Classes/es: Difference between revisions

From Vintage Story Wiki
(Created page with "===Cazador=== : <span style="color: #4b97e3">''"Lanza la flecha, mata la bestia. Llévala a casa a tu hijo moribundo. Eventualmente el niño morirá, y te encontrarás proveye...")
(Updating to match new version of source page)
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<languages/>
{{GameVersion|1.16.4}}
{{GameVersion|1.16.4}}


<languages/>
<!--T:2-->
[[File:Classes_action.gif|thumb|200px|<span lang="en" dir="ltr" class="mw-content-ltr">Seraphs of different classes.</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
Since version 1.14 of the game, players can choose to play as one of a number of different '''classes''' at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
</div>


[[File:Classes_action.gif|thumb|200px|Serafínes de diferentes clases.]]
Desde la versión 1.14 del juego, los jugadores pueden elegir jugar como una de diferentes clases al comienzo de un nuevo mundo, cada una con beneficios, desventajas y algunas con recetas de fabricación exclusivas.
__TOC__
__TOC__


Line 14: Line 17:
==Clases y Rasgos==
==Clases y Rasgos==


<div lang="en" dir="ltr" class="mw-content-ltr">
As of 1.18.8, the following classes are available:
</div>
[[File:ClassCommoner.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Commoner as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
A partir de la versión 1.16.5, las siguientes clases están disponibles:
A partir de la versión 1.16.5, las siguientes clases están disponibles:
[[File:ClassCommoner.png|130px|thumb|left|El Corriente como se muestra en el juego]]
[[File:ClassCommoner.png|130px|thumb|left|El Corriente como se muestra en el juego]]
Line 19: Line 28:
: <span style="color: #4b97e3">''"Deja atrás tu antigua vida. Arrástrate hacia el nuevo mundo"''</span>
: <span style="color: #4b97e3">''"Deja atrás tu antigua vida. Arrástrate hacia el nuevo mundo"''</span>
: <span style="color: #5f6160">''"Los corrientes son generalistas de una multitud de entornos. Si bien no tienen habilidades o fortalezas que los definan, también carecen de las debilidades de aquellos que se especializan".''</span>
: <span style="color: #5f6160">''"Los corrientes son generalistas de una multitud de entornos. Si bien no tienen habilidades o fortalezas que los definan, también carecen de las debilidades de aquellos que se especializan".''</span>
</div>


: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Leave behind your old life. Crawl into the new world</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize.</span>"''</span>
La clase Corriente es la clase predeterminada del juego, a menudo considerada como la clase "Versátil". Por lo general, se recomienda para los nuevos jugadores que buscan aprender del juego, ya que carece de rasgos positivos o negativos.
La clase Corriente es la clase predeterminada del juego, a menudo considerada como la clase "Versátil". Por lo general, se recomienda para los nuevos jugadores que buscan aprender del juego, ya que carece de rasgos positivos o negativos.


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Vestimental Inicial
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | '''Camisa corriente'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | '''Abrigo corriente'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner coat</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | '''Guantes corrientes'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner gloves</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | '''Pantalones corrientes'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner trousers</span>'''
|-
|-
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | '''Botas corrientes'''  
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner Boots</span>'''  
|} {{-}}
|}{{-}}
[[File:HunterClass.png|130px|thumb|left|El Cazador como se muestra en el juego]]


[[File:HunterClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Hunter as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
===Cazador===
===Cazador===
: <span style="color: #4b97e3">''"Lanza la flecha, mata la bestia. Llévala a casa a tu hijo moribundo. Eventualmente el niño morirá, y te encontrarás proveyendo para el niño moribundo de alguien más."''</span>
: <span style="color: #4b97e3">''"Lanza la flecha, mata la bestia. Llévala a casa a tu hijo moribundo. Eventualmente el niño morirá, y te encontrarás proveyendo para el niño moribundo de alguien más."''</span>
: <span style="color: #5f6160">''"Los cazadores son especialistas de largo alcance que sobresalen en los bosques, planicies y montañas salvajes. Tienen dificultades en los confinados túneles del subterráneo."''</span>
: <span style="color: #5f6160">''"Los cazadores son especialistas de largo alcance que sobresalen en los bosques, planicies y montañas salvajes. Tienen dificultades en los confinados túneles del subterráneo."''</span>
</div>


The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground.</span>"''</span>
: <span style="color: green">Focused</span> (+20% ranged damage, +30% ranged accuracy)
<div class="mw-translate-fuzzy">
: <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed)
La clase de Cazador tiene una habilidad única de fabricar el [[bow]] y [[arrow]]s as well as the recurve bow. Los cazadores son expertos en matar animales a largo rango y desollarlos de manera eficiente.
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
:; Rasgos Positivos y Negativos Adicionales
: <span style="color: green">Bowyer</span> (Exclusive craftable [[crude bow|crude bows]] and [[arrow|arrows]])
: <span style="color: green">Concentrado</span> (+20% de daño a distancia, +30% de precisión a distancia)
: <span style="color: maroon">Farsighted</span> (-15% melee damage)
: <span style="color: green">Ingenioso</span> (+10% de botín animal, +25% velocidad de desuello de animales)
: <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)
: <span style="color: green">Pies ligeros</span> (+10% de velocidad al caminar)
: <span style="color: green">Arquero</span> ([[crude bow|Arcos]] y [[arrow|flechas toscos]] de fabricación exclusiva)
: <span style="color: maroon">Clarividente</span> (-15% de daño cuerpo a cuerpo)
: <span style="color: maroon">Claustrofóbico</span> (-15% cantidad de minerales, -10% de velocidad de minado)
</div>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Focused</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+20% ranged damage, +30% ranged accuracy, +20% ranged distance</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Resourceful</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% animal loot, +25% animal harvesting speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Fleetfooted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% walk speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Bowyer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|crude bow|crude bows}} and {{ll|arrow|crude arrows}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Farsighted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Claustrophobic</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% ore drop rate, -10% mining speed</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | '''Hunter cape'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter cape</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | '''Hunter face mask'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter face mask</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | '''Hunter poncho'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter poncho</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | '''Hunter shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | '''Hunter coat'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter coat</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | '''Hunter gloves'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter gloves</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | '''Hunter leggings'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter leggings</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | '''Hunter boots'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter boots</span>'''
|} {{-}}
|} {{-}}


[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
[[File:MalefactorClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Malefactor as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Malefactor===
===Malefactor===
: <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span>
</div>
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might hve missed. A heavy conscience leads to weakness in combat, however."''</span>
 
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Terrible things are done in the heart of despair. She is gone, but you remain.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however.</span>"''</span>
: <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
<span lang="en" dir="ltr" class="mw-content-ltr">The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.</span>
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Forager</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% loot from foraging</span><sup>[[#Explanations|1]]</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">+20% wild crop drop rate</span>)
: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Pilferer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels</span>)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Furtive</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-35% animal seeking range</span>)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Improviser</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|sling|sling}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Frail</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2.5 health points, -25% ranged distance</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nervous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | '''Malefactor cloak'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor cloak</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | '''Malefactor mask'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor mask</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | '''Malefactor bloody pendant'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor bloody pendant</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | '''Malefactor shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | '''Malefactor leather tunic'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor leather tunic</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | '''Malefactor wrapped gloves'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor wrapped gloves</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | '''Malefactor trousers'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor trousers</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | '''Malefactor sash'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor sash</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | '''Malefactor wrapped boots'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor wrapped boots</span>'''
|} {{-}}
|} {{-}}


[[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]]
<!--T:28-->
[[File:ClockmakerClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Clockmaker as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Clockmaker===
===Clockmaker===
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span>
</div>
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span>
 
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">The machines never stop ticking down there. You've seen to that. You can hear them in your sleep.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence.</span>"''</span>
: <span style="color: green">Precise</span> (+25% damage against mechanicals)
<span lang="en" dir="ltr" class="mw-content-ltr">The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.</span>
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Precise</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+25% damage against mechanicals</span>)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Technical</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-1 temporal gear cost to repair translocators</span>)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Fleetfooted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% walk speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Tinkerer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable [[Tuning spear|device]] to tame locusts</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Frail</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2.5 health points, -25% ranged distance</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nervous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | '''Clockmaker shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | '''Clockmaker tunic'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker tunic</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''Clockmaker apron'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker apron</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''Clockmaker wristguard'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker wristguard</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''Clockmaker belt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker belt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''Clockmaker pants'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker pants</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''Clockmaker shoes'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker shoes</span>'''
|} {{-}}
|} {{-}}


[[File:BlackguardClass.png|130px|thumb|left|The Backguard as depicted in-game]]
<!--T:29-->
[[File:BlackguardClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Backguard as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Blackguard===
===Blackguard===
: <span style="color: #4b97e3">''"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."''</span>
</div>
: <span style="color: #5f6160">''"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."''</span>
 
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength.</span>"''</span>
: <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, +25% movement speed)
<span lang="en" dir="ltr" class="mw-content-ltr">The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.</span>
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points)
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green">Merciless</span> (Exclusive craftable [[Blackguard Shortsword]] and [[Blackguard Square Shield]])
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Soldier</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%</span>)
: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Hardy</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% mining speed, +5 health points</span>)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Merciless</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|Blackguard Shortsword|Blackguard Shortsword}} and {{ll|Blackguard Square Shield|Blackguard Square Shield}}</span>)
: <span style="color: maroon">Heavyhanded</span> (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Ravenous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+30% hunger rate</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nearsighted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% ranged damage</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Heavyhanded</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% loot from cracked vessels, -15% loot from foraging</span><sup>[[#Explanations|1]]</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">-20% wild crop drop rate</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | '''Blackguard shirt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard shirt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | '''Blackguard pin'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard pin</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | '''Blackguard belt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard belt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | '''Blackguard leggings'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard leggings</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | '''Blackguard shoes'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard shoes</span>'''
|} {{-}}
|} {{-}}


[[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]]
[[File:TailorClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Tailor as depicted in-game</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
===Tailor===
===Tailor===
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span>
</div>
: <span style="color: #5f6160">''"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."''</span>
 
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Making a fitting garb, so we may walk with grace once more.</span>"''</span>
:; Additional Positive and Negative Traits
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature.</span>"''</span>
: <span style="color: green">Clothier</span> (Exclusive craftables; [[sewing kit]] and various [[Clothing|clothing]], including winter clothes)
<span lang="en" dir="ltr" class="mw-content-ltr">The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.</span>
: <span style="color: green">Mender</span> (+10% armor durability)
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Clothier</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftables; {{ll|sewing kit|sewing kit}} and various {{ll|Clothing|clothing}}, including winter clothes</span>)
: <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Mender</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% armor durability</span>)
: <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Civil</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% loot from foraging</span><sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Weak</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2 health points, -10% mining speed</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Kind</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% animal loot, -25% harvesting speed</span>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | Starting Clothes  
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
|-
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | '''Tailor face mask'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor face mask</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | '''Tailor blouse'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor blouse</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | '''Tailor jacket'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor jacket</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | '''Tailor belt'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor belt</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | '''Tailor needle puff'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor needle puff</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | '''Tailor glove'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor glove</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | '''Tailor trouser'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor trouser</span>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | '''Tailor shoes'''
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor shoes</span>'''
|} {{-}}
|} {{-}}


; <span class="anchor" id="Explanations"><span>Notes
<!--T:15-->
; <span class="anchor" id="Explanations"><span><span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>


<sup>1</sup> Items affected by the foraging bonus include:
<!--T:16-->
<sup>1</sup> <div lang="en" dir="ltr" class="mw-content-ltr">
Items affected by the foraging bonus include:
* Berries
* Berries
* Saguaro fruit
* Saguaro fruit
Line 250: Line 293:
* Resin
* Resin
* Sticks
* Sticks
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Gallery ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== See also ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
<references />
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Video Tutorials ==
== Video Tutorials ==
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Detailed look at the classes introduced with version 1.14
! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed look at the classes introduced with version 1.14</span>
|-
|-
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
|}
|}


{{Navbox|Vintage Story}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Game mechanics]]

Latest revision as of 08:21, 21 November 2023

This page was last verified for Vintage Story version 1.16.4.


Seraphs of different classes.

Since version 1.14 of the game, players can choose to play as one of a number of different classes at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.

Cómo elegir una clase

Después de unirse a un nuevo mundo, el jugador ingresará a la pantalla de Creación de Personajes, donde podrá elegir una de las 6 clases. Alternativamente, el jugador puede ejecutar el comando .charsel para ingresar nuevamente a la pantalla de creación de personajes, ¡pero una sola vez! En caso de que necesites volver a seleccionar tu clase en un servidor multijugador, ponte en contacto con el administrador del servidor y pídele que ejecute el comando /player [name] allowcharselonce por ti, después de lo cual serás capaz de usar el comando mencionado.

Clases y Rasgos

As of 1.18.8, the following classes are available:

The Commoner as depicted in-game

A partir de la versión 1.16.5, las siguientes clases están disponibles:

El Corriente como se muestra en el juego

Corriente

"Deja atrás tu antigua vida. Arrástrate hacia el nuevo mundo"
"Los corrientes son generalistas de una multitud de entornos. Si bien no tienen habilidades o fortalezas que los definan, también carecen de las debilidades de aquellos que se especializan".
"Leave behind your old life. Crawl into the new world"
"Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."

La clase Corriente es la clase predeterminada del juego, a menudo considerada como la clase "Versátil". Por lo general, se recomienda para los nuevos jugadores que buscan aprender del juego, ya que carece de rasgos positivos o negativos.

Starting Clothes
Clothes-upperbody-commoner-shirt.png Commoner shirt
Clothes-upperbodyover-commoner-coat.png Commoner coat
Clothes-hand-commoner-gloves.png Commoner gloves
Clothes-lowerbody-commoner-trousers.png Commoner trousers
Clothes-foot-commoner-boots.png Commoner Boots


The Hunter as depicted in-game

Cazador

"Lanza la flecha, mata la bestia. Llévala a casa a tu hijo moribundo. Eventualmente el niño morirá, y te encontrarás proveyendo para el niño moribundo de alguien más."
"Los cazadores son especialistas de largo alcance que sobresalen en los bosques, planicies y montañas salvajes. Tienen dificultades en los confinados túneles del subterráneo."
"Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child."
"Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."

La clase de Cazador tiene una habilidad única de fabricar el bow y arrows as well as the recurve bow. Los cazadores son expertos en matar animales a largo rango y desollarlos de manera eficiente.

Rasgos Positivos y Negativos Adicionales
Concentrado (+20% de daño a distancia, +30% de precisión a distancia)
Ingenioso (+10% de botín animal, +25% velocidad de desuello de animales)
Pies ligeros (+10% de velocidad al caminar)
Arquero (Arcos y flechas toscos de fabricación exclusiva)
Clarividente (-15% de daño cuerpo a cuerpo)
Claustrofóbico (-15% cantidad de minerales, -10% de velocidad de minado)
Additional Positive and Negative Traits
Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance)
Resourceful (+10% animal loot, +25% animal harvesting speed)
Fleetfooted (+10% walk speed)
Bowyer (Exclusive craftable crude bows and crude arrows )
Farsighted (-15% melee damage)
Claustrophobic (-15% ore drop rate, -10% mining speed)
Starting Clothes
Clothes-head-hunter-cape.png Hunter cape
Clothes-face-hunter-mask.png Hunter face mask
Clothes-shoulder-hunter-poncho.png Hunter poncho
Clothes-upperbody-hunter-shirt.png Hunter shirt
Clothes-upperbodyover-hunter-coat.png Hunter coat
Clothes-hand-hunter-gloves.png Hunter gloves
Clothes-lowerbody-hunter-leggings.png Hunter leggings
Clothes-foot-hunter-boots.png Hunter boots


The Malefactor as depicted in-game

Malefactor

"Terrible things are done in the heart of despair. She is gone, but you remain."
"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.

Additional Positive and Negative Traits
Forager (+10% loot from foraging1, +20% wild crop drop rate)
Pilferer (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
Furtive (-35% animal seeking range)
Improviser (Exclusive craftable sling )
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)
Starting Clothes
Clothes-upperbodyover-malefactor-cloak.png Malefactor cloak
Clothes-face-malefactor-mask.png Malefactor mask
Clothes-emblem-malefactor-pendant.png Malefactor bloody pendant
Clothes-upperbody-malefactor-shirt.png Malefactor shirt
Clothes-upperbody-malefactor-tunic.png Malefactor leather tunic
Clothes-hand-malefactor-gloves.png Malefactor wrapped gloves
Clothes-lowerbody-malefactor-trousers.png Malefactor trousers
Clothes-waist-malefactor-sash.png Malefactor sash
Clothes-foot-malefactor-boots.png Malefactor wrapped boots


The Clockmaker as depicted in-game

Clockmaker

"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."
"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise (+25% damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Fleetfooted (+10% walk speed)
Tinkerer (Exclusive craftable device to tame locusts)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)
Starting Clothes
Clothes-upperbody-clockmaker-shirt.png Clockmaker shirt
Clothes-upperbodyover-clockmaker-tunic.png Clockmaker tunic
Clothes-shoulder-clockmaker-apron.png Clockmaker apron
Clothes-hand-clockmaker-wristguard.png Clockmaker wristguard
Clothes-waist-clockmaker-belt.png Clockmaker belt
Clothes-lowerbody-clockmaker-pants.png Clockmaker pants
Clothes-foot-clockmaker-shoes.png Clockmaker shoes


The Backguard as depicted in-game

Blackguard

"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."
"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."

The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.

Additional Positive and Negative Traits
Soldier (+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
Hardy (+10% mining speed, +5 health points)
Merciless (Exclusive craftable Blackguard Shortsword and Blackguard Square Shield )
Ravenous (+30% hunger rate)
Nearsighted (-15% ranged damage)
Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
Starting Clothes
Clothes-upperbody-blackguard-shirt.png Blackguard shirt
Clothes-emblem-blackguard-pin.png Blackguard pin
Clothes-waist-blackguard-belt.png Blackguard belt
Clothes-lowerbody-blackguard-leggings.png Blackguard leggings
Clothes-foot-blackguard-shoes.png Blackguard shoes


The Tailor as depicted in-game

Tailor

"Making a fitting garb, so we may walk with grace once more."
"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."

The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.

Additional Positive and Negative Traits
Clothier (Exclusive craftables; sewing kit and various clothing , including winter clothes)
Mender (+10% armor durability)
Civil (-10% loot from foraging1)
Weak (-2 health points, -10% mining speed)
Kind (-10% animal loot, -25% harvesting speed)
Starting Clothes
Clothes-face-tailor-mask.png Tailor face mask
Clothes-upperbody-tailor-blouse.png Tailor blouse
Clothes-upperbodyover-tailor-jacket.png Tailor jacket
Clothes-waist-tailor-belt.png Tailor belt
Clothes-arm-tailor-needlepuff.png Tailor needle puff
Clothes-hand-tailor-gloves.png Tailor glove
Clothes-lowerbody-tailor-trousers.png Tailor trouser
Clothes-foot-tailor-shoes.png Tailor shoes


Notes

1

Items affected by the foraging bonus include:

  • Berries
  • Saguaro fruit
  • Mushrooms
  • Resin
  • Sticks

History

Notes

Gallery

See also

References

Video Tutorials

Detailed look at the classes introduced with version 1.14


Wiki Navigation
Vintage Story Guías[[::Category:Guides| ]]Preguntas más frecuentes (FAQ) Vintage Story Original Soundtrack Versiones Controles
Mecánicas de juego Fabricación Talla Lítica Alfarería Herrería Cocina Temperatura Hambre Minería Estabilidad temporal Energía mecánica Comercio Agricultura Ganadería
Mundo Generación del Mundo Biomas Clima Tormentas temporales
Objetos Herramientas Armas Armadura Ropa Mochilas Materiales Comida
Bloques Terreno Plantas Decorativo Iluminación Functional Minerales
Entidades Entidades hostiles Animales NPCs Jugadores
Miscellaneous List of client commands Lista de comandos del servidor Guia de iniciación de Modo creativo Bot System Cómo utilizar Worldedit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking