Settings: Difference between revisions

From Vintage Story Wiki
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=== Essential graphics settings ===
=== Essential graphics settings ===


'''Quality preset''': this goes from "Pathetic" to "Absolute Maximum".
{| class="wikitable"
! Setting !! Type !! Effect !! Performance impact
|-
| '''Quality preset''' || Dropdown || Goes from "Pathetic" to "Absolute Maximum" || Scales with preset
|}


==== Graphics quality ===
==== Graphics quality ====


'''View distance''': slider, measured in blocks with discrete steps. The distance at which blocks are rendered.
{| class="wikitable"
! Setting !! Type !! Effect !! Performance impact
|-
| '''View distance''' || Slider, increments of 32 blocks || The distance at which blocks are rendered. Going over 512 blocks may lead to a crash due to running out of VRAM on lower-end graphics cards || High FPS and memory cost at high settings
|}


==== Appearance/other ====
==== Appearance/other ====


'''Gamma''': Slider, moves in increments of 5. Adjusts overall brightness.
{| class="wikitable"
'''FOV''': Slider, moves in increments of 1. Field of view, defaults to 70°.
! Setting !! Type !! Effect !! Performance impact
'''Full screen''': Checkbox. Enables or disables full screen mode.
|-
| '''Gamma''' || Slider, 30-300, increments of 5 || Adjusts overall brightness || None
|-
| '''FOV''' || Slider, 20-160°, increments of 1 || Field of view, defaults to 70° || Medium FPS cost at high FOV
|-
| '''Full screen''' || Checkbox || Enables or disables full screen mode || N/A
|}


=== Advanced graphics settings ===
=== Advanced graphics settings ===


These are shown only if the player does not choose "show only essential settings".
These are shown only if the player does not choose "show only essential settings". In addition to the options shown under essential graphics settings, these additional settings are available to be tweaked.
 
==== Graphics quality ====
 
{| class="wikitable"
! Setting !! Type !! Effect !! Performance impact
|-
| '''AO+Smoothlight''' || Checkbox || Produce smooth shadow transitions and block-level ambient occlusion. Should be left on by default. Disabling may help if placing blocks is not instant || Little to no FPS impact
|-
| '''FXAA''' || Checkbox || Smooths out the edges of the scene || Little to no FPS impact
|-
| '''Waving foliage''' || Checkbox || Toggles whether or not foliage waves in the wind || Little to no FPS impact
|-
| '''Foam and shiny effect''' || Checkbox || Toggles reflective surfaces on various blocks, and the foam, ripple and specular effects on water surfaces. Recommended to set to '''off''' for freezing issues when playing with an integrated GPU, such as Intel HD or Iris graphics || Medium FPS cost
|-
| '''Bloom''' || Checkbox || Enables or disables block bloom and ambient bloom || High FPS cost
|-
| '''God rays''' || Checkbox || Enables or disables crepuscular (dawn/dusk) rays effect || Very high FPS cost
|-
| '''SSAO''' || Slider, off/medium/high quality || Adds ambient occlusion to fine geometry at sub-block level, giving the scene a greater sense of depth || High FPS cost
|-
| '''Shadows''' || Slider, off/low/medium/high/very high quality || Sets dynamic shadow quality || High FPS cost
|-
| '''Particles''' || Slider, percentage || Controls ambient particle density and sets an upper limit for number of particles alive at the same time || Medium FPS cost
|-
| '''Dynamic Lights''' || Slider, 0 - 100 light sources, steps of 1 || Maximum number of mobile light sources || Very high FPS cost if set to more than 12 light sources
|-
| '''Resolution''' || Slider, percentage || Increase or decrease pixel resolution. Higher resolutions have a higher FPS cost but look better, while lower percentages look worse but let the game run faster. Screenshots taken with {{keypress|F12}} may not show GUI if resolution is not at 100% || Medium FPS cost (scales depending on setting)
|}
 
==== Appearance/other ====
 
{| class="wikitable"
! Setting !! Type !! Effect !! Performance impact
|-
| '''Sepia''' || Slider, 0-100, steps of 5 || Changes overall sepia of the scene || No FPS impact
|-
| '''Ambient bloom''' || Slider, percentage, steps of 10% || Only works if Bloom is on. Applies bloom effect to whole scene. 0% means only block bloom is applied || No FPS impact
|-
| '''Max FPS''' || Slider, 15 - unlimited, steps of 1 || Only works if VSync is off. Limits maximum framerate. Recommended to set at 30, 60 or 75 FPS || May help with stutter
|-
| '''VSync mode''' || Dropdown, off/on/on+sleep || '''Off''': No hardware vsync, FPS limit controlled by Max FPS setting, may cause screen tearing<br/>'''On''': VSync active, may help with screen tearing at the cost of halved FPS, may only be effective in fullscreen mode<br/>'''On+Sleep''': Combines Max FPS and hardware VSync setting. Recommended to set Max FPS slightly higher than your monitor refresh rate. May reduce stutter issues with VSync for some players || Depends on setting
|-
| '''View bobbing''' || Checkbox || Enables or disables up and down bobbing effect when moving || None
|-
| '''Optimize RAM''' || Dropdown, optimize somewhat/aggressively optimize || Reduces memory usage according to setting, "aggressive" recommended for high view distance settings. Must restart the game world for this setting to take effect || May cause mild lag spikes if set to aggressive optimization
|-
| '''Occlusion culling''' || Checkbox || Removes hidden parts from scenes to reduce loads on the GPU. If the player changes their view very quickly, enabling this may cause a delay in chunk rendering. Recommended on for multicore CPUs || Enabling helps increase FPS
|-
| '''Purple grass fix''' || Checkbox || Fixes purple grass bug for some players with Radeon HD graphics cards || N/A
|-
| '''Chunk upload rate limiter''' || Slider, 0 - 8, steps of 1 || Limits rate at which world rendering data is sent to the GPU. Higher values limit this more. Often needs to be adjusted if view distance settings are changed || Higher values may help with lag spikes when moving between chunks. Lower values slightly speed up rendering of new world areas
|}
 
n.b. VSync mode may be overwritten by some graphics cards using adaptive sync settings, such as FreeSync or GSync.


== Mouse ==
== Mouse ==

Revision as of 14:55, 7 August 2023

This page was last verified for Vintage Story version 1.18.7.

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This article does not contain as much information as we would like. If you wish to contribute, you can request wiki edit access on the forum or the Discord.


This is a list of all settings that can be changed in-game in Vintage Story.

Graphics

Essential graphics settings

Setting Type Effect Performance impact
Quality preset Dropdown Goes from "Pathetic" to "Absolute Maximum" Scales with preset

Graphics quality

Setting Type Effect Performance impact
View distance Slider, increments of 32 blocks The distance at which blocks are rendered. Going over 512 blocks may lead to a crash due to running out of VRAM on lower-end graphics cards High FPS and memory cost at high settings

Appearance/other

Setting Type Effect Performance impact
Gamma Slider, 30-300, increments of 5 Adjusts overall brightness None
FOV Slider, 20-160°, increments of 1 Field of view, defaults to 70° Medium FPS cost at high FOV
Full screen Checkbox Enables or disables full screen mode N/A

Advanced graphics settings

These are shown only if the player does not choose "show only essential settings". In addition to the options shown under essential graphics settings, these additional settings are available to be tweaked.

Graphics quality

Setting Type Effect Performance impact
AO+Smoothlight Checkbox Produce smooth shadow transitions and block-level ambient occlusion. Should be left on by default. Disabling may help if placing blocks is not instant Little to no FPS impact
FXAA Checkbox Smooths out the edges of the scene Little to no FPS impact
Waving foliage Checkbox Toggles whether or not foliage waves in the wind Little to no FPS impact
Foam and shiny effect Checkbox Toggles reflective surfaces on various blocks, and the foam, ripple and specular effects on water surfaces. Recommended to set to off for freezing issues when playing with an integrated GPU, such as Intel HD or Iris graphics Medium FPS cost
Bloom Checkbox Enables or disables block bloom and ambient bloom High FPS cost
God rays Checkbox Enables or disables crepuscular (dawn/dusk) rays effect Very high FPS cost
SSAO Slider, off/medium/high quality Adds ambient occlusion to fine geometry at sub-block level, giving the scene a greater sense of depth High FPS cost
Shadows Slider, off/low/medium/high/very high quality Sets dynamic shadow quality High FPS cost
Particles Slider, percentage Controls ambient particle density and sets an upper limit for number of particles alive at the same time Medium FPS cost
Dynamic Lights Slider, 0 - 100 light sources, steps of 1 Maximum number of mobile light sources Very high FPS cost if set to more than 12 light sources
Resolution Slider, percentage Increase or decrease pixel resolution. Higher resolutions have a higher FPS cost but look better, while lower percentages look worse but let the game run faster. Screenshots taken with F12 may not show GUI if resolution is not at 100% Medium FPS cost (scales depending on setting)

Appearance/other

Setting Type Effect Performance impact
Sepia Slider, 0-100, steps of 5 Changes overall sepia of the scene No FPS impact
Ambient bloom Slider, percentage, steps of 10% Only works if Bloom is on. Applies bloom effect to whole scene. 0% means only block bloom is applied No FPS impact
Max FPS Slider, 15 - unlimited, steps of 1 Only works if VSync is off. Limits maximum framerate. Recommended to set at 30, 60 or 75 FPS May help with stutter
VSync mode Dropdown, off/on/on+sleep Off: No hardware vsync, FPS limit controlled by Max FPS setting, may cause screen tearing
On: VSync active, may help with screen tearing at the cost of halved FPS, may only be effective in fullscreen mode
On+Sleep: Combines Max FPS and hardware VSync setting. Recommended to set Max FPS slightly higher than your monitor refresh rate. May reduce stutter issues with VSync for some players
Depends on setting
View bobbing Checkbox Enables or disables up and down bobbing effect when moving None
Optimize RAM Dropdown, optimize somewhat/aggressively optimize Reduces memory usage according to setting, "aggressive" recommended for high view distance settings. Must restart the game world for this setting to take effect May cause mild lag spikes if set to aggressive optimization
Occlusion culling Checkbox Removes hidden parts from scenes to reduce loads on the GPU. If the player changes their view very quickly, enabling this may cause a delay in chunk rendering. Recommended on for multicore CPUs Enabling helps increase FPS
Purple grass fix Checkbox Fixes purple grass bug for some players with Radeon HD graphics cards N/A
Chunk upload rate limiter Slider, 0 - 8, steps of 1 Limits rate at which world rendering data is sent to the GPU. Higher values limit this more. Often needs to be adjusted if view distance settings are changed Higher values may help with lag spikes when moving between chunks. Lower values slightly speed up rendering of new world areas

n.b. VSync mode may be overwritten by some graphics cards using adaptive sync settings, such as FreeSync or GSync.

Mouse

Controls

See the list of controls.

Sound

Interface

See also

Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
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Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking