Reed basket trap: Difference between revisions
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(DeepCherry tested every goat subspecies 26Feb) |
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{{GameVersion|1.19.3}} | |||
<languages /> | <languages /> | ||
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|+ <translate><!--T:16--> Creatures that can be trapped in a reed basket trap</translate> | |+ <translate><!--T:16--> Creatures that can be trapped in a reed basket trap</translate> | ||
|- | |- | ||
! <translate><!--T:17--> Name</translate> !! <translate><!--T:18--> Food types for bait</translate> !! <translate><!--T:65--> Chance of success</translate> !! <translate> Chance of trap | ! <translate><!--T:17--> Name</translate> !! <translate><!--T:18--> Food types for bait</translate> !! <translate><!--T:65--> Chance of success</translate> !! <translate> <!--T:66--> Chance of<br>trap destruction</translate> | ||
|- | |- | ||
| <translate><!--T:19--> Chick</translate> || <translate><!--T:20--> Grain and fruit mash</translate> || style="text-align:center;" | 80% || 0% | | <translate><!--T:19--> Chick</translate> || <translate><!--T:20--> Grain and fruit mash</translate> || style="text-align:center;" | 80% || style="text-align:center;" | 0% | ||
|- | |- | ||
| <translate><!--T:21--> Hen</translate> || <translate><!--T:22--> Grain and fruit mash</translate> || style="text-align:center;" | 50% || 0% | | <translate><!--T:21--> Hen</translate> || <translate><!--T:22--> Grain and fruit mash</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 0% | ||
|- | |- | ||
| <translate><!--T:23--> Rooster</translate> || <translate><!--T:24--> Grain and fruit mash</translate> || style="text-align:center;" | 50% || | | <translate><!--T:23--> Rooster</translate> || <translate><!--T:24--> Grain and fruit mash</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 1% | ||
|- | |- | ||
| <translate><!--T:25--> Hare (baby)</translate> || <translate><!--T:26--> Vegetable</translate> || style="text-align:center;" | 80% || 0% | | <translate><!--T:25--> Hare (baby)</translate> || <translate><!--T:26--> Vegetable</translate> || style="text-align:center;" | 80% || style="text-align:center;" | 0% | ||
|- | |- | ||
| <translate><!--T:27--> Hare (female)</translate> || <translate><!--T:28--> Vegetable</translate> || style="text-align:center;" | 50% || 0% | | <translate><!--T:27--> Hare (female)</translate> || <translate><!--T:28--> Vegetable</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 0% | ||
|- | |- | ||
| <translate><!--T:29--> Hare (male)</translate> || <translate><!--T:30--> Vegetable</translate> || style="text-align:center;" | 50% || 0% | | <translate><!--T:29--> Hare (male)</translate> || <translate><!--T:30--> Vegetable</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 0% | ||
|- | |- | ||
| <translate><!--T:31--> Piglet</translate> || <translate><!--T:32--> Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein</translate> || style="text-align:center;" | 50% || | | <translate><!--T:31--> Piglet</translate> || <translate><!--T:32--> Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 5% | ||
|- | |- | ||
| <translate><!--T:33--> Raccoon (pup)</translate> || <translate><!--T:34--> Fruit*</translate> || style="text-align:center;" | 50% || | | <translate><!--T:33--> Raccoon (pup)</translate> || <translate><!--T:34--> Fruit*</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 5% | ||
|- | |- | ||
| <translate><!--T:35--> Bighorn lamb</translate> || <translate><!--T:36--> Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate> || style="text-align:center;" | 50% || | | <translate><!--T:35--> Bighorn lamb</translate> || <translate><!--T:36--> Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 5% | ||
|- | |- | ||
| <translate><!--T:37--> Wolf (pup)</translate> || <translate><!--T:38--> Meat</translate> || style="text-align:center;" | 40% || | | <translate><!--T:37--> Wolf (pup)</translate> || <translate><!--T:38--> Meat</translate> || style="text-align:center;" | 40% || style="text-align:center;" | 5% | ||
|- | |||
| <translate> Goat (kid)</translate> || <translate> Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 5% | |||
|} | |} | ||
<translate> | <translate> | ||
<!--T:39--> | <!--T:39--> | ||
''*Honeycombs can be used as bait for fruit-loving creatures.'' | ''*Honeycombs can be used as bait for fruit-loving creatures.'' | ||
<!--T:40--> | <!--T:40--> | ||
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* Gazelle (calf) | * Gazelle (calf) | ||
* Deer (fawn) and moose (calf) | * Deer (fawn) and moose (calf) | ||
* Hyena (pup) | * Hyena (pup) | ||
* Fox (pup) | * Fox (pup) | ||
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===Trap destruction=== <!--T:47--> | ===Trap destruction=== <!--T:47--> | ||
Many creatures have the possibility of destroying a reed basket trap. | <!--T:67--> | ||
Many creatures have the possibility of destroying a reed basket trap. The chance for small animals such as a rooster is lower (1%) than for stronger animals such as a piglet (5%). | |||
===Trap success=== <!--T:49--> | ===Trap success=== <!--T:49--> | ||
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<!--T:57--> | <!--T:57--> | ||
{{ll|Trading#Agriculture|Agriculture traders}} and {{ll|Trading#Treasure_Hunter|treasure hunter traders}} sometimes want to purchase wolf pups. But wolf pups captured in a reed basket trap cannot be released into the player's inventory, only onto the ground. So these traders can only purchase wolf pups that the player purchased from a {{ll|Trading#Survival_Goods|survival goods trader}}. | |||
== History == <!--T:58--> | == History == <!--T:58--> | ||
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<!--T:48--> | <!--T:48--> | ||
* Although the developers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."<ref>[https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374 Version 1.19.0 stable blog]</ref>, big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape. | * Although the developers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."<ref>[https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374 Version 1.19.0 stable blog]</ref>, big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape. | ||
* The trapDestroyChanceByType in the chart above doesn't show the complete picture. Only baby goats are trappable, but adult goats have a higher chance of destroying a trap (10%) than do baby goats (5%). | |||
<!--T:62--> | <!--T:62--> | ||
* Small domesticated animals can be picked up with a {{ll|Reed_chest|reed chest}} if they are at least generation 5. Small wild animals and small | * Small domesticated animals can be picked up with a {{ll|Reed_chest|reed chest}} if they are at least generation 5. Small wild animals and small domesticated animals under generation 5 can be picked up with a reed basket trap. These are two different processes. | ||
== Gallery == <!--T:60--> | == Gallery == <!--T:60--> | ||
== See also == <!--T:61--> | == See also == <!--T:61--> | ||
<!--T:68--> | |||
* {{ll|Animal husbandry|Animal Husbandry}} | |||
== References == <!--T:63--> | == References == <!--T:63--> |
Latest revision as of 23:07, 26 February 2024
This page was last verified for Vintage Story version 1.19.3.
Reed basket trap | |
Material | Wood |
Stackable | 64 |
Drops | Itself |
Blocks |
Reed basket traps can be used in the Stone Age to get small animals for food or husbandry purposes.
Creation
Basket traps are created with a reed chest and a stick in the crafting grid.
Ingredients | Crafting Recipe |
---|---|
1x Reed chest 1x Stick |
Usage
- Place a basket trap on the ground and use with a food item to bait the trap.
- Leave the area to avoid alarming creatures that approach.
- Check the trap at least daily.
- A triggered trap is no longer propped up with a stick.
- Use with a vacant backpack slot to pick up the triggered trap.
- Select the backpack slot containing the trap with Ctrl + rolling of , and use on the ground to release the captive creature.
- The trap has become a simple reed chest again which you can place in a regular inventory slot.
Can trap
Name | Food types for bait | Chance of success | Chance of trap destruction |
---|---|---|---|
Chick | Grain and fruit mash | 80% | 0% |
Hen | Grain and fruit mash | 50% | 0% |
Rooster | Grain and fruit mash | 50% | 1% |
Hare (baby) | Vegetable | 80% | 0% |
Hare (female) | Vegetable | 50% | 0% |
Hare (male) | Vegetable | 50% | 0% |
Piglet | Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein | 50% | 5% |
Raccoon (pup) | Fruit* | 50% | 5% |
Bighorn lamb | Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) | 50% | 5% |
Wolf (pup) | Meat | 40% | 5% |
Goat (kid) | Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) | 50% | 5% |
*Honeycombs can be used as bait for fruit-loving creatures.
A reed basket trap can hold only one type of bait. Once a bait has been placed, the only way to remove it is by breaking the trap with (no tool needed), dropping a reed basket trap and the food item on the ground.
Cannot trap
The following creatures, although they could fit inside the reed basket trap, cannot be trapped:
- Gazelle (calf)
- Deer (fawn) and moose (calf)
- Hyena (pup)
- Fox (pup)
- Termite
Trap failure
Triggering a reed basket trap requires several conditions:
- the trap must be "ready" (baited)
- the bait must be a food type matching the animal's diet
- the animal must be "basketCatchable" with a value greater than 0 (small and coded for capture)
- the animal must consume the bait
Even so, the trap might fail to catch the animal. You will have to pick up the empty reed basket trap with and use it again with a new bait.
Trap destruction
Many creatures have the possibility of destroying a reed basket trap. The chance for small animals such as a rooster is lower (1%) than for stronger animals such as a piglet (5%).
Trap success
Triggering the trap causes a soft snick sound. A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go inside a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap.
The Block info HUD doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Use to pick up the full trap into a vacant backpack slot. Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24 hours) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally.
To release the captive creature, use on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold Ctrl while rolling .
The trap is now a normal reed chest again, and can become a basket trap by re-combining with a stick.
Creature dying inside the basket
- A trapped creature has only 24 hours to live inside a reed basket trap, starting from the moment the trap was activated. Check the trap regularly to avoid letting a trapped creature die before you can relocate it.
- If the creature inside the trap died, select the trap in your backpack slot with Ctrl+rolling of and use on the ground with the the trap.
- The body of the creature will appear on the ground and you will have an empty reed chest.
- You can use a knife to loot the body.
Selling
Agriculture traders and treasure hunter traders sometimes want to purchase wolf pups. But wolf pups captured in a reed basket trap cannot be released into the player's inventory, only onto the ground. So these traders can only purchase wolf pups that the player purchased from a survival goods trader .
History
Notes
- Although the developers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."[1], big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape.
- The trapDestroyChanceByType in the chart above doesn't show the complete picture. Only baby goats are trappable, but adult goats have a higher chance of destroying a trap (10%) than do baby goats (5%).
- Small domesticated animals can be picked up with a reed chest if they are at least generation 5. Small wild animals and small domesticated animals under generation 5 can be picked up with a reed basket trap. These are two different processes.
Gallery
See also
References
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