User:Saricane/Sandbox/Test2: Difference between revisions

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<languages/>
<languages/>
{{-}}
{{-}}
{{Tool
|Name=<translate><!--T:2--> Firestarter</translate>
|Image=File:Firestarter.png
|Durability=20
|Stackable=1
|FloatRight=yes
|NoBreak=yes
}}
<translate>
<translate>
<!--T:1-->
A '''Helve hammer''' is a tool used to work iron blooms into ingots on an {{ll|anvil|anvil}} when {{ll|smithing|smithing}}, as well as making {{ll|metal|metal}} plates.


<!--T:2-->
The '''firestarter''' is a simple tool used to ignite a fire.
</translate>
</translate>
<!--T:10-->
__TOC__
__TOC__
<translate>
<translate>


== Creation == <!--T:2-->
== Creation == <!--T:3-->
 
<!--T:26-->
A useable helve hammer comprises of both the actual hammer, as well as the structure around it - the helve hammer base and toggle. Optionally, a brake or a transmission & clutch setup can be used to stop the helve hammer if necessary.
 
===Helve hammer=== <!--T:11-->
 
<!--T:27-->
The raw material used to create the tool head determines the crafting process required:
* {{ll|Casting|Casting}} (300 units): Bronze alloy
* {{ll|Smithing|Smithing}} (2 ingots): Iron, Bronze alloy
 
<!--T:12-->
Unlike other hammers, the helve hammer has no durability, so the material used to make the head has no effect on smithing.  Possible metals for the helve hammer head include the following:
</translate>


{| class="wikitable sortable"
<!--T:11-->
|-
The firestarter requires the following items to craft:  
! <translate><!--T:28--> Material</translate>
|-
| <translate><!--T:29--> Tin Bronze</translate>
|-
| <translate><!--T:30--> Bismuth Bronze</translate>
|-
| <translate><!--T:31--> Black Bronze</translate>
|-
| <translate><!--T:32--> Iron</translate>
|-
|}


<translate>
<!--T:13-->
After creating the tool head, the helve hammer needs to be assembled in the crafting grid:
</translate>
</translate>
{{Crafting
{{Crafting
|Ingredients= <translate><!--T:33--> Helve hammer head</translate><br />8x <!--T:34--> {{ll|Boards|<translate><!--T:121--> Boards</translate>}}
|Ingredients=2x {{ll|Stick|<translate>Stick</translate>}}<br>1x {{ll|Dry grass|<translate>Dry grass</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|B1=Tin bronze helve hammer head|B1-link=Special:MyLanguage/Helve hammer|B1_name=<translate><!--T:35--> Tin bronze helve hammer head</translate>
|A2=Dry grass|A2-link=Special:MyLanguage/Dry_grass|A2_name=<translate>Dry grass</translate>
|B2=Oak Board||B2N=4|B2-link=Special:MyLanguage/Board|B2_name=<translate><!--T:36--> Board</translate>
|B2=Stick|B2-link=Special:MyLanguage/Stick|B2_name=<translate>Stick</translate>
|B3=Oak Board|B3N=4|B3-link=Special:MyLanguage/Board|B3_name=<translate><!--T:37--> Board</translate>
|A3=Stick|A3-link=Special:MyLanguage/Stick|A3_name=<translate>Stick</translate>
|Output=Tin bronze helve hammer|Output_name=<translate><!--T:38--> Tin bronze helve hammer</translate>}}
|Output=Firestarter|Output_name=<translate>Firestarter</translate>
}}
}}
}}
<translate>
<translate>


===Helve hammer base & toggle=== <!--T:15-->
== Usage ==


<!--T:16-->
The helve hammer base holds the helve hammer, while the toggle connects the hammer arm to the power train.
</translate>
</translate>
<!--T:17-->
[[File:Firestarter-cooking-pot.gif|thumb|right|<translate>Using a firestarter to ignite a cooking pot</translate>]]
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
|Ingredients= '''<translate><!--T:39--> Base:</translate>'''<br><!--T:40--> {{ll|Hammer|<translate><!--T:122--> Hammer</translate>}}<br /><!--T:41--> {{ll|Chisel|<translate><!--T:123--> Chisel</translate>}}<br />3x <!--T:42--> {{ll|Boards|<translate><!--T:124--> Boards</translate>}}<br /><!--T:43--> {{ll|Resin|<translate><!--T:125--> Resin</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:44--> Copper hammer</translate>
|C1=Oak board|C1-link=Special:MyLanguage/board|C1_name=<translate><!--T:45--> Oak board</translate>
|A2=Copper Chisel|A2-link=Special:MyLanguage/chisel|A2_name=<translate><!--T:46--> Copper chisel</translate>
|B2=Oak board|B2-link=Special:MyLanguage/board|B2_name=<translate><!--T:47--> Oak board</translate>
|A3=Oak board|A3-link=Special:MyLanguage/board|A3_name=<translate><!--T:48--> Oak board</translate>
|B3=Resin|B3-link=Special:MyLanguage/resin|B3_name=<translate><!--T:49--> Resin</translate>
|Output=Helve hammer base|Output_name=<translate><!--T:50--> Helve hammer base</translate>}}
}}
 
{{Crafting
|Ingredients=  '''<translate><!--T:51--> Toggle:</translate>'''<br><!--T:52--> {{ll|Hammer|<translate><!--T:126--> Hammer</translate>}}<br /><!--T:53--> {{ll|Chisel|<translate><!--T:127--> Chisel</translate>}}<br />8x <!--T:54--> {{ll|Boards|<translate><!--T:128--> Boards</translate>}}<br /><!--T:55--> <translate><!--T:129--> Wooden axle</translate><br />4x <!--T:56--> {{ll|Resin|<translate><!--T:130--> Resin</translate>}}<br /><!--T:57--> {{ll|<translate><!--T:131--> Fat</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:58--> Copper hammer</translate>
|B1=Copper Chisel|B1-link=Special:MyLanguage/chisel|B1_name=<translate><!--T:59--> Copper chisel</translate>
|C1=Resin|C1-link=Special:MyLanguage/resin|C1_name=<translate><!--T:60--> Resin</translate>|C1N=4
|A2=Oak board|A2-link=Special:MyLanguage/board|A2_name=<translate><!--T:61--> Oak board</translate>|A2N=4
|B2=Wooden Axle|B2-link=Special:MyLanguage/Mechanical_power|B2_name=<translate><!--T:62--> Wooden axle</translate>
|C2=Oak board|C2-link=Special:MyLanguage/board|C2_name=<translate><!--T:63--> Oak board</translate>|C2N=4
|B3=Fat|B3-link=Special:MyLanguage/fat|B3_name=<translate><!--T:64--> Fat</translate>
|Output=wooden toggle|OA=|Output_name=<translate><!--T:65--> Wooden toggle</translate>}}
}}
</div>
<br>
<translate>
<translate>
===Brake, transmission & clutch (optional)=== <!--T:18-->


<!--T:19-->
The firestarter is probably one of the very first tools to be crafted in the early game. The firestarter can be used to ignite a {{ll|firepit|firepit}}, and then, later in the game, a {{ll|forge|forge}} or a {{ll|bloomery|bloomery}}. To ignite a fire, put a firestarter in the active hotbar, then hold down {{RMB}} on the item to ignite. As a primitive tool, the firestarter sometimes shows a low efficiency. Thus, starting a fire with it can be tedious. Each attempt will wear down some durability.
A brake can be {{using|used}} to completely stop a power train altogether. A transmission instead interrupts a power train temporarily or separates two parts of the train. To use a transmission, a clutch needs to be placed beside it, functioning similar to the brake.
</translate>
</translate>
<!--T:20-->
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
|Ingredients= '''<translate><!--T:66--> Brake:</translate>'''<br><!--T:67--> {{ll|Hammer|<translate><!--T:132--> Hammer</translate>}}<br /><!--T:68--> {{ll|Chisel|<translate><!--T:133--> Chisel</translate>}}<br /><!--T:69--> {{ll|Trees|<translate><!--T:134--> Log</translate>}}<br /><!--T:70--> <translate><!--T:135--> Wooden Axle</translate><br />2x <!--T:71--> {{ll|Resin|<translate><!--T:136--> Resin</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:72--> Copper hammer</translate>
|A2=Copper Chisel|A2-link=Special:MyLanguage/chisel|A2_name=<translate><!--T:73--> Copper chisel</translate>
|A3=Oak log||A3-link=Special:MyLanguage/Log|A3_name=<translate><!--T:74--> Oak log</translate>
|B3=Wooden Axle|B3-link=Special:MyLanguage/Mechanical_power|B3_name=<translate><!--T:75--> Wooden axle</translate>
|C3=Resin|C3-link=Special:MyLanguage/resin|C3_name=<translate><!--T:76--> Resin</translate>|C3N=2
|Output=Brake|Output_name=<translate><!--T:77--> Brake</translate>}}
}}
{{Crafting
|Ingredients= '''<translate><!--T:78--> Transmission:</translate>'''<br><!--T:79--> {{ll|Hammer|<translate><!--T:137--> Hammer</translate>}}<br /><!--T:80--> {{ll|Saw|<translate><!--T:138--> Saw</translate>}}<br /><!--T:81--> {{ll|Chisel|<translate><!--T:139--> Chisel</translate>}}<br />8x <!--T:82--> {{ll|Boards|<translate><!--T:140--> Boards</translate>}}<br />2x <!--T:83--> <translate><!--T:141--> Angled gears</translate><br />2x <!--T:84--> {{ll|Resin|<translate><!--T:142--> Resin</translate>}}<br /><!--T:85--> {{ll|Fat|<translate><!--T:143--> Fat</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:86--> Copper hammer</translate>
|B1=Copper Chisel|B1-link=Special:MyLanguage/chisel|B1_name=<translate><!--T:87--> Copper chisel</translate>
|C1=Copper Saw|C1-link=Special:MyLanguage/saw|C1_name=<translate><!--T:88--> Copper saw</translate>
|A2=Angled Gears|A2-link=Special:MyLanguage/Mechanical_power|A2_name=<translate><!--T:89--> Angled Gears</translate>
|B2=Oak board|B2-link=Special:MyLanguage/board|B2_name=<translate><!--T:90--> Oak board</translate>|B2N=8
|C2=Angled Gears|C2-link=Special:MyLanguage/Mechanical_power|C2_name=<translate><!--T:91--> Angled Gears</translate>
|A3=Resin|A3-link=Special:MyLanguage/resin|A3_name=<translate><!--T:92--> Resin</translate>|A3N=2
|B3=Fat|B3-link=Special:MyLanguage/fat|B3_name=<translate><!--T:93--> Fat</translate>
|Output=Transmission|Output_name=<translate><!--T:94--> Transmission</translate>}}
}}
{{Crafting
|Ingredients= '''<translate><!--T:95--> Clutch:</translate>'''<br><!--T:96--> {{ll|Hammer|<translate><!--T:144--> Hammer</translate>}}<br /><!--T:97--> {{ll|Saw|<translate><!--T:145--> Saw</translate>}}<br /><!--T:98--> {{ll|Chisel|<translate><!--T:146--> Chisel</translate>}}<br />8x <!--T:99--> {{ll|Boards|<translate><!--T:147--> Boards</translate>}}<br />8x <!--T:100--> {{ll|Stick|<translate><!--T:148--> Sticks</translate>}}<br /><!--T:101--> {{ll|Trees|<translate><!--T:149--> Log</translate>}}<br />2x <!--T:102--> {{ll|Resin|<translate><!--T:150--> Resin</translate>}}<br />2x<!--T:103--> {{ll|Fat|<translate><!--T:151--> Fat</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:104--> Copper hammer</translate>
|B1=Copper Chisel|B1-link=Special:MyLanguage/chisel|B1_name=<translate><!--T:105--> Copper chisel</translate>
|C1=Copper Saw|C1-link=Special:MyLanguage/saw|C1_name=<translate><!--T:106--> Copper saw</translate>
|A2=Oak board|A2-link=Special:MyLanguage/board|A2_name=<translate><!--T:107--> Oak board</translate>|A2N=8
|B2=Oak log||B2-link=Special:MyLanguage/Log|B2_name=<translate><!--T:108--> Oak log</translate>
|C2=Stick|C2-link=Special:MyLanguage/stick|C2_name=<translate><!--T:109--> Stick</translate>|C2N=8
|A3=Resin|A3-link=Special:MyLanguage/resin|A3_name=<translate><!--T:110--> Resin</translate>|A3N=2
|B3=Fat|B3-link=Special:MyLanguage/fat|B3_name=<translate><!--T:111--> Fat</translate>|B3N=2
|Output=Clutch|Output_name=<translate><!--T:112--> Clutch</translate>}}
}}
</div>
<br>
<translate>
== Usage == <!--T:5-->
''See also {{ll|Mechanical Power|Mechanical Power}}''
<!--T:25-->
The helve hammer is used for automated {{ll|smithing|smithing}}, and is used to automate processes such as working {{ll|bloomery|iron blooms}} and making metal plates. The helve hammer can only be used to process iron blooms into ingots, and to produce iron plates. Helve hammers can also repair iron blooms that are missing voxels due to user error.
===Manual Operation=== <!--T:21-->
<!--T:113-->
The helve hammer ''cannot'' be used without mechanical power, nor can it substitute for the hammer in grid crafting.
===Automated Operation=== <!--T:22-->
<!--T:114-->
Helve hammers require mechanical power to run properly, and can be quite taxing for the power setup. For more info on power generation & power trains, see {{ll|Mechanical Power|mechanical power}}. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.
<!--T:23-->
* '''Power Input:''' The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
# The ''helve hammer base'' should be placed with the long arm of the triangular support and crossbeam facing the direction the player intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will further place directionally. An anvil needs to be placed three blocks away from the base in the same direction, so be sure to have enough free space in front the base.
# The ''toggle'' must be placed adjacent to the helve hammer base, at the upward sloping side towards the anvil. The toggle places sideways, be sure to orient the toggle such that the square frames continue the frame of the helve hammer base. The input axle cannot be placed on the frameless sides of this block.
# Then add the ''helve hammer'' itself onto the base. When placed correctly, the helve hammer will snap with the toggle and should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The ''brake'' (optional) can be placed on the opposite side of the axle leading into the base. It can be used to completely stop the whole power train the helve hammer is connected to.
# A ''transmission and clutch setup'' (optional) can be used as a temporary brake or to separate the helve hammer from the rest of the power train. The transmission needs to be placed between the helve hammer toggle and the power input, functioning as an interrupted axle. The clutch can then be placed on its side - only when the clutch is engaged with a right click will the transmission actually transfer power. This setup is especially helpful when working with low power input or a complicated power train, as it allows to disengage the power-intensive helve hammer from the rest of the train if needed.
<!--T:24-->
* '''Material Input:''' Blooms or ingots need to be placed by hand on top of an anvil placed under the helve hammer's head. They need to be heated to the appropriate temperature, just as if smithing by hand - however, with high wind power, the helve hammer will potentially take less time then manual smithing would.
* '''Material Output:''' Processed items will simply fall off the anvil after they are finished. Since there is no way to automate the Input, there is no profit in automating the Output, as is possible for instance for the {{ll|quern|quern}}.
=== Combat === <!--T:7-->
While the helve hammer has a 3m range, it has no attack power stat and can therefore not be used in combat.
==Storage== <!--T:8-->
Unlike other tools, the helve hammer cannot be placed on a {{ll|tool rack|tool rack}}. Helve hammers do not stack in inventory or when placed in containers.
==See also== <!--T:115-->
</translate>
:*<!--T:116--> {{ll|Mechanical Power|<translate><!--T:152--> Mechanical power</translate>}}
:*<!--T:117--> {{ll|Smithing|<translate><!--T:153--> Smithing</translate>}}
:*<!--T:118--> {{ll|Metal plate|<translate><!--T:154--> Metal plates</translate>}}
<translate>
==Gallery== <!--T:119-->
</translate>
[[File:Helve-hammer-complete.png|200px|thumb|left|<translate><!--T:120--> Fully assembled helve hammer with optionnal transmission, clutch and brake</translate>]]
{{-}}
{{-}}
{{Metals navbox}}
{{Items navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Mechanisms{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Items{{#translation:}}]]

Revision as of 16:29, 17 December 2023

Other languages:


Firestarter
Firestarter.png
Durability 20
Stackable 1
Tools


The firestarter is a simple tool used to ignite a fire.

Creation

The firestarter requires the following items to craft:


Ingredients Crafting Recipe
2x Stick
1x Dry grass

Dry grass

Stick

Stick



Firestarter








Usage

Using a firestarter to ignite a cooking pot

The firestarter is probably one of the very first tools to be crafted in the early game. The firestarter can be used to ignite a firepit , and then, later in the game, a forge or a bloomery . To ignite a fire, put a firestarter in the active hotbar, then hold down Right mouse button on the item to ignite. As a primitive tool, the firestarter sometimes shows a low efficiency. Thus, starting a fire with it can be tedious. Each attempt will wear down some durability.

Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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