Necklace: Difference between revisions
From Vintage Story Wiki
(Created page) |
m (Fix typo and note bug) |
||
Line 61: | Line 61: | ||
|- | |- | ||
| [[File:clothes-neck-copper-torc.png|64px]] || {{ll|Copper torc}} |||| Building materials trader || No ||| | | [[File:clothes-neck-copper-torc.png|64px]] || {{ll|Copper torc}} |||| Building materials trader || No ||| | ||
|''This belonged to a clan chieftain of the Celtic isles. A burden of leadership and protection'' | |''This belonged to a clan chieftain of the Celtic isles. A burden of leadership and protection.'' | ||
|- | |- | ||
| [[File:clothes-neck-noble-necklace.png|64px]] || {{ll|Noble necklace}} |||| Clothing trader, Luxuries trader || No ||| | | [[File:clothes-neck-noble-necklace.png|64px]] || {{ll|Noble necklace}} |||| Clothing trader, Luxuries trader || No ||| | ||
Line 75: | Line 75: | ||
|- | |- | ||
| [[File:clothes-emblem-malefactor-pendant.png|64px]] || {{ll|Malefactor bloody pendant}} |||||| No (Malefactor class only) ||| | | [[File:clothes-emblem-malefactor-pendant.png|64px]] || {{ll|Malefactor bloody pendant}} |||||| No (Malefactor class only) ||| | ||
|''Those who committed crimes in the underground were exiled to join the scouts on the surface until they found something of value to bring back.'' | |''Those who committed crimes in the underground were exiled to join the scouts on the surface until they found something of value to bring back.''<ref>This flavor text is present in the game's en.json file, but doesn't display in-game due to a bug, as of 1.19.8.</ref> | ||
|- | |- | ||
| [[File:clothes-neck-deep.png|64px]] || Deep noble amulet |||||| No |||| | | [[File:clothes-neck-deep.png|64px]] || Deep noble amulet |||||| No |||| | ||
Line 87: | Line 87: | ||
| [[File:clothes-neck-marketeer.png|64px]] || Marketeer undermask |||||| No |||| | | [[File:clothes-neck-marketeer.png|64px]] || Marketeer undermask |||||| No |||| | ||
|} | |} | ||
<references /> | |||
</translate> | </translate> |
Latest revision as of 20:59, 28 September 2024
A necklace is a clothing item which can be worn in the player's neck slot.
There are 20 necklaces (as of 1.19.8). None of them provide a warmth bonus.
List of items
Item Icon | Item Name | Sold by | Purchased by | Craftable by all Classes? | Crafting | Flavor Text |
---|---|---|---|---|---|---|
Walnut amulet | Yes | |||||
Redwood amulet | Yes | |||||
Pinecone amulet | Yes | |||||
Larch seed amulet | Yes | |||||
Cypress seed amulet | Yes | |||||
Acorn amulet | Yes | |||||
Merchant amulet | Clothing trader | No | They chose a different struggle. Who knows if any of them survived? | |||
Bronze gem necklace | Luxuries trader | No | ||||
Pearl necklace | Luxuries trader | No | ||||
Copper torc | Building materials trader | No | This belonged to a clan chieftain of the Celtic isles. A burden of leadership and protection. | |||
Noble necklace | Clothing trader, Luxuries trader | No | The Stadtholder's garb. He was a vain man. | |||
Fancy royal collar | Luxuries trader | No | One day a strange man came to the gate, claiming to be a lost king. He wore only this gaudy collar and a belt. | |||
Golden necklace | Luxuries trader | No | ||||
Forlorn Hope talisman | No | They sought to enwreathe themselves in the prima material and wield it directly. Much of their efforts were directed towards such a feat. | ||||
Malefactor bloody pendant | No (Malefactor class only) | Those who committed crimes in the underground were exiled to join the scouts on the surface until they found something of value to bring back.[1] | ||||
Deep noble amulet | No | |||||
Forgotten noble amulet | No | |||||
King collar | No | |||||
Rotten king collar | No | |||||
Marketeer undermask | No |
- ↑ This flavor text is present in the game's en.json file, but doesn't display in-game due to a bug, as of 1.19.8.
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |