Accessibility: Difference between revisions

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{{GameVersion|1.19.0-pre1}}
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== Settings menu ==
== Settings menu == <!--T:1-->
Click on an image to open a larger version.  See the [[Settings]] page for descriptions of each option, or open the menu in-game and hover over each option.  Options that seem especially relevant to accessibility are featured below.


=== Graphics tab ===
<!--T:2-->
Click on an image to open a larger version.  See the {{Pll|Settings}} page for descriptions of every option, or open the menu in-game and hover over each option.  Options that seem especially relevant to accessibility are featured below.
 
=== Graphics tab === <!--T:3-->
 
<!--T:4-->
[[File:Settings-graphics tab.png|thumb|left|alt=the first tab of several at the top is selected, displaying an array of options for the game's graphics|Graphics tab of Settings menu]]
[[File:Settings-graphics tab.png|thumb|left|alt=the first tab of several at the top is selected, displaying an array of options for the game's graphics|Graphics tab of Settings menu]]
* Resolution: If the game looks blurry, increasing the percentage on the Resolution slider might help.
* '''Resolution''': If the game looks blurry, increasing the percentage on the Resolution slider to 100% might help.
* Gamma: Increasing the gamma value might improve visibility in darkness.
* '''Gamma''': Increasing the gamma value might improve visibility in darkness.
* View bobbing: Uncheck this box if you tend to experience motion sickness.  With view bobbing enabled, your character's field of view would bounce up and down while (s)he runs.
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The {{Pll|Settings}} page should cover all the features in the {{Pll|Settings#Graphics|Graphics}} tab in detail.
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The [[Settings]] page should cover all the features in the [[Settings#Graphics|Graphics]] tab in detail.
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=== Mouse tab ===
[[File:Settings-mouse tab.png|thumb|left|alt=the second tab of several at the top is selected, displaying an array of options for the game's mouse features|Mouse tab of Settings menu]]
* Item collect mode: Check this box to reduce the need to use the [[Controls#Movement_controls|Sneak key]].
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=== Mouse tab === <!--T:5-->
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[[File:Settings-mouse_tab.png|thumb|left|alt=the second tab of several at the top is selected, displaying an array of options for the game's mouse features|Mouse tab of Settings menu]]
* '''Mouse sensitivity''': Increase to heighten cursor movement, reducing the need to move the mouse/wrist.  Decrease to soften cursor movement, allowing easier precision of cursor placement.
* '''Mouse wheel sensitivity''': Currently no apparent benefit.
* '''Item collect mode''': Select the "Always" option to reduce the need to use the {{Keypress|Shift}} key.
* '''Mouse Controls''': Click on a mouse action, and then use the mouse button or keyboard key you would like to perform that mouse action.  Additionally, you can rebind keyboard controls to a mouse button in the {{Pll|Accessibility#Controls_tab|Controls tab}}.  For multi-button mice, up to 5 additional buttons are supported.
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=== Controls tab ===
[[File:Settings-controls tab.png|thumb|left|alt=the third tab of several at the top is selected, displaying a list of the keys bound to various game actions|Controls tab of Settings menu]]
* Toggle Sprint: Check this box to reduce the need to use the [[Controls#Movement_controls|Sprint key]].  Tap Sprint once while walking to begin running; your character will continue running without keeping the Sprint key pressed, until you stop moving forward.  When you move again it will be at a walking pace.
* Mouse modifiers locked to Sneak/Sprint: Several actions in-game require a combination of keypress + mouseclick (left or right).  You can rebind individual keys to ones you prefer, but that will have an effect on the process to complete various actions.
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=== Accessibility tab ===
 
[[File:Accessibility-119-pre1.png|thumb|left|alt=the fourth tab of several at the top is selected, displaying a few options thought to be most relevant to users in need of accommodations|Accessibility tab of Settings menu]]
=== Controls tab === <!--T:7-->
"For the full experience we recommend leaving these settings unchanged, unless they cause discomfort to you."
 
<!--T:8-->
Any key used in the game can be rebound to something different, which may be important for some players: in general, everyone playing the game for extended periods should set the keys to bindings which are comfortable to use -- also, take breaks! 
[[File:Settings-controls tab.png|thumb|left|alt=the third tab of several at the top is selected, displaying a list of the keys bound to various game actions|Controls tab of Settings menu]]
* '''Mouse modifiers locked to Sneak/Sprint''': Several mouse actions in-game require a combination of either the {{Keypress|Shift}} key or the {{Keypress|Ctrl}} key, as well as a mouseclick (left or right mouse button) - for example, placing down buckets requires both {{Keypress|Shift}} and {{Keypress|Ctrl}}.  By default, the Shift key is the key used for {{Pll|Controls#Movement controls|Sneak}}, and the Ctrl key is used for {{Pll|Controls#Movement controls|Sprint}}, and if you are happy with those defaults then this setting is probably not going to be relevant to you. But if you want to change Sneak to a different key, then it becomes important: by default (locked), changing the Sneak control has the effect of changing the key which has to be pressed for Shift + mouseclick actions as well.  Some people like that (thinking of it as "Sneak + mouseclick"), some people don't like that at all (they want to change the control for Sneak without changing the normal Shift + mouseclick control ...)  If you are one of the people who wants to reconfigure Sneak ''without'' reconfiguring the {{Keypress|Shift}} key, then unlocking mouse modifiers means you can keep on using {{Keypress|Shift}} as the Shift key for mouseclicks as normal, even though the Sneak key has changed to something different. Or, if you like, you can leave the Sneak key as it is but change only the key used as the Shift key for mouseclicking. The same applies to the {{Keypress|Ctrl}} key and Sprint which are locked together by default - for example, use this setting if you want to change the Sprint key to {{Keypress|Q}} or {{Keypress|R}} (some people find that more comfortable) but keep on using the {{Keypress|Ctrl}} key for Ctrl + mouse clicks.
People who use the mouse in their '''left hand''' might like to change these settings to use the right-hand side {{Keypress|R Shift}} and {{Keypress|R Ctrl}} keys on the keyboard for Shift + mouse click and Ctrl + mouse click actions.
* In the Mouse tab, the mouse buttons can themselves be reconfigured, for example to swap left and right mouse buttons, or assign a keyboard control instead of a mouse button.
 
