Pelt

From Vintage Story Wiki
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This page was last verified for Vintage Story version 1.21.5.

NOT up-to-date yet for 1.22; consult the in-game Handbook.


Bear pelt
Stackable 8
Items
Bear pelt with head
Stackable 8
Items
Pelt
Stackable 64 (Small)
32 (Medium)
16 (Large)
8 (Huge)
Items


Note: Creating pelts is a different process from producing leather .

Pelts are animal hides that have been treated with RENDERED fat . They are used in the creation of various pieces of equipment, such as lamellar armor for protection, fur clothing for staying warm in cold weather , and bows for ranged combat. Pelts are also required for the hunter backpack , an early-game bag which can hold an additional item compared to the hand basket .



Creation

Pelts are created by combining raw or salted hides with rendered fat, new to 1.22 in the crafting grid and allowing them to cure.

Oiling

A single lump of fat can be used to oil up to 4 small hides, 2 medium hides, or 1 large hide.

The recipes below need to be updated to replace raw fat with rendered fat.

Ingredients Crafting Recipe
1x Rendered fat
4x Raw hide (Small)
 


 

 



 

 

 



 

 




Ingredients Crafting Recipe
1x Fat
2x Raw hide (Medium)
 


 

 



 

 

 



 

 




Ingredients Crafting Recipe
1x Fat
1x Raw hide (Large)
 


 

 



 








Bear hides vary depending on the type. Sun bear and panda bear hides require 1 fat. Black, brown, and polar bear hides require 2 fat each.


Ingredients Crafting Recipe
1x Fat
1x Raw sun or panda
bear hide with head
 


 

 



 







Ingredients Crafting Recipe
2x Fat
1x Raw black, brown, or
polar bear hide with head
 


 

 



 



 

 





Curing

 
A partially-cured oiled hide.

Next, the oiled hide must cure for 48 hours. The process will always take 48 hours; the storage location does not affect curing speed. Oiled hides do not spoil like normal hides or other perishables, and any previous spoiling progress will not affect the final pelt.

Hovering the cursor over the oiled hide will display how much progress has been made. Once it reaches 100%, the oiled hide will become a pelt.

Bear pelts

Bear pelts will start with the head still attached. A knife must be used to split it into the head and body pelts. Bear hide armor pieces require different parts of the pelt. The body and leg armor require the body, with or without the head, while the helmet requires the head.


Ingredients Crafting Recipe
1x Knife
1x Bear pelt with head
 


Bear body pelts can be split again using a knife to obtain normal pelts. The number and type of pelt depends on the type of bear. This is not related to the number of huge scraped hides obtained from each soaked bear hide during the leathermaking process.

Bear type Pelts
Polar 3 Huge
Brown 2 Huge
Black 2 Large
Panda 1 Large
Sun 1 Medium

Usage

Pelts are used to craft the following items:


Storage

Both oiled hides and pelts can be placed on the ground or in containers . This does not affect the curing process.

History

Version Description
1.21.1 Bear pelts can now be split into generic hides.[1]
1.21.0 Bear hides and bear hide armor were added.[2]
1.19.4 Icons and models were updated, and pelts can now be stored on the ground.[3]


Notes

As of 1.21.5, pelts are not visually distinct from raw hides.

Gallery

 
New hide models and textures from v1.19.4-rc.1, placed on the ground

References

  1. [1]: "Headless bear pelts can be turned into generic pelts (for use in other recipes that use generic pelts)"
  2. Devlog: "Added bear hide trophy armor"
  3. Devlog: "Hides have new models and textures, and can be placed on the ground"


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