Ambience Features: Difference between revisions
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Vintage Story boasts, apart from the functional items and processes, also several phenomena solely added for the sake of making the game appear more alive and even more beautiful. Most of these have no apparent use as of now. | Vintage Story boasts, apart from the functional items and processes, also several phenomena solely added for the sake of making the game appear more alive and even more beautiful. Most of these have no apparent use as of now. | ||
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In very cold areas like the worlds poles, the player can encounter weaving auroras in the sky. | In very cold areas like the worlds poles, the player can encounter weaving auroras in the sky. | ||
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The player can skip stones by throwing them with a shallow angle along water. | The player can skip stones by throwing them with a shallow angle along water. | ||
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Revision as of 16:41, 10 August 2022
Vintage Story boasts, apart from the functional items and processes, also several phenomena solely added for the sake of making the game appear more alive and even more beautiful. Most of these have no apparent use as of now.
Aurora
In very cold areas like the worlds poles, the player can encounter weaving auroras in the sky.
Super Moon
Fireflies
Found mostly on grasslands and only at night, fireflies spawn as little clusters of blinking lights.
Butterflies
Bioluminescent Plankton
Going far enough south, the player might notice tiny blue lights following their movements through water.
Glow Worms
In some caves, the player might not only find stalagmites and stalactites, but also blue glowing worms hanging from the ceiling. They cannot be harvested nor can they be moved or replanted somewhere else. They emit a light level of 7.
Skipping Stones
The player can skip stones by throwing them with a shallow angle along water.
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |