Cabbage/de: Difference between revisions
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{{GameVersion|1.19.0-pre.10}} | |||
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'''Cabbages''' are a source of high vegetable [[Satiety|nutrition]]. | |||
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{{Item | {{Item | ||
|Name= | |Name=<span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span> | ||
|Image=File:Grid cabbage.png | |Image=File:Grid cabbage.png | ||
|Stackable=64 | |Stackable=64<ref>Line 3 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref> | ||
|Satiety=300 raw, <br>450 in Meals | |||
|FreshTime= | |Category=<span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span> | ||
|TransitionTime= | |FreshTime=21 <span lang="en" dir="ltr" class="mw-content-ltr">days</span> | ||
|TransitionRatio=0.5 | |TransitionTime=4 <span lang="en" dir="ltr" class="mw-content-ltr">days</span> | ||
|TransitionRatio=0.5<ref>Lines 118-124 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref> | |||
| | |FloatRight=yes | ||
| | |NoBreak=yes | ||
}} | }} | ||
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__TOC__ | __TOC__ | ||
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== Schatz == | == Schatz == | ||
Kohl ''wächst nicht'' als Wildpflanze. Er kann nur als Samen in gerissenen Behältern gefunden werden. | Kohl ''wächst nicht'' als Wildpflanze. Er kann nur als Samen in gerissenen Behältern gefunden werden. | ||
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== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Cabbages ''do not'' grow in the wild.<ref>find source</ref> Cabbage seeds can only be {{ll|trading|purchased}} from an {{ll|Trading|agricultural trader}},<ref>Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\trader-agriculture.json</ref> or found in a {{ll|Cracked Vessel|cracked vessel}},<ref>Line 21 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\clay\lootvessel.json</ref> which may be found in [[Ruin|ruins]] above or below ground. | |||
5-7 cabbage seeds can {{Hovertip|sometimes|a 0.11 chance}} be found in a {{ll|Cracked Vessel|Cracked vessel (seed)}}. | |||
2-4 cabbage seeds can {{Hovertip|sometimes|a 0.75 chance}} be found in a {{ll|Cracked Vessel|Cracked vessel (farming)}}. | |||
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== | <div class="mw-translate-fuzzy"> | ||
== Ernte == | |||
Vom Spieler angebauter Kohl ist in Wachstumsstufe 12 ausgewachsen. Baue die Pflanze mittels Linksklick ab, während du nichts, ein [[knife|Messer]] oder eine [[scythe|Sichel]] in der Hand hast. Sobald ausgewachsen, kann aus jedem gepflanzten Samen 1 Kohl und wenigstens 1 Samen geerntet werden. Das Ernten nicht ausgewachsener Pflanzen ergibt keinen Kohl und möglicherweise auch keinen Samen. | |||
</div> | |||
[[File:Cabbage-fully-grown-crop.png|200px|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Mature cabbage</span>]] | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Cabbage crops tolerate temperatures -5°C to 35°C.<ref>Line 42 of [[https://github.com/anegostudios/vsessentialsmod/blob/master/Loading\BlockCropPropertiesType.cs BlockCropPropertiesType.cs]] and line 79 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> If the temperature drops below -5°C or exceeds 35°C, the cabbage crop will become {{ll|Temperature#Effect_on_plants|“stunted”}} and begin to accumulate damage. Stunted cabbage crops will yield 50% of normal when harvested. If they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested<ref>Lines 43-44 of [[https://github.com/anegostudios/vsessentialsmod/blob/master/Loading/BlockCropPropertiesType.cs BlockCropPropertiesType.cs]]</ref> but the player is guaranteed 1 seed no matter the growth stage.<ref>Lines 58-66 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/BlockEntity/BEDeadCrop.cs BEDeadCrop.cs]]</ref> | |||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Cabbage crops consume 40<ref>Lines 75-76 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> {{ll|Farming#Soil_nutrients|N (nitrogen)}} from the soil over 12 stages<ref>Line 77 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> of growth. | |||
During stages 2-11, cabbage crops feed {{ll|Bees|bees}} and {{ll|Butterfly|butterflies}}.<ref>Lines 29-37 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> Cabbage crops take {{ll|Farming#Time|1.5 months}}<ref>Line 78 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> to mature, (14 days at {{Hovertip|default|9 day per month}} settings, assuming a growth rate near 100%. Low {{ll|Farming#Moisture|moisture}} or {{ll|Farming#Soil_nutrients|nutrient levels}} can significantly delay maturation. | |||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Cabbages can be harvested by {{Breaking|breaking}} the crop, no {{Hovertip|tool|a scythe harvests more blocks at once}} necessary. | |||
Each block of mature cabbage crops will yield 2 cabbages<ref>Lines 65-68 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> and {{Hovertip|1-2|one with a 20% chance of a second}} seed packets. Harvesting at stage 11 has an 85% chance of getting 1 cabbage<ref>Lines 61-64 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> and a 99% chance of getting 1 seed packet. Harvesting before stage 11 has a 0% chance of getting any cabbages, and a 70% chance of getting 1 seed packet. | |||
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== Verwendung == | |||
Kohl kann roh verzehrt werden oder als Zutat im fortgeschrittenen [[Cooking|Kochen]] verwendet werden: | |||
* Fleischsuppe (1-2) | |||
* Gemüsesuppe (1-4) | |||
* Suppe (1-3) | |||
* Haferbrei (1-2) | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
When eaten raw, a cabbage provides 300 vegetable {{ll|satiety|satiety}}, which is three times more than most vegetables.<ref>Lines 63-65 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref> | |||
</div> | |||
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Cabbages may used as a vegetable {{ll|cooking|cooking}} ingredient in stews, soups, porridges, and pies. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Storage == | == Storage == | ||
Like all food, cabbages benefit from storage in a {{ll|Room#Cellar|cellar}}, and tend to benefit from storage in containers during cool weather. A clay Storage Vessel is the best container for cabbages, due to its property of reducing perish rates for vegetables. | |||
Cabbages may be preserved via {{ll|Food preservation#Pickling|pickling}}, and benefit from storage in a {{ll|Room#Cellar|cellar}}. | |||
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== History == | |||
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=== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
== Notes == | |||
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== Gallery == | |||
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{{ | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
== See also == | |||
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== References == | |||
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<references /> | |||
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[[Category:Crops{{#translation:}}]] |
Latest revision as of 04:02, 27 March 2024
This page was last verified for Vintage Story version 1.19.0-pre.10.
Cabbages are a source of high vegetable nutrition.
Cabbage | |
Stackable | 64[1] |
Food | |
Satiety | 300 raw, 450 in Meals |
Category |
Vegetable |
Transitionable | |
Fresh Time | 21 days |
Transition Time | 4 days |
Transition Ratio | 0.5[2] |
Gegenstände |
Schatz
Kohl wächst nicht als Wildpflanze. Er kann nur als Samen in gerissenen Behältern gefunden werden.
Cabbages do not grow in the wild.[3] Cabbage seeds can only be purchased from an agricultural trader ,[4] or found in a cracked vessel ,[5] which may be found in ruins above or below ground. 5-7 cabbage seeds can sometimes be found in a Cracked vessel (seed) . 2-4 cabbage seeds can sometimes be found in a Cracked vessel (farming) .
Ernte
Vom Spieler angebauter Kohl ist in Wachstumsstufe 12 ausgewachsen. Baue die Pflanze mittels Linksklick ab, während du nichts, ein Messer oder eine Sichel in der Hand hast. Sobald ausgewachsen, kann aus jedem gepflanzten Samen 1 Kohl und wenigstens 1 Samen geerntet werden. Das Ernten nicht ausgewachsener Pflanzen ergibt keinen Kohl und möglicherweise auch keinen Samen.
Cabbage crops tolerate temperatures -5°C to 35°C.[6] If the temperature drops below -5°C or exceeds 35°C, the cabbage crop will become “stunted” and begin to accumulate damage. Stunted cabbage crops will yield 50% of normal when harvested. If they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested[7] but the player is guaranteed 1 seed no matter the growth stage.[8]
Cabbage crops consume 40[9] N (nitrogen) from the soil over 12 stages[10] of growth. During stages 2-11, cabbage crops feed bees and butterflies .[11] Cabbage crops take 1.5 months[12] to mature, (14 days at default settings, assuming a growth rate near 100%. Low moisture or nutrient levels can significantly delay maturation.
Cabbages can be harvested by breaking the crop, no tool necessary. Each block of mature cabbage crops will yield 2 cabbages[13] and 1-2 seed packets. Harvesting at stage 11 has an 85% chance of getting 1 cabbage[14] and a 99% chance of getting 1 seed packet. Harvesting before stage 11 has a 0% chance of getting any cabbages, and a 70% chance of getting 1 seed packet.
Verwendung
Kohl kann roh verzehrt werden oder als Zutat im fortgeschrittenen Kochen verwendet werden:
- Fleischsuppe (1-2)
- Gemüsesuppe (1-4)
- Suppe (1-3)
- Haferbrei (1-2)
When eaten raw, a cabbage provides 300 vegetable satiety , which is three times more than most vegetables.[15]
Cabbages may used as a vegetable cooking ingredient in stews, soups, porridges, and pies.
Storage
Like all food, cabbages benefit from storage in a cellar , and tend to benefit from storage in containers during cool weather. A clay Storage Vessel is the best container for cabbages, due to its property of reducing perish rates for vegetables. Cabbages may be preserved via pickling , and benefit from storage in a cellar .
History
Notes
Gallery
See also
References
- ↑ Line 3 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json
- ↑ Lines 118-124 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json
- ↑ find source
- ↑ Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\trader-agriculture.json
- ↑ Line 21 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\clay\lootvessel.json
- ↑ Line 42 of [BlockCropPropertiesType.cs] and line 79 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
- ↑ Lines 43-44 of [BlockCropPropertiesType.cs]
- ↑ Lines 58-66 of [BEDeadCrop.cs]
- ↑ Lines 75-76 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
- ↑ Line 77 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
- ↑ Lines 29-37 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
- ↑ Line 78 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
- ↑ Lines 65-68 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
- ↑ Lines 61-64 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
- ↑ Lines 63-65 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json
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