Temperatur

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Revision as of 10:35, 28 February 2024 by Dauerzockerhoch2 (talk | contribs) (Created page with "==Körpertemperatur==")

Temperatur ist eine Hauptmechanik in Vintage Story. Sie beeinflusst die Körpertemperatur des Spielers, genau so wie das Wachstum von Pflanzen und das Gewicht von Tieren. Verschiedene Regionen haben verschiedene Temperaturspannen, die Auswirkung auf die Platzierung von Flora und Fauna und somit welches Biom vorgefunden wird.

Der Spieler kann die Umgebungstemperatur im Charakterfenster mit C überprüfen.

Welt Generierung

Abhängig von den gewählten Einstellungen der Welt Generierung erstellt das Spiel verschiedene Temperatur Regionen in der Welt. Bei "Realistischen" Einstellungen wird das Spiel eine Steigerung der Temperatur von einem kalten "Nordpol" zu einem warmen "südlichen Äquator" vornehmen. Dieser Vorgang wird wiederholt - überquert der Spieler den Nordpol , wird die Temperatur wieder ansteigen bis ein anderer "Äquator" erreicht ist. Dann nimmt die Temperatur wieder ab bis zum nächsten "Pol".

Bei der Einstellung "Ungleichmäßig" sind Temperatur Regionen willkürlich generiert und verteilt. Dadurch ist es möglich, dass sehr kalte Regionen neben heißen Wüsten liegen können.

Temperatur, Gesteinsschichten und Regenfall beeinflussen stark welche Arten von Blöcken generiert werden. Biome sind ein Resultat aus der Interaktion zwischen Temperatur, Regenfall und Geländeform. Eine heiße und sehr feuchte Klimazone wird einen Regenwald und eine heiße, trockene Klimazone eine Wüste erstellen.

Regionale Temperaturen schwanken durch den Verlauf der Jahreszeiten . Der Sommer ist die wärmste Jahreszeit und der Winter der kälteste.

Körpertemperatur

A seraph's body temperature needs to be kept at 37°C or more, otherwise they will suffer from cold and might even end up freezing to death. As of version 1.18.0, there is no penalty for overheating.

With harsh winters enabled, the player will start taking damage if they are at least 4 degrees too cold for more than 3 ingame hours straight. The damage will tick every 10 seconds.

Body temperature can be maintained using various means, or can be disabled completely when creating a world, or with the following world config command:

/worldconfig bodyTemperatureResistance -40

Players may employ several tactics to ensure they stay warm in cold conditions. The first is by wearing warm clothes . Woollen or fur lined clothes tend to grant more temperature protection, and clothes lose temperature protection as their condition degrades.

Different blocks and mechanics can also help heat up the player's surroundings. A torch held in the offhand or the active slot will raise the temperature slightly by how much?. Standing beside a lit firepit , forge or bloomery will warm the player up and raise their body temperature for a time even after stepping away from the heat source. Burning wood or coal piles will have the same effect.

Note that only the firepit will be able to "heat up a room", as the firepit's warming range will be larger while in an enclosed room - other heat sources, or an open air firepit, will only heat up the area in very close proximity to them.

Enclosed rooms

Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside. Room calculation is quite generous in version 1.18.0, and enclosed rooms can be far larger than a cellar or greenhouse . The warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - effectively enabling the player to warm up a room if there is a burning firepit in it.

A room is considered completely enclosed if there are no openings and less than 50% sunlight inside. This means an enclosed room must fulfill the following criteria:

  • The room cannot have any entrances aside from a door or trapdoor (rough doors do not count)
  • The room needs to be completely closed off by solid block faces. All the walls need to be complete, without any holes created by slabs or stairs - however, if the full faces of slabs or stairs are located to the inside of the room, they will count
    • Chiseled blocks count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), and at least 50% of the blocks volume must be retained
    • Glass blocks in the walls count as enclosing elements; however, since they let in light, they cannot make up too much of the roof for an enclosed room
    • Slanted roof blocks do not count towards an enclosed room and will need full blocks below them to fill the space
  • The room can be a maximum size of 14x14x14. Specifically, any point of the room cannot be more than 14 blocks (counting inclusively) away from the room's walls. Diagonals for this calculation count as 2 blocks long.

Players can use the console command /debug rooms hi and /debug rooms unhi to highlight valid rooms. This is useful when trying to figure out whether or not a given space is considered a valid room.

Effect on plants

Wild crops are not killed by cold, but will not grow. Mushrooms will loose their harvestable tops when it is too cold, remaining only as stumps. Similarly, berry bushes will only flower and bear fruit when it is warm enough.

Cultivated crops have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outside of their tolerated temperature range. If a crop suffers from cold, they will only yield half of their possible harvest, even if the temperatures go up again. They will however always drop one seed. Similarly, if a crop gets too hot while not yet ripe, they could suffer from heat damage, which will also halve the harvest. An already ripe crop will not be affected by this.

All crops will stop growing at 0°C, however some hardy crops can endure even lower temperatures without getting cold damage.

Grid cabbage.png Protip:
Keep in mind that cabbages only ever drop one per crop to begin with, however in their case frostbite or heatstroke means there is only a 25% chance for a plant to drop a cabbage - which comes down to 1 out of 4 crops will yield a harvest - the remaining crops will only drop their seeds when broken.

Effect on animals

Wild animals and unfed domesticated animals will lose weight over the colder months, resulting in less meat and less or no fat dropped on kill.

Bees will hibernate at freezing temperatures. See Beekeeping for specifics.

Video Tutorials

Detailed look at body temperature


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