Armor: Difference between revisions
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'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to | '''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to {{ll|Steel|steel}} plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate. | ||
</translate> | </translate> | ||
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All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring | All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring {{ll|casting|molten metal}} into lamellar molds from metals molten in a {{ll|crucible|crucible}}, such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by {{ll|smithing|forging}}. | ||
=== Basic Armor Mechanics === <!--T:4--> | === Basic Armor Mechanics === <!--T:4--> | ||
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It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of | It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of {{ll|iron|iron}} plate slows you down just as much as a full set of {{ll|copper|copper}} plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to {{ll|black bronze|black bronze}}, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player. | ||
=== Types of Armor === <!--T:19--> | === Types of Armor === <!--T:19--> | ||
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|- | |- | ||
|[[File:Improvised-armor.png|75px|thumb|center]] | |[[File:Improvised-armor.png|75px|thumb|center]] | ||
| | |{{ll|Improvised body armor|<translate><!--T:63--> Improvised</translate>}} | ||
| | | | ||
<translate><!--T:64--> Protection:</translate> 55%<br> | <translate><!--T:64--> Protection:</translate> 55%<br> | ||
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|- | |- | ||
|[[File:Wooden-lamellar-armor.png|75px|thumb|center]] | |[[File:Wooden-lamellar-armor.png|75px|thumb|center]] | ||
| | |{{ll|Lamellar armor|<translate><!--T:69--> Lamellar (Wood)</translate>}} | ||
| | | | ||
<translate><!--T:70--> Protection:</translate> 65%<br> | <translate><!--T:70--> Protection:</translate> 65%<br> | ||
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<translate><!--T:74--> Healing rate:</translate> -10%<br> | <translate><!--T:74--> Healing rate:</translate> -10%<br> | ||
<translate><!--T:75--> Hunger rate:</translate> +8%<br> | <translate><!--T:75--> Hunger rate:</translate> +8%<br> | ||
<translate><!--T:76--> Range | <translate><!--T:76--> Range Accuracy:</translate> -3%<br> | ||
<translate><!--T:77--> Range Charge:</translate> -7%<br> | <translate><!--T:77--> Range Charge:</translate> -7%<br> | ||
<translate><!--T:78--> Movement Speed:</translate> -3% | <translate><!--T:78--> Movement Speed:</translate> -3% | ||
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|- | |- | ||
|[[File:Jerkin-armor.png|75px|thumb|center]] | |[[File:Jerkin-armor.png|75px|thumb|center]] | ||
| | |{{ll|Leather jerkin|<translate><!--T:85--> Jerkin</translate>}} | ||
| | | | ||
<translate><!--T:86--> Protection:</translate> 40%<br> | <translate><!--T:86--> Protection:</translate> 40%<br> | ||
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|- | |- | ||
|[[File:Leather-armor.png|75px|thumb|center]] | |[[File:Leather-armor.png|75px|thumb|center]] | ||
| | |{{ll|Leather armor|<translate><!--T:92--> Leather</translate>}} | ||
| | | | ||
<translate><!--T:93--> Protection:</translate> 60%<br> | <translate><!--T:93--> Protection:</translate> 60%<br> | ||
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|- | |- | ||
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center]] | |[[File:Gambeson-armor-no-dye.png|75px|thumb|center]] | ||
| | |{{ll|Gambeson armor|<translate><!--T:104--> Gambeson</translate>}} | ||
| | | | ||
<translate><!--T:105--> Protection:</translate> 70%<br> | <translate><!--T:105--> Protection:</translate> 70%<br> | ||
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|- | |- | ||
|[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|<translate><!--T:113--> Can be dyed</translate>]] | |[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|<translate><!--T:113--> Can be dyed</translate>]] | ||
| | |{{ll|Tailored gambeson armor|<translate><!--T:114--> Tailored gambeson</translate>}}<br><br>''<translate><!--T:115--> Crafted only by the Tailor class</translate>'' | ||
| | | | ||
<translate><!--T:116--> Protection:</translate> 75%<br> | <translate><!--T:116--> Protection:</translate> 75%<br> | ||
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|- | |- | ||
|[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|<translate><!--T:127--> Tin bronze version</translate>]] | |[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|<translate><!--T:127--> Tin bronze version</translate>]] | ||
| | |{{ll|Lamellar armor|<translate><!--T:128--> Lamellar</translate>}} | ||
| | | | ||
<translate><!--T:129--> Healing rate:</translate> -10%<br> | <translate><!--T:129--> Healing rate:</translate> -10%<br> | ||
<translate><!--T:130--> Hunger rate:</translate> +8%<br> | <translate><!--T:130--> Hunger rate:</translate> +8%<br> | ||
<translate><!--T:131--> Range | <translate><!--T:131--> Range Accuracy:</translate> -3%<br> | ||
<translate><!--T:132--> Range Charge:</translate> -7%<br> | <translate><!--T:132--> Range Charge:</translate> -7%<br> | ||
<translate><!--T:133--> Movement Speed:</translate> -3%<br> | <translate><!--T:133--> Movement Speed:</translate> -3%<br> | ||
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|- | |- | ||
|[[File:Brigandine-armor-iron.png|75px|thumb|center|<translate><!--T:135--> Iron version</translate>]] | |[[File:Brigandine-armor-iron.png|75px|thumb|center|<translate><!--T:135--> Iron version</translate>]] | ||
| | |{{ll|Brigandine armor|<translate><!--T:136--> Brigandine</translate>}} | ||
| | | | ||
<translate><!--T:137--> Healing rate:</translate> -17%<br> | <translate><!--T:137--> Healing rate:</translate> -17%<br> | ||
<translate><!--T:138--> Hunger rate:</translate> +12%<br> | <translate><!--T:138--> Hunger rate:</translate> +12%<br> | ||
<translate><!--T:139--> Range | <translate><!--T:139--> Range Accuracy:</translate> -7%<br> | ||
<translate><!--T:140--> Range Charge:</translate> -14%<br> | <translate><!--T:140--> Range Charge:</translate> -14%<br> | ||
<translate><!--T:141--> Movement Speed:</translate> -5%<br> | <translate><!--T:141--> Movement Speed:</translate> -5%<br> | ||
|<translate><!--T:142--> | |<translate><!--T:142--> {{ll|Leather jerkin|Jerkin}}, Plate</translate> | ||
|- | |- | ||
|[[File:Chainmail-armor-iron.png|75px|thumb|center|<translate><!--T:143--> Iron version</translate>]] | |[[File:Chainmail-armor-iron.png|75px|thumb|center|<translate><!--T:143--> Iron version</translate>]] | ||
| | |{{ll|Chain_armor|<translate><!--T:144--> Chain</translate>}} | ||
| | | | ||
<translate><!--T:145--> Healing rate:</translate> -10%<br> | <translate><!--T:145--> Healing rate:</translate> -10%<br> | ||
<translate><!--T:146--> Hunger rate:</translate> +7%<br> | <translate><!--T:146--> Hunger rate:</translate> +7.5%<br> | ||
<translate><!--T:147--> Range | <translate><!--T:147--> Range Accuracy:</translate> -3%<br> | ||
<translate><!--T:148--> Range Charge:</translate> -6%<br> | <translate><!--T:148--> Range Charge:</translate> -6%<br> | ||
<translate><!--T:149--> Movement Speed:</translate> -3%<br> | <translate><!--T:149--> Movement Speed:</translate> -3%<br> | ||
|<translate><!--T:150--> | |<translate><!--T:150--> {{ll|Leather jerkin|Jerkin}}, Chain</translate> | ||
|- | |- | ||
|[[File:Scale-armor-iron.png|75px|thumb|center|<translate><!--T:151--> Iron version</translate>]] | |[[File:Scale-armor-iron.png|75px|thumb|center|<translate><!--T:151--> Iron version</translate>]] | ||
| | |{{ll|Scale Armor|<translate><!--T:152--> Scale</translate>}} | ||
| | | | ||
<translate><!--T:153--> Healing rate:</translate> -17%<br> | <translate><!--T:153--> Healing rate:</translate> -17%<br> | ||
<translate><!--T:154--> Hunger rate:</translate> +12%<br> | <translate><!--T:154--> Hunger rate:</translate> +12%<br> | ||
<translate><!--T:155--> Range | <translate><!--T:155--> Range Accuracy:</translate> -10%<br> | ||
<translate><!--T:156--> Range Charge:</translate> -20%<br> | <translate><!--T:156--> Range Charge:</translate> -20%<br> | ||
<translate><!--T:157--> Movement Speed:</translate> -7%<br> | <translate><!--T:157--> Movement Speed:</translate> -7%<br> | ||
|<translate><!--T:158--> | |<translate><!--T:158--> {{ll|Chain_armor|Chain armor}}, Scale</translate> | ||
|- | |- | ||
|[[File:Plate-armor-steel.png|75px|thumb|center|<translate><!--T:159--> Steel version</translate>]] | |[[File:Plate-armor-steel.png|75px|thumb|center|<translate><!--T:159--> Steel version</translate>]] | ||
| | |{{ll|Plate_armor|<translate><!--T:160--> Plate</translate>}} | ||
| | | | ||
<translate><!--T:161--> Healing rate:</translate> -33%<br> | <translate><!--T:161--> Healing rate:</translate> -33%<br> | ||
<translate><!--T:162--> Hunger rate:</translate> +24%<br> | <translate><!--T:162--> Hunger rate:</translate> +24%<br> | ||
<translate><!--T:163--> Range | <translate><!--T:163--> Range Accuracy:</translate> -10%<br> | ||
<translate><!--T:164--> Range Charge:</translate> -20%<br> | <translate><!--T:164--> Range Charge:</translate> -20%<br> | ||
<translate><!--T:165--> Movement Speed:</translate> - | <translate><!--T:165--> Movement Speed:</translate> -14%<br> | ||
|<translate><!--T:166--> | |<translate><!--T:166--> {{ll|Chain_armor|Chain armor}}, Plate</translate> | ||
|} | |} | ||
<translate> | <translate> | ||
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|- | |- | ||
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]] | |[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]] | ||
| | |{{ll|Blackguard armor|<translate><!--T:305--> Blackguard</translate>}} | ||
|<translate><!--T:306--> Protection:</translate> 40% | |<translate><!--T:306--> Protection:</translate> 40% | ||
<translate><!--T:307--> Flat Reduction HP:</translate> 0.25<br> | <translate><!--T:307--> Flat Reduction HP:</translate> 0.25<br> | ||
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<translate><!--T:310--> Healing rate:</translate> -17%<br> | <translate><!--T:310--> Healing rate:</translate> -17%<br> | ||
<translate><!--T:311--> Hunger rate:</translate> +12%<br> | <translate><!--T:311--> Hunger rate:</translate> +12%<br> | ||
<translate><!--T:312--> Range | <translate><!--T:312--> Range Accuracy:</translate> -7%<br> | ||
<translate><!--T:313--> Range Charge:</translate> -14%<br> | <translate><!--T:313--> Range Charge:</translate> -14%<br> | ||
<translate><!--T:314--> Movement Speed:</translate> -5% | <translate><!--T:314--> Movement Speed:</translate> -5% | ||
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<translate><!--T:319--> Healing rate:</translate> -18%<br> | <translate><!--T:319--> Healing rate:</translate> -18%<br> | ||
<translate><!--T:320--> Hunger rate:</translate> +15%<br> | <translate><!--T:320--> Hunger rate:</translate> +15%<br> | ||
<translate><!--T:321--> Range | <translate><!--T:321--> Range Accuracy:</translate> -8%<br> | ||
<translate><!--T:322--> Range Charge:</translate> -16%<br> | <translate><!--T:322--> Range Charge:</translate> -16%<br> | ||
<translate><!--T:323--> Movement Speed:</translate> -8% | <translate><!--T:323--> Movement Speed:</translate> -8% | ||
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<translate><!--T:328--> Healing rate:</translate> -20%<br> | <translate><!--T:328--> Healing rate:</translate> -20%<br> | ||
<translate><!--T:329--> Hunger rate:</translate> +20%<br> | <translate><!--T:329--> Hunger rate:</translate> +20%<br> | ||
<translate><!--T:330--> Range | <translate><!--T:330--> Range Accuracy:</translate> -10%<br> | ||
<translate><!--T:331--> Range Charge:</translate> -20%<br> | <translate><!--T:331--> Range Charge:</translate> -20%<br> | ||
<translate><!--T:332--> Movement Speed:</translate> -12% | <translate><!--T:332--> Movement Speed:</translate> -12% | ||
|- | |- | ||
|[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]] | |[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]] | ||
| | |{{ll|Forlorn Hope armor|<translate><!--T:333--> Forlorn Hope</translate>}} | ||
|<translate><!--T:334--> Protection:</translate> 40% | |<translate><!--T:334--> Protection:</translate> 40% | ||
<translate><!--T:335--> Flat Reduction HP:</translate> 0.25<br> | <translate><!--T:335--> Flat Reduction HP:</translate> 0.25<br> | ||
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<translate><!--T:338--> Healing rate:</translate> -17%<br> | <translate><!--T:338--> Healing rate:</translate> -17%<br> | ||
<translate><!--T:339--> Hunger rate:</translate> +12%<br> | <translate><!--T:339--> Hunger rate:</translate> +12%<br> | ||
<translate><!--T:340--> Range | <translate><!--T:340--> Range Accuracy:</translate> -7%<br> | ||
<translate><!--T:341--> Range Charge:</translate> -14%<br> | <translate><!--T:341--> Range Charge:</translate> -14%<br> | ||
<translate><!--T:342--> Movement Speed:</translate> -5% | <translate><!--T:342--> Movement Speed:</translate> -5% | ||
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<translate><!--T:347--> Healing rate:</translate> -17%<br> | <translate><!--T:347--> Healing rate:</translate> -17%<br> | ||
<translate><!--T:348--> Hunger rate:</translate> +14%<br> | <translate><!--T:348--> Hunger rate:</translate> +14%<br> | ||
<translate><!--T:349--> Range | <translate><!--T:349--> Range Accuracy:</translate> -8%<br> | ||
<translate><!--T:350--> Range Charge:</translate> -16%<br> | <translate><!--T:350--> Range Charge:</translate> -16%<br> | ||
<translate><!--T:351--> Movement Speed:</translate> -7% | <translate><!--T:351--> Movement Speed:</translate> -7% | ||
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<translate><!--T:356--> Healing rate:</translate> -17%<br> | <translate><!--T:356--> Healing rate:</translate> -17%<br> | ||
<translate><!--T:357--> Hunger rate:</translate> +16%<br> | <translate><!--T:357--> Hunger rate:</translate> +16%<br> | ||
<translate><!--T:358--> Range | <translate><!--T:358--> Range Accuracy:</translate> -8%<br> | ||
<translate><!--T:359--> Range Charge:</translate> -18%<br> | <translate><!--T:359--> Range Charge:</translate> -18%<br> | ||
<translate><!--T:360--> Movement Speed:</translate> -8% | <translate><!--T:360--> Movement Speed:</translate> -8% | ||
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*** Per tier flat damage reduction loss for high damage tier | *** Per tier flat damage reduction loss for high damage tier | ||
*** Per tier flat damage reduction loss for low damage tier | *** Per tier flat damage reduction loss for low damage tier | ||
* High damage tier resistant | * High damage tier resistant (halves the 15% protection loss) | ||
=== Protection tier === <!--T:40--> | === Protection tier === <!--T:40--> | ||
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|'''-40%''' | |'''-40%''' | ||
|} | |} | ||
<!--T:43--> | <!--T:43--> | ||
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters. | VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] and a [https://codepen.io/VeryGoodDog/pen/JjjgeYv calculator] of all armors against all drifters. | ||
</translate> | </translate> | ||
{{-}} | {{-}} | ||
{{Items navbox}} | |||
{{Game navbox}} | |||
[[Category:Items{{#translation:}}]] | [[Category:Items{{#translation:}}]] | ||
[[Category:Armor{{#translation:}}]] | [[Category:Armor{{#translation:}}]] | ||
[[Category:Guides{{#translation:}}]] | [[Category:Guides{{#translation:}}]] | ||
Revision as of 04:36, 22 February 2024
Armor is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to steel plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.
Obtaining
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring molten metal into lamellar molds from metals molten in a crucible , such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by forging .
Basic Armor Mechanics
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.
- Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
- A full suit of armor includes three equipped components: Head, Body and Legs.
When a combat attack on a player occurs
- The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
- Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
- Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.
- Damage losses are applied based on the damage tier.
Protection
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of iron plate slows you down just as much as a full set of copper plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to black bronze , which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.
Types of Armor
Wood
Image | Type | Upsides | Downsides | Source |
---|---|---|---|---|
Improvised |
Protection: 55% |
None | Wood + Grass | |
Lamellar (Wood) |
Protection: 65% |
Healing rate: -10% |
Pelt, Resin, Wood |
Leather
Image | Type | Upsides | Downsides | Source |
---|---|---|---|---|
Jerkin |
Protection: 40% |
None | Leather only | |
Leather |
Protection: 60% |
None | Leather + Twine |
Cloth
Image | Type | Upside | Downside | Source |
---|---|---|---|---|
Gambeson |
Protection: 70% |
Healing rate: -17% |
Linen square | |
Tailored gambeson Crafted only by the Tailor class |
Protection: 75% |
Healing rate: -10% |
Cloth (plain or dyed), Sewing kit |
Metal based Armor Debuffs
Image | Type | Downside | Source |
---|---|---|---|
Lamellar |
Healing rate: -10% |
Pelt, Lamellar | |
Brigandine |
Healing rate: -17% |
Jerkin , Plate | |
Chain |
Healing rate: -10% |
Jerkin , Chain | |
Scale |
Healing rate: -17% |
Chain armor , Scale | |
Plate |
Healing rate: -33% |
Chain armor , Plate |
Metal based armor
Armor Material | Tier | Lamellar | Brigandine | Chain | Scale | Plate (High Damage tier resistance) |
---|---|---|---|---|---|---|
Copper | 1 |
Protection: 75% |
Protection: 78%
Flat reduction HP: 1 |
Protection: 80% |
Protection: 84% |
Protection: 90% |
Gold | 1 | N/A | N/A |
Protection: 82% |
N/A |
Protection: 90% |
Silver | 2 | N/A | N/A |
Protection: 82% |
N/A |
Protection: 92% |
Bismuth Bronze | 2 |
Protection: 76% |
Protection: 79% |
Protection: 81% |
Protection: 85% |
Protection: 94% |
Tin Bronze | 2 |
Protection: 77% |
Protection: 80% |
Protection: 82% |
Protection: 86% |
Protection: 92% |
Black Bronze | 2 |
Protection: 78% |
Protection: 81% |
Protection: 83% |
Protection: 87% |
Protection: 95% |
Iron | 3 | N/A |
Protection: 82% |
Protection: 84% |
Protection: 88% |
Protection: 96% |
Meteoric Iron | 3 | N/A |
Protection: 82% |
Protection: 84% |
Protection: 88% |
Protection: 96% |
Steel | 4 | N/A |
Protection: 84% |
Protection: 86% |
Protection: 90% |
Protection: 97% |
Exclusive Armor
Image | Type | Broken | Damaged | Pristine (High Damage tier resistance) |
---|---|---|---|---|
Blackguard | Protection: 40%
Flat Reduction HP: 0.25 Protection Tier: 1 Healing rate: -17% |
Protection: 75%
Flat Reduction HP: 0.5 Protection Tier: 1 Healing rate: -18% |
Protection: 96%
Flat Reduction HP: 1.7 Protection Tier: 3 Healing rate: -20% | |
Forlorn Hope | Protection: 40%
Flat Reduction HP: 0.25 Protection Tier: 1 Healing rate: -17% |
Protection: 90%
Flat Reduction HP: 1.5 Protection Tier: 1 Healing rate: -17% |
Protection: 96%
Flat Reduction HP: 1.7 Protection Tier: 3 Healing rate: -17% |
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
Technical
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. In total the variables are:
- Protection tier
- Relative protection
- Per tier relative protection loss for high damage tier
- Per tier relative protection loss for low damage tier
- Flat damage reduction
- Per tier flat damage reduction loss for high damage tier
- Per tier flat damage reduction loss for low damage tier
- Relative protection
- High damage tier resistant (halves the 15% protection loss)
Protection tier
Relative Protection Loss
Levels of Protection | ||||||
---|---|---|---|---|---|---|
Levels of Damage | 0 | 1 | 2 | 3 | 4 | |
1 | -18% | -6% | -6% | -6% | -6% | |
2 | -33% | -21% | -9% | -9% | -9% | |
3 | -48% | -36% | -24% | -12% | -12% | |
4 | -63% | -51% | -39% | -27% | -15% |
Flat Damage Reduction
Levels of Protection | ||||||
---|---|---|---|---|---|---|
Levels of Damage | 0 | 1 | 2 | 3 | 4 | |
1 | -20% | -10% | -10% | -10% | -10% | |
2 | -40% | -30% | -20% | -20% | -20% | |
3 | -60% | -50% | -40% | -30% | -30% | |
4 | -80% | -70% | -60% | -50% | -40% |
VeryGoodDog has compiled a spread sheet and a calculator of all armors against all drifters.
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |