen scarf''' || 1 |||| Agriculture trader || No
|-
| [[File:clothes-shoulder-aristocrat-mantle.png|64px]] || '''Aristocrat mantle''' || 1 |||| Clothing trader || No
|-
| [[File:clothes-shoulder-squire-tunic.png|64px]] || '''Squire tunic''' || 1 |||| Clothing trader || No
|-
| [[File:clothes-shoulder-noble-fur-collar.png|64px]] || '''Noble fur collar''' || 1 |||| Clothing trader, Luxuries trader || No
|-
| [[File:clothes-shoulder-royal-fur.png|64px]] || '''Prince fur''' || 3 |||| Luxuries trader || No
|-
| [[File:clothes-shoulder-clockmaker-apron.png|64px]] || '''Clockmaker apron''' || 0.5 |||||| No (Clockmaker class only)
|-
| [[File:clothes-shoulder-malefactor-cloak.png|64px]] || '''Malefactor heavy cloak''' || 0.5 |||||| No (Malefactor class only)
|-
| [[File:clothes-shoulder-hunter-poncho.png|64px]] || '''Hunter poncho''' || 1 |||||| No
|-
| [[File:clothes-shoulder-forlorn-sash.png|64px]] || '''Forlorn Hope sash''' || 0.1 |||||| No


|}
Hovering over a clothing item also shows its condition and max warmth. The warmth value is calculated from the max warmth and condition using this function:<ref><code>GetWarmth()</code> in <code>ItemWearable.cs</code></ref>


=== Arm === <!--T:3-->
<code>warmth = maxWarmth * min(2*condition, 100%)</code>


<!--T:4-->
Clothing with 50% or more condition gives its max warmth value. Below 50% condition, warmth decreases as condition degrades, and is reduced to +0°C at 0% condition.
There are 11 arm clothing items (as of 1.16.5). None of them provide a warmth bonus.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Arm clothing items
|-
! Item Icon
! Item Name
! Craftable by all Classes?
|-
| [[File:clothes-arm-leather-bracers.png|64px]] || '''[[Leather bracers]]''' || Yes
|-
| [[File:Clothes-arm-tailor-needlepuff.png|64px]] || '''Tailor needle puff''' || No (Tailor class only)
|-
| [[File:clothes-arm-bronze-armlet.png|64px]] || '''Bronze armlet''' || No
|-
| [[File:clothes-arm-bronze-bracelet.png|64px]] || '''Bronze bracelet''' || No
|-
| [[File:clothes-arm-copper-bracelet.png|64px]] || '''Copper bracelet''' || No
|-
| [[File:clothes-arm-merchant-bracelet.png|64px]] || '''Merchant bracelet''' || No
|-
| [[File:clothes-arm-prisoner-binds.png|64px]] || '''Prisoner binds''' || No
|-
| [[File:clothes-arm-rosary.png|64px]] || '''Rosary''' || No
|-
| [[File:clothes-arm-silver-bracelet.png|64px]] || '''Silver bracelet''' || No
|-
| [[File:clothes-arm-silver-chain.png|64px]] || '''Silver chain''' || No
|-
| [[File:clothes-arm-squire-bracers.png|64px]] || '''Squire bracers''' || No
|}


=== Hand === <!--T:11-->
Some clothing items are purely decorative and don't give any warmth benefit; hovering over them doesn't show any condition or warmth value.


<!--T:12-->
=== Damage and repair ===
There are 13 hand clothing items (as of 1.16.5). Different ones provide different levels of warmth ranging from 0 to 1.5 expressed below.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Hand clothing item
|-
! Item Icon
! Item Name
! Warmth
! Craftable by all Classes?
|-
| [[File:clothes-hand-minstrel-gloves.png|64px]] || '''Minstrel gloves''' || 0.5 || Clothier Only
|-
| [[File:clothes-hand-fur-gloves.png|64px]] || '''Fur gloves''' || 1.5 || Yes
|-
| [[File:clothes-hand-heavy-leather-gloves.png|64px]] || '''Heavy leather gloves''' || 0.5 || Yes
|-
| [[File:clothes-hand-laced-handsome-gloves.png|64px]] || '''Laced handsome gloves''' || 0.5 || No
|-
| [[File:clothes-hand-lackey-gloves.png|64px]] || '''Lackey gloves''' || 0.5 || No
|-
| [[File:clothes-hand-noble-riding-gloves.png|64px]] || '''Noble riding gloves''' || 0.5 || No
|-
| [[File:clothes-hand-prince-gloves.png|64px]] || '''Prince gloves''' || 0.5 || No
|-
| [[File:clothes-hand-clockmaker-wristguard.png|64px]] || '''Clockmaker wristguard''' || 0.5 || No
|-
| [[File:clothes-hand-hunter-gloves.png|64px]] || '''Hunter gloves''' || 0.5 || No
|-
| [[File:clothes-hand-malefactor-gloves.png|64px]] || '''Malefactor wrapped gloves''' || 0.5 || No
|-
| [[File:clothes-hand-forlorn-bracer.png|64px]] || '''Forlorn Hope bracer''' || 0.5 || No
|-
| [[File:clothes-hand-commoner-gloves.png|64px]] || '''Commoner gloves''' || 0.5 || No
|}


=== Emblem === <!--T:5-->
Clothes slowly degrade while being worn,<ref><code>updateWearableConditions()</code> in <code>ItemWearable.cs</code></ref> decreasing their condition by 100% after 54 days, or 6 months (with default world settings). Clothes don't degrade while not being worn, or while the player is standing still.


<!--T:6-->
Damaged clothing can be repaired by 10% using {{ll|Twine|flax twine}}, by 50% using {{ll|Linen|linen}}, or by 75% using a {{ll|Sewing_kit|sewing kit}}. To do so, hold the repair item with your mouse pointer and left-click the clothing item in your inventory or character screen.
There are 9 emblem items (as of 1.16.5). None of them provide a warmth bonus.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Emblem items
|-
! Item Icon
! Item Name
! Craftable by all Classes?
|-
| [[File:clothes-emblem-blue-seal.png|64px]] || '''Blue Seal''' || No
|-
| [[File:clothes-emblem-brass-ruby-brooch.png|64px]] || '''Brass ruby brooch''' || No
|-
| [[File:clothes-emblem-messenger-pin.png|64px]] || '''Messenger pin''' || No
|-
| [[File:clothes-emblem-royal-pin.png|64px]] || '''Prince emblem''' || No
|-
| [[File:clothes-emblem-silver-pin.png|64px]] || '''Silver pin''' || No
|-
| [[File:clothes-emblem-silver-star.png|64px]] || '''Silver star''' || No
|-
| [[File:clothes-emblem-squire-emblem.png|64px]] || '''Squire emblem''' || No
|-
| [[File:clothes-emblem-blackguard-pin.png|64px]] || '''Blackguard Pin''' || No
|-
| [[File:clothes-emblem-malefactor-pendant.png|64px]] || '''Malefactor Bloody Pendant''' || No
|}


=== Upper Body Over === <!--T:23-->
Clothes don't take damage from enemy attacks, unlike armor. Clothes which reach 0% condition don't get destroyed, but offer no warmth bonus.


<!--T:24-->
Because 4 twine can be crafted into 1 linen sheet, it's more efficient to use linen sheets or sewing kits for repair instead of twine. Clothing condition doesn't affect warmth until it reaches 50%, so repairing isn't necessary before then. To conserve materials, you can take off warm clothes during the summer months, when cold isn't a problem.
There are 15 Upper body over clothing items (as of 1.16.5). Different ones provide different levels of warmth ranging from 2 to 4 expressed below.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Upper body over clothing item
|-
! Item Icon
! Item Name
! Warmth
! Craftable by all Classes?
|-
| [[File:clothes-upperbodyover-reindeer-herder-fur-coat.png|64px]] || '''Reindeer herder fur coat''' || 2 || Clothier Only
|-
| [[File:clothes-upperbodyover-spice-merchants-coat.png|64px]] || '''Spice merchants coat''' || 2 || Clothier Only
|-
| [[File:clothes-upperbodyover-nomad-mantle.png|64px]] || '''Nomad mantle''' || 2 || Clothier Only
|-
| [[File:Clothes-upperbodyover-cobalt-mantle.png|64px]] || '''Cobalt mantle''' || 2 || Clothier Only
|-
| [[File:clothes-upperbodyover-fur-coat.png|64px]] || '''Fur coat''' || 4 || Yes
|-
| [[File:clothes-upperbodyover-travelers-earthrobe.png|64px]] || '''Travelers earthrobe''' || 2 || Yes
|-
| [[File:clothes-upperbodyover-warm-robe.png|64px]] || '''Warm robe''' || 2 || Yes
|-
| [[File:Clothes-upperbodyover-great-steppe-mantle.png|64px]] || '''Great Steppe mantle''' || 2 || No
|-
| [[File:clothes-upperbodyover-cerise-embroidered-reindeer-herder-coat.png|64px]] || '''Cerise embroidered reindeer herder coat''' || 2 || No
|-
| [[File:clothes-upperbodyover-commoner-coat.png|64px]] || '''Commoner coat''' || 2 || No
|-
| [[File:clothes-upperbodyover-huntsmans-tunic.png|64px]] || '''Huntsmans tunic''' || 2 || No
|-
| [[File:clothes-upperbodyover-jacarta-steppe-shepherds-mantle.png|64px]] || '''Jacarta steppe shepherds mantle''' || 2 || No
|-
| [[File:clothes-upperbodyover-clockmaker-tunic.png|64px]] || '''Clockmaker tunic''' || 2 || No
|-
| [[File:clothes-upperbodyover-hunter-coat.png|64px]] || '''Hunter coat''' || 2 || No
|-
| [[File:clothes-upperbodyover-malefactor-cloak.png|64px]] || '''Malefactor heavy cloak''' || 2 || No
|-
|}


=== Upper Body === <!--T:21-->
=== Other uses ===


<!--T:22-->
Clothes with "Tattered" in their name can be crafted into {{ll|Bandage|clean bandages}} which heal the player, regardless of their condition.
There are 33 upper body clothing items (as of 1.17.9). All upper body clothes provide 2 or 2.5 warmth.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 34%;"
|-
|+ style="text-align:left" | Upper body clothing items
|-
! Item Icon
! Item Name
! Warmth
! Craftable by all Classes?
|-
| [[File:clothes-upperbody-azure-embroidered-shirt.png|64px]] || '''Azure embroidered shirt''' || 2 || Clothier Only
|-
| [[File:clothes-upperbody-minstrel-shirt.png|64px]] || '''Minstrel shirt''' || 2 || Clothier Only
|-
| [[File:clothes-upperbody-reindeer-herder-collared-shirt.png|64px]] || '''Reindeer herder collared shirt''' || 2 || Clothier Only
|-
| [[File:Clothes-upperbody-pastoral-shirt.png|64px]] || '''Pastoral shirt''' || 2.5 || Clothier only
|-
| [[File:clothes-upperbody-earth-toned-robe.png|64px]] || '''Earth toned robe''' || 2 || Yes
|-
| [[File:clothes-upperbody-peasent-shirt.png|64px]] || '''Peasant shirt''' || 2 || Yes
|-
| [[File:clothes-upperbody-scarlet-ornate-linen-tunic.png|64px]] || '''Scarlet ornate linen tunic''' || 2 || Yes
|-
| [[File:clothes-upperbodyover-raw-hide-mantle.png|64px]] || '''Rawhide mantle''' || 2 || Yes
|-
| [[File:Clothes-upperbody-homespun-shirt.png|64px]] || '''Homespun shirt''' || 2 || Yes
|-
| [[File:clothes-upperbody-aristocrat-shirt.png|64px]] || '''Aristocrat shirt''' || 2 || No
|-
| [[File:clothes-upperbody-hunter-shirt.png|64px]] || '''Hunter shirt''' || 2 || No
|-
| [[File:clothes-upperbody-great-steppe-shirt.png|64px]] || '''Great Steppe shirt''' || 2 || No
|-
| [[File:clothes-upperbody-jailor-tunic.png|64px]] || '''Jailor tunic''' || 2 || No
|-
| [[File:clothes-upperbody-lackey-shirt.png|64px]] || '''Lackey shirt''' || 2 || No
|-
| [[File:clothes-upperbody-linen-tunic.png|64px]] || '''Linen tunic''' || 2 || No
|-
| [[File:clothes-upperbody-merchant-shirt.png|64px]] || '''Merchant shirt''' || 2 || No
|-
| [[File:clothes-upperbody-messenger-shirt.png|64px]] || '''Messenger shirt''' || 2 || No
|-
| [[File:clothes-upperbody-noble-shirt.png|64px]] || '''Noble shirt''' || 2 || No
|-
| [[File:clothes-upperbody-pearl-shirt.png|64px]] || '''Pearl shirt''' || 2 || No
|-
| [[File:clothes-upperbody-prince-tunic.png|64px]] || '''Prince tunic''' || 2 || No
|-
| [[File:clothes-upperbody-shepherd-tunic.png|64px]] || '''Shepherd tunic''' || 2 || No
|-
| [[File:clothes-upperbody-squire-shirt.png|64px]] || '''Squire shirt''' || 2 || No
|-
| [[File:clothes-upperbody-tattered-crimson-tunic.png|64px]] || '''Tattered crimson tunic''' || 2 || No
|-
| [[File:clothes-upperbody-tattered-linen-shirt.png|64px]] || '''Tattered linen shirt''' || 2 || No
|-
| [[File:clothes-upperbody-temptress-velvet-shirt.png|64px]] || '''Temptress velvet shirt''' || 2 || No
|-
| [[File:clothes-upperbody-woolen-shirt.png|64px]] || '''Woolen shirt''' || 2 || No
|-
| [[File:clothes-upperbody-blackguard-shirt.png|64px]] || '''Blackguard shirt''' || 2 || No
|-
| [[File:clothes-upperbody-clockmaker-shirt.png|64px]] || '''Clockmaker shirt''' || 2 || No
|-
| [[File:clothes-upperbody-malefactor-tunic.png|64px]] || '''Malefactor leather tunic''' || 2 || No
|-
| [[File:Clothes-upperbody-malefactor-shirt.png|64px]] || '''Malefactor shirt''' || 2 || No
|-
| [[File:clothes-upperbody-forlorn-tunic.png|64px]] || '''Forlorn Hope tunic''' || 2 || No
|-
| [[File:clothes-upperbody-commoner-shirt.png|64px]] || '''Commoner shirt''' || 2 || No
|-
| [[File:clothes-upperbody-chateau-blouse.png|64px]] || '''Chateaublouse''' || 2.5 || No
|-
|}


=== Waist === <!--T:25-->
Some clothing items can be sold to {{ll|Trader|traders}} in exchange for {{ll|Rusty gear|rusty gears}}. The item's condition doesn't matter, and traders will buy clothes in any condition for the same price.


<!--T:26-->
== Clothing types ==
There are 24 Waist clothing items (as of 1.16.5). All upper body clothes provide 0.3 warmth.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Waist clothing items
|-
! Item Icon
! Item Name
! Craftable by all Classes?
|-
| [[File:clothes-waist-fortune-teller-hip-scarf.png|64px]] || '''Fortune teller hip scarf''' || Clothier Only
|-
| [[File:clothes-waist-reindeer-herder-waistband.png|64px]] || '''Reindeer herder waistband''' || Clothier Only
|-
| [[File:clothes-waist-aristocrat-belt.png|64px]] || '''Aristocrat sash''' || No
|-
| [[File:clothes-waist-cerise-embroidered-reindeer-herder-waistband.png|64px]] || '''Cerise embroidered reindeer herder waistband''' || No
|-
| [[File:clothes-waist-fancy-royal-belt.png|64px]] || '''Fancy royal belt''' || No
|-
| [[File:clothes-waist-gold-waist-chain.png|64px]] || '''Gold waist chain''' || No
|-
| [[File:clothes-waist-heavy-belt.png|64px]] || '''Heavy belt''' || No
|-
| [[File:clothes-waist-heavy-tool-belt.png|64px]] || '''Heavy tool belt''' || No
|-
| [[File:clothes-waist-jailor-belt.png|64px]] || '''Jailor belt''' || No
|-
| [[File:clothes-waist-linen-rope.png|64px]] || '''Linen rope''' || No
|-
| [[File:clothes-waist-merchant-belt.png|64px]] || '''Merchant belt''' || No
|-
| [[File:clothes-waist-messenger-belt.png|64px]] || '''Messenger belt''' || No
|-
| [[File:clothes-waist-moss-embroidered-belt.png|64px]] || '''Moss embroidered belt''' || No
|-
| [[File:clothes-waist-noble-sash.png|64px]] || '''Noble sash''' || No
|-
| [[File:clothes-waist-peasent-strap.png|64px]] || '''Peasant strap''' || No
|-
| [[File:clothes-waist-prince-waistband.png|64px]] || '''Prince waistband''' || No
|-
| [[File:clothes-waist-squire-belt.png|64px]] || '''Squire belt''' ||No
|-
| [[File:clothes-waist-sturdy-belt.png|64px]] || '''Sturdy belt''' || No
|-
| [[File:clothes-waist-sturdy-leather-belt.png|64px]] || '''Sturdy leather belt''' || No
|-
| [[File:clothes-waist-blackguard-belt.png|64px]] || '''Blackguard belt''' || No
|-
| [[File:clothes-waist-clockmaker-belt.png|64px]] || '''Clockmaker toolbelt''' || No
|-
| [[File:clothes-waist-malefactor-sash.png|64px]] || '''Malefactor sash''' || No
|-
| [[File:clothes-waist-forlorn-belt.png|64px]] || '''Forlorn Hope belt''' || No
|-
| [[File:Clothes-waist-tailor-belt.png|50px]] || '''Tailor belt''' || No
|}


=== Lower Body === <!--T:15-->
There are 12 categories of clothing, based on which clothing slot an item can be equipped in.


<!--T:16-->
{| class="wikitable" style="text-align:left; width: 25%;"
There are 18 lower body clothing items (as of 1.16.5). Different ones provide different levels of warmth ranging from 1 to 3 expressed below.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 34%;"
|+ style="text-align:left" | Lower body clothing item
|-
! Item Icon
! Item Name
! Warmth
! Craftable by all Classes?
|-
| [[File:clothes-lowerbody-fine-trousers.png|64px]] || '''Fine trousers''' || 2 || Clothier Only
|-
| [[File:clothes-lowerbody-minstrel-pants.png|64px]] || '''Minstrel pants''' || 2 || Clothier Only
|-
| [[File:clothes-lowerbody-nomad-trousers.png|64px]] || '''Nomad trousers''' || 2 || Clothier Only
|-
| [[File:clothes-lowerbody-reindeer-herder-trousers.png|64px]] || '''Reindeer herder trousers''' || 2 || Clothier Only
|-
| [[File:clothes-lowerbody-raw-hide-trousers.png|64px]] || '''Rawhide trousers''' || 2 || Yes
|-
| [[File:clothes-lowerbody-tattered-peasent-gown.png|64px]] || '''Tattered peasant gown''' || 2 || Yes
|-
| [[File:clothes-lowerbody-workmans-gown.png|64px]] || '''Workmans pants''' || 2 || Yes
|-
| [[File:clothes-lowerbody-aristocrat-leggings.png|64px]] || '''Aristocrat leggings''' || 2 || No
|-
| [[File:clothes-lowerbody-dirty-linen-trousers.png|64px]] || '''Dirty linen trousers''' || 2 || No
|-
| [[File:clothes-lowerbody-jailor-pants.png|64px]] || '''Jailor pants''' || 2 || No
|-
|-
| [[File:clothes-lowerbody-lackey-breeches.png|64px]] || '''Lackey breeches''' || 2 || No
! Slot
! Clothing type
|-
|-
| [[File:clothes-lowerbody-merchant-pants.png|64px]] || '''Merchant pants''' || 2 || No
| Head
| {{ll|Headgear}}
|-
|-
| [[File:clothes-lowerbody-messenger-trousers.png|64px]] || '''Messenger trousers''' || 2 || No
| Shoulder
| {{ll|Shoulder gear}}
|-
|-
| [[File:clothes-lowerbody-noble-pants.png|64px]] || '''Noble pants''' || 2 || No
| Upper body
| {{ll|Shirt|Shirts}}
|-
|-
| [[File:clothes-lowerbody-prince-breeches.png|64px]] || '''Prince breeches''' || 2 || No
| Upper body over
| {{ll|Coat|Coats}}
|-
|-
| [[File:clothes-lowerbody-shepherd-pants.png|64px]] || '''Shepherd pants''' || 2 || No
| Lower body
| {{ll|Pants}}
|-
|-
| [[File:clothes-lowerbody-squire-pants.png|64px]] || '''Squire pants''' || 2 || No
| Feet
| {{ll|Footwear}}
|-
|-
| [[File:clothes-lowerbody-torn-riding-pants.png|64px]] || '''Torn riding pants''' || 1 || No
| Neck
| {{ll|Necklace|Necklaces}}
|-
|-
| [[File:clothes-lowerbody-warm-woolen-pants.png|64px]] || '''Warm woolen pants''' || 3 || No
| Emblem
| {{ll|Emblem|Emblems}}
|-
|-
| [[File:clothes-lowerbody-woolen-leggings.png|64px]] || '''Woolen leggings''' || 3 || No
| Face
| {{ll|Mask|Masks}}
|-
|-
| [[File:clothes-lowerbody-blackguard-leggings.png|64px]] || '''Blackguard leggings''' || 2 || No
| Arm
| {{ll|Bracer|Bracers}}
|-
|-
| [[File:clothes-lowerbody-clockmaker-pants.png|64px]] || '''Clockmaker pants''' || 2 || No
| Hand
| {{ll|Glove|Gloves}}
|-
|-
| [[File:clothes-lowerbody-hunter-leggings.png|64px]] || '''Hunter leggings''' || 2 || No
| Waist
|-
| {{ll|Belt|Belts}}
| [[File:clothes-lowerbody-malefactor-trousers.png|64px]] || '''Malefactor trousers''' || 2 || No
|-
| [[File:clothes-lowerbody-forlorn-pants.png|64px]] || '''Forlorn Hope pants''' || 2 || No
|-
| [[File:clothes-lowerbody-commoner-trousers.png|64px]] || '''Commoner trousers''' || 2 || No
|}
|}


=== Foot === <!--T:9-->
=== Warmest clothing combination ===
 
Combining the warmest item in each clothing category gives an outfit with +19.5°C, but requires several items which can only be found as random loot. The warmest outfit which can be crafted by a Tailor gives +18°C. A non-Tailor player can craft an outfit which gives +12.75°C.


<!--T:10-->
== Clothing sets ==
There are 30 foot clothing items (as of 1.16.5). Different ones provide different levels of warmth ranging from 0.5 to 1.5 expressed below.


<!--T:32-->
"Clothing sets" are sets of clothing items which can be equipped at the same time, and share similar names. These also usually have related appearances, recipes, and flavor text. There are many clothing sets in the game, including but not limited to:
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; width: 34%;"
* {{ll|Fur clothing set}}
|+ style="text-align:left" | Foot clothing item
* {{ll|Rawhide clothing set}}
|-
* {{ll|Reindeer herder clothing set}}
! Item Icon
* Class starter clothing sets
! Item Name
** Commoner
! Warmth
** Hunter
! Craftable by all Classes?
** Malefactor
|-
** Clockmaker
| [[File:clothes-foot-nomad-boots.png|64px]] || '''Nomad boots''' || 1 || Clothier Only
** Blackguard
|-
** Tailor
| [[File:clothes-foot-fur-lined-reindeer-herder-shoes.png|64px]] || '''Fur lined reindeer herder shoes''' || 1.5 || Clothier Only
* Merchant
|-
* Minstrel
| [[File:clothes-foot-high-leather-boots.png|64px]] || '''High leather boots''' || 1 || Yes
* Temptress
|-
* Nomad
| [[File:clothes-foot-knee-high-fur-boots.png|64px]] || '''Knee-high fur boots''' || 3 || Yes
* Squire
|-
* Shepherd
| [[File:clothes-foot-minstrel-boots.png|64px]] || '''Minstrel boots''' || 1 || Yes
* Prince
|-
* Prisoner
| [[File:clothes-foot-peasent-slippers.png|64px]] || '''Peasant slippers''' || 0.5 || Yes
* Jailor
|-
* Peasant
| [[File:clothes-foot-tigh-high-boots.png|64px]] || '''Thigh-high boots''' || 1 || Yes
* Lackey
|-
* Messenger
| [[File:clothes-foot-worn-leather-boots.png|64px]] || '''Worn leather boots''' || 0.5 || Yes
* Great Steppe
|-
* Aristocrat
| [[File:clothes-foot-aristocrat-shoes.png|64px]] || '''Aristocrat shoes''' || 0.5 || No
* Fortune teller
|-
* Forlorn Hope
| [[File:clothes-foot-great-steppe-boots.png|64px]] || '''Great Steppe boots''' || 1 || No
* Marketeer
|-
* Rotwalker
| [[File:clothes-foot-jailor-boots.png|64px]] || '''Jailor boots''' || 1 || No
* King
|-
* Rotten king
| [[File:clothes-foot-lackey-shoes.png|64px]] || '''Lackey shoes''' || 1 || No
* Barber surgeon
|-
* Miner
| [[File:clothes-foot-merchant-shoes.png|64px]] || '''Merchant shoes''' || 0.5 || No
* Noble
|-
* Deep noble
| [[File:clothes-foot-messenger-shoes.png|64px]] || '''Messenger shoes''' || 1 || No
* Forgotten noble
|-
* Survivor
| [[File:clothes-foot-metalcap-boots.png|64px]] || '''Metalcap boots''' || 1 || No
* Scribe
|-
* Alchemist
| [[File:clothes-foot-noble-shoes.png|64px]] || '''Noble shoes''' || 0.5 || No
* ...
|-
| [[File:clothes-foot-prince-boots.png|64px]] || '''Prince boots''' || 1 || No
|-
| [[File:clothes-foot-prisoner-binds.png|64px]] || '''Prisoner binds''' || 1 || No
|-
| [[File:clothes-foot-shepherd-sandals.png|64px]] || '''Shepherd sandals''' || 0.5 || No
|-
| [[File:clothes-foot-soldier-boots.png|64px]] || '''Soldier boots''' || 0.5 || No
|-
| [[File:clothes-foot-squire-boots.png|64px]] || '''Squire boots''' || 1 || No
|-
| [[File:clothes-foot-temptress-velvet-shoes.png|64px]] || '''Temptress velvet shoes''' || 1 || No
|-
| [[File:clothes-foot-wool-lined-knee-high-boots.png|64px]] || '''Wool lined knee-high boots''' || 1.5 || No
|-
| [[File:clothes-foot-blackguard-shoes.png|64px]] || '''Blackguard shoes''' || 1 || No
|-
| [[File:clothes-foot-clockmaker-shoes.png|64px]] || '''Clockmaker felt shoes''' || 0.5 || No
|-
| [[File:clothes-foot-hunter-boots.png|64px]] || '''Hunter boots''' || 1.5 || No
|-
| [[File:clothes-foot-malefactor-boots.png|64px]] || '''Malefactor wrapped boots''' || 1 || No
|-
| [[File:clothes-foot-forlorn-shoes.png|64px]] || '''Forlorn Hope shoes''' || 1 || No
|-
| [[File:Clothes-foot-tailor-shoes.png|64px]] || '''Tailor shoes''' || 1 || No
|-
| [[File:clothes-foot-commoner-boots.png|64px]] || '''Commoner boots''' || 1 || No
|}


</translate>
</translate>
{{tnt|Items navbox}}
----
{{tnt|Game navbox}}
<references/>
 
{{Items navbox}}
{{Game navbox}}


[[Category:Clothes{{#translation:}}]]
[[Category:Clothes{{#translation:}}]]
[[Category:Equipment{{#translation:}}]]

Latest revision as of 08:36, 2 October 2024

UnderCon icon.png

This page is under construction.
This page is being created, or is in the process of extensive expansion or major restructuring. Until this notice is removed, please do not translate this page. Expect the content of this page to change significantly.


Other languages:
The character screen showing the default clothing worn by the Commoner class
Character screen with 12 clothing slots and 3 armor slots

Clothes are decorative items which change the player's appearance when equipped. Clothes provide protection from cold depending on their condition.

Obtaining

Some clothes can be crafted using cloth , leather , or other materials. Most clothes are not craftable, and can only be found as loot in ruins , or bought from traders . Players are given a set of starter clothes for free when they choose their class .

Many clothing items can only be crafted by the Tailor player class. Tailors also receive a 10% bonus to armor durability, but this doesn't affect clothing durability.[1]

Usage

Warmth

Main page: Body temperature
Hover tooltip for worn hunter boots
Clothing item tooltip showing condition, warmth value, and max warmth

Wearing warm clothes protects the player from the cold. Without clothing, players begin to take damage from the cold when the outside temperature is below 0°C (with default world settings). Each piece of worn clothing offsets the effective temperature by the amount shown in green when hovering your mouse pointer over the item.

For example, if the player wears a full set of fur clothes in "Good" condition, the combined warmth buff will be 3 + 2 + 1.5 = +6.5°C, allowing the player to withstand outside temperatures as cold as -6.5°C without taking damage.

Hovering over a clothing item also shows its condition and max warmth. The warmth value is calculated from the max warmth and condition using this function:[2]

warmth = maxWarmth * min(2*condition, 100%)

Clothing with 50% or more condition gives its max warmth value. Below 50% condition, warmth decreases as condition degrades, and is reduced to +0°C at 0% condition.

Some clothing items are purely decorative and don't give any warmth benefit; hovering over them doesn't show any condition or warmth value.

Damage and repair

Clothes slowly degrade while being worn,[3] decreasing their condition by 100% after 54 days, or 6 months (with default world settings). Clothes don't degrade while not being worn, or while the player is standing still.

Damaged clothing can be repaired by 10% using flax twine , by 50% using linen , or by 75% using a sewing kit . To do so, hold the repair item with your mouse pointer and left-click the clothing item in your inventory or character screen.

Clothes don't take damage from enemy attacks, unlike armor. Clothes which reach 0% condition don't get destroyed, but offer no warmth bonus.

Because 4 twine can be crafted into 1 linen sheet, it's more efficient to use linen sheets or sewing kits for repair instead of twine. Clothing condition doesn't affect warmth until it reaches 50%, so repairing isn't necessary before then. To conserve materials, you can take off warm clothes during the summer months, when cold isn't a problem.

Other uses

Clothes with "Tattered" in their name can be crafted into clean bandages which heal the player, regardless of their condition.

Some clothing items can be sold to traders in exchange for rusty gears . The item's condition doesn't matter, and traders will buy clothes in any condition for the same price.

Clothing types

There are 12 categories of clothing, based on which clothing slot an item can be equipped in.

Slot Clothing type
Head Headgear
Shoulder Shoulder gear
Upper body Shirts
Upper body over Coats
Lower body Pants
Feet Footwear
Neck Necklaces
Emblem Emblems
Face Masks
Arm Bracers
Hand Gloves
Waist Belts

Warmest clothing combination

Combining the warmest item in each clothing category gives an outfit with +19.5°C, but requires several items which can only be found as random loot. The warmest outfit which can be crafted by a Tailor gives +18°C. A non-Tailor player can craft an outfit which gives +12.75°C.

Clothing sets

"Clothing sets" are sets of clothing items which can be equipped at the same time, and share similar names. These also usually have related appearances, recipes, and flavor text. There are many clothing sets in the game, including but not limited to:

  • Fur clothing set
  • Rawhide clothing set
  • Reindeer herder clothing set
  • Class starter clothing sets
    • Commoner
    • Hunter
    • Malefactor
    • Clockmaker
    • Blackguard
    • Tailor
  • Merchant
  • Minstrel
  • Temptress
  • Nomad
  • Squire
  • Shepherd
  • Prince
  • Prisoner
  • Jailor
  • Peasant
  • Lackey
  • Messenger
  • Great Steppe
  • Aristocrat
  • Fortune teller
  • Forlorn Hope
  • Marketeer
  • Rotwalker
  • King
  • Rotten king
  • Barber surgeon
  • Miner
  • Noble
  • Deep noble
  • Forgotten noble
  • Survivor
  • Scribe
  • Alchemist
  • ...

  1. Tailors get -0.1 "armorDurabilityLoss", which is used only in DamageItem() in ItemWearable.cs for armor.
  2. GetWarmth() in ItemWearable.cs
  3. updateWearableConditions() in ItemWearable.cs


Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking