Modding:Content Mod Concepts
From Vintage Story Wiki
This page was last verified for Vintage Story version 1.19.8.
This is the landing page for content mod concepts. These give detailed explanations on certain topics that are used when making content mods. Some concepts can be quite complex, but when making content mods it is a good idea to know about each of them and what they do.
Content Mod Concepts
- Variants - Variants allow the creation of many similar objects within a single file.
- Domains - Domains are used to separate content into specific namespaces, usually a modid.
- Patching - Patching allows the modification of vanilla game assets and assets from other mods.
- Remapping - Remapping is used when a mod updates to ensure that assets are updated to newer versions.
- World Properties - World Properties are used to create variant groups to be used from multiple assets, as well as store some other data.
Content Modding | |||||||||
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Basics | Content Mods • Developing a Content Mod • Packaging & Release | ||||||||
Tutorials |
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Concepts | Modding Concepts • Modinfo • Variants • Domains • Patching • Remapping • World Properties | ||||||||
Moddable Assets |
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Uncategorized |
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Modding | |
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Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |