Settings
From Vintage Story Wiki
This page was last verified for Vintage Story version 1.18.7.
This is a list of all settings that can be changed in-game in Vintage Story.
Graphics
Essential graphics settings
Setting | Type | Effect | Performance impact |
---|---|---|---|
Quality preset | Dropdown | Goes from "Pathetic" to "Absolute Maximum" | Scales with preset |
Graphics quality
Setting | Type | Effect | Performance impact |
---|---|---|---|
View distance | Slider, increments of 32 blocks | The distance at which blocks are rendered. Going over 512 blocks may lead to a crash due to running out of VRAM on lower-end graphics cards | High FPS and memory cost at high settings |
Appearance/other
Setting | Type | Effect | Performance impact |
---|---|---|---|
Gamma | Slider, 30-300, increments of 5 | Adjusts overall brightness | None |
FOV | Slider, 20-160°, increments of 1 | Field of view, defaults to 70° | Medium FPS cost at high FOV |
Full screen | Checkbox | Enables or disables full screen mode | N/A |
Advanced graphics settings
These are shown only if the player does not choose "show only essential settings". In addition to the options shown under essential graphics settings, these additional settings are available to be tweaked.
Graphics quality
Setting | Type | Effect | Performance impact |
---|---|---|---|
AO+Smoothlight | Checkbox | Produce smooth shadow transitions and block-level ambient occlusion. Should be left on by default. Disabling may help if placing blocks is not instant | Little to no FPS impact |
FXAA | Checkbox | Smooths out the edges of the scene | Little to no FPS impact |
Waving foliage | Checkbox | Toggles whether or not foliage waves in the wind | Little to no FPS impact |
Foam and shiny effect | Checkbox | Toggles reflective surfaces on various blocks, and the foam, ripple and specular effects on water surfaces. Recommended to set to off for freezing issues when playing with an integrated GPU, such as Intel HD or Iris graphics | Medium FPS cost |
Bloom | Checkbox | Enables or disables block bloom and ambient bloom | High FPS cost |
God rays | Checkbox | Enables or disables crepuscular (dawn/dusk) rays effect | Very high FPS cost |
SSAO | Slider, off/medium/high quality | Adds ambient occlusion to fine geometry at sub-block level, giving the scene a greater sense of depth | High FPS cost |
Shadows | Slider, off/low/medium/high/very high quality | Sets dynamic shadow quality | High FPS cost |
Particles | Slider, percentage | Controls ambient particle density and sets an upper limit for number of particles alive at the same time | Medium FPS cost |
Dynamic Lights | Slider, 0 - 100 light sources, steps of 1 | Maximum number of mobile light sources | Very high FPS cost if set to more than 12 light sources |
Resolution | Slider, percentage | Increase or decrease pixel resolution. Higher resolutions have a higher FPS cost but look better, while lower percentages look worse but let the game run faster. Screenshots taken with F12 may not show GUI if resolution is not at 100% | Medium FPS cost (scales depending on setting) |
Appearance/other
Setting | Type | Effect | Performance impact |
---|---|---|---|
Sepia | Slider, 0-100, steps of 5 | Changes overall sepia of the scene | No FPS impact |
Ambient bloom | Slider, percentage, steps of 10% | Only works if Bloom is on. Applies bloom effect to whole scene. 0% means only block bloom is applied | No FPS impact |
Max FPS | Slider, 15 - unlimited, steps of 1 | Only works if VSync is off. Limits maximum framerate. Recommended to set at 30, 60 or 75 FPS | May help with stutter |
VSync mode | Dropdown, off/on/on+sleep | Off: No hardware vsync, FPS limit controlled by Max FPS setting, may cause screen tearing On: VSync active, may help with screen tearing at the cost of halved FPS, may only be effective in fullscreen mode On+Sleep: Combines Max FPS and hardware VSync setting. Recommended to set Max FPS slightly higher than your monitor refresh rate. May reduce stutter issues with VSync for some players |
Depends on setting |
View bobbing | Checkbox | Enables or disables up and down bobbing effect when moving | None |
Optimize RAM | Dropdown, optimize somewhat/aggressively optimize | Reduces memory usage according to setting, "aggressive" recommended for high view distance settings. Must restart the game world for this setting to take effect | May cause mild lag spikes if set to aggressive optimization |
Occlusion culling | Checkbox | Removes hidden parts from scenes to reduce loads on the GPU. If the player changes their view very quickly, enabling this may cause a delay in chunk rendering. Recommended on for multicore CPUs | Enabling helps increase FPS |
Purple grass fix | Checkbox | Fixes purple grass bug for some players with Radeon HD graphics cards | N/A |
Chunk upload rate limiter | Slider, 0 - 8, steps of 1 | Limits rate at which world rendering data is sent to the GPU. Higher values limit this more. Often needs to be adjusted if view distance settings are changed | Higher values may help with lag spikes when moving between chunks. Lower values slightly speed up rendering of new world areas |
n.b. VSync mode may be overwritten by some graphics cards using adaptive sync settings, such as FreeSync or GSync.
Mouse
Controls
See the list of controls.
Sound
Interface
See also
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |