Weather not only looks pretty, it also does stuff.
Weather is a mechanic that causes numerous environmental effects, like rain, thunder, and even hail.
Weather is location based. Climates that are more like jungles will have more frequent rain, while those resembling deserts will have less rainfall. Differences in climates can be viewed using the player's map. In general, areas appearing more green are areas of higher rainfall, while areas appearing more brown are drier. And of course, white areas indicate snowy regions.
Climatic areas are defined with a few properties, the ones weather patterns are effected by are temperature and rainfall. A weather pattern can specify a weight function that handles checking where a pattern can form. Either
TestRainTemp may be chosen,
TestRainTemp requires the pattern to specify ranges for rain and temp. Without a weight function a pattern may occur in any climate. Patterns also have a
weight property that generally specifies the probability a pattern will occur.
There are nine basic weather patterns in the game and several more variants. Each one has associated cloud shapes and precipitation. However, there are still only four different attributes for a weather pattern, clouds, fog, precipitation, and lightning.
There are many kinds of clouds that can appear in-game. They are all relatively faithful to the real life cloud formations they are based on.
Fog can appear as anything between a light mist or a near white out.
Weather patterns can cause rain, snow, or hail. For some patterns, the precipitation is controlled by the climate, so a cold location will snow while a warm location will rain. Other patterns will always have one form of precipitation.
Rain and snow irrigates farmland, allowing crops to grow. It also extinguishes firepits, torches, and forges exposed to the sky. Any block extinguished by rain can be relit using a torch. Hot work items on anvils are also cooled down.
Hail deals damage to players who do not take shelter.
Some weather patterns have lightning associated with them. This appears in-game as bright flashes and loud thunder.
|Vintage Story: Vanilla Game Content|
|Terrain Blocks||Clay Gravel Peat Rock Sand Soil|
|Construction Blocks||Ceramic Blocks Glass Wood Planks Plaster Soil Blocks Stone Blocks|
|Functional Blocks||BarrelWooden Bucket Bed Containers Firepit Forge Loot Vessels Ore blasting bomb Quern|
|Decorative Blocks||Paintings Carpets Bookshelves Flowerpots Wallpapers|
|Metal Working||Anvil Bloomery Crucible Forge Helvehammer Molds Metal Gemstone|
|Tools & Weapons||Axe Bow Chisel Cleaver Club Hammer Hoe Knife Pickaxe Prospecting Pick Saw Scythe Shears Shovel Spear Sword|
|Equipment||Armor Clothes Bags|
|Craftable Resources||Boards Charcoal Firewood Ingots Leather Linen|
|Plants||Berry Bushes Cooper's Reed (Cattail) Flowers Grass Other Plants Trees Wild Foods|
|Mobs||Bees Bighorn sheep Chicken Drifter Fox Hare Hyena Locust Raccoon Wild Pig Wolf|
|Mechanics||Animal Husbandry Beekeeping Casting Clay Forming Combat Farming Cooking Knapping Mechanical Power Mining Smithing Trading Temporal Stability|
|Crafting Recipes Fuel Leather Working Light sources Ore Deposits Ruins Starter Guide World Generation|