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Revision as of 12:17, 10 January 2024
Génération Naturelle
Certaines essences d'arbres sont endogènes de certains climats. Les bambous, acacias, fromagers et peltogyne peuvent être trouvés près de l'équateur, mais pas dans les régions froides.
Le mélèze se rencontre dans les régions froides ou en haute montagne. Il existe une grande variété d'arbres pouvant apparaître dans le monde. Certains d'entre eux peuvent même pousser naturellement sous une forme géante, comme les chênes. Gardez toutefois à l'esprit que ces variantes géantes ne peuvent pas être replantées, elles n'apparaissent que lors de la génération du monde (à l'exception des séquoias). Planter 4 graines en carré de 2x2 ne produira pas une variante géante de l'arbre ordinaire.
Propagation
Trees and bamboo are propagated by planting seeds. When placed on any {{ll|soil|soil}, the seed will take 1 day to grow into a sapling, and anywhere between 5 and 28 days to grow into a tree or bamboo provided weather conditions are ideal. When trees/bamboo are harvested, seeds drop rarely. To acquire more seeds, break the leaves manually before cutting the tree/bamboo. Survival has a default setting of 2x growth duration for trees.
Special Cases
Some tree variants are spawned during world creation such as large oaks, large kapok, and old kapok. These larger variants of trees cannot be regrown.
Tree Types
Tree | Growth time ± 1 day (from sapling) |
Seed | Sapling | Log | Plank | Optimal Space Requirements | Average Seed Yield Chance |
---|---|---|---|---|---|---|---|
Acacia | 5-9 Days | Needs 6 or more blocks of space around. Leaves tend to spread along a branch in one direction. Flat treetop. |
Branchy leaves: 12% Non-branchy leaves: 5% | ||||
Bald cypress | 5-9 Days | About 1 block distance between seeds. Straight trunk, with extruding branches. |
Branchy leaves: 5% Non-branchy leaves: 2% | ||||
Bamboo | 5-9 Days | Needs a bit of space per shoot, with each growing into its own cluster of bamboo stakes. At least 3 blocks in each direction. |
Branchy leaves: 5% Non-branchy leaves: 2% | ||||
Birch | 5-9 Days | About 2-3 blocks distance between seeds. Bushy treetop or leaves starting directly one above ground. |
Branchy leaves: 5% Non-branchy leaves: 2% | ||||
Crimson King maple | 5-9 Days | Needs 4-5 blocks distance between seeds. Identical to the Maple, but has crimson leaves. |
Branchy leaves: 3.25% Non-branchy leaves: 1% | ||||
Ebony | 26-30 Days | About 3 blocks distance between seeds. Leaves are clustered around its logs. |
Branchy leaves: 1% Non-branchy leaves: 0.4% | ||||
Greenspire cypress | 5-9 Days | Not possible*. | 1 block distance between seeds. Completely vertical tree composing of leaves, with the occasional trunk. |
Leaves: 16% | |||
Kapok | 5-9 Days | 4-5 blocks of distance between seeds. Very bushy treetop. |
Branchy leaves: 5% Non-branchy leaves: 2% | ||||
Larch | 5-9 Days | 2 blocks of distance between seeds. Low hanging leaves starting directly one above ground. |
Branchy leaves: 2.5% Non-branchy leaves: 1% | ||||
Maple | 5-9 Days | Needs 4-5 blocks distance between seeds. Bushy treetop or leaves starting directly one above ground. |
Branchy leaves: 5% Non-branchy leaves: 2% | ||||
Oak | 5-9 Days | About 5 blocks distance in each direction. Very bushy treetop. |
Branchy leaves: 5% Non branchy leaves: 2% | ||||
Pine | 5-9 Days | Distance of just 1 block between seeds is enough. Doesn't need a lot of space. |
Branchy leaves: 12% Non-branchy leaves: 5% | ||||
Purpleheart | 22-26 Days | At least 4 blocks between seeds. Bushy treetop. |
Branchy leaves: 1% Non-branchy leaves: 0.4% | ||||
Redwood | 25-45 Days | At least 7 blocks between seeds. Trunk is 2x2, with a large canopy. |
Branchy leaves: 0.4% Non-branchy leaves: 0.2% | ||||
Walnut | 12-16 Days | At least 3 blocks between seeds. Bushy treetop. |
Branchy leaves: 5% Non-branchy leaves: 2% |
* Greenspire cypress log, when broken, only drops firewood .
Harvesting
When the player needs wood, trees are best harvested using an axe .
When the player needs sticks or seeds, the foliage of the tree should be broken first. Breaking leaves with shears harvests foliage blocks in a 3x3 area. A pair of shears does not itself raise the drop probability for saplings; however they allow faster harvesting than breaking every block by hand. Keep in mind that felling the tree with an axe without prior de-leaving will lower the drop chances of seeds for the remaining foliage.
When the player wants saplings, wait for a seed to grow into a sapling, and break the sapling.
Usage
When harvested, trees drop logs, sticks, and seeds.
Fuel
All wood items can be used as fuel and logs will burn for different lengths of time, depending on the wood type.
Crafting
Logs can be converted into boards using a saw or firewood using an axe in the crafting grid. Redwood logs are obtained only from the branches of Redwood trees. Chopping the trunk of a redwood will instead yield Redwood quarter logs, with bark on only one of the surfaces.
Special Use Drops
Pine/Acacia: Trees generate resin that can be harvested by clicking with and used as an essential component in wood lamellar armor and windmills . Pine and Acacia trees are currently the only trees that yield this product.
Special Use Logs
Oak and acacia can be added to water to make weak tannin and strong tannin, essential components in leather working . Oak and acacia logs are currently the only logs that can be used for this process.
Bamboo
Bamboo is a special subclass of tree. When harvested, bamboo drops bamboo stakes and saplings. Bamboo stakes may be crafted into bamboo planks. Both stakes and blocks can be burned as fuel in a firepit .
Storage
Logs stack to 16 and can be transported in the player's inventory or stored in stationary containers, but may not be stacked on solid surfaces (though log products including boards and firewood can be stacked on solid blocks). Seeds and sticks stack to 64 and can be transported in the player's inventory or stored in stationary containers. Saplings may also be stored in flower pots or planters for base decoration.
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