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<languages />
<languages/>
「機械の役馬は繁栄への道だ」
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Powertrain.jpg|400px|right|thumb|Simple power train configuration.]]
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
'''''The mechanical work horse is the path to prosperity.'''''
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form.
Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.
</div>


__TOC__
__TOC__
機械の動力は、いくつかの単純な機械を自動化するために使うことができます。現在、風力を利用することで、製粉のための[[quern|挽き臼]]、塊鉄を加工してインゴットを成形したり金属のプレートを鍛造するための[[helve hammer|柄付きハンマー]]、材料を粉砕して粉状にする[[pulverizer|粉砕機]]を自動化できます。これらの機械のうち動力がなくても使用できるのは挽き臼だけで、他の機械は風車のような動力源がないと機能しません。


技術面では、風速は地域によって異なり、そのブロックの位置に対して最も近い4つの気象地域の間で線形補間されます。風速は海面よりも「上」のブロックごとに1%ずつ増加します。逆に海面下の風速は、4ブロック下で50%、8ブロック下で66%低下し、100%に向かって急速に減少します。
<div lang="en" dir="ltr" class="mw-content-ltr">
== Mechanical Power Sources ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== The windmill ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A {{ll|windmill|windmill}} is a multi-block structure used to harness wind power and transform it into mechanical power. There are many possible designs for a windmill but factors to consider include:
* Location windspeed
* Height - for wind and clearance for sails
* Accommodation of various power train designs and equipment
* Amount of power needed to drive attached equipment
Detailed information on the windmill can be found on the {{ll|Windmill|windmill page}}.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Example Power Train.png|400px|right|thumb|Example of working power train connecting to both a helve hammer and pulverizer.]]
</div>


==風車の建設==
<div lang="en" dir="ltr" class="mw-content-ltr">
風車の建設について、詳しくは[[Windmill|風車]]のページをご覧ください。
=== Other ===
</div>


風車は様々なデザインが可能ですが、考慮すべき点は以下の通りです。
<div lang="en" dir="ltr" class="mw-content-ltr">
* 位置と風速
Other sources include the {{ll|Auto rotor|Auto rotor}} (Creative mode only).
* 様々な動力伝達設備の調節
</div>
* 高さ(風と帆のためのクリアランス)
* 接続した設備を駆動するために必要な動力


==動力伝達==
<div lang="en" dir="ltr" class="mw-content-ltr">
==Power train==
</div>


[[File:Example Power Train.png|500px|center]]
<div lang="en" dir="ltr" class="mw-content-ltr">
A series of interconnected axles, gears, brakes and other mechanisms that allow for an uninterrupted flow of mechanical energy through multiple machines at the same time.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Materials required for a power train ===
</div>


'''軸'''と'''アングル歯車'''を使って様々な機械を接続し、動力を伝達することができます。
<div lang="en" dir="ltr" class="mw-content-ltr">
|}
====Wooden axle====
</div>


==動力制御==
<div lang="en" dir="ltr" class="mw-content-ltr">
Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
</div>
{{Crafting
|Ingredients= 1x {{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br>1x {{ll|Chisel|<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>}}<br>1x {{ll|Log|<span lang="en" dir="ltr" class="mw-content-ltr">Log</span>}}<br>1x {{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>
|A2=Copper Chisel|A2-link=Special:MyLanguage/Chisel|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>
|A3=Log (Oak)|A3-link=Special:MyLanguage/Log|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Log</span>
|B3=Fat|B3-link=Special:MyLanguage/Fat|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>
|Output=Wooden Axle|OA=2|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Wooden axle</span>
}}}}


* '''ブレーキ'''を使うことで動力伝達に大きな抵抗をかけ、停止させることができます。
<div lang="en" dir="ltr" class="mw-content-ltr">
* '''クラッチ''' + '''トランスミッション'''を併せて設置することで、 動力伝達を切断することができます。
====Angled gears====
</div>


