Modding:Asset Type - Shapes
From Vintage Story Wiki
Usage
Patch assets are used to change specific parts of other JSON assets. They can be used for changing base game assets, or used for mod compatibility. Patch assets are written in JSON.
Asset Location
New patch assets can be made by creating new JSON files in a folder called 'patches' in your mod's domain.
Notes
Although patches are written in JSON, it is recommended to use the in-built mod maker program to generate them.
See Also
Content Modding | |||||||||
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Basics | Content Mods • Developing a Content Mod • Packaging & Release | ||||||||
Tutorials |
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Concepts | Modding Concepts • Modinfo • Variants • Domains • Patching • Remapping • World Properties | ||||||||
Moddable Assets |
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Uncategorized |
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Modding | |
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Modding Introduction | Getting Started • Theme Pack |
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Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |