This page was last verified for Vintage Story version 1.18.15.
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This is a list of all settings that can be changed in-game in Vintage Story.
More pictures in a second looks smoother; fewer pictures per second can look choppy.
gamma
god rays
GPU
GUI
particles
RAM
SSAO
VRAM
Graphics
Essential graphics settings
Setting
Type
Effect
Performance impact
Quality preset
Dropdown
Goes from "Pathetic" to "Absolute Maximum"
Scales with preset
Graphics quality
Setting
Type
Effect
Performance impact
View distance
Slider, increments of 32 blocks
The distance at which blocks are rendered. Going over 512 blocks may lead to a crash due to running out of VRAM on lower-end graphics cards
High FPS and memory cost at high settings
Appearance/other
Setting
Type
Effect
Performance impact
Gamma
Slider, 30-300, increments of 5
Adjusts overall brightness
None
FOV
Slider, 20-160°, increments of 1
Field of view, defaults to 70°
Medium FPS cost at high FOV
Full screen
Checkbox
Enables or disables full screen mode
N/A
Advanced graphics settings
These are shown only if the player does not choose "show only essential settings". In addition to the options shown under essential graphics settings, these additional settings are available to be tweaked.
Graphics quality
Setting
Type
Effect
Performance impact
AO+Smoothlight
Checkbox
Produce smooth shadow transitions and block-level ambient occlusion. Should be left on by default. Disabling may help if placing blocks is not instant
Little to no FPS impact
FXAA
Checkbox
Smooths out the edges of the scene
Little to no FPS impact
Waving foliage
Checkbox
Toggles whether or not foliage waves in the wind
Little to no FPS impact
Foam and shiny effect
Checkbox
Toggles reflective surfaces on various blocks, and the foam, ripple and specular effects on water surfaces. Recommended to set to off for freezing issues when playing with an integrated GPU, such as Intel HD or Iris graphics
Medium FPS cost
Bloom
Checkbox
Enables or disables block bloom and ambient bloom
High FPS cost
God rays
Checkbox
Enables or disables crepuscular (dawn/dusk) rays effect
Very high FPS cost
SSAO
Slider, off/medium/high quality
Adds ambient occlusion to fine geometry at sub-block level, giving the scene a greater sense of depth
High FPS cost
Shadows
Slider, off/low/medium/high/very high quality
Sets dynamic shadow quality
High FPS cost
Particles
Slider, percentage
Controls ambient particle density and sets an upper limit for number of particles alive at the same time
Medium FPS cost
Dynamic Lights
Slider, 0 - 100 light sources, steps of 1
Maximum number of mobile light sources
Very high FPS cost if set to more than 12 light sources
Resolution
Slider, percentage
"Lets you increase/decrease the pixel resolution. High resolutions yield better quality scenes, but can have a very high fps cost. A low resolution may make your game run a lot faster. Note: Screenshots taken with F12 will not show GUI if the resolution is not 100%"
Medium FPS cost (scales depending on setting)
Appearance/other
Setting
Type
Effect
Performance impact
Sepia
Slider, 0-100, steps of 5
Changes overall sepia of the scene
No FPS impact
Ambient bloom
Slider, percentage, steps of 10%
Only works if Bloom is on. Applies bloom effect to whole scene. 0% means only block bloom is applied
No FPS impact
Max FPS
Slider, 15 - unlimited, steps of 1
Only works if VSync is off. Limits maximum framerate. Recommended to set at 30, 60 or 75 FPS
May help with stutter
VSync mode
Dropdown, off/on/on+sleep
Off: No hardware vsync, FPS limit controlled by Max FPS setting, may cause screen tearing On: VSync active, may help with screen tearing at the cost of halved FPS, may only be effective in fullscreen mode On+Sleep: Combines Max FPS and hardware VSync setting. Recommended to set Max FPS slightly higher than your monitor refresh rate. May reduce stutter issues with VSync for some players
Depends on setting
View bobbing
Checkbox
Enables or disables up and down bobbing effect when moving
None
Optimize RAM
Dropdown, optimize somewhat/aggressively optimize
Reduces memory usage according to setting, "aggressive" recommended for high view distance settings. Must restart the game world for this setting to take effect
May cause mild lag spikes if set to aggressive optimization
Occlusion culling
Checkbox
Removes hidden parts from scenes to reduce loads on the GPU. If the player changes their view very quickly, enabling this may cause a delay in chunk rendering. Recommended on for multicore CPUs
Enabling helps increase FPS
Purple grass fix
Checkbox
Fixes purple grass bug for some players with Radeon HD graphics cards
N/A
Chunk upload rate limiter
Slider, 0 - 8, steps of 1
Limits rate at which world rendering data is sent to the GPU. Higher values limit this more. Often needs to be adjusted if view distance settings are changed
Higher values may help with lag spikes when moving between chunks. Lower values slightly speed up rendering of new world areas
n.b. VSync mode may be overwritten by some graphics cards using adaptive sync settings, such as FreeSync or GSync.
Mouse
Setting
Type
Effect
Notes
Mouse sensitivity
Slider (0-200), steps of 5
Changes mouse sensitivity. Higher values are more sensitive
Defaults to 50
Mouse move smoothing
Slider (0-95), steps of 5
Applies a smoothing effect to mouse movement. 0 disables this feature
Defaults to 0
Mouse wheel sensitivity
Slider (0.1x - 10x), steps of 0.1
Sets a multiplier on the number of lines scrolled for each mouse wheel click
Defaults to 1x
Invert Y Axis
Checkbox
Enable or disable inverting the Y axis for mouse movement
Defaults to off
Item collect mode
Dropdown (Always collect items/Only collect items while sneaking)
Sets the condition by which players will pick up loose items from the ground