Termite: Difference between revisions
From Vintage Story Wiki
(Marked this version for translation) |
No edit summary |
||
Line 8: | Line 8: | ||
|Category=<translate><!--T:2--> Protein</translate> | |Category=<translate><!--T:2--> Protein</translate> | ||
|Stackable=64 | |Stackable=64 | ||
|FreshTime=<translate><!--T:9--> | |FreshTime=48 <translate><!--T:9--> hours</translate> | ||
|TransitionTime=<translate><!--T:10--> | |TransitionTime=18 <translate><!--T:10--> hours</translate> | ||
|TransitionRatio=0.5 | |TransitionRatio=0.5 | ||
|FloatRight=yes | |FloatRight=yes | ||
Line 26: | Line 26: | ||
<!--T:5--> | <!--T:5--> | ||
Termites are insects that can be obtained by breaking termite mounds. Termite mounds can be {{ | Termites are insects that can be obtained by breaking termite mounds. Termite mounds can be {{Breaking|broken}} with or without any tool to drop '''4 termites'''. Termite mounds are found in hot and dry climates. Termites are completely passive creatures. | ||
== Usage == <!--T:6--> | == Usage == <!--T:6--> |
Revision as of 12:08, 30 July 2023
Termite | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Protein |
Transitionable | |
Fresh Time | 48 hours |
Transition Time | 18 hours |
Transition Ratio | 0.5 |
Items |
Termites are edible insects that can be found in termite mounds.
Obtaining
Termites are insects that can be obtained by breaking termite mounds. Termite mounds can be broken with or without any tool to drop 4 termites. Termite mounds are found in hot and dry climates. Termites are completely passive creatures.
Usage
When eaten, termites provide 60 satiety in the protein category. Termites cannot be used to cook meals.
Termites are perishable food. In your inventory, they keep their freshness for 2 days and take 18 hours to completely rot. You will then get 1 rot for a stack of 2 termites.
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |