Modding:VS Model Creator: Difference between revisions

From Vintage Story Wiki
(add tips how to set default paths for textures and shapes)
(Fixed Model Creator tutorial links.)
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* [[VS_Model_Creator_Tutorials#Modeling_Basics|Modeling Basics]]
* [[Modding:VS Model Creator tutorials#Modeling_Basics|Modeling Basics]]
* [[VS_Model_Creator_Tutorials#Model_Duplication|Model Duplication]]
* [[Modding:VS Model Creator tutorials#Model_Duplication|Model Duplication]]
* [[VS_Model_Creator_Tutorials#Texturing|Texturing]]
* [[Modding:VS Model Creator tutorials#Texturing|Texturing]]
* [[VS_Model_Creator_Tutorials#Parenting|Parenting]]
* [[Modding:VS Model Creator tutorials#Parenting|Parenting]]
* [[Animation Basics]]
* [[Animation Basics]]
* [[Animation Intermediate]]
* [[Animation Intermediate]]

Revision as of 16:56, 30 August 2024

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This page was last verified for Vintage Story version 1.19.


The VS Model Creator is a tool to create custom shapes for blocks, items, and entities. You can download the newest version here.

BunnyRunning.gif

Guides

Useful tips & tricks

  • Set default textures folder with File > Set Texture base path, choose Vintagestory\assets\survival\textures folder. Do the same for shapes with File > Set Shape base path and choosing Vintagestory\assets\survival\shapes folder.
  • Hold Shift on the Size/Position/Origin or UV Arrows to increase it's value only by 0.1 or Ctrl for 0.5 instead of 1
  • Hold Ctrl on the Position Arrows to also move the Origin Point
  • In the Size/Position/Origin Text fields you can use your mousewheel to modify the value increments of 1
    • You can also hold down Shift to do increments of 0.1
    • Or hold ctrl on the position fields to also move the origin
  • Hold Ctrl and click on a box in the middle window. It will select that box
    • Keep holding Ctrl to move the box around
    • Holding Ctrl with the right mouse button held down allows you to modify it's size, insted of the position


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