Glue

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Revision as of 22:51, 29 February 2024 by Barrowisp (talk | contribs) (added barebones info)

This page was last verified for Vintage Story version 1.19.4.


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Glue is used to repair clutter, so a player can collect a clutter item from ruins without risk of the item shattering.

glue.png
Details
Stackable No
Technical
Internal ID: {{{id}}}


Obtaining

Crafting

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From the in-game Handbook:
Pitch glue is made from resin and powdered charcoal. Put two of each ingredient in a cooking pot over a fire - fill every slot in the pot - and heat it up to make this sticky substance. Will leave the cooking pot in a dirty state! .


Book-normal-brickred.png

From the in-game Handbook:
A cooking pot used to cook up glue or other non-food recipes becomes caked in residue. A residue-covered cooking pot cannot be used for meal-making with food ingredients, but is still quite handy for other purposes.


Usage

Book-normal-brickred.png

From the in-game Handbook:
Glue must be used within a few hours after making it, otherwise it will harden. If hardened, it can be re-heated in a cooking pot. Glue can be used to repair various clutter blocks found in ruins, so that the player then has a chance to obtain those blocks when breaking them, instead of them immediately shattering (shatter behavior depends on world settings). Rightmouse click the clutter with the pot of glue to repair it somewhat. The in-game Block Info overlay (Ctrl + B) gives more information.


History

  • Glue was added in version 1.19.4-pre1. Prior to that, clutter in ruins had a flat 50% chance of shattering when the player tried to obtain it.

Notes

Gallery

Two dirty-looking pots sit on lit firepits. A GUI from one pot shows 6 resin and 6 piles of black powder cooking into 3 portions of pitch glue.
teaser image from devlog for 1.19.4-rc.1










See also

/worldconfig clutterObtainable yes Never shatters if the player breaks it.
/worldconfig clutterObtainable ifrepaired "Only if first repaired using glue"
/worldconfig clutterObtainable no Always shatters if the player breaks it.

References


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