=== Accessibility tab === <!--T:9-->
 
<!--T:10-->
[[File:Settings-accessibility tab.png|thumb|left|alt=the fourth tab of several at the top is selected, displaying a few options thought to be most relevant to users in need of accommodations|Accessibility tab of Settings menu]]
Options:
Options:
* Toggle Sprint: Check this box to reduce the need to use the [[Controls#Movement_controls|Sprint key]].  Tap Sprint once while walking to begin running; your character will continue running without keeping the Sprint key pressed, until you stop moving forward.  When you move again it will be at a walking pace.
* '''Toggle Sprint''': Check this box to reduce the need to use the {{Pll|Controls#Movement_controls|Sprint key}}.  Tap Sprint once while walking to begin running; your character will continue running without keeping the Sprint key pressed, until you stop moving forward.  When you move again it will be at a walking pace.
* View Bobbing: Uncheck this box if you tend to experience motion sickness.  With view bobbing enabled, your character's field of view would bounce up and down while (s)he runs.
* '''View Bobbing''': Uncheck this box if you tend to experience motion sickness.  With view bobbing enabled, your character's field of view would bounce up and down while (s)he runs.
* Camera shake strength: When your character's body temperature drops dangerously low, (s)he will begin shivering and the edges of the screen will become frosty.  Increasing the ''Camera shake strength'' slider should reduce the degree to which the character's view is disrupted.  You'll need to use other indicators such as the frosty screen to warn you of low body temperature.  Your character will begin losing health points if you don't take steps to raise her/his body temperature.
* '''Camera shake strength''': When your character's body temperature drops dangerously low, (s)he will begin shivering and the edges of the screen will become frosty.  Increasing the ''Camera shake strength'' slider should reduce the degree to which the character's view is disrupted.  You'll need to use other indicators such as the frosty screen to warn you of low body temperature.  Your character will begin losing health points if you don't take steps to raise her/his body temperature.
* Wireframe thickness: Running the [[List_of_client_commands#.debug|command]] <code>.debug wireframe [value]</code> can provide useful information, such as the borders between one chunk and the nextIncreasing the ''Wireframe thickness'' slider should make it easier to see the guidelines.  Running the command again will toggle the wireframe offRelaunching the game also turns off the wireframe.
* '''Wireframe thickness''': This affects the thickness of the selection box drawn around the block you are looking atIt also affects the colored voxel gridlines seen when knapping, clay-forming, smithing, and chiseling. Some people may find thicker lines easier to see - especially on very high resolution monitors eg. 4k monitors.
* Glitch strength waviness: [[Temporal_storm|Temporal Storms]] can be disabled entirely through commands.  It might be preferable to preserve this feature of the game while removing effects that are uncomfortable.  Reducing the ''Glitch strength waviness'' slider should make visual distortions during storms tolerable.  Expect the normal colors of the world to become reddish until the storm ends.
* '''Wireframe colors''': This determines the colors for the voxel wireframe gridlines when knapping, clayforming, or smithingChanging to Preset 2 or Preset 3 may improve color contrast for various types of colorblindness or color vision anomaly.
* '''Glitch strength waviness''': {{Pll|Temporal_storm|Temporal Storms}} can be disabled entirely through {{Pll|World_Configuration#Temporal_stability|commands}}.  It might be preferable to preserve this feature of the game while removing effects that are uncomfortable.  Reducing the ''Glitch strength waviness'' slider should make visual distortions during storms more tolerable.  Expect the normal colors of the world to become reddish until the storm ends
 
=== Sound tab === <!--T:11-->
 
<!--T:12-->
[[File:Settings-sound tab.png|thumb|left|alt=the fifth tab of several at the top is selected, displaying a few options for the game's sounds|Sound tab of Settings menu]]The sound levels for various types of sound can be set individually.
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=== Sound tab ===
[[File:Settings-sound tab.png|thumb|left|alt=the fifth tab of several at the top is selected, displaying a few options for the game's sounds|Sound tab of Settings menu]]
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=== Interface tab ===
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=== Interface tab === <!--T:13-->
 
<!--T:14-->
[[File:Settings-interface tab.png|thumb|left|alt=the sixth tab of several at the top is selected, displaying a few options for the game's interface|Interface tab of Settings menu]]
[[File:Settings-interface tab.png|thumb|left|alt=the sixth tab of several at the top is selected, displaying a few options for the game's interface|Interface tab of Settings menu]]
* GUI scale: Increasing this slider will make the text larger in most places.  However, the field for text might not always be large enough for the selected font size.  Experiment to find a text large enough for you to see that is still small enough to fit in its field.
* GUI scale: Increasing this slider will make the text larger in most places.  However, the field for text might not always be large enough for the selected font size.  Experiment to find a text large enough for you to see that is still small enough to fit in its field.
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=== Debug tab ===
 
=== Debug tab === <!--T:15-->
 
<!--T:16-->
Only visible if you check the ''Developer Mode'' box in the Interface tab.
Only visible if you check the ''Developer Mode'' box in the Interface tab.


== Using Mods ==  
== Mods == <!--T:17-->
The modding community for Vintage Story has produced several mods that might help with one or more of your issues.
 
* It's generally safe to add/remove mods after playing a world for awhile.  But best practice includes creating a backup.
<!--T:18-->
* A mod that hasn't been updated for your game version is still ''likely'' to work.  Again, back up your world before installing.  
The modding community for Vintage Story has produced several excellent mods that might help with one or more Accessibility issues.  Examples of useful mods are listed under the {{Pll|Accessibility#Visual|Visual}}, {{Pll|Accessibility#Dexterity_and_repetitive_actions|Dexterity}} and {{Pll|Accessibility#Auditory|Auditory}} headings below.
* Several mods are client-side, meaning that you can use them even on multiplayer serversOther mods require the server admins to install them.
 
* When you join a server, the required mods are automatically downloaded to a folder for that server, separate from your singleplayer mod folder.  To also use your singleplayer mods, copy-paste them into the server's mod folder on your PC.
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General guidance for using mods:
* It's generally safe to add/remove mods even after playing a world for awhile.  But best practice includes creating a backup before changing mods.  If a mod adds blocks, items, entities, or new worldgen, a backup may be more important.
* Mods are compatible with specific game versions. If you update the game, [https://mods.vintagestory.at/list/mod check] your favorite mods to see if they have also been updated (which is up to the individual mod authors).  A mod that hasn't been specifically updated for your current game version can often still work or mostly work.  Again, create a backup of your world before experimenting.
* {{Pll|Modding:Getting_Started#Types_of_Mods|Code mods}} - especially if not updated for the current game version or only recently updated - can cause issues or crashes (either directly, or more subtly if they prevent another game system from working properly).  Check client-main.txt and server-main.txt logs for reported errors.  Report issues to the mod author rather than to Vintage Story staff.   
* In single player games, mods are installed by downloading them and then dragging the zip file into to your VintagestoryData Mods folder. On a Windows PC, the Mods folder is found at %appdata%\VintagestoryData\Mods by default. The mod database has a '1-click install' feature that puts the zip file directly into the Mods folder rather than the Downloads folder; this only applies to the most-recently-published version of the mod, though.
* When you join a multiplayer server, the required mods are automatically downloaded to a specific subfolder for that server, within your single-player mod folder.  To also use one of your single-player client-side mods in multiplayer, copy-paste it into that server's subfolder.  Several accessibility mods are client-side only, meaning that you can use them even on multiplayer servers without causing problems.  Some mods would require the server admins to install them.
* The mod landscape is ever-changing; a mod perfect for your issue might exist yet not be mentioned below, or a mod you relied on might be incompatible with the latest version of the game.  If you find a mod that you think deserves to be noted on this Accessibility page, make a comment in the #wiki-and-translations channel of the [https://discord.gg/CkJjdrB Vintage Story Discord server].  If you use an outdated mod without problems, consider making a comment on that's mod's page of the [https://mods.vintagestory.at/list/mod mod database], so other potential users can see the encouraging news.
 
== Visual == <!--T:20-->
 
=== Gamma === <!--T:21-->
 
<!--T:22-->
The Graphics tab of the Settings menu has a slider for Gamma, which might improve ability to see in some situations.
 
=== World map === <!--T:23-->


== Motion ==
<!--T:24-->
Some mods give greater control over visual effects such as the screen warping during Temporal Storms or drunkenness.
The map prior to version 1.19 was colorful and could be used to locate resources when familiar with their appearance from a birds-eye view.  The classic world map visuals can be restored in a singleplayer world using the command <code>/worldconfig colorAccurateWorldmap true</code> in the chat overlay; then exit and re-launch that world for the change to take effect. <br><br>
* Accessibility Tweaks [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665]
 
<!--T:25-->
In a multiplayer world, the classic world map can only be restored by someone with admin privileges editing the serverconfig file or running a similar command.
* enables for all players on the server: <code>/worldconfigcreate bool colorAccurateWorldmap true</code>
* enables for individual players: <code>/player [playername] privilege grant colorAccurateWorldmap</code>
Restart the server for changes to take effect.
 
=== GUI scale === <!--T:26-->
 
<!--T:27-->
The scale of the GUI - which also includes the size of items in the hotbar, and the size of the mouse pointer - can be adjusted in Settings / Interface.
 
<!--T:28-->
Note: it is possible to make the GUI so large that the Interface tab is off the screen, when you next visit Settings, especially from the main menu.  If this occurs, the guiScale number can be adjusted by editing the <code>clientsettings.json</code> file in a text editor. Find this file in the %appdata%\Roaming\VintagestoryData folder. The default is <code>"guiScale": 1.0,</code> -- be sure to include the comma at the end of the line!
 
=== Windows magnifier === <!--T:29-->
 
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If using the Windows Magnifier to enlarge parts of the screen, note that the mouse pointer (and therefore the ability to control the Magnifier) will disappear during normal gameplay.  To make the mouse pointer visible again, hold down the Alt key.
 
=== Audio handbook === <!--T:31-->
 
<!--T:32-->
Guides from the in-game Survival Handbook are read aloud here:
[https://www.youtube.com/playlist?list=PLlcz_9yBW6cJM9WRPY04vYqKLkqIyZyli Vintage Story Handbook].<br>
<youtube width="400" height="240">Ku7Rjm1587M</youtube><br>
''Individual'' item/block pages are not included.
 
=== Visual mods === <!--T:33-->
 
<!--T:34-->
<big>Epilepsy and other motion sensitivity</big><br>
Some mods give greater control over visual effects such as lightning flashes and the screen warping during Temporal Storms or drunkenness.
 
<!--T:35-->
* '''Accessibility Tweaks''' [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665]
** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma."
** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma."
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== Visibility ==
<!--T:36-->
The Graphics tab of the Settings menu has a slider for Gamma, which might improve ability to see in some situations.
<big>Color vision deficiency</big><br>
Some mods help players to distinguish the block selection box (the outline around the currently looked at block)


The map prior to version 1.19 was colorful and could be used to locate resources when familiar with their appearance in birds-eye view. The classic world map visuals can be restored using the commands <code>/worldconfigcreate bool colorAccurateWorldmap true</code> server-wide, or <code>/player [playername] grant colorAccurateWorldmap</code> for each player. Note: in a singleplayer world you can use server commands, but in multiplayer worlds you'd depend on an admin willing to run the command(s).
<!--T:37-->
* '''Better Outline''' mod [https://mods.vintagestory.at/betteroutline] can change the color of the block selection box, or add glow effects etc., to make it more visible.
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=== Light ===
<!--T:38-->
<big>Light</big><br>
Some mods give greater control over the lighting levels.
Some mods give greater control over the lighting levels.
* Accessibility Tweaks [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665]
 
<!--T:39-->
* '''Accessibility Tweaks''' [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665]
** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma."
** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma."
* Cave Beacons (Navigation Lights) [https://mods.vintagestory.at/show/mod/3329 https://mods.vintagestory.at/show/mod/3329]
* '''Cave Beacons''' (Navigation Lights) [https://mods.vintagestory.at/show/mod/3329 https://mods.vintagestory.at/show/mod/3329]
** "Can be used to lead your way through cave systems." An alternative to torches, which go out after 48 game-hours.
** "Can be used to lead your way through cave systems." An alternative to torches, which go out after 48 game-hours.
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=== Resources ===
<!--T:40-->
<big>Resources visibility</big><br>
Some mods make key resources easier to distinguish from their surroundings.
Some mods make key resources easier to distinguish from their surroundings.
* Juicy Ores [https://mods.vintagestory.at/show/mod/2602 https://mods.vintagestory.at/show/mod/2602]
 
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* '''Juicy Ores''' [https://mods.vintagestory.at/show/mod/2602 https://mods.vintagestory.at/show/mod/2602]
** "Replaces ore block's model with more noticeable one."
** "Replaces ore block's model with more noticeable one."
* Visible Ore [https://mods.vintagestory.at/show/mod/1526 https://mods.vintagestory.at/show/mod/1526]
* '''Visible Ore''' [https://mods.vintagestory.at/show/mod/1526 https://mods.vintagestory.at/show/mod/1526]
** "A small mod that makes the ore in the rock more visible in some combinations."
** "A small mod that makes the ore in the rock more visible in some combinations."
* Obvious Resin [https://mods.vintagestory.at/show/mod/5138 https://mods.vintagestory.at/show/mod/5138]
* '''Obvious Resin''' [https://mods.vintagestory.at/show/mod/5138 https://mods.vintagestory.at/show/mod/5138]
** "Gives resin producing leaking blocks a bright blue overlay to be more visible."
** "Gives resin producing leaking blocks a bright blue overlay to be more visible."
* Mobs Radar [https://mods.vintagestory.at/show/mod/6849 https://mods.vintagestory.at/show/mod/6849]
* '''Mobs Radar''' [https://mods.vintagestory.at/show/mod/6849 https://mods.vintagestory.at/show/mod/6849]
** "Detects creatures and adds markers for them on both world map and minimap."  This can be configured to not reveal enemy locations, but still help with finding dropped items such as logs from chopped trees.
** "Detects creatures and adds markers for them on both world map and minimap."  This can be configured to not reveal enemy locations, but still help with finding dropped items such as logs from chopped trees.
* Zoom Button - Reborn [https://mods.vintagestory.at/show/mod/1820 https://mods.vintagestory.at/show/mod/1820]
* '''Zoom Button - Reborn''' [https://mods.vintagestory.at/show/mod/1820 https://mods.vintagestory.at/show/mod/1820]
** "Use a hotkey (default Z) to squint" for a closeup.
** "Use a hotkey (default Z) to squint" for a closeup.
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=== Map ===
<!--T:42-->
* Pixel Waypoints [https://mods.vintagestory.at/show/mod/6477 https://mods.vintagestory.at/show/mod/6477]
<big>Map</big><br>
 
<!--T:43-->
* '''Pixel Waypoints''' [https://mods.vintagestory.at/show/mod/6477 https://mods.vintagestory.at/show/mod/6477]
** "increasing waypoint icon visibility on the world map"
** "increasing waypoint icon visibility on the world map"
* Alternative Map Icon Renderer [https://mods.vintagestory.at/show/mod/6609 https://mods.vintagestory.at/show/mod/6609]
* '''Alternative Map Icon Renderer''' [https://mods.vintagestory.at/show/mod/6609 https://mods.vintagestory.at/show/mod/6609]
** "increasing waypoint icon visibility on the world map"
** "increasing waypoint icon visibility on the world map"
* Medieval Map [https://mods.vintagestory.at/show/mod/6677 https://mods.vintagestory.at/show/mod/6677]
* '''Medieval Map''' [https://mods.vintagestory.at/show/mod/6677 https://mods.vintagestory.at/show/mod/6677]
** "Replaces the way world maps are drawn" with the ability to customize colors for land, desert, water, etc.
** "Replaces the way world maps are drawn" with the ability to customize colors for land, desert, water, etc.


== Dexterity ==
== Dexterity and repetitive actions == <!--T:44-->
=== Key mapping ===
 
=== Key mapping === <!--T:45-->
 
<!--T:46-->
See [[Accessibility#Controls_tab|Controls tab]].
See [[Accessibility#Controls_tab|Controls tab]].
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=== Hardware ===
=== Hardware === <!--T:47-->
While Vintage Story has no native controller support, some people [https://partner.steamgames.com/doc/features/steam%20controller/getting%20started%20for%20players use Steam to add controller support], and others use third party apps (like [https://apps.microsoft.com/detail/antimicro/9N1FCFQ6P5LW?hl=en-US&gl=US Antimicro]).  [[Controller Compatibility]] has an example. Others get Vintage Story to work on a [https://store.steampowered.com/steamdeck/ Steam Deck].
An [https://www.pcmag.com/picks/the-best-ergonomic-mice ergonomic mouse] might be helpful but minimizing repetitive stress includes considerations of posture, taking breaks, and more.


=== Mods ===
<!--T:48-->
While Vintage Story has no native controller support, some people [https://partner.steamgames.com/doc/features/steam%20controller/getting%20started%20for%20players use Steam to add controller support], and others use third party apps (like [https://apps.microsoft.com/detail/antimicro/9N1FCFQ6P5LW?hl=en-US&gl=US Antimicro]).  {{Pll|Controller Compatibility}} has an example. Others get Vintage Story to work on a [https://store.steampowered.com/steamdeck/ Steam Deck].
 
<!--T:49-->
An [https://www.pcmag.com/picks/the-best-ergonomic-mice ergonomic mouse] might be helpful - but minimizing repetitive stress also includes considerations of posture, taking breaks, and more.
 
=== Dexterity mods === <!--T:50-->
 
<!--T:51-->
Several mods modify one or more aspects of the game to reduce repetitive motions.
Several mods modify one or more aspects of the game to reduce repetitive motions.
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==== Movement ====
 
* Auto Walk / Auto Run [https://mods.vintagestory.at/show/mod/6541 https://mods.vintagestory.at/show/mod/6541]
<!--T:52-->
<big>Crafting</big><br>
 
<!--T:53-->
* '''Knapster''' [https://mods.vintagestory.at/show/mod/4046 https://mods.vintagestory.at/show/mod/4046]
** "Easier knapping, clayforming, and smithing, for those with low manual dexterity."
* '''Simple Pottery Wheel''' [https://mods.vintagestory.at/show/mod/4980 https://mods.vintagestory.at/show/mod/4980]
** "Adds a pottery wheel to make clay forming slightly easier."
* '''Helve Hammer Extensions''' [https://mods.vintagestory.at/show/mod/107 https://mods.vintagestory.at/show/mod/107]
** "The Helve hammer can now forge more than just plates and ingots."
* '''QP's Chisel Tools''' [https://mods.vintagestory.at/show/mod/2751 https://mods.vintagestory.at/show/mod/2751]
** Copy and merge chiseled blocks; move, rotate, and mirror; cut or add entire planes, or matching materials; paint materials onto chiseled blocks.
* '''Workbench expansion''' [https://mods.vintagestory.at/show/mod/285 https://mods.vintagestory.at/show/mod/285]
** Copy chiseled blocks.
<br>
 
<!--T:54-->
<big>Movement</big><br>
 
<!--T:55-->
* '''Auto Walk / Auto Run''' [https://mods.vintagestory.at/show/mod/6541 https://mods.vintagestory.at/show/mod/6541]
** "Adds a key for auto walk, including auto running."
** "Adds a key for auto walk, including auto running."
* StepUp [https://mods.vintagestory.at/show/mod/85 https://mods.vintagestory.at/show/mod/85]
* '''StepUp''' [https://mods.vintagestory.at/show/mod/85 https://mods.vintagestory.at/show/mod/85]
** "Doubles step height of players (0.6 to 1.2 blocks) to allow stepping up whole blocks by just walking forward."
** "Doubles step height of players (0.6 to 1.2 blocks) to allow stepping up whole blocks by just walking forward."
* Auto Close [https://mods.vintagestory.at/show/mod/4020 https://mods.vintagestory.at/show/mod/4020]
* '''Auto Close''' [https://mods.vintagestory.at/show/mod/4020 https://mods.vintagestory.at/show/mod/4020]
** "Auto closes doors, gates, trapdoors etc. that were opened a few moments ago."
** "Auto closes doors, gates, trapdoors etc. that were opened a few moments ago."
* Autoloot [https://mods.vintagestory.at/show/mod/6966 https://mods.vintagestory.at/show/mod/6966]
* '''Autoloot''' [https://mods.vintagestory.at/show/mod/6966 https://mods.vintagestory.at/show/mod/6966]
** "Automatically loots corpses" when harvested.
** "Automatically loots corpses" when harvested.
* Carry On [https://mods.vintagestory.at/show/mod/4405 https://mods.vintagestory.at/show/mod/4405]
* '''Carry On''' [https://mods.vintagestory.at/show/mod/4405 https://mods.vintagestory.at/show/mod/4405]
** "Allows picking up and carrying blocks, especially containers along with their contents."
** "Allows picking up and carrying blocks, especially containers along with their contents."
<br>
<br>
==== Map ====
 
* Auto Map Markers [https://mods.vintagestory.at/show/mod/797 https://mods.vintagestory.at/show/mod/797]
<!--T:56-->
<big>Map</big><br>
 
<!--T:57-->
* '''Auto Map Markers''' [https://mods.vintagestory.at/show/mod/797 https://mods.vintagestory.at/show/mod/797]
** "Automatically adds map markers to your map when you interact with certain objects."
** "Automatically adds map markers to your map when you interact with certain objects."
* Map Zoom Key [https://mods.vintagestory.at/show/mod/7493 https://mods.vintagestory.at/show/mod/7493]
* '''Map Zoom Key''' [https://mods.vintagestory.at/show/mod/7493 https://mods.vintagestory.at/show/mod/7493]
** "Use keyboard to zoom map" instead of mousewheel.
** "Use keyboard to zoom map" instead of mousewheel.
<br>
<br>
==== Resources ====
 
* Reduced Grind [https://mods.vintagestory.at/show/mod/180 https://mods.vintagestory.at/show/mod/180]
<!--T:58-->
<big>Resources</big><br>
 
<!--T:59-->
* '''Reduced Grind''' [https://mods.vintagestory.at/show/mod/180 https://mods.vintagestory.at/show/mod/180]
** "Increased fuel burn duration, increased ore yields from chunks, & increased fat droprate."
** "Increased fuel burn duration, increased ore yields from chunks, & increased fat droprate."
* StickEmUp! [https://mods.vintagestory.at/show/mod/7500 https://mods.vintagestory.at/show/mod/7500]
* '''StickEmUp!''' [https://mods.vintagestory.at/show/mod/7500 https://mods.vintagestory.at/show/mod/7500]
** "Trees will drop sticks (and saplings) when chopped!"
** "Trees will drop sticks (and saplings) when chopped!"
* Sticks From Firewood [https://mods.vintagestory.at/show/mod/2920 https://mods.vintagestory.at/show/mod/2920]
* '''Sticks From Firewood''' [https://mods.vintagestory.at/show/mod/2920 https://mods.vintagestory.at/show/mod/2920]
** "This mod will allow you to craft sticks from firewood."
** "This mod will allow you to craft sticks from firewood."
* Scythe More [https://mods.vintagestory.at/show/mod/5824 https://mods.vintagestory.at/show/mod/5824]
* '''Scythe More''' [https://mods.vintagestory.at/show/mod/5824 https://mods.vintagestory.at/show/mod/5824]
** "Expands the list of blocks that can be harvested with a scythe" in a 3x3 area.
** "Expands the list of blocks that can be harvested with a scythe" in a 3x3 area.
* Autoloot [https://mods.vintagestory.at/show/mod/6966 https://mods.vintagestory.at/show/mod/6966]
* '''Autoloot''' [https://mods.vintagestory.at/show/mod/6966 https://mods.vintagestory.at/show/mod/6966]
** "Automatically loots corpses" when harvested.
** "Automatically loots corpses" when harvested.
* One-shot Prospecting Pick [https://mods.vintagestory.at/show/mod/1561 https://mods.vintagestory.at/show/mod/1561]
* '''One-shot Prospecting Pick''' [https://mods.vintagestory.at/show/mod/1561 https://mods.vintagestory.at/show/mod/1561]
** "They allow you to prospect by breaking only one block" instead of 3 blocks per reading in Density Mode.
** "They allow you to prospect by breaking only one block" instead of 3 blocks per reading in Density Mode.
* Auto Panning [https://mods.vintagestory.at/show/mod/6968 https://mods.vintagestory.at/show/mod/6968]
* '''Auto Panning''' [https://mods.vintagestory.at/show/mod/6968 https://mods.vintagestory.at/show/mod/6968]
** "Set your character up to pan for you."
** "Set your character up to pan for you."
* Auto-Sifter [https://mods.vintagestory.at/show/mod/3831 https://mods.vintagestory.at/show/mod/3831]
* '''Auto-Sifter''' [https://mods.vintagestory.at/show/mod/3831 https://mods.vintagestory.at/show/mod/3831]
** "Automatic Panning Machine" for the iron age.
** "Automatic Panning Machine" for the iron age.
<br>
==== Crafting ====
* Knapster [https://mods.vintagestory.at/show/mod/4046 https://mods.vintagestory.at/show/mod/4046]
** "Easier knapping, clayforming, and smithing, for those with low manual dexterity."
* Simple Pottery Wheel [https://mods.vintagestory.at/show/mod/4980 https://mods.vintagestory.at/show/mod/4980]
** "Adds a pottery wheel to make clay forming slightly easier."
* QP's Chisel Tools [https://mods.vintagestory.at/show/mod/2751 https://mods.vintagestory.at/show/mod/2751]
** Copy and merge chiseled blocks; move, rotate, and mirror;
cut or add entire planes, or matching materials; paint materials onto chiseled blocks.


== Auditory ==  
== Auditory == <!--T:60-->
 
<!--T:61-->
The Sound tab in the Settings menu lets you adjust "ambient sound" volume separately from weather volume and music.   
The Sound tab in the Settings menu lets you adjust "ambient sound" volume separately from weather volume and music.   
<br>
<br>
See '''Considerations''' in the [[Accessibility#Notes|Notes section]].
See '''Considerations''' in the {{Pll|Accessibility#Notes|Notes section}}.
<br>
<br>
=== Hardware ===  
 
Headphones are useful for identifying the source of a sound, which can help you avoid danger or find resources.
=== Hardware === <!--T:62-->
<br>
 
=== Assets ===
<!--T:63-->
Headphones are useful for identifying the source of a sound, which can help you avoid danger or find resources. Game version 1.19 includes a new 'Directional Audio' option, designed to make sound location sound more precise with headphones: we suggest try both with it on and off and see which you prefer.<br>
 
=== Assets === <!--T:64-->
 
<!--T:65-->
You can replace audio files individually.   
You can replace audio files individually.   
* <code>AppData\Roaming\Vintagestory\assets\game\sounds</code> primarily sounds related to the player  
* <code>AppData\Roaming\Vintagestory\assets\game\sounds</code> primarily sounds related to the player  
Line 182: Line 312:
* <code>AppData\Roaming\Vintagestory\assets\creative\music</code> a few music files
* <code>AppData\Roaming\Vintagestory\assets\creative\music</code> a few music files


=== Mods ===
=== Auditory mods === <!--T:66-->
 
<!--T:67-->
Some mods give greater control over the volume levels of sounds that may be disturbing.
Some mods give greater control over the volume levels of sounds that may be disturbing.
* Accessibility Tweaks [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665]
 
<!--T:68-->
* '''Accessibility Tweaks''' [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665]
** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma."
** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma."


<!--T:69-->
Some mods give visual alternatives to auditory cues.
Some mods give visual alternatives to auditory cues.
* Buzzwords [https://mods.vintagestory.at/show/mod/3303 https://mods.vintagestory.at/show/mod/3303]
 
<!--T:70-->
* '''Buzzwords''' [https://mods.vintagestory.at/show/mod/3303 https://mods.vintagestory.at/show/mod/3303]
** "If you're 12 or so blocks away from a wild beehive of some sort, you'll get a 'BzZzZzZ...' text alert to notify you that bees are nearby."
** "If you're 12 or so blocks away from a wild beehive of some sort, you'll get a 'BzZzZzZ...' text alert to notify you that bees are nearby."
* '''Subtitles''' [https://mods.vintagestory.at/show/mod/496 https://mods.vintagestory.at/show/mod/496]
** Adds subtitles with direction indicators; note: made for game version 1.14 and not recently updated.
== Other accessibility issues == <!--T:71-->


== Other accessibility issues ==
<!--T:72-->
One of the dev team members created tutorial videos that might be of help to people with dyslexia, low literacy, or dislike of reading.
One of the dev team members created tutorial videos that might be of help to people with dyslexia, low literacy, or dislike of reading.
[https://youtube.com/playlist?list=PLQzDSnrhrcyyThLgOYs0HE_TM5fvkHdnq&si=XGo9EHGSFbRu4mwm Vintage Story Bit-By-Bit - How to Handbook] on YouTube
[https://youtube.com/playlist?list=PLQzDSnrhrcyyThLgOYs0HE_TM5fvkHdnq&si=XGo9EHGSFbRu4mwm Vintage Story Bit-By-Bit - How to Handbook] on YouTube


== History ==  
== History == <!--T:73-->
* A few Accessibility features were added in version 1.19.0-pre.1: "Added Accessibility tab. Moved View Bobbing and Toggle Sprint settings there. Added 2 new accessibility settings: Camera shake strength and Wireframe thickness.
 
<!--T:74-->
* A few Accessibility features were added in version 1.19.0: "Added Accessibility tab. Moved View Bobbing and Toggle Sprint settings there. Added 2 new accessibility settings: Camera shake strength and Wireframe thickness.
** Tweak: Added ability to adjust temporal instability waviness in the new Accessibility tab
** Tweak: Added ability to adjust temporal instability waviness in the new Accessibility tab
** Tweak: Added experimental minbrightness client config, potential use for YouTubers/streamers to prevent pitch-black areas."  [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog]
** Tweak: Added experimental minbrightness client config, potential use for YouTubers/streamers to prevent pitch-black areas."  [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog]
** Feature: In the Accessibility settings tab, knapping, clayforming, smithing voxel wireframe colors are now configurable between different presets. In addition to the standard setting, two alternative presets for these colors are provided, chosen for better contrast for players with certain types of color blindness (color vision anomaly) [https://www.vintagestory.at/blog.html/news/v1194-stableified-glue-r380/ Official Devlog]
** Feature: Re-bindable mouse buttons [https://www.vintagestory.at/blog.html/news/v1194-stableified-glue-r380/ Official Devlog]


== Notes ==
== Notes == <!--T:75-->
'''Considerations'''<br>
 
* [[Bees]] are an important resource that can be difficult to find.  The most-recommended technique is to increase the ''Ambient Sound'' slider and decrease  the ''Weather Sound'' and ''Music'' sliders while hunting for beehives.
<!--T:76-->
* [[Wolf|Wolves]] are a dangerous enemy that can often be avoided due to their periodic howls announcing their location.
* Tyron gave permission for this page to include brief descriptions of mod functionality.  In general, this wiki is only for vanilla content.<ref>Comment in the #wiki-and-translations channel of the official Discord: https://discord.com/channels/302152934249070593/420476226420080670/1208117493772849272</ref><br>
* [[Bear|Bears]] growl but usually the player is within attack range when that happens.
 
* Low [[Temporal stability|Temporal Stability]] triggers ominous music.  The player should take action to reduce the stability drain and restore stability soon.
<!--T:77-->
'''Audio considerations'''<br>
 
<!--T:78-->
* {{Pll|Bees}} are an important resource that can be difficult to find.  The most-recommended technique is to increase the ''Ambient Sound'' slider and decrease  the ''Weather Sound'' and ''Music'' sliders while hunting for beehives.
* {{Pll|Wolf|Wolves}} are a dangerous enemy that can often be avoided due to their periodic howls announcing their location.
* {{Pll|Bear|Bears}} growl but usually the player is within attack range when that happens.
* Low {{Pll|Temporal stability|Temporal Stability}} triggers ominous music.  The player should take action to reduce the stability drain and restore stability soon.
'''Speculation needing testing:'''  
'''Speculation needing testing:'''  
* If you simply delete an audio file, the game might crash.
* If you simply delete an audio file, the game might crash.
* When you update to the next game version, you might lose the changes made.
* When you update to the next game version, you might lose the changes made.


== Gallery ==  
== Gallery == <!--T:79-->
 
<!--T:80-->
[[File:Accessibility-119-pre1.png|left|thumb|alt=Displays a partial screenshot of the Settings menu.|Accessibility tab of Settings menu]]
[[File:Accessibility-119-pre1.png|left|thumb|alt=Displays a partial screenshot of the Settings menu.|Accessibility tab of Settings menu]]
<br>
<br>
Line 221: Line 375:
<br>
<br>
<br>
<br>
== See also ==
* [[Controls]]
* [[Adding mods]]


== References ==
== See also == <!--T:81-->
 
<!--T:82-->
* {{Pll|Controls}}
* {{Pll|Adding mods}}
 
== References == <!--T:83-->
 
<!--T:84-->
<references />
 
</translate>
 
{{Game navbox}}

Latest revision as of 21:10, 3 June 2024

This page was last verified for Vintage Story version 1.19.4.


Settings menu

Click on an image to open a larger version. See the Settings page for descriptions of every option, or open the menu in-game and hover over each option. Options that seem especially relevant to accessibility are featured below.

Graphics tab

the first tab of several at the top is selected, displaying an array of options for the game's graphics
Graphics tab of Settings menu
  • Resolution: If the game looks blurry, increasing the percentage on the Resolution slider to 100% might help.
  • Gamma: Increasing the gamma value might improve visibility in darkness.


The Settings page should cover all the features in the Graphics tab in detail.








Mouse tab

the second tab of several at the top is selected, displaying an array of options for the game's mouse features
Mouse tab of Settings menu
  • Mouse sensitivity: Increase to heighten cursor movement, reducing the need to move the mouse/wrist. Decrease to soften cursor movement, allowing easier precision of cursor placement.
  • Mouse wheel sensitivity: Currently no apparent benefit.
  • Item collect mode: Select the "Always" option to reduce the need to use the Shift key.
  • Mouse Controls: Click on a mouse action, and then use the mouse button or keyboard key you would like to perform that mouse action. Additionally, you can rebind keyboard controls to a mouse button in the Controls tab . For multi-button mice, up to 5 additional buttons are supported.






Controls tab

Any key used in the game can be rebound to something different, which may be important for some players: in general, everyone playing the game for extended periods should set the keys to bindings which are comfortable to use -- also, take breaks!

the third tab of several at the top is selected, displaying a list of the keys bound to various game actions
Controls tab of Settings menu
  • Mouse modifiers locked to Sneak/Sprint: Several mouse actions in-game require a combination of either the Shift key or the Ctrl key, as well as a mouseclick (left or right mouse button) - for example, placing down buckets requires both Shift and Ctrl. By default, the Shift key is the key used for Sneak , and the Ctrl key is used for Sprint , and if you are happy with those defaults then this setting is probably not going to be relevant to you. But if you want to change Sneak to a different key, then it becomes important: by default (locked), changing the Sneak control has the effect of changing the key which has to be pressed for Shift + mouseclick actions as well. Some people like that (thinking of it as "Sneak + mouseclick"), some people don't like that at all (they want to change the control for Sneak without changing the normal Shift + mouseclick control ...) If you are one of the people who wants to reconfigure Sneak without reconfiguring the Shift key, then unlocking mouse modifiers means you can keep on using Shift as the Shift key for mouseclicks as normal, even though the Sneak key has changed to something different. Or, if you like, you can leave the Sneak key as it is but change only the key used as the Shift key for mouseclicking. The same applies to the Ctrl key and Sprint which are locked together by default - for example, use this setting if you want to change the Sprint key to Q or R (some people find that more comfortable) but keep on using the Ctrl key for Ctrl + mouse clicks.

People who use the mouse in their left hand might like to change these settings to use the right-hand side R Shift and R Ctrl keys on the keyboard for Shift + mouse click and Ctrl + mouse click actions.

  • In the Mouse tab, the mouse buttons can themselves be reconfigured, for example to swap left and right mouse buttons, or assign a keyboard control instead of a mouse button.

Accessibility tab

the fourth tab of several at the top is selected, displaying a few options thought to be most relevant to users in need of accommodations
Accessibility tab of Settings menu

Options:

  • Toggle Sprint: Check this box to reduce the need to use the Sprint key . Tap Sprint once while walking to begin running; your character will continue running without keeping the Sprint key pressed, until you stop moving forward. When you move again it will be at a walking pace.
  • View Bobbing: Uncheck this box if you tend to experience motion sickness. With view bobbing enabled, your character's field of view would bounce up and down while (s)he runs.
  • Camera shake strength: When your character's body temperature drops dangerously low, (s)he will begin shivering and the edges of the screen will become frosty. Increasing the Camera shake strength slider should reduce the degree to which the character's view is disrupted. You'll need to use other indicators such as the frosty screen to warn you of low body temperature. Your character will begin losing health points if you don't take steps to raise her/his body temperature.
  • Wireframe thickness: This affects the thickness of the selection box drawn around the block you are looking at. It also affects the colored voxel gridlines seen when knapping, clay-forming, smithing, and chiseling. Some people may find thicker lines easier to see - especially on very high resolution monitors eg. 4k monitors.
  • Wireframe colors: This determines the colors for the voxel wireframe gridlines when knapping, clayforming, or smithing. Changing to Preset 2 or Preset 3 may improve color contrast for various types of colorblindness or color vision anomaly.
  • Glitch strength waviness: Temporal Storms can be disabled entirely through commands . It might be preferable to preserve this feature of the game while removing effects that are uncomfortable. Reducing the Glitch strength waviness slider should make visual distortions during storms more tolerable. Expect the normal colors of the world to become reddish until the storm ends.

Sound tab

the fifth tab of several at the top is selected, displaying a few options for the game's sounds
Sound tab of Settings menu

The sound levels for various types of sound can be set individually.












Interface tab

the sixth tab of several at the top is selected, displaying a few options for the game's interface
Interface tab of Settings menu
  • GUI scale: Increasing this slider will make the text larger in most places. However, the field for text might not always be large enough for the selected font size. Experiment to find a text large enough for you to see that is still small enough to fit in its field.
  • Block info overlay: This is a tremendously useful feature, identifying the block/entity your mouse is aimed at. In addition to the name of the item, other useful hints might be included. If it obscures your view, hold Ctrl and press B to toggle the overlay off.
  • Coordinate overlay:
  • Minimap: By default in a Standard playstyle world, a minimap will be visible in the top-right corner of your screen. Press M to show/hide the world map. Press F6 to show/hide the minimap. It's always oriented with north upwards.



Debug tab

Only visible if you check the Developer Mode box in the Interface tab.

Mods

The modding community for Vintage Story has produced several excellent mods that might help with one or more Accessibility issues. Examples of useful mods are listed under the Visual , Dexterity and Auditory headings below.

General guidance for using mods:

  • It's generally safe to add/remove mods even after playing a world for awhile. But best practice includes creating a backup before changing mods. If a mod adds blocks, items, entities, or new worldgen, a backup may be more important.
  • Mods are compatible with specific game versions. If you update the game, check your favorite mods to see if they have also been updated (which is up to the individual mod authors). A mod that hasn't been specifically updated for your current game version can often still work or mostly work. Again, create a backup of your world before experimenting.
  • Code mods - especially if not updated for the current game version or only recently updated - can cause issues or crashes (either directly, or more subtly if they prevent another game system from working properly). Check client-main.txt and server-main.txt logs for reported errors. Report issues to the mod author rather than to Vintage Story staff.
  • In single player games, mods are installed by downloading them and then dragging the zip file into to your VintagestoryData Mods folder. On a Windows PC, the Mods folder is found at %appdata%\VintagestoryData\Mods by default. The mod database has a '1-click install' feature that puts the zip file directly into the Mods folder rather than the Downloads folder; this only applies to the most-recently-published version of the mod, though.
  • When you join a multiplayer server, the required mods are automatically downloaded to a specific subfolder for that server, within your single-player mod folder. To also use one of your single-player client-side mods in multiplayer, copy-paste it into that server's subfolder. Several accessibility mods are client-side only, meaning that you can use them even on multiplayer servers without causing problems. Some mods would require the server admins to install them.
  • The mod landscape is ever-changing; a mod perfect for your issue might exist yet not be mentioned below, or a mod you relied on might be incompatible with the latest version of the game. If you find a mod that you think deserves to be noted on this Accessibility page, make a comment in the #wiki-and-translations channel of the Vintage Story Discord server. If you use an outdated mod without problems, consider making a comment on that's mod's page of the mod database, so other potential users can see the encouraging news.

Visual

Gamma

The Graphics tab of the Settings menu has a slider for Gamma, which might improve ability to see in some situations.

World map

The map prior to version 1.19 was colorful and could be used to locate resources when familiar with their appearance from a birds-eye view. The classic world map visuals can be restored in a singleplayer world using the command /worldconfig colorAccurateWorldmap true in the chat overlay; then exit and re-launch that world for the change to take effect.

In a multiplayer world, the classic world map can only be restored by someone with admin privileges editing the serverconfig file or running a similar command.

  • enables for all players on the server: /worldconfigcreate bool colorAccurateWorldmap true
  • enables for individual players: /player [playername] privilege grant colorAccurateWorldmap

Restart the server for changes to take effect.

GUI scale

The scale of the GUI - which also includes the size of items in the hotbar, and the size of the mouse pointer - can be adjusted in Settings / Interface.

Note: it is possible to make the GUI so large that the Interface tab is off the screen, when you next visit Settings, especially from the main menu. If this occurs, the guiScale number can be adjusted by editing the clientsettings.json file in a text editor. Find this file in the %appdata%\Roaming\VintagestoryData folder. The default is "guiScale": 1.0, -- be sure to include the comma at the end of the line!

Windows magnifier

If using the Windows Magnifier to enlarge parts of the screen, note that the mouse pointer (and therefore the ability to control the Magnifier) will disappear during normal gameplay. To make the mouse pointer visible again, hold down the Alt key.

Audio handbook

Guides from the in-game Survival Handbook are read aloud here: Vintage Story Handbook.

Individual item/block pages are not included.

Visual mods

Epilepsy and other motion sensitivity
Some mods give greater control over visual effects such as lightning flashes and the screen warping during Temporal Storms or drunkenness.


Color vision deficiency
Some mods help players to distinguish the block selection box (the outline around the currently looked at block)

  • Better Outline mod [1] can change the color of the block selection box, or add glow effects etc., to make it more visible.


Light
Some mods give greater control over the lighting levels.


Resources visibility
Some mods make key resources easier to distinguish from their surroundings.


Map

Dexterity and repetitive actions

Key mapping

See Controls tab.

Hardware

While Vintage Story has no native controller support, some people use Steam to add controller support, and others use third party apps (like Antimicro). Controller Compatibility has an example. Others get Vintage Story to work on a Steam Deck.

An ergonomic mouse might be helpful - but minimizing repetitive stress also includes considerations of posture, taking breaks, and more.

Dexterity mods

Several mods modify one or more aspects of the game to reduce repetitive motions.

Crafting


Movement


Map


Resources

Auditory

The Sound tab in the Settings menu lets you adjust "ambient sound" volume separately from weather volume and music.
See Considerations in the Notes section .

Hardware

Headphones are useful for identifying the source of a sound, which can help you avoid danger or find resources. Game version 1.19 includes a new 'Directional Audio' option, designed to make sound location sound more precise with headphones: we suggest try both with it on and off and see which you prefer.

Assets

You can replace audio files individually.

  • AppData\Roaming\Vintagestory\assets\game\sounds primarily sounds related to the player
  • AppData\Roaming\Vintagestory\assets\survival\sounds sounds related to creatures, processes, and weather, including thunder
  • AppData\Roaming\Vintagestory\assets\assets\game\music a few music files
  • AppData\Roaming\Vintagestory\assets\survival\music most music files
  • AppData\Roaming\Vintagestory\assets\creative\music a few music files

Auditory mods

Some mods give greater control over the volume levels of sounds that may be disturbing.

Some mods give visual alternatives to auditory cues.

Other accessibility issues

One of the dev team members created tutorial videos that might be of help to people with dyslexia, low literacy, or dislike of reading. Vintage Story Bit-By-Bit - How to Handbook on YouTube

History

  • A few Accessibility features were added in version 1.19.0: "Added Accessibility tab. Moved View Bobbing and Toggle Sprint settings there. Added 2 new accessibility settings: Camera shake strength and Wireframe thickness.
    • Tweak: Added ability to adjust temporal instability waviness in the new Accessibility tab
    • Tweak: Added experimental minbrightness client config, potential use for YouTubers/streamers to prevent pitch-black areas." Official Devlog
    • Feature: In the Accessibility settings tab, knapping, clayforming, smithing voxel wireframe colors are now configurable between different presets. In addition to the standard setting, two alternative presets for these colors are provided, chosen for better contrast for players with certain types of color blindness (color vision anomaly) Official Devlog
    • Feature: Re-bindable mouse buttons Official Devlog

Notes

  • Tyron gave permission for this page to include brief descriptions of mod functionality. In general, this wiki is only for vanilla content.[1]

Audio considerations

  • Bees are an important resource that can be difficult to find. The most-recommended technique is to increase the Ambient Sound slider and decrease the Weather Sound and Music sliders while hunting for beehives.
  • Wolves are a dangerous enemy that can often be avoided due to their periodic howls announcing their location.
  • Bears growl but usually the player is within attack range when that happens.
  • Low Temporal Stability triggers ominous music. The player should take action to reduce the stability drain and restore stability soon.

Speculation needing testing:

  • If you simply delete an audio file, the game might crash.
  • When you update to the next game version, you might lose the changes made.

Gallery

Displays a partial screenshot of the Settings menu.
Accessibility tab of Settings menu










See also

References

  1. Comment in the #wiki-and-translations channel of the official Discord: https://discord.com/channels/302152934249070593/420476226420080670/1208117493772849272


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