Reed basket trap: Difference between revisions

From Vintage Story Wiki
(added destruction possibilities)
No edit summary
Line 154: Line 154:


<!--T:62-->
<!--T:62-->
* Small domesticated animals can be picked up with a {{ll|Reed_chest|reed chest}}. Small wild animals can be picked up with a reed basket trap. These are two different processes.
* Small domesticated animals can be picked up with a {{ll|Reed_chest|reed chest}} if they are at least generation 5. Small wild animals and small livestock animal under generation 5 can be picked up with a reed basket trap. These are two different processes.


== Gallery == <!--T:60-->
== Gallery == <!--T:60-->

Revision as of 09:32, 23 January 2024

Other languages:


Reed basket trap
Baskettrap-reed.png
Material Wood
Stackable 64
Drops Itself
Blocks


Reed basket traps can be used in the Stone Age to get small animals for food or husbandry purposes.

Creation

Basket traps are created with a reed chest and a stick in the crafting grid.


Ingredients Crafting Recipe
1x Reed chest
1x Stick

Reed chest


Stick



Baskettrap-reed








Usage

  • Place a basket trap on the ground and use Right mouse button with a food item to bait the trap.
  • Leave the area to avoid alarming creatures that approach.
  • Check the trap at least daily.
  • A triggered trap is no longer propped up with a stick.
  • Use Right mouse button with a vacant backpack slot to pick up the triggered trap.
  • Select the backpack slot containing the trap with Ctrl + rolling of MMB.png, and use Right mouse button on the ground to release the captive creature.
  • The trap has become a simple reed chest again which you can place in a regular inventory slot.

Can trap

Creatures that can be trapped in a reed basket trap
Name Food types for bait Chance of success Chance of trap desctruction
Chick Grain and fruit mash 80% 0%
Hen Grain and fruit mash 50% 0%
Rooster Grain and fruit mash 50% 0.01%
Hare (baby) Vegetable 80% 0%
Hare (female) Vegetable 50% 0%
Hare (male) Vegetable 50% 0%
Piglet Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein 50% 0.05%
Raccoon (pup) Fruit* 50% 0.05%
Bighorn lamb Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) 50% 0.05%
Wolf (pup) Meat 40% 0.05%

*Honeycombs can be used as bait for fruit-loving creatures.

A reed basket trap can hold only one type of bait. Once a bait has been placed, the only way to remove it is by breaking the trap with Left mouse button (no tool needed), dropping a reed basket trap and the food item on the ground.

Cannot trap

The following creatures, although they could fit inside the reed basket trap, cannot be trapped:

  • Gazelle (calf)
  • Deer (fawn) and moose (calf)
  • Goat (kid)
  • Hyena (pup)
  • Fox (pup)
  • Termite

Trap failure

Triggering a reed basket trap requires several conditions:

  • the trap must be "ready" (baited)
  • the bait must be a food type matching the animal's diet
  • the animal must be "basketCatchable" with a value greater than 0 (small and coded for capture)
  • the animal must consume the bait

Even so, the trap might fail to catch the animal. You will have to pick up the empty reed basket trap with Right mouse button and use it again with a new bait.

Trap destruction

Many creatures have the possibility of destroying a reed basket trap. The chance for small animals such as a rooster is lower (0.01) than for stronger animals such as a piglet (0.05).

Trap success

Triggering the trap causes a soft snick sound. A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go inside a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap.

The Block info HUD doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Use Right mouse button to pick up the full trap into a vacant backpack slot. Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24 hours) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally.

To release the captive creature, use Right mouse button on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold Ctrl while rolling MMB.png.

The trap is now a normal reed chest again, and can become a basket trap by re-combining with a stick.

Creature dying inside the basket

  • A trapped creature has only 24 hours to live inside a reed basket trap, starting from the moment the trap was activated. Check the trap regularly to avoid letting a trapped creature die before you can relocate it.
  • If the creature inside the trap died, select the trap in your backpack slot with Ctrl+rolling of MMB.png and use Right mouse button on the ground with the the trap.
  • The body of the creature will appear on the ground and you will have an empty reed chest.
  • You can use a knife to loot the body.

Selling

Agriculture traders and treasure hunter traders sometimes want to purchase wolf pups. But wolf pups captured in a reed basket trap cannot be released into the player's inventory, only onto the ground. So these traders can only purchase wolf pups that the player purchased from a survival goods trader.

History

Notes

  • Although the developers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."[1], big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape.
  • Small domesticated animals can be picked up with a reed chest if they are at least generation 5. Small wild animals and small livestock animal under generation 5 can be picked up with a reed basket trap. These are two different processes.

Gallery

See also


References


Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking