Modding:CompatibilityLib

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Revision as of 09:48, 26 August 2024 by DArkHekRoMaNT (talk | contribs) (Add array tip)

This page was last verified for Vintage Story version 1.19.

A simple embeded library for Vintage Story that makes it easy to add compatibility with other mods for assets.

Easy way (overwriting assets)

You just need to add your asset to assets/<yourmodid>/compatibility/<othermodid>/<path-to-asset>. They will only be loaded if <othermodid> is loaded.

If assets/<yourmodid>/<vanilla-path> and assets/<yourmodid>/compatibility/<othermodid>/<vanilla-path> exists then if <othermodid> is loaded, the first asset will be rewrited.

Usage example

I have a More Variants mod (modid - morevariants), I want to add a patch to support Carry Capacity (modid - carrycapacity) and add recipes for Extra Chests (modid - extrachests). As a result, the assets will look like this:

 - assets
   - morevariants
     - blocktypes
     - patches
     - recipes
     - compatibility
       - carrycapacity
         - patches
           - carryable.json
       - betterchests
         - recipes
           - grid
             - copperchest.json
             - copperlabeledchest.json

Mod-dependent json-patch

You can use dependsOn[] in json-patch for create mod-dependent patch.

Be careful. Do not use this for patches of other patches. This will lead to undefined behavior, you can patch a patch that already done. If you want to change a patch from another mod - use the first method

Usage example

dependsOn[{"modid": "morerecipes"}] - loaded if enabled morerecipes mod
dependsOn[{"modid": "morerecipes", "invert": true}] - loaded if disabled morerecipes mod
dependsOn[{"modid": "morerecipes"}, {"modid": "captureanimals"}] - loaded if enabled morerecipes AND captureanimals mods
dependsOn[{"modid": "morerecipes"}, {"modid": "captureanimals", "invert": true}] - loaded if enabled morerecipes AND disabled captureanimals

[
  {
    // If you add enabled: false to your recipe, you can simply enable it when the desired mod is loaded
    "file": "recipes/grid/best-other-fish-recipe.json",
    "op": "replace",
    "path": "/enabled",
    "value": true,
    "dependsOn": [{ "modid": "primitivesurvival" }]
  },
  {
    // Otherwise, just disable the recipe when the mod is not loaded
    "file": "recipes/grid/best-fish-recipe.json",
    "op": "add",
    "path": "/enabled",
    "value": false,
    "dependsOn": [{ "modid": "primitivesurvival", "invert": true }]
  }, 
  {
    // Or when two mods are loaded :P
    "file": "recipes/grid/best-fish-recipe-with-acorns.json",
    "op": "replace",
    "path": "/enabled",
    "value": true,
    "dependsOn": [
        { "modid": "primitivesurvival" },
        { "modid": "acorns" }
     ]
  },
  {
    // For simplicity, you can patch all recipes in a folder at once with *
    "file": "recipes/grid/morerecipes-disable/*",
    "op": "add",
    "path": "/enabled",
    "value": false,
    "dependsOn": [{ "modid": "morerecipes" }]
  },
  {
    // In some cases you need to specify which recipe you want to change if they were created in an array. For more see JSON Patching wiki page
    "file": "recipes/grid/best-fish-recipes.json",
    "op": "add",
    "path": "/0/enabled",
    "value": false,
    "dependsOn": [{ "modid": "primitivesurvival" }]
  }
]


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