Hammer/es: Difference between revisions
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The raw material used to create the tool head determines the crafting process required: | The raw material used to create the tool head determines the crafting process required: | ||
* [[Special:MyLanguage/Casting|Casting]] (100 units): Copper and Bronze alloy | * [[Special:MyLanguage/Casting|Casting]] (100 units): Copper and Bronze alloy | ||
* [[Special:MyLanguage/Smithing|Smithing]] (1 ingot): Steel, Iron, Bronze alloy, copper (silver and gold) | * [[Special:MyLanguage/Smithing|Smithing]] (1 ingot): Steel, Iron, Bronze alloy, copper (silver and gold) | ||
* Assembly: | * Assembly: | ||
</div> | |||
{{Grid/Crafting | {{Grid/Crafting | ||
|B2=CopperHammerHead|B2-link=Special:MyLanguage/Casting|B2_name=Hammer head | |B2=CopperHammerHead|B2-link=Special:MyLanguage/Casting|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer head</span> | ||
|B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=Stick | |B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span> | ||
|Output=Copper hammer|Output_name=Hammer}} | |Output=Copper hammer|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}} | ||
=== Tabla de niveles de la herramienta === | === Tabla de niveles de la herramienta === | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Material | ! <span lang="en" dir="ltr" class="mw-content-ltr">Material</span> | ||
! Durability | ! <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span> | ||
! Material Tier | ! <span lang="en" dir="ltr" class="mw-content-ltr">Material Tier</span> | ||
! Attack Power (HP) | ! <span lang="en" dir="ltr" class="mw-content-ltr">Attack Power (HP)</span> | ||
! Attack Tier | ! <span lang="en" dir="ltr" class="mw-content-ltr">Attack Tier</span> | ||
|- | |- | ||
! Copper | ! <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> | ||
| 500 | | 500 | ||
| 2 | | 2 | ||
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| 2 | | 2 | ||
|- | |- | ||
! Tin Bronze | ! <span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span> | ||
| 750 | | 750 | ||
| 3 | | 3 | ||
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| 3 | | 3 | ||
|- | |- | ||
! Bismuth Bronze | ! <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span> | ||
| 900 | | 900 | ||
| 3 | | 3 | ||
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| 3 | | 3 | ||
|- | |- | ||
! Black Bronze | ! <span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span> | ||
| 1100 | | 1100 | ||
| 3 | | 3 | ||
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| 3 | | 3 | ||
|- | |- | ||
! Gold | ! <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span> | ||
| 250 | | 250 | ||
| 2 | | 2 | ||
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| 2 | | 2 | ||
|- | |- | ||
! Silver | ! <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span> | ||
| 250 | | 250 | ||
| 2 | | 2 | ||
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| 2 | | 2 | ||
|- | |- | ||
! Iron | ! <span lang="en" dir="ltr" class="mw-content-ltr">Iron</span> | ||
| 1800 | | 1800 | ||
| 4 | | 4 | ||
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| 4 | | 4 | ||
|- | |- | ||
! Meteoric Iron | ! <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span> | ||
| 2100 | | 2100 | ||
| 4 | | 4 | ||
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| 4 | | 4 | ||
|- | |- | ||
! Steel | ! <span lang="en" dir="ltr" class="mw-content-ltr">Steel</span> | ||
| 4500 | | 4500 | ||
| 5 | | 5 | ||
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</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The hammer is the primary tool used in the crafting method [[Special:MyLanguage/smithing|smithing]]. Pressing the Left Mouse button "hits" the metal item on an [[Special:MyLanguage/anvil|anvil]] and changes the shape and location of voxels in the metal ingot based on the selected tool mode. | The hammer is the primary tool used in the crafting method [[Special:MyLanguage/smithing|smithing]]. Pressing the Left Mouse button "hits" the metal item on an [[Special:MyLanguage/anvil|anvil]] and changes the shape and location of voxels in the metal ingot based on the selected tool mode. | ||
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Press 'F' with a hammer in the active hand to view and change tool modes. | Press 'F' with a hammer in the active hand to view and change tool modes. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
*'''Heavy Hit''' | *'''Heavy Hit''' | ||
:When used on the bottom layer: No effect. | :When used on the bottom layer: No effect. | ||
:When used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread apart the voxels. | :When used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread apart the voxels. | ||
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Hammers are not used to harvest materials, but are used to crush chunks of stone containing ores (mined with a [[Special:MyLanguage/pickaxe|pickaxe]]) and obtain smeltable nuggets. | Hammers are not used to harvest materials, but are used to crush chunks of stone containing ores (mined with a [[Special:MyLanguage/pickaxe|pickaxe]]) and obtain smeltable nuggets. | ||
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Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target. | Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target. | ||
</div> | |||
===Selling=== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
===Selling=== | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
You can sell the hammers you craft to [[Special:MyLanguage/Trading|Building Materials Traders]]. They purchase sometimes: | You can sell the hammers you craft to [[Special:MyLanguage/Trading|Building Materials Traders]]. They purchase sometimes: | ||
* Tin-bronze hammer: for an average price of 4 [[Special:MyLanguage/rusty gear|rusty gears]]. | * Tin-bronze hammer: for an average price of 4 [[Special:MyLanguage/rusty gear|rusty gears]]. | ||
* Bismuth-bronze hammer: for an average price of 5 [[Special:MyLanguage/rusty gear|rusty gears]]. | * Bismuth-bronze hammer: for an average price of 5 [[Special:MyLanguage/rusty gear|rusty gears]]. | ||
* Black bronze hammer: for an average price of 6 [[Special:MyLanguage/rusty gear|rusty gears]]. | * Black bronze hammer: for an average price of 6 [[Special:MyLanguage/rusty gear|rusty gears]]. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
===Chiseling blocks=== | ===Chiseling blocks=== | ||
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Place the hammer in the left hand and the chisel in the right hand. See the [[Special:MyLanguage/chisel|Chisel]] page for more informations. | Place the hammer in the left hand and the chisel in the right hand. See the [[Special:MyLanguage/chisel|Chisel]] page for more informations. | ||
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Place the hammer in the crafting grid slot above the item to be crushed. When using the hammer and [[Special:MyLanguage/chisel|chisel]], generally the hammer is placed above the chisel, and the material to be processed is placed below the chisel. Removing the (product) from the output slot of the grid uses the tool(s). When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into an available space in the inventory or hotbar. (If a slot is not available, pressing 'E' will discard the item(s) on the ground.) | Place the hammer in the crafting grid slot above the item to be crushed. When using the hammer and [[Special:MyLanguage/chisel|chisel]], generally the hammer is placed above the chisel, and the material to be processed is placed below the chisel. Removing the (product) from the output slot of the grid uses the tool(s). When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into an available space in the inventory or hotbar. (If a slot is not available, pressing 'E' will discard the item(s) on the ground.) | ||
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Hammers can be {{ | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Hammers can be {{SneakClick|placed}} against a wall, stored in [[Special:MyLanguage/Containers|containers]] and placed on [[Special:MyLanguage/tool rack|tool racks]]. | |||
</div> | |||
{{Metals navbox}} | {{Metals navbox}} |
Revision as of 17:55, 30 July 2023
Martillo | |
Durability | Cobre: 500 Broce de estaño: 750 Bronce de bismuto: 900 Bronce negro: 1100 Oro: 250 Plata: 250 Hierro: 1800 Hierro meteórico: 2100 Acero: 4500 |
Stackable | 1 |
Tools |
Los Martillos son herramientas utilizadas en artesanía para trabajar los lingotes en un yunque cuando se trabaja en herrería.
Creación
La materia prima utilizada para crear el cabezal de la herramienta determina el proceso de fabricación necesario:
The raw material used to create the tool head determines the crafting process required:
Tabla de niveles de la herramienta
Material | Durability | Material Tier | Attack Power (HP) | Attack Tier |
---|---|---|---|---|
Copper | 500 | 2 | 1.25 | 2 |
Tin Bronze | 750 | 3 | 1.75 | 3 |
Bismuth Bronze | 900 | 3 | 1.5 | 3 |
Black Bronze | 1100 | 3 | 2.0 | 3 |
Gold | 250 | 2 | 1.5 | 2 |
Silver | 250 | 2 | 1.5 | 2 |
Iron | 1800 | 4 | 2.25 | 4 |
Meteoric Iron | 2100 | 4 | 2.35 | 4 |
Steel | 4500 | 5 | 2.5 | 5 |
Usos
El martillo es la herramienta principal utilizada en el método de fabricación en herrería. Al pulsar el botón izquierdo del ratón se "golpea" el objeto metálico sobre un yunque y se cambia la forma y la ubicación de los vóxeles del lingote metálico en función del modo de herramienta seleccionado.
The hammer is the primary tool used in the crafting method smithing. Pressing the Left Mouse button "hits" the metal item on an anvil and changes the shape and location of voxels in the metal ingot based on the selected tool mode.
Modos del martillo herrero 1.12
Pulse "F" con un martillo en la mano activa para ver y cambiar los modos de herramienta.
-
Golpe fuerte
Cuando se utiliza en la capa inferior: Sin efecto
Cuando se utiliza en las capas superiores: Si está cerca del borde, moverá los vóxeles a la capa inferior, es decir, aplanará el elemento de trabajo. En caso contrario, separará los vóxeles.
Press 'F' with a hammer in the active hand to view and change tool modes.
- Heavy Hit
- When used on the bottom layer: No effect.
- When used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread apart the voxels.
Cuando se utiliza en la capa inferior: Mueve los vóxeles a la capa superior, sólo es posible en los bordes de un elemento de trabajo.
Cuando se utiliza en capas superiores: Mueve los vóxeles horizontalmente o hacia abajo una capa si está en el borde.
Elimina irrevocablemente un vóxel
Recolección
Los martillos no se utilizan para recolectar materiales, sino para aplastar trozos de piedra que contienen minerales (extraídos con un pico) y obtener pepitas fundibles.
Hammers are not used to harvest materials, but are used to crush chunks of stone containing ores (mined with a pickaxe) and obtain smeltable nuggets.
Combate
Atacar a un enemigo (combate cuerpo a cuerpo): coloca la herramienta en una ranura activa de la barra de acceso rápido y pulsa o mantén pulsado el botón izquierdo del ratón para golpear al objetivo.
Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.
Selling
You can sell the hammers you craft to Building Materials Traders. They purchase sometimes:
- Tin-bronze hammer: for an average price of 4 rusty gears.
- Bismuth-bronze hammer: for an average price of 5 rusty gears.
- Black bronze hammer: for an average price of 6 rusty gears.
Chiseling blocks
Place the hammer in the left hand and the chisel in the right hand. See the Chisel page for more informations.
Fabricación
Coloca el martillo en la ranura de frabricación de la rejilla, encima del objeto a triturar. Cuando se usa el martillo y el cincel, generalmente el martillo se coloca encima del cincel, y el material a procesar debajo del cincel. Al extraer el (producto) de la ranura de salida de la rejilla se utiliza la(s) herramienta(s). Cuando hayas terminado, retira la herramienta de la grilla o cierra la interfaz pulsando "E" para sustituir la herramienta en un espacio disponible del inventario o de la barra de acceso directo. (Si no hay un espacio disponible, al pulsar "E" el objeto o objetos se desecharán en el suelo).
Place the hammer in the crafting grid slot above the item to be crushed. When using the hammer and chisel, generally the hammer is placed above the chisel, and the material to be processed is placed below the chisel. Removing the (product) from the output slot of the grid uses the tool(s). When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into an available space in the inventory or hotbar. (If a slot is not available, pressing 'E' will discard the item(s) on the ground.)
- El martillo se utiliza para
- Triturar piedras y minerales hasta convertirlos en polvo.
- Triturar trozos de roca que contengan mineral para obtener pepitas de metal.
- El martillo + cincel se utiliza para fabricar
- roca pulida, losas pulidas y ladrillos de piedra. Consulta la página bloque de piedra para obtener más información.
- El martillo + cincel + sierra se utiliza para elaborar
- Engranajes, ejes y rotores en la red de artesanía. Consulta la página energía mecánica para obtener más información.
Almacenamiento
Las herramientas son objetos utilizados habitualmente por los jugadores y suelen equiparse en la barra de acceso directo. Se pueden colocar hasta cuatro herramientas en el soporte de Herramientas, un contenedor de almacenamiento especializado montado en la pared. Las hachas no se apilan en el inventario ni cuando se colocan en los contenedores.
Hammers can be placed against a wall, stored in containers and placed on tool racks.
Ores, metals and minerals | |
---|---|
Guides | Ore Deposits • Metals |
Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
Other | Gemstones |
Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
Wiki Navigation | |
---|---|
Vintage Story | Guías • Preguntas más frecuentes (FAQ) • Vintage Story Original Soundtrack • Versiones • Controles |
Mecánicas de juego | Fabricación • Talla Lítica • Alfarería • Herrería • Cocina • Temperatura • Hambre • Minería • Estabilidad temporal • Energía mecánica • Comercio • Agricultura • Ganadería |
Mundo | Generación del Mundo • Biomas • Clima • Tormentas temporales |
Objetos | Herramientas • Armas • Armadura • Ropa • Mochilas • Materiales • Comida |
Bloques | Terreno • Plantas • Decorativo • Iluminación • Functional • Minerales |
Entidades | Entidades hostiles • Animales • NPCs • Jugadores |
Miscellaneous | List of client commands • Lista de comandos del servidor • Creative Starter Guide • Bot System • Cómo utilizar Worldedit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |