Classes

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This page was last verified for Vintage Story version 1.16.4
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Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.

How to choose a class

After joining a new world the player enters the Character Creation screen, where the player can choose one of 6 classes. Alternatively the player can run the .charsel command to enter the Character Creation screen again, but only once! In case you need to re-select your class on a multiplayer server, get in touch with the server admin and ask them to run the /player [name] allowcharselonce command for you, after which you will be able to use the mentioned command.

Classes and Traits

The following classes are currently available,

 
The Commoner as depicted ingame

Commoner

The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. It's advised that players pick this class for their first time playing to get a hang of the game.

 
The Hunter as depicted ingame

Hunter

The Hunter class has the unique ability to craft the crude bow and arrows as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.

Additional Positive and Negative Traits
Focused (+20% ranged damage, +30% ranged accuracy)
Resourceful (+10% animal loot, +25% animal harvesting speed)
Fleetfooted (+10% walk speed)
Bowyer (Exclusive craftable crude bows and arrows)
Farsighted (-15% melee damage)
Claustrophobic (-15% ore drop rate, -10% mining speed)
 
The Clockmaker as depicted ingame

Clockmaker

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise (+25% damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Fleetfooted (+10% walk speed)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)
 
The Malefactor as depicted ingame

Malefactor

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.

Additional Positive and Negative Traits
Forager (+10% loot from foraging1, +20% wild crop drop rate)
Pilferer (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
Furtive (-35% animal seeking range)
Improviser (Exclusive craftable sling)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)
 
The Blackguard as depicted ingame

Blackguard

The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.

Additional Positive and Negative Traits
Soldier (+30% melee damage, +15% armor durability, +25% movement speed)
Hardy (+10% mining speed, +5 health points)
Merciless (Exclusive craftable Blackguard Shortsword and Blackguard Square Shield)
Ravenous (+30% hunger rate)
Nearsighted (-15% ranged damage)
Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
 
The Tailor as depicted ingame

Tailor

The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.

Additional Positive and Negative Traits
Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
Mender (+10% armor durability)
Civil (-10% loot from foraging1)
Weak (-2 health points, -10% mining speed)
Kind (-10% animal loot, -25% harvesting speed)


Notes

1 things affected by the foraging bonus include:

  • berries
  • saguaro fruit
  • mushrooms
  • resin
  • sticks, when picked up from the ground

Video Tutorials