Modding:AI Task jealousmeleeattack
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Revision as of 03:28, 20 October 2024 by Bluelightning32 (talk | contribs)
Causes the entity to get jealous if the guarded entity has other guards. It attacks those other guards if they are in melee attack range. This does the same thing as meleeattack, except it only targets other guards.
Other entities are considered guards if they have the stayclosetoguardedentity task, and it is pointing to the same guarded entity.
Properties
All properties are inherited from meleeattack. So see the list of properties there.
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