Reed basket trap/en: Difference between revisions
(Updating to match new version of source page) Tags: Mobile edit Mobile web edit |
(Updating to match new version of source page) |
||
Line 81: | Line 81: | ||
*Hyena (pup) | *Hyena (pup) | ||
*Fox (pup) | *Fox (pup) | ||
* | *Termite | ||
===Trap failure=== | ===Trap failure=== |
Revision as of 09:30, 22 January 2024
Reed basket trap | |
Material | Wood |
Stackable | 64 |
Drops | Itself |
Blocks |
Reed basket traps can be used in the Stone Age to get small animals for food or husbandry purposes.
Creation
Basket traps are made with an ordinary reed chest and a stick in the crafting grid.
Ingredients | Crafting Recipe |
---|---|
1x Reed chest 1x Stick |
Usage
- Place a basket trap on the ground and use with a food item to bait the trap.
- Leave the area to avoid spooking creatures that approach.
- Triggering the trap causes the stick to no longer prop up the reed chest.
- Use with a vacant backpack slot to pick up the triggered trap.
- Select the backpack slot containing the trap with Ctrl+rolling of , and use on the ground to release the captive creature.
- The trap has become a simple reed chest again which you can place in a regular inventory slot.
Creatures that can be trapped
Name | Food types for the bait | Chance of success |
---|---|---|
Chick | Grain and fruit mash | 80% |
Hen | Grain and fruit mash | 50% |
Rooster | Grain and fruit mash | 50% |
Hare (baby) | Vegetable | 80% |
Hare (female) | Vegetable | 50% |
Hare (male) | Vegetable | 50% |
Piglet | Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein | 50% |
Raccoon (pup) | Fruit* | 50% |
Bighorn lamb | Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) | 50% |
Wolf (pup) | Meat | 40% |
*Honeycombs can be used as bait for fruit-loving creatures.
A reed basket trap can hold only one type of bait. Once a bait has been placed, the only way to remove it is by breaking the trap with (no tool needed), dropping a reed basket trap and the food item on the ground.
Creatures that cannot be trapped
The following creatures, although they could fit inside the reed basket trap, cannot be trapped:
- Gazelle (calf)
- Deer (fawn) and moose (fawn)
- Goat (kid)
- Hyena (pup)
- Fox (pup)
- Termite
Trap failure
Triggering a reed basket trap requires several conditions:
- the trap must be "ready" (baited)
- the bait must be a food type matching the animal's diet
- the animal must be "basketCatchable" (small and coded for capture)
- the animal must consume the bait
Even so, the trap might fail to catch the animal. You will have to pick up the empty reed basket trap with and use it again with a new bait.
Trap destruction
Although the developpers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."[1], big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape.
Trap success
Triggering the trap causes a soft snick sound. A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go inside a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap.
The Block info HUD doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Use to pick up the full trap into a vacant backpack slot. Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24 hours) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally.
To release the captive creature, use on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold Ctrl while rolling .
The trap is now a normal reed chest again, and can become a basket trap by re-combining with a stick.
Creature dying inside the basket
- A trapped creature has only 24 hours to live inside a reed basket trap, starting from the moment the trap was activated. Check the trap regularly to avoid letting a trapped creature die before you can relocate it.
- If the creature inside the trap died, select the trap in your backpack slot with Ctrl+rolling of and use on the ground with the the trap.
- The body of the creature will appear on the ground and you will have an empty reed chest.
- You can use a knife to loot the body.
Selling
Agriculture traders and treasure hunter traders purchase sometimes wolf pups. But they do not purchase wolf pups trapped by the player in a reed basket trap. They only purchase wolf pups sold somewhere else by another trader.
History
Notes
Gallery
See also
- Domesticated animals can be picked up with a reed chest . Wild animals can be trapped, if small enough, with a reed basket trap. These are two different processes.
References
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |