Pelt: Difference between revisions

From Vintage Story Wiki
mNo edit summary
(added storage details)
Line 12: Line 12:
|Image=File:placed-hide-pelt-large.png
|Image=File:placed-hide-pelt-large.png
|Material=
|Material=
|Stackable=16
|Stackable=1
|Drops=Itself
|Drops=Itself
}}
}}
Line 20: Line 20:
|Image=File:hide-pelt-large.png
|Image=File:hide-pelt-large.png
|Material=
|Material=
|Stackable=16
|Stackable=32
}}
}}
</div>
</div>
Line 45: Line 45:
<translate>
<translate>


In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for 48 hours. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
In a second step, these oiled hides need to be "cured", which means nothing else but leaving them for 48 hours. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.
Once completely cured, the oiled hides will become pelts that can be used in various crafting recipes.


== Usage ==
== Usage ==
Line 58: Line 58:
* Crafting a [[Container#Portable_containers|hunter backpack]] requires 3 small pelts, or 1 of any larger pelt.
* Crafting a [[Container#Portable_containers|hunter backpack]] requires 3 small pelts, or 1 of any larger pelt.
* Crafting a [[longbow]] requires 1 leather or 1 pelt (small or medium).
* Crafting a [[longbow]] requires 1 leather or 1 pelt (small or medium).
== Storage ==
* Whether curing or cured, pelts can be placed on the ground with {{keypress|Shift}}+{{RMB}}; the curing process continues on the ground.
* They stack up to 32 inside reed chests, wooden chests and trunks, clay storage vessels, and barrels.<br>
* Temperature has no effect on the curing process.  Oiled hides progress at the same rate whether stored in a cellar or exposed to sunlight.
Combining stacks averages the curing progress: adding a freshly-oiled hide to one 50% cured will result in two at 25% progress.


== History ==
== History ==

Revision as of 22:25, 7 April 2024


UnderCon icon.png

This page is under construction.
This page is being created, or is in the process of extensive expansion or major restructuring. Until this notice is removed, please do not translate this page. Expect the content of this page to change significantly.


This page was last verified for Vintage Story version 1.18.15.


Pelts are animal skins that have been treated but not fully converted into leather.

Pelt (Large)
Placed-hide-pelt-large.png
Stackable 1
Drops Itself
Blocks


Pelt (Large)
Hide-pelt-large.png
Stackable 32
Items


Creation

Making pelts is much simpler than making leather. Start by collecting raw hides from animal corpses, and lumps of fat from medium and large animals.

Hide curing

To create pelts, only two steps need to be followed. First, raw hides need to be oiled. This can be done by combining raw hide and fat in the crafting grid using the following ratio: 4 small hides + 1 fat, 2 medium hides + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats.


Ingredients Crafting Recipe
1x Fat
1x Raw hide

Fat

Raw hide




Hide oiled








In a second step, these oiled hides need to be "cured", which means nothing else but leaving them for 48 hours. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed. Once completely cured, the oiled hides will become pelts that can be used in various crafting recipes.

Usage

  • Crafting a full set of any lamellar armor requires 9-10 small pelts, 5 medium, 4 large, or 3 huge pelts.
  • Crafting a fur coat requires 1 huge pelt, or a greater quantity of smaller pelts.
  • Crafting knee-high fur boots requires 1 large pelt, or a greater quantity of smaller pelts.
  • Crafting fur gloves requires 1 large pelt, or a greater quantity of smaller pelts.
  • Crafting fur lined reindeer herder shoes requires 2 small pelts, or 1 of any larger pelt.
  • Crafting a reindeer herder fur coat requires 4 small pelts, or 2 of any larger pelt.
  • Crafting a hunter backpack requires 3 small pelts, or 1 of any larger pelt.
  • Crafting a longbow requires 1 leather or 1 pelt (small or medium).

Storage

  • Whether curing or cured, pelts can be placed on the ground with Shift+Right mouse button; the curing process continues on the ground.
  • They stack up to 32 inside reed chests, wooden chests and trunks, clay storage vessels, and barrels.
  • Temperature has no effect on the curing process. Oiled hides progress at the same rate whether stored in a cellar or exposed to sunlight.

Combining stacks averages the curing progress: adding a freshly-oiled hide to one 50% cured will result in two at 25% progress.

History

  • Icons and models were changed in 1.19.4-rc.1

"Hides have new models and textures, and can be placed on the ground"

Notes

  • Pelts are commonly defined as "a usually unfinished skin with its hair, wool, or fur."[1]

Gallery

Hides-1194-rc.1.png

See also

References

  1. m-w.com


Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking