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Weather not only looks pretty, it also does stuff.

Weather is a mechanic that causes numerous environmental effects, like rain, thunder, and even hail.


Weather is location based. Climates that are more like jungles will have more frequent rain, while those resembling deserts will have less rainfall. Differences in climates can be viewed using the player's map. In general, areas appearing more green are areas of higher rainfall, while areas appearing more brown are drier. And of course, white areas indicate snowy regions.


Climatic areas are defined with a few properties, the ones weather patterns are effected by are temperature and rainfall. A weather pattern can specify a weight function that handles checking where a pattern can form. Either AvoidHotAndDry or TestRainTemp may be chosen, TestRainTemp requires the pattern to specify ranges for rain and temp. Without a weight function a pattern may occur in any climate. Patterns also have a weight property that generally specifies the probability a pattern will occur.

Weather Patterns

There are nine basic weather patterns in the game and several more variants. Each one has associated cloud shapes and precipitation. However, there are still only four different attributes for a weather pattern, clouds, fog, precipitation, and lightning.
The weather can be influenced by server commands, for more info check the List of server commands.


There are a number of specific, weather related events that can randomly occur or be toggled by the following server commands:

  • /weather setev [event] - Sets a given weather event globally.
  • /weather setevr [event] - Set a given weather event only in the player's region.

Known weather events are:

  • noevent
  • lightthunder
  • heavythunder
  • smallhail
  • largehail

Clouds & Fog

There a number of different of cloud formations and mist appearances that can appear in-game. They are all relatively faithful to the real life formations they are based on. These patterns can be changed with the following commands:

  • /weather setir [pattern] - Instantly sets the weather to a pattern, only in the player's region.
  • /weather setir [pattern] - Instantly sets the weather to a random weather pattern.

These weather patterns include both cloud and fog occurrence. Known patterns are:

  • stratusc - Light long flat streaks of clouds
  • stratusl - Light long flat streaks of clouds and foggy
  • overcast - 100% clouds
  • overcastundulating - Overcast with undulating clouds everywhere
  • stronghaze - Rare Strong haze
  • mediumhaze - Medium haze everywhere
  • cumulus - Cumulus clouds and clear sky
  • scumulus - Small cumulus clouds and clear sky
  • cumulonimbus - Cumulonimbus clouds, Towering clouds
  • cumulonimbusr - Cumulonimbus clouds with rain
  • cumulonimbusrf - Cumulonimbus clouds with rain and ceiling fog
  • clearsky - Clear sky with some clouds
  • cirrocumulus - Many small clouds
  • cirrocumulusm - Cirrocumulus clouds with mist
  • altocumulus - Many medium sized clouds


Weather patterns can cause rain, snow, or hail. For some patterns, the precipitation is controlled by the climate, so a cold location will snow while a warm location will rain. Other patterns will always have one form of precipitation.

Rain and snow irrigates farmland, allowing crops to grow. It also extinguishes firepits, torches, and forges exposed to the sky. Any block extinguished by rain can be relit using a torch. Hot work items on anvils are also cooled down.

Hail deals damage to players who do not take shelter.

The average precipitation level in the spot the player is currently in can be checked by pressing C - the average rainfall in the area will be displayed below the outside temperature, in the environment window. It will be displayed in words, these can be translated to numbers for comparison:

  • Very Rare: 0 - 0.15 rainfall
  • Rarely: 0.15 - 0.30 rainfall
  • Uncommon: 0.30 - 0.45 rainfall
  • Common: 0.45 - 0.70 rainfall
  • Very Common: 0.70 - 0.90 rainfall
  • Almost all the time: 0.90+ rainfall


There are different wind strengths and patterns in the game. Wind is mostly relevant for mechanical Power, because windmills need strong wind to function. The wind pattern can be changed using the following command:

  • /weather setw [pattern] - Sets the current wind pattern to the given wind pattern.

There is a number of different known wind patterns in the game:

  • still - No wind
  • lightbreeze - A light breeze
  • mediumbreeze - A medium breeze
  • strongbreeze - A strong breeze
  • storm - Heavy thunderstorm like winds

Vanilla Game Content
Terrain Blocks

Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil

Construction Blocks

Claybricks-blue.pngCeramic Blocks Glass-plain.pngGlass Planks-oak.pngPlanks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks Grid Stone path.pngPath

Functional Blocks

Grid Barrel.pngBarrel Grid Woodbucket.pngWooden Bucket Bed-wood-head-north.pngBed Chest-east.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngCracked Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Large trough.pngTrough

Decorative Blocks

Grid Painting.pngPainting Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpapers Salvation.pngTapestry

Metal Working

Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelve_hammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal Gem-emerald-rough.pngGemstone

Tools & Weapons

Grid Copper axe.pngAxe Bow-simple.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Hoe-copper.pngHoe Knife-copper.pngKnife Pickaxe-copper.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Scythe-copper.pngScythe Grid Copper shears.pngShears Grid Crude Square Shield.pngShield Shovel-copper.pngShovel Grid Copper spear.pngSpear Sword-copper.pngSword


Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngBags

Craftable Resources

Grid Oak board.pngBoards Charcoal.pngCharcoal Coke.pngCoke Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Flaxtwine.pngFlax


Berrybush red currant ripe.pngBerries Grid mushroom bolete.pngMushrooms Grid Cattail tops.pngCooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Sapling-oak.pngTrees Sapling-oak.pngFruit Trees Flax.pngWild Foods


Bear-male-polar.pngBear BeeMob.pngBees Creature-bell-normal.pngBell Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Creature-fox-male.pngFox Hare-male-lightbrown.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf


Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Bone.pngHealth Flax.pngSatiety Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Gear-temporal.pngTemporal Stability Grid Copper hammer.pngSteel Making


Grid Lore Book.pngCrafting Recipes Charcoal.pngFuel Grid Raw hide.pngLeather Working Torch.pngLight sources Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Lore Scroll.pngStarter Guide Berrybush blueberry ripe.pngWorld Generation