==製粉==
<div lang="en" dir="ltr" class="mw-content-ltr">
製粉を自動化するためには、風車を[[quern|挽き臼]]と接続します。帆を最大まで取り付けた場合、25%の風速でも素材を挽くことができます。自動化しなくても、挽き臼を使えば穀物や一部の鉱物を粉末状にすることができます。
Allow the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Often needed depending on the design of the power train.
</div>
{{Crafting
|Ingredients=1x {{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br>1x {{ll|Saw|<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>}}<br>2x {{ll|Stick|<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>}}<br>1x {{ll|Chisel|<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>}}<br>1x {{ll|Resin|<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>}}<br>1x {{ll|Log|<span lang="en" dir="ltr" class="mw-content-ltr">Log</span>}}<br>1x {{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>
|B1=Copper Saw|B1-link=Special:MyLanguage/Saw|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>
|A2=Stick|A2-link=Special:MyLanguage/Stick|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>
|B2=Copper Chisel|B2-link=Special:MyLanguage/Chisel|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>
|C2=Stick|C2-link=Special:MyLanguage/Stick|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>
|A3=Resin|A3-link=Special:MyLanguage/Resin|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>
|B3=Log (Oak)|B3-link=Special:MyLanguage/Log|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Log</span>
|C3=Fat|C3-link=Special:MyLanguage/Fat|C3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>
|Output=Angled Gears|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Angled gears</span>
}}}}


===製粉を自動化するために必要な素材===
<div lang="en" dir="ltr" class="mw-content-ltr">
*'''[[Quern|挽き臼]]'''
====Brake====
*'''ホッパー'''(オプション):素材の入力/出力に使います。銅のプレートから直接クラフトします。
</div>
*'''シュート'''(オプション):素材をホッパーからチェストや他の容器(または挽き臼自体)に入れるために使います。このブロックには方向があり、出力はプレイヤーから反対側を向きます。シュートはシュートの部品からクラフトし、これは銅のインゴットを金床で鍛造する必要があります(手動または柄付きハンマーの助けを借りる)。直線のシュートでも部品が2つ必要なため、シュートひとつに銅のインゴットが最低でも2つ必要になります。
*'''チェスト'''(オプション):挽き臼の上に設置した直線のシュートの上に置くことで、挽き臼の入力スロットに素材を入れることができます。


<div lang="en" dir="ltr" class="mw-content-ltr">
Can be used to apply a lot of resistance to the mechanism in order to bring the entire train to a halt.
</div>
{{Crafting
|Ingredients=1x {{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br>1x {{ll|Chisel|<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>}}<br>1x {{ll|Log|<span lang="en" dir="ltr" class="mw-content-ltr">Log</span>}}<br>1x {{ll|Wooden axle|Wooden axle}}<br>2x {{ll|Resin|<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>
|A2= Copper Chisel|A2-link=Special:MyLanguage/Chisel|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>
|A3= Oak log|A3-link=Special:MyLanguage/Log|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Log</span>
|B3= Wooden Axle|B3-link=Special:MyLanguage/Wooden axle|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Wooden axle</span>
|C3= Resin|C3N=2|C3-link=Special:MyLanguage/Resin|C3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>
|Output=Brake|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Brake</span>
}}}}
<div lang="en" dir="ltr" class="mw-content-ltr">
====Clutch and transmission====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
When placed together can be used to interrupt flow of energy to a specific branch of the power train.
</div>
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
{{Grid/Crafting
<div style="margin-right:10px">
|A1=Copper plate|B1=|C1= Copper plate
{{Crafting
|A2=|B2=Copper plate|C2=
|Ingredients=1x {{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br>1x {{ll|Chisel|<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>}}<br>1x {{ll|Saw|<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>}}<br>8x {{ll|Board|<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>}}<br>1x {{ll|Log|<span lang="en" dir="ltr" class="mw-content-ltr">Log</span>}}<br>8x {{ll|Stick|<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>}}<br>2x {{ll|Resin|<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>}}<br>2x {{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|Output=hopper|OA=}}
|Grid/CraftingCode={{Grid/Crafting
{{Grid/Crafting
|A1= Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>
|A1=Chutesection-copper|B1=Chutesection-copper|C1=
|B1= Copper Chisel|B1-link=Special:MyLanguage/Chisel|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>
|A2=|B2=|C2=
|C1= Copper Saw|C1-link=Special:MyLanguage/Saw|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>
|Output=Chute-straight|OA=}}
|A2= Oak Board|A2N=8|A2-link=Special:MyLanguage/Board|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
{{Grid/Crafting
|B2= Oak log|B2-link=Special:MyLanguage/Log|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Log</span>
|A1=Chutesection-copper|B1=|C1=
|C2= Stick|C2N=8|C2-link=Special:MyLanguage/Stick|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>
|A2=|B2=Chutesection-copper|C2=
|A3= Resin|A3N=2|A3-link=Special:MyLanguage/Resin|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>
|Output=elbow chute|OA=}}
|B3= Fat|B3N=2|B3-link=Special:MyLanguage/Fat|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>
|Output=Clutch|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Clutch</span>
}}}}
</div>
</div>


===挽き臼の自動化===
<!--T:58-->
挽き臼に動力を加えるには、入力軸を上部か下部に接続する必要があります。挽き臼の側面に軸を接続しても動力は伝達できません。効率を最大化するには、動力の入力軸を挽き臼の下に接続します。ホッパーとシュートを使った入出力の自動化はオプションです。
<div style="margin-right:10px">
{{Crafting
|Ingredients=1x {{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br>1x {{ll|Chisel|<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>}}<br>1x {{ll|Saw|<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>}}<br>2x {{ll|Angled gears|<span lang="en" dir="ltr" class="mw-content-ltr">Angled gears</span>}}<br>8x {{ll|Board|<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>}}<br>2x {{ll|Resin|<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>}}<br>1x {{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>
|B1= Copper Chisel|B1-link=Special:MyLanguage/Chisel|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>
|C1= Copper Saw|C1-link=Special:MyLanguage/Saw|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>
|A2= Angled Gears|A2-link=Special:MyLanguage/Angled gears|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Angled gears</span>
|B2= Oak Board|B2N=8|B2-link=Special:MyLanguage/Board|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|C2= Angled Gears|C2-link=Special:MyLanguage/Angled gears|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Angled gears</span>
|A3= Resin|A3N=2|A3-link=Special:MyLanguage/Resin|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>
|B3= Fat|B3-link=Special:MyLanguage/Fat|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>
|Output=Transmission|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Transmission</span>
}}}}
</div>
</div>


* 入力:ホッパーを挽き臼の上に置くと、入力スロットにアイテムが挿入されます。上から動力を加えている場合は、入力を自動化することはできません。また直線のシュートの上にチェストを置くと、挽き臼の入力スロットに上から供給することができ、入力にホッパーを使用するよりも銅インゴット4つぶん安くなります。
<div lang="en" dir="ltr" class="mw-content-ltr">
====Large wooden gear====
</div>


* 出力:出力スロットにアイテムが入っていると出力がブロックされ、生成アイテムが挽き臼の側面からドロップします。アイテムを集めるには、ホッパーを使ってチェストに入れたり、シュートの配管に入れることでひとつのチェストまで導くことができます。置き場所は挽き臼の側面ではなく、挽き臼を支えているブロックの高さにしてください。ホッパーやその他のブロックを挽き臼の側面に配置すると塞がれてしまい、アイテムを生産することができなくなります。さらにアイテムを出力しようとしたときに側面が塞がれていると、そのアイテムを削り直すことになります。つまりブロックをひとつ挽き臼の隣に置くと、効率が1/4になります。
<div lang="en" dir="ltr" class="mw-content-ltr">
Allows to combine power from multiple sources, or distribute power from single source to multiple consumers. Can also be used to increase rotational speed at the cost of decreasing the torque, and vice-versa.
</div>
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right:10px">
{{Crafting
|Ingredients=1x {{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br>1x {{ll|Chisel|<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>}}<br>1x {{ll|Saw|<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>}}<br>5x {{ll|Board|<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>}}<br>2x {{ll|Resin|<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>}}<br>12x {{ll|Stick|<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>
|B1= Copper Chisel|B1-link=Special:MyLanguage/Chisel|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chisel</span>
|C1= Copper Saw|C1-link=Special:MyLanguage/Saw|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>
|A2= Oak Board|A2N=2|A2-link=Special:MyLanguage/Board|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|B2= Resin|B2N=2|B2-link=Special:MyLanguage/Resin|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Resin</span>
|C2= Stick|C2N=12|C2-link=Special:MyLanguage/Stick|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>
|A3= Oak Board|A3-link=Special:MyLanguage/Board|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|B3= Oak Board|B3-link=Special:MyLanguage/Board|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|C3= Oak Board|C3-link=Special:MyLanguage/Board|C3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|Output=large gear section|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Large gear section</span>
}}}}
</div>
<div style="margin-right:10px">
{{Crafting
|Ingredients=4x {{ll|Large gear section|<span lang="en" dir="ltr" class="mw-content-ltr">Large gear section</span>}}<br>24x {{ll|Board|<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>}}<br>1x {{ll|Wooden axle|<span lang="en" dir="ltr" class="mw-content-ltr">Wooden axle</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1= large gear section|A1-link=Special:MyLanguage/Large gear section|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Large gear section</span>
|B1= Oak Board|B1N=6|B1-link=Special:MyLanguage/Board|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|C1= large gear section|C1-link=Special:MyLanguage/Large gear section|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Large gear section</span>
|A2= Oak Board|A2N=6|A2-link=Special:MyLanguage/Board|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|B2= Wooden Axle|B2-link=Special:MyLanguage/Wooden axle|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Wooden axle</span>
|C2= Oak Board|C2N=6|C2-link=Special:MyLanguage/Board|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|A3= large gear section|A3-link=Special:MyLanguage/Large gear section|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Large gear section</span>
|B3= Oak Board|B3N=6|B3-link=Special:MyLanguage/Board|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|C3= large gear section|C3-link=Special:MyLanguage/Large gear section|C3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Large gear section</span>
|Output=largegear3|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Large wooden gear</span>
}}}}
</div>
</div>


==鍛冶==
<div lang="en" dir="ltr" class="mw-content-ltr">
鍛冶を自動化するには、風車を[[helve hammer|柄付きハンマー]]に接続します。帆を最大まで取り付けた場合、30%の風速でも動作しますが、動きは遅くなります。柄付きハンマーは塊鉄や浸炭鋼を加工したり、すべての種類の金属のプレートを作ったりするのに役立ちます。
==Input and output==
</div>


===鍛冶を自動化するために必要な素材===
<div lang="en" dir="ltr" class="mw-content-ltr">
* トグル:動力軸を柄付きハンマーの土台と接続します。
Input and output is handled using chutes, hoppers and optionally {{ll|Chest|chests}}. Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.
* 柄付きハンマーの土台:[[helve hammer|柄付きハンマー]]を保持し、ハンマーのアームを動力回路と接続します。
</div>
* ブレーキ(オプション):柄付きハンマーの土台の反対に置き、使わないときにハンマーを停止させます。


<div lang="en" dir="ltr" class="mw-content-ltr">
====Hopper ''(optional)''====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Used for material input/output. Crafted directly from copper plates.
</div>
{{Crafting
|Ingredients=3x {{ll|Metal plate|<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper plate|A1-link=Special:MyLanguage/Metal plate|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>
|C1= Copper plate|C1-link=Special:MyLanguage/Metal plate|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>
|B2= Copper plate|B2-link=Special:MyLanguage/Metal plate|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>
|Output=hopper|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hopper</span>
}}}}
<div lang="en" dir="ltr" class="mw-content-ltr">
====Chute ''(optional)''====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.<br>
''Note'': Chutes can be rotated using a {{ll|wrench|wrench}}.
</div>
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
{{Grid/Crafting
<div style="margin-right:10px">
|A1=Copper hammer|B1=Copper Chisel|C1=Resin
{{Crafting
|A1N=|B1N=|C1N=4
|Ingredients=2x {{ll|Chute section|<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>}}
|A2=Oak Board|B2=Wooden Axle|C2=Oak Board
|Grid/CraftingCode={{Grid/Crafting
|A2N=4|B2N=|C2N=4
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>
|A3=|B3=Fat|C3=
|B1=Chutesection-copper|B1-link=Special:MyLanguage/Chute section|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>
|Output=wooden toggle|OA=}}
|Output=Chute-straight|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Straight chute</span>
{{Grid/Crafting
}}}}
|A1=Copper hammer|B1=|C1=Oak Board
</div>
|A2=Copper Chisel|B2=Oak Board|C2=
<div style="margin-right:10px">
|A3=Oak Board|B3=Resin|C3=
{{Crafting
|Output=Helve hammer base|OA=}}
|Ingredients=2x {{ll|Chute section|<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>}}
{{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=|C1=
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>
|A2=Copper Chisel|B2=|C2=
|B2=Chutesection-copper|B2-link=Special:MyLanguage/Chute section|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>
|A3=Log (Oak)|B3=Wooden Axle|C3=Resin
|Output=elbow chute|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Elbow chute</span>
|A3N=|B3N=|C3N=42|Output=Brake|OA=}}
}}}}
</div>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==Advanced power trains==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Large_gear_setup_1.png|400px|thumb|right|Simple large gear setup that combines torque from three power sources into a single output. 1, 2 and 3 are {{ll|Auto rotor|creative auto rotors}} which provide power, 4 is the output.]]
[[File:Large_gear_setup_3.png|400px|thumb|right|More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.]]
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
To build complex and efficient power trains it's important to understand relation between ''speed'' and ''torque'', and how they are affected by ''resistance'' of a given mechanical system.
*'''Resistance''' defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.
*'''Torque''' is a measure of rotational force and directly counteracts resistance. Adding more torque to the system can help it overcome the resistance of connected machinery, allowing faster operation. However, as soon as resistance is completely overcome - there is no point in further increasing the torque.
*'''Speed''' defines the rate at which machines in the system perform their job. Increasing the speed allows for faster operation, but only if there is enough torque to sustain it; otherwise most of the speed will be lost to resistance.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
===Large wooden gear===
</div>
</div>


=== 柄付きハンマーの自動化 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
柄付きハンマーは、トグルの左または右に入力軸を接続して動力を供給しなければならず、機械の上部または下部に軸を接続して動力を供給することはできません。
Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.
* Using shaft as input and rim as the output allows to increase the speed by a factor of 5, at the cost of reducing the torque by the same factor;
* Using rim as input and shaft as the output allows to achieve the opposite effect, increasing the torque by a factor of 5 and decreasing speed by the same factor;
* Using rim as input for multiple power sources allows to combine the torque from those sources, while resulting speed will be defined by the fastest input;
* Using rim as input for single power source allows to distribute that energy to multiple outputs, conserving speed and torque.
As evident from example of complex gear setup on this page, multiple gears can be used together to achieve desired conversion and distribution of energy.
</div>


# '''トグル'''は柄付きハンマーの土台に隣接して設置する必要があります。柄付きハンマーの土台のための四角いフレームが土台のほうを向くように、横向きに配置します。入力軸はフレームのない側に置くことはできません。
<div lang="en" dir="ltr" class="mw-content-ltr">
# '''柄付きハンマーの土台'''は、三角形の支持部と横木が、ハンマーを置きたい方向を向くように設置する必要があります。傾斜した面が後方で、柄付きハンマーは逆方向に設置されます。[[anvil|金床]]を土台から3ブロック離して置き、柄付きハンマーを土台に取りつけましょう。正しく設置すると、使われていない柄付きハンマーは金床に乗ります。土台に設置した柄付きハンマーは、自由に動くために円弧上に2ブロックの空間が必要です。
==Automated machinery==
# '''ブレーキ'''は柄付きハンマーの土台の反対側に設置することができます(オプション)。
</div>


==粉砕==
<div lang="en" dir="ltr" class="mw-content-ltr">
粉砕機は特定の石と鉱物を[[Steel Making|製鉄]]に使うために微粉末にすることができます。これらの素材を入手する手段は他にないため、機械化が必須となります。
===Milling===
</div>


===粉砕機に必要な素材===
<div lang="en" dir="ltr" class="mw-content-ltr">
* '''粉砕機のフレーム''':粉砕機の杵を保持し、動力回路と接続します。
:''See also {{ll|quern|Quern}}.''
* '''粉砕機のトグル''':動力軸を粉砕機のフレームと接続します。青銅以上のティアの金属プレートでなければクラフトできません。
</div>
* '''粉砕機の杵x2'''
* '''粉砕機のキャップx2''':杵を補強し、素材を早く砕くことができます。金床で鍛造して作ります。
* '''ホッパー'''(オプション):素材の入出力に使います。
* '''シュート'''(オプション):素材をホッパーからチェストや他の容器まで導くために使います。このブロックには方向があり、出力はプレイヤーから反対側を向きます。<br>


<div lang="en" dir="ltr" class="mw-content-ltr">
Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
Querns can be automated further with the use of hoppers, chutes and chests.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Smithing===
</div>


<div style="display:flex;flex-wrap:wrap;">
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Grid/Crafting
:''See also {{ll|helve hammer|Helve hammer}}.''
|A1=Oak Board|B1=Oak Board|C1=Oak Board
</div>
|A1N=6|B1N=6|C1N=6
 
|A2=Oak Board|B2=Copper Saw|C2=Oak Board
<div lang="en" dir="ltr" class="mw-content-ltr">
|A2N=6|B2N=|C2N=6
A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.
|A3=Oak Board|B3=Rock granite|C3=Oak Board
</div>
|A3N=6|B3N=|C3N=6
 
|Output=Pulverizer Frame|OA=}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Grid/Crafting
=== Crushing ===
|A1=|B1=Copper hammer|C1=Metalplate iron
</div>
|A1N=|B1N=|C1N=
 
|A2=|B2=Copper Chisel|C2=Wooden Axle
<div lang="en" dir="ltr" class="mw-content-ltr">
|A2N=|B2N=|C2N=
:''See also {{ll|Pulverizer|Pulverizer}}.''
|A3=|B3=|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Toggle|OA=}}
{{Grid/Crafting
|A1=Copper hammer|B1=Log (Oak)|C1=
|A1N=|B1N=|C1N=
|A2=Copper Chisel|B2=Log (Oak)|C2=
|A2N=|B2N=|C2N=
|A3=|B3=Log (Oak)|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Pounder|OA=}}
</div>
</div>


=== 粉砕機の自動化 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Pulverizer automation.PNG|right|300px]]
The pulverizer allows players to crush certain stones and minerals into fine powder to be used for {{ll|Steel Making|steel making}} or {{ll|Dye|dyes}}. There is no other way to obtain these materials. A full pulverizer setup requires a significant investment of boards and metal for the frame, toggle, pounders and caps.
粉砕機はフレーム下部の左または右に入力軸を接続して動力を供給する必要があります。トグルはフレーム内の下部に設置します。粉砕機は垂直方向に4ブロック占有します(フレーム自体に2ブロック、杵が動くために2ブロック)<br>
</div>
粉砕機の杵はフレーム内に設置し、両方とも取り付けなければ動作しません。
配置した後、杵のキャップ(金属の種類によって強度が異なる)を取り付けることができます。キャップを付けるには、インベントリで2つのキャップを1つにスタックし、その状態で杵を右クリックします。キャップを変更すると、それまで使用していたキャップは返却されます。<br>
[[Bauxite|ボーキサイト]]の石、[[quartz|クォーツ]]、[[olivine|オリビン]]の欠片、[[ilmenite|イルメナイト]]の大きな塊を、粉砕機の下部に一度に2つ置くことができます。粉末になった素材は、杵の反対側のブロックにドロップします。なお、イルメナイトは鋼鉄のキャップ付きの杵でなければ粉砕できません。


* 入力:フレームの前面(2つの杵がある場所)に入るようL字のシュートの上にホッパーを設置すると、粉砕機の入力スロットにアイテムを挿入することができます。ホッパーのドロップ速度は遅いため、ホッパーの代わりにチェストを前面のL字のシュートの上に設置すると、プロセスを早めることができます。
<div lang="en" dir="ltr" class="mw-content-ltr">
* 出力:アイテムはフレームの後ろ側、2つの杵の反対側に自動的にドロップします。アイテムを集めるには、ホッパーを使ってチェストに入れたり、シュートの配管に入れることでチェストまで導くことができます。ホッパーはフレームブロックの横ではなく、粉砕機を支えているブロックの高さに設置しましょう。ホッパーや他のブロックが粉砕機の横に置かれていると通常の出力スロットが塞がれ、代わりにフレームブロックの後ろの左右2つのブロックにアイテムがドロップします。自動出力を最適化するには、フレーム下部の後ろのブロックは空けておき、左右にブロックを置き、下にホッパーを設置します。こうすればドロップしたアイテムが横に逸れず、ホッパーに落ちるようになります。
== Video tutorials ==
</div>


== ビデオチュートリアル ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! 風車と柄付きハンマーの建て方(バージョン1.13) !! 粉砕機の建て方(バージョン1.14) !! 粉砕機を自動化する方法 !! 大きな歯車の使い方の説明
! <span lang="en" dir="ltr" class="mw-content-ltr">Explanation of large gear usage</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">General guide on mechanical power</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">How to build a windmill and helve hammer in 1.13</span>
|-
|-
| <youtube width="400" height="240">h2Pjg2u4LVo</youtube> || <youtube width="400" height="240">RvxR6gqla5o</youtube> || <youtube width="400" height="240">GhNMqyMRQj0</youtube> || <youtube width="400" height="240">ppsP5speLX4</youtube>
| <youtube width="400" height="240">ppsP5speLX4</youtube> || <youtube width="400" height="240">okhOui01wR0</youtube> || <youtube width="400" height="240">h2Pjg2u4LVo</youtube>
|}
|}


 
{{Game navbox}}
{{Navbox|Vintage Story}}
[[Category:Mechanisms{{#translation:}}]]
[[Category:Guides{{#translation:}}]]

Latest revision as of 12:00, 20 December 2023

Simple power train configuration.

The mechanical work horse is the path to prosperity.

Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form. Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.

Mechanical Power Sources

The windmill

A windmill is a multi-block structure used to harness wind power and transform it into mechanical power. There are many possible designs for a windmill but factors to consider include:

  • Location windspeed
  • Height - for wind and clearance for sails
  • Accommodation of various power train designs and equipment
  • Amount of power needed to drive attached equipment

Detailed information on the windmill can be found on the windmill page .

Example of working power train connecting to both a helve hammer and pulverizer.

Other

Other sources include the Auto rotor (Creative mode only).

Power train

A series of interconnected axles, gears, brakes and other mechanisms that allow for an uninterrupted flow of mechanical energy through multiple machines at the same time.

Materials required for a power train

Wooden axle

Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Log
1x Fat

Copper hammer

Copper Chisel

Log (Oak)


Fat


Wooden Axle

Wooden Axle

Wooden Axle







Angled gears

Allow the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Often needed depending on the design of the power train.

Ingredients Crafting Recipe
1x Hammer
1x Saw
2x Stick
1x Chisel
1x Resin
1x Log
1x Fat

Copper hammer

Stick

Resin

Copper Saw

Copper Chisel

Log (Oak)

Stick

Fat

Angled Gears








Brake

Can be used to apply a lot of resistance to the mechanism in order to bring the entire train to a halt.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Log
1x Wooden axle
2x Resin

Copper hammer

Copper Chisel

Oak log


Wooden Axle


Resin

Brake





Resin

Resin



Clutch and transmission

When placed together can be used to interrupt flow of energy to a specific branch of the power train.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
8x Board
1x Log
8x Stick
2x Resin
2x Fat

Copper hammer

Oak Board

Resin

Copper Chisel

Oak log

Fat

Copper Saw

Stick

Clutch


Oak Board

Oak Board

Resin

Resin


Fat

Fat

Stick

Stick


Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
2x Angled gears
8x Board
2x Resin
1x Fat

Copper hammer

Angled Gears

Resin

Copper Chisel

Oak Board

Fat

Copper Saw

Angled Gears

Transmission


Resin

Resin

Oak Board

Oak Board




Large wooden gear

Allows to combine power from multiple sources, or distribute power from single source to multiple consumers. Can also be used to increase rotational speed at the cost of decreasing the torque, and vice-versa.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
5x Board
2x Resin
12x Stick

Copper hammer

Oak Board

Oak Board

Copper Chisel

Resin

Oak Board

Copper Saw

Stick

Oak Board

large gear section


Oak Board

Oak Board


Resin

Resin


Stick

Stick


Ingredients Crafting Recipe
4x Large gear section
24x Board
1x Wooden axle

large gear section

Oak Board

large gear section

Oak Board

Wooden Axle

Oak Board

large gear section

Oak Board

large gear section

largegear3


Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board


Input and output

Input and output is handled using chutes, hoppers and optionally chests . Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.

Hopper (optional)

Used for material input/output. Crafted directly from copper plates.

Ingredients Crafting Recipe
3x Metal plate

Copper plate


Copper plate

Copper plate


hopper








Chute (optional)

Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.
Note: Chutes can be rotated using a wrench .

Ingredients Crafting Recipe
2x Chute section

Chutesection-copper


Chutesection-copper



Chute-straight







Ingredients Crafting Recipe
2x Chute section

Chutesection-copper


Chutesection-copper



elbow chute







Advanced power trains

Simple large gear setup that combines torque from three power sources into a single output. 1, 2 and 3 are creative auto rotors which provide power, 4 is the output.
More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.

To build complex and efficient power trains it's important to understand relation between speed and torque, and how they are affected by resistance of a given mechanical system.

  • Resistance defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.
  • Torque is a measure of rotational force and directly counteracts resistance. Adding more torque to the system can help it overcome the resistance of connected machinery, allowing faster operation. However, as soon as resistance is completely overcome - there is no point in further increasing the torque.
  • Speed defines the rate at which machines in the system perform their job. Increasing the speed allows for faster operation, but only if there is enough torque to sustain it; otherwise most of the speed will be lost to resistance.

Large wooden gear

Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.

  • Using shaft as input and rim as the output allows to increase the speed by a factor of 5, at the cost of reducing the torque by the same factor;
  • Using rim as input and shaft as the output allows to achieve the opposite effect, increasing the torque by a factor of 5 and decreasing speed by the same factor;
  • Using rim as input for multiple power sources allows to combine the torque from those sources, while resulting speed will be defined by the fastest input;
  • Using rim as input for single power source allows to distribute that energy to multiple outputs, conserving speed and torque.

As evident from example of complex gear setup on this page, multiple gears can be used together to achieve desired conversion and distribution of energy.

Automated machinery

Milling

See also Quern .

Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.
Querns can be automated further with the use of hoppers, chutes and chests.

Smithing

See also Helve hammer .

A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.

Crushing

See also Pulverizer .

The pulverizer allows players to crush certain stones and minerals into fine powder to be used for steel making or dyes . There is no other way to obtain these materials. A full pulverizer setup requires a significant investment of boards and metal for the frame, toggle, pounders and caps.

Video tutorials

Explanation of large gear usage General guide on mechanical power How to build a windmill and helve hammer in 1.13


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