Foraging: Difference between revisions
No edit summary |
(Marked this version for translation) |
||
(36 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
<languages/> | <languages /><br><translate> | ||
<!--T:15--> | |||
'''Foraging''' for tool making materials, foods, and other resources is important in the early stages of the game. Most gathering does not require any specialized tools, or can be accomplished using stone tools included in the starter guide: {{ll|axe|axe}}, {{ll|knife|knife}} and {{ll|spear|spear}}. The uses for items provided in this guide are not "all encompassing" but are targeted towards "early game" necessities and can be used in conjunction with the {{ll|Survival Guide - Your first day|Starter Guide}}. | |||
<!--T:16--> | |||
As a new player, you may be tempted to gather everything you find in your toolbar, but this usually isn't a good strategy as you have only 10 storage slots to start out. Here's a list of the items that are best to have in the beginning of the game, especially when away from your base: | |||
<!--T:17--> | |||
[[File:ToolbarBeginnerGuide.png|Sticks, Knapping stones, a knife, an axe, blocks such as soil, torches, firewood, cattails, and two spots for food.]] | |||
<!--T:18--> | |||
If you find Obsidian or granite instead of flint, you can throw the stones as a ranged weapon as well. | |||
As you gather more reeds, you can use ten of them to make a hand basket, giving you more inventory storage. Once you have more inventory, it's a good idea to keep a second knife, some firewood, and more food in it. | |||
Clay, metals nuggets, and saplings should be left where you find them but noted in your map so you can get them later. (Plant the saplings to get them out of your inventory) | |||
</translate> | |||
__TOC__ | |||
<translate> | <translate> | ||
== Tool making == <!--T:1--> | == Tool making == <!--T:1--> | ||
=== Loose stones === | |||
[[file:Flint.png|50px]] Loose stones are used to knap | === Loose stones === <!--T:20--> | ||
Look around on the ground for loose stones of a type that can be used when | |||
* Types of stones that are useful for tool making include: '''Andesite, Basalt, Flint, Granite, Obsidian and Peridotite.''' | <!--T:26--> | ||
[[file:Flint.png|50px]] Loose stones are used to knap {{ll|Tools and Weapons|stone tools}}. For instructions on creating stone and flint tools, see the {{ll|knapping|knapping}} page. | |||
Look around on the ground for loose stones of a type that can be used when {{ll|knapping|knapping}}. {{Breaking|Break}} it or {{Using|pick it up}} to collect. | |||
* Types of stones that are useful for tool making include: '''Andesite, Basalt, Chert, Flint, Granite, Obsidian and Peridotite.''' | |||
=== Sticks === <!--T:2--> | === Sticks === <!--T:2--> | ||
[[file:Grid_Stick.png|50px]]Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground | |||
<!--T:37--> | |||
[[file:Grid_Stick.png|50px]] Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground, {{Breaking|break}} it or {{Using|pick it up}} to collect. If there are no sticks on the ground, look around for "leaves". There are two type of leaves in the game, regular and branchy. Regular leaves have an extremely low chance of dropping sticks and saplings. Branchy leaves can be broken without tools and are guaranteed to yield sticks. | |||
== Essential crafting materials == <!--T:3--> | == Essential crafting materials == <!--T:3--> | ||
=== Wood === | |||
[[ | === Wood === <!--T:21--> | ||
<!--T:27--> | |||
[[File:Log-oak.png|50px]] To collect logs, fell a tree using an {{ll|axe|axe}}, chop the base log. Logs can be converted to {{ll|firewood|firewood}} and used for other early crafting needs including a pan used in {{ll|panning|panning}} and the primitive weapon, {{ll|club|club}}. A few sticks might be dropped, but not many. Firewood is an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches. | |||
=== Grass === <!--T:4--> | === Grass === <!--T:4--> | ||
[[file:Grid drygrass.png|50px]] | |||
<!--T:28--> | |||
[[file:Grid drygrass.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} tall {{ll|grass|grass}}. Dry grass is used with firewood to make the {{ll|firepit|firepit}} but also to make the {{ll|bed|hay bed}}. | |||
=== Reeds/Cattails === <!--T:5--> | === Reeds/Cattails === <!--T:5--> | ||
[[file:Grid Cattail tops.png|50px]] | |||
<!--T:29--> | |||
[[file:Grid Cattail tops.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} {{ll|reed|cattails tops}}. {{Breaking}} the block with an empty hand allows players to collect the cattail tops, but it destroys the plant. Reeds are used to craft the simplest portable containers, the {{ll|hand basket|hand basket}} to expand the player's inventory. Combined with {{ll|Flower|horsetail}}, they will make useful {{ll|Healing|poultices}} to heal you. | |||
== Gathering foraged food == <!--T:6--> | == Gathering foraged food == <!--T:6--> | ||
Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. | |||
<!--T:22--> | |||
Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} raw is useful for maintaining the player's {{ll|satiety|satiety}} early game. | |||
=== Crops === <!--T:7--> | === Crops === <!--T:7--> | ||
[[file:Crop-flax.png|50px]] Wild crops can be harvested using | |||
<!--T:30--> | |||
=== Berry bushes === | [[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used in {{ll|farming|farming}} and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw. | ||
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe | |||
=== Berry bushes === <!--T:19--> | |||
<!--T:31--> | |||
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe {{ll|Berry Bushes|berry bushes}} can be {{Using|harvested}} with bare hands to collect berries. {{Breaking|Break}} the bush to collect it. Berries can also be {{Using|eaten}} raw. | |||
=== Mushrooms === <!--T:8--> | === Mushrooms === <!--T:8--> | ||
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. Breaking the block | |||
<!--T:32--> | |||
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. {{Breaking}} the block with an empty hand allows players to collect the mushrooms. Mushrooms can be {{Breaking|harvested}} faster using a [[knife|knife]]. Over time, the mushrooms will respawn. (''Don't eat the red ones'') | |||
=== Saguaro === <!--T:9--> | === Saguaro === <!--T:9--> | ||
[[file:Fruit saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block using | |||
<!--T:33--> | |||
[[file:Fruit-saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block {{Breaking|using}} an empty hand allows players to collect the fruits, but the tops will not regrow. Fruits can be selectively {{Breaking|harvested}} with a {{ll|knife|knife}}. Over time, the fruit will regenerate. | |||
== Hunting wild animals == <!--T:10--> | == Hunting wild animals == <!--T:10--> | ||
Any animal can be killed and butchered for meat using a | |||
<!--T:23--> | |||
Any animal can be killed and butchered for meat using a {{ll|knife|knife}}. {{SneakClick|Use}} a {{ll|knife|knife}} in the active hand to harvest animal products. When the butchering process is complete, a small window will open that contains all the animal products for collection. Hunting wild animals in the winter can be a useful way to maintain {{ll|satiety|satiety}} when food storage is otherwise low. | |||
=== Meat === <!--T:11--> | === Meat === <!--T:11--> | ||
[[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a | |||
<!--T:34--> | |||
=== Fat === | [[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a {{ll|firepit|firepit}}. | ||
[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a pelt. | |||
=== Fat === <!--T:25--> | |||
<!--T:35--> | |||
[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a {{ll|pelt|pelt}}. | |||
=== Hides === <!--T:12--> | === Hides === <!--T:12--> | ||
[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a | |||
<!--T:36--> | |||
[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a {{ll|hunter's backpack|hunter's backpack}} and expand the player's inventory. | |||
== Tutorial Video: How to make basic tools and fell trees == <!--T:13--> | == Tutorial Video: How to make basic tools and fell trees == <!--T:13--> | ||
Thanks to SmileOnSpeedDial for creating and sharing with the VS community | |||
<!--T:24--> | |||
Thanks to SmileOnSpeedDial for creating and sharing with the VS community</translate> | |||
<br><youtube>P0ujx5aRJbU</youtube> | <br><youtube>P0ujx5aRJbU</youtube> | ||
{{Game navbox}} | |||
{{ | [[Category:Guides{{#translation:}}]] | ||
Latest revision as of 07:25, 20 August 2023
Foraging for tool making materials, foods, and other resources is important in the early stages of the game. Most gathering does not require any specialized tools, or can be accomplished using stone tools included in the starter guide: axe , knife and spear . The uses for items provided in this guide are not "all encompassing" but are targeted towards "early game" necessities and can be used in conjunction with the Starter Guide .
As a new player, you may be tempted to gather everything you find in your toolbar, but this usually isn't a good strategy as you have only 10 storage slots to start out. Here's a list of the items that are best to have in the beginning of the game, especially when away from your base:
If you find Obsidian or granite instead of flint, you can throw the stones as a ranged weapon as well. As you gather more reeds, you can use ten of them to make a hand basket, giving you more inventory storage. Once you have more inventory, it's a good idea to keep a second knife, some firewood, and more food in it. Clay, metals nuggets, and saplings should be left where you find them but noted in your map so you can get them later. (Plant the saplings to get them out of your inventory)
Tool making
Loose stones
Loose stones are used to knap stone tools . For instructions on creating stone and flint tools, see the knapping page. Look around on the ground for loose stones of a type that can be used when knapping . Break it or pick it up to collect.
- Types of stones that are useful for tool making include: Andesite, Basalt, Chert, Flint, Granite, Obsidian and Peridotite.
Sticks
Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground, break it or pick it up to collect. If there are no sticks on the ground, look around for "leaves". There are two type of leaves in the game, regular and branchy. Regular leaves have an extremely low chance of dropping sticks and saplings. Branchy leaves can be broken without tools and are guaranteed to yield sticks.
Essential crafting materials
Wood
To collect logs, fell a tree using an axe , chop the base log. Logs can be converted to firewood and used for other early crafting needs including a pan used in panning and the primitive weapon, club . A few sticks might be dropped, but not many. Firewood is an important resource to make a firepit for cooking foraged foods, and creating torches.
Grass
Use a knife to harvest tall grass . Dry grass is used with firewood to make the firepit but also to make the hay bed .
Reeds/Cattails
Use a knife to harvest cattails tops . breaking the block with an empty hand allows players to collect the cattail tops, but it destroys the plant. Reeds are used to craft the simplest portable containers, the hand basket to expand the player's inventory. Combined with horsetail , they will make useful poultices to heal you.
Gathering foraged food
Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be eaten raw is useful for maintaining the player's satiety early game.
Crops
Wild crops can be harvested using an empty hand for both the seeds used in farming and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be eaten raw.
Berry bushes
Berry bushes grow in temperate and colder climates. Ripe berry bushes can be harvested with bare hands to collect berries. Break the bush to collect it. Berries can also be eaten raw.
Mushrooms
Mushrooms are naturally generated in colder, wetter climatic regions. breaking the block with an empty hand allows players to collect the mushrooms. Mushrooms can be harvested faster using a knife. Over time, the mushrooms will respawn. (Don't eat the red ones)
Saguaro
Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block using an empty hand allows players to collect the fruits, but the tops will not regrow. Fruits can be selectively harvested with a knife . Over time, the fruit will regenerate.
Hunting wild animals
Any animal can be killed and butchered for meat using a knife . Use a knife in the active hand to harvest animal products. When the butchering process is complete, a small window will open that contains all the animal products for collection. Hunting wild animals in the winter can be a useful way to maintain satiety when food storage is otherwise low.
Meat
There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a firepit .
Fat
Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a pelt .
Hides
Raw Hides can be oiled with fat to create pelts and with reeds, to create a hunter's backpack and expand the player's inventory.
Tutorial Video: How to make basic tools and fell trees
Thanks to SmileOnSpeedDial for creating and sharing with the VS community
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |