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<languages/>
{{GameVersion|1.16.4}}
{{GameVersion|1.16.4}}


<languages/>
<!--T:2-->
[[File:Classes_action.gif|thumb|200px|<span lang="en" dir="ltr" class="mw-content-ltr">Seraphs of different classes.</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
Since version 1.14 of the game, players can choose to play as one of a number of different '''classes''' at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
</div>


[[File:Classes_action.gif|thumb|200px|Seraphs of different classes.]]
Since version 1.14 of the game, players can choose to play as one of a number of different classes at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
__TOC__
__TOC__


<div lang="en" dir="ltr" class="mw-content-ltr">
==How to choose a class==
==How to choose a class==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
After joining a new world the player enters the Character Creation screen, where the player can choose one of 6 classes.
After joining a new world the player enters the Character Creation screen, where the player can choose one of 6 classes.
Alternatively the player can run the <code>.charsel</code> command to enter the Character Creation screen again, but only once! In case you need to re-select your class on a multiplayer server, get in touch with the server admin and ask them to run the <code>/player [name] allowcharselonce</code> command for you, after which you will be able to use the mentioned command.
Alternatively the player can run the <code>.charsel</code> command to enter the Character Creation screen again, but only once! In case you need to re-select your class on a multiplayer server, get in touch with the server admin and ask them to run the <code>/player [name] allowcharselonce</code> command for you, after which you will be able to use the mentioned command.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Classes and Traits==
==Classes and Traits==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
As of 1.18.8, the following classes are available:
</div>


As of 1.16.5, the following classes are available:
[[File:ClassCommoner.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Commoner as depicted in-game</span>]]
[[File:ClassCommoner.png|130px|thumb|left|The Commoner as depicted in-game]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Commoner===
===Commoner===
: <span style="color: #4b97e3">''"Leave behind your old life. Crawl into the new world"''</span>
</div>
: <span style="color: #5f6160">''"Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."''</span>


: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Leave behind your old life. Crawl into the new world</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize.</span>"''</span>
<div lang="en" dir="ltr" class="mw-content-ltr">
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
</div>


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | '''Commoner shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | '''Commoner coat'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner coat</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | '''Commoner gloves'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner gloves</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | '''Commoner trousers'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner trousers</span>'''
|-
|-
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | '''Commoner Boots'''  
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner Boots</span>'''  
|} {{-}}
|}{{-}}
[[File:HunterClass.png|130px|thumb|left|The Hunter as depicted in-game]]


[[File:HunterClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Hunter as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Hunter===
===Hunter===
: <span style="color: #4b97e3">''"Loose the arrow, kill the beast. Take it home to your dying child. Eventually the child will die, and you'll find yourself providing for someone else's dying child."''</span>
</div>
: <span style="color: #5f6160">''"Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."''</span>


The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground.</span>"''</span>
: <span style="color: green">Focused</span> (+20% ranged damage, +30% ranged accuracy)
<div lang="en" dir="ltr" class="mw-content-ltr">
: <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed)
The Hunter class has the unique ability to craft the crude {{ll|bow|bow}} and {{ll|arrow|arrows}} as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
</div>
: <span style="color: green">Bowyer</span> (Exclusive craftable [[crude bow|crude bows]] and [[arrow|arrows]])
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: maroon">Farsighted</span> (-15% melee damage)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Focused</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+20% ranged damage, +30% ranged accuracy, +20% ranged distance</span>)
: <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Resourceful</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% animal loot, +25% animal harvesting speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Fleetfooted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% walk speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Bowyer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|crude bow|crude bows}} and {{ll|arrow|crude arrows}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Farsighted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Claustrophobic</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% ore drop rate, -10% mining speed</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | '''Hunter cape'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter cape</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | '''Hunter face mask'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter face mask</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | '''Hunter poncho'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter poncho</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | '''Hunter shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | '''Hunter coat'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter coat</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | '''Hunter gloves'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter gloves</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | '''Hunter leggings'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter leggings</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | '''Hunter boots'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter boots</span>'''
|} {{-}}
|} {{-}}


[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
[[File:MalefactorClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Malefactor as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Malefactor===
===Malefactor===
: <span style="color: #4b97e3">''"Terrible things are done in the heart of despair. She is gone, but you remain."''</span>
</div>
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."''</span>
 
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Terrible things are done in the heart of despair. She is gone, but you remain.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however.</span>"''</span>
: <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
<span lang="en" dir="ltr" class="mw-content-ltr">The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.</span>
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Forager</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% loot from foraging</span><sup>[[#Explanations|1]]</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">+20% wild crop drop rate</span>)
: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Pilferer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels</span>)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Furtive</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-35% animal seeking range</span>)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Improviser</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|sling|sling}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Frail</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2.5 health points, -25% ranged distance</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nervous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | '''Malefactor cloak'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor cloak</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | '''Malefactor mask'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor mask</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | '''Malefactor bloody pendant'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor bloody pendant</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | '''Malefactor shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | '''Malefactor leather tunic'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor leather tunic</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | '''Malefactor wrapped gloves'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor wrapped gloves</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | '''Malefactor trousers'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor trousers</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | '''Malefactor sash'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor sash</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | '''Malefactor wrapped boots'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor wrapped boots</span>'''
|} {{-}}
|} {{-}}


[[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]]
<!--T:28-->
[[File:ClockmakerClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Clockmaker as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Clockmaker===
</div>


===Clockmaker===
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">The machines never stop ticking down there. You've seen to that. You can hear them in your sleep.</span>"''</span>
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence.</span>"''</span>
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span>
<span lang="en" dir="ltr" class="mw-content-ltr">The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.</span>
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
:; Additional Positive and Negative Traits
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Precise</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+25% damage against mechanicals</span>)
: <span style="color: green">Precise</span> (+25% damage against mechanicals)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Technical</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-1 temporal gear cost to repair translocators</span>)
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Fleetfooted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% walk speed</span>)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Tinkerer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable [[Tuning spear|device]] to tame locusts</span>)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Frail</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2.5 health points, -25% ranged distance</span>)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nervous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | '''Clockmaker shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | '''Clockmaker tunic'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker tunic</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''Clockmaker apron'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker apron</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''Clockmaker wristguard'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker wristguard</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''Clockmaker belt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker belt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''Clockmaker pants'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker pants</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''Clockmaker shoes'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker shoes</span>'''
|} {{-}}
|} {{-}}


[[File:BlackguardClass.png|130px|thumb|left|The Backguard as depicted in-game]]
<!--T:29-->
[[File:BlackguardClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Backguard as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Blackguard===
===Blackguard===
: <span style="color: #4b97e3">''"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."''</span>
</div>
: <span style="color: #5f6160">''"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."''</span>
 
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength.</span>"''</span>
: <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, +25% movement speed)
<span lang="en" dir="ltr" class="mw-content-ltr">The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.</span>
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points)
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green">Merciless</span> (Exclusive craftable [[Blackguard Shortsword]] and [[Blackguard Square Shield]])
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Soldier</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%</span>)
: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Hardy</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% mining speed, +5 health points</span>)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Merciless</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|Blackguard Shortsword|Blackguard Shortsword}} and {{ll|Blackguard Square Shield|Blackguard Square Shield}}</span>)
: <span style="color: maroon">Heavyhanded</span> (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Ravenous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+30% hunger rate</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nearsighted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% ranged damage</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Heavyhanded</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% loot from cracked vessels, -15% loot from foraging</span><sup>[[#Explanations|1]]</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">-20% wild crop drop rate</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | '''Blackguard shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | '''Blackguard pin'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard pin</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | '''Blackguard belt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard belt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | '''Blackguard leggings'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard leggings</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | '''Blackguard shoes'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard shoes</span>'''
|} {{-}}
|} {{-}}


[[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]]
[[File:TailorClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Tailor as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Tailor===
===Tailor===
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span>
</div>
: <span style="color: #5f6160">''"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."''</span>
 
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Making a fitting garb, so we may walk with grace once more.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature.</span>"''</span>
: <span style="color: green">Clothier</span> (Exclusive craftables; [[sewing kit]] and various [[Clothing|clothing]], including winter clothes)
<span lang="en" dir="ltr" class="mw-content-ltr">The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.</span>
: <span style="color: green">Mender</span> (+10% armor durability)
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Clothier</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftables; {{ll|sewing kit|sewing kit}} and various {{ll|Clothing|clothing}}, including winter clothes</span>)
: <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Mender</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% armor durability</span>)
: <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Civil</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% loot from foraging</span><sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Weak</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2 health points, -10% mining speed</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Kind</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% animal loot, -25% harvesting speed</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | '''Tailor face mask'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor face mask</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | '''Tailor blouse'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor blouse</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | '''Tailor jacket'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor jacket</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | '''Tailor belt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor belt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | '''Tailor needle puff'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor needle puff</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | '''Tailor glove'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor glove</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | '''Tailor trouser'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor trouser</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | '''Tailor shoes'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor shoes</span>'''
|} {{-}}
|} {{-}}


; <span class="anchor" id="Explanations"><span>Notes
<!--T:15-->
; <span class="anchor" id="Explanations"><span><span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>


<sup>1</sup> Items affected by the foraging bonus include:
<!--T:16-->
<sup>1</sup> <div lang="en" dir="ltr" class="mw-content-ltr">
Items affected by the foraging bonus include:
* Berries
* Berries
* Saguaro fruit
* Saguaro fruit
Line 251: Line 288:
* Resin
* Resin
* Sticks
* Sticks
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Gallery ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== See also ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
<references />
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Video Tutorials ==
== Video Tutorials ==
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Detailed look at the classes introduced with version 1.14
! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed look at the classes introduced with version 1.14</span>
|-
|-
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
Line 261: Line 323:


{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Game mechanics]]

Latest revision as of 08:21, 21 November 2023

This page was last verified for Vintage Story version 1.16.4.


Seraphs of different classes.

Since version 1.14 of the game, players can choose to play as one of a number of different classes at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.

How to choose a class

After joining a new world the player enters the Character Creation screen, where the player can choose one of 6 classes. Alternatively the player can run the .charsel command to enter the Character Creation screen again, but only once! In case you need to re-select your class on a multiplayer server, get in touch with the server admin and ask them to run the /player [name] allowcharselonce command for you, after which you will be able to use the mentioned command.

Classes and Traits

As of 1.18.8, the following classes are available:

The Commoner as depicted in-game

Commoner

"Leave behind your old life. Crawl into the new world"
"Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."

The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.

Starting Clothes
Clothes-upperbody-commoner-shirt.png Commoner shirt
Clothes-upperbodyover-commoner-coat.png Commoner coat
Clothes-hand-commoner-gloves.png Commoner gloves
Clothes-lowerbody-commoner-trousers.png Commoner trousers
Clothes-foot-commoner-boots.png Commoner Boots


The Hunter as depicted in-game

Hunter

"Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child."
"Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."

The Hunter class has the unique ability to craft the crude bow and arrows as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.

Additional Positive and Negative Traits
Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance)
Resourceful (+10% animal loot, +25% animal harvesting speed)
Fleetfooted (+10% walk speed)
Bowyer (Exclusive craftable crude bows and crude arrows )
Farsighted (-15% melee damage)
Claustrophobic (-15% ore drop rate, -10% mining speed)
Starting Clothes
Clothes-head-hunter-cape.png Hunter cape
Clothes-face-hunter-mask.png Hunter face mask
Clothes-shoulder-hunter-poncho.png Hunter poncho
Clothes-upperbody-hunter-shirt.png Hunter shirt
Clothes-upperbodyover-hunter-coat.png Hunter coat
Clothes-hand-hunter-gloves.png Hunter gloves
Clothes-lowerbody-hunter-leggings.png Hunter leggings
Clothes-foot-hunter-boots.png Hunter boots


The Malefactor as depicted in-game

Malefactor

"Terrible things are done in the heart of despair. She is gone, but you remain."
"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.

Additional Positive and Negative Traits
Forager (+10% loot from foraging1, +20% wild crop drop rate)
Pilferer (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
Furtive (-35% animal seeking range)
Improviser (Exclusive craftable sling )
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)
Starting Clothes
Clothes-upperbodyover-malefactor-cloak.png Malefactor cloak
Clothes-face-malefactor-mask.png Malefactor mask
Clothes-emblem-malefactor-pendant.png Malefactor bloody pendant
Clothes-upperbody-malefactor-shirt.png Malefactor shirt
Clothes-upperbody-malefactor-tunic.png Malefactor leather tunic
Clothes-hand-malefactor-gloves.png Malefactor wrapped gloves
Clothes-lowerbody-malefactor-trousers.png Malefactor trousers
Clothes-waist-malefactor-sash.png Malefactor sash
Clothes-foot-malefactor-boots.png Malefactor wrapped boots


The Clockmaker as depicted in-game

Clockmaker

"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."
"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise (+25% damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Fleetfooted (+10% walk speed)
Tinkerer (Exclusive craftable device to tame locusts)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)
Starting Clothes
Clothes-upperbody-clockmaker-shirt.png Clockmaker shirt
Clothes-upperbodyover-clockmaker-tunic.png Clockmaker tunic
Clothes-shoulder-clockmaker-apron.png Clockmaker apron
Clothes-hand-clockmaker-wristguard.png Clockmaker wristguard
Clothes-waist-clockmaker-belt.png Clockmaker belt
Clothes-lowerbody-clockmaker-pants.png Clockmaker pants
Clothes-foot-clockmaker-shoes.png Clockmaker shoes


The Backguard as depicted in-game

Blackguard

"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."
"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."

The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.

Additional Positive and Negative Traits
Soldier (+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
Hardy (+10% mining speed, +5 health points)
Merciless (Exclusive craftable Blackguard Shortsword and Blackguard Square Shield )
Ravenous (+30% hunger rate)
Nearsighted (-15% ranged damage)
Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
Starting Clothes
Clothes-upperbody-blackguard-shirt.png Blackguard shirt
Clothes-emblem-blackguard-pin.png Blackguard pin
Clothes-waist-blackguard-belt.png Blackguard belt
Clothes-lowerbody-blackguard-leggings.png Blackguard leggings
Clothes-foot-blackguard-shoes.png Blackguard shoes


The Tailor as depicted in-game

Tailor

"Making a fitting garb, so we may walk with grace once more."
"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."

The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.

Additional Positive and Negative Traits
Clothier (Exclusive craftables; sewing kit and various clothing , including winter clothes)
Mender (+10% armor durability)
Civil (-10% loot from foraging1)
Weak (-2 health points, -10% mining speed)
Kind (-10% animal loot, -25% harvesting speed)
Starting Clothes
Clothes-face-tailor-mask.png Tailor face mask
Clothes-upperbody-tailor-blouse.png Tailor blouse
Clothes-upperbodyover-tailor-jacket.png Tailor jacket
Clothes-waist-tailor-belt.png Tailor belt
Clothes-arm-tailor-needlepuff.png Tailor needle puff
Clothes-hand-tailor-gloves.png Tailor glove
Clothes-lowerbody-tailor-trousers.png Tailor trouser
Clothes-foot-tailor-shoes.png Tailor shoes


Notes

1

Items affected by the foraging bonus include:

  • Berries
  • Saguaro fruit
  • Mushrooms
  • Resin
  • Sticks

History

Notes

Gallery

See also

References

Video Tutorials

Detailed look at the classes introduced with version 1.14


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