Modding:AI Task jealousmeleeattack

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Revision as of 03:22, 20 October 2024 by Bluelightning32 (talk | contribs)

This does the same thing as meleeattack with one exception. The task (running on the guard entity) only does something if the guarded entity exists (guarded player is logged in) and the guard entity also has the stayclosetoguardedentity task.

Properties

All properties are inherited from meleeattack. So see the list of properties there.


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