Setting up a Multiplayer Server/es: Difference between revisions
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(Created page with "Si quieres una experiencia multijugador temporal, basta con abrir un mundo de un solo jugador y, a continuación, hacer clic en "Abrir a Lan" en el menú de escape. Esto permitirá a los jugadores de tu red local unirse. Si quieres permitir que jugadores de fuera de tu red local se unan, también puedes hacer clic en "Abrir a Internet", que intentará establecer una conexión externa para unirse a tu servidor desde Internet. Esto se hace mediante una técnica llamada UPn...") |
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=== Servidor ad hoc === | === Servidor ad hoc === | ||
Si quieres una experiencia multijugador temporal, basta con abrir un mundo de un solo jugador y, a continuación, hacer clic en "Abrir a Lan" en el menú de escape. Esto permitirá a los jugadores de tu red local unirse. | |||
Si quieres permitir que jugadores de fuera de tu red local se unan, también puedes hacer clic en "Abrir a Internet", que intentará establecer una conexión externa para unirse a tu servidor desde Internet. Esto se hace mediante una técnica llamada UPnP y tiene que estar activada en tu router de internet, que suele estarlo por defecto. En resumen, estimamos que hay alrededor de un 60% de posibilidades de éxito de que "Abrir a Internet" funcione instantáneamente sin problemas. Si no lo hace, tendrás que configurar el llamado "reenvío de puertos" en tu router de Internet, lo que puede ser complicado y frustrante a veces, por desgracia. En ese caso, tendrías que redirigir el puerto TCP 42420 de tu ordenador. (Busca en Google "Reenvío de puertos" con el nombre o modelo de tu router de internet para encontrar ayuda). | |||
Para que este servidor funcione, tu mundo de un jugador tiene que permanecer abierto. | Para que este servidor funcione, tu mundo de un jugador tiene que permanecer abierto. |
Revision as of 12:47, 8 February 2024
Configuración básica
Servidor ad hoc
Si quieres una experiencia multijugador temporal, basta con abrir un mundo de un solo jugador y, a continuación, hacer clic en "Abrir a Lan" en el menú de escape. Esto permitirá a los jugadores de tu red local unirse. Si quieres permitir que jugadores de fuera de tu red local se unan, también puedes hacer clic en "Abrir a Internet", que intentará establecer una conexión externa para unirse a tu servidor desde Internet. Esto se hace mediante una técnica llamada UPnP y tiene que estar activada en tu router de internet, que suele estarlo por defecto. En resumen, estimamos que hay alrededor de un 60% de posibilidades de éxito de que "Abrir a Internet" funcione instantáneamente sin problemas. Si no lo hace, tendrás que configurar el llamado "reenvío de puertos" en tu router de Internet, lo que puede ser complicado y frustrante a veces, por desgracia. En ese caso, tendrías que redirigir el puerto TCP 42420 de tu ordenador. (Busca en Google "Reenvío de puertos" con el nombre o modelo de tu router de internet para encontrar ayuda).
Para que este servidor funcione, tu mundo de un jugador tiene que permanecer abierto.
Servidor dedicado
Como alternativa, el juego incluye un programa de servidor dedicado que puedes iniciar y dejar encendido permanentemente sin necesidad de conectarte. Hay varias formas de poner en marcha un servidor dedicado.
Alternatively the game ships with a dedicated server program that you can start and leave on permanently without needing to log in yourself. There are several ways to get a dedicated server up and running.
Hosting de pago
Algunos servicios de hosting comerciales ofrecen alojamiento de servidores de pago. Actualmente ofrecen alojamiento Vintage Story los desarrolladores del juego, PingPerfect, Citadel Server, Creeperhost, Akliz y GPortal, Host Havoc.
Hosting is available by the creators of the game via integrated server dashboard, no mod support yet, servers located in central europe.
3rd party hosting services in no particular order:
- Pingperfect
- 4netplayers
- Bisecthosting
- HostHavoc
- Akliz
- CitadelHosting
- Something Unique Hosting
- GTX.gaming.uk
- CreeperHost
- Shockbyte
- Gportal (if you install mods, you might want to disable auto-updates)
- Nitrado (allegedly in the process of removing support for Vintage Story)
Servidores dedicados en Windows
- Abre la carpeta de aplicaciones del juego, es
%appdata%/VintageStory
por defecto. - Ejecute
VintagestoryServer.exe
. - Si quieres que el servidor sea accesible desde fuera de tu red local (por ejemplo, si alguien no está conectado a la misma red WiFi que tú), es posible que tengas que configurar el reenvío de puertos en tu router de Internet.
- Open the game's application folder, it is
%appdata%/VintageStory
by default. - Run
VintagestoryServer.exe
. - You might need to setup port forwarding on your internet router if you want the server to be accessible from outside of your local network (for example, anyone who isn't on the same WiFi as you).
Servidores dedicados en Linux
Aquí se describe cómo configurar el servidor como un servicio en sistemas Linux.
This describes how to set up the server as a service on Linux systems.
Note: The following only works for x64 processors, if using ARM please refer to the following section.
Requerimientos
- .NET Runtime 7.0 Esto debería ser todo lo necesario para ejecutar un servidor Vintagestory. Todo lo demás es sólo por conveniencia para iniciarlo y administrarlo.
- instalar
pgrep
,screen
ywget
utilizando el gestor de paquetes de su sistema.
Configurar el servidor
1. Descargar el juego
Consejo: Crea un directorio aparte para Vintage Story, ya que el tar.gz no contiene ninguna subcarpeta.
mkdir server && cd server
Ir a http://account.vintagestory.at/downloads
Copie el enlace del paquete más reciente "vs_server_linux-x64_*.*.*.tar.gz" (Linux Server (.tar.gz) en Mostrar otras descargas de Vintage Story)
Descarga con "wget" a través de la consola (Vintage Story versión 1.18.8 en este ejemplo).
wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_linux-x64_1.18.8.tar.gz
2. Extrae el paquete tar.gz
tar xzf vs_server_linux-x64_*.*.*.tar.gz
3. Hacer ejecutable el script server.sh
chmod +x server.sh
4. Editar el archivo server.sh
Por razones de seguridad no debe ejecutar el servidor como usuario root, por lo que por defecto USERNAME se establece en vintagestory. En la mayoría de los sistemas operativos linux puede crear un usuario con el comando adduser.
adduser vintagestory
A continuación, modifique estas opciones en función de sus necesidades:
USERNAME='<tu-usuario-de-servidor-de-vs>' VSPATH='<tu-directorio-de-servidor-de-vs>'
5. Abra el puerto en el firewall (si es necesario)
firewalld
firewall-cmd --permanent --zone=public --add-port=42420/tcp firewall-cmd --reload
iptables
iptables -A INPUT -p tcp -m tcp --dport 42420 -j ACCEPT
6. Inicio del servidor y primeros pasos
./server.sh start Espera a que termine el arranque, entonces puedes darte OP con ./server.sh command "/op <youusername>"
8. Conéctate a tu IP/Dominio y diviértete
Dedicated Servers on ARM64
Note: Please note the ARM64 version is EXPERIMENTAL please report any issues to the discord
The ARM64 version is available on GitHub
I recommend using the install script located on the GitHub. The following is a step by step guide on how to use the script on a Debian based system (Ubuntu, Debian, Rasbian, etc).
1. Install the required dependencies to use this script by doing apt -y install curl jq
2. Create a new file named arminstall.sh
by running vim arminstall.sh
or nano arminstall.sh
3. Copy the contents of the arminstall.sh
file from GitHub to your newly created file and save it by using :wq
with Vim or Ctrl + X
, then Y
, then Enter
with Nano.
4. Make the script executable by running chmod +x arminstall.sh
5. Run the script by doing ./arminstall.sh
6. Start the server by using ./VintagestoryServer
or dotnet VintagestoryServer.dll
This will download the latest version of Vintagestory to the current working directory, then replace the needed files to work with ARM.
If at any time you want to update to the latest version of Vintage Story, simply run the script again.
Simple Server start command
If you want to use a custom script or just manually start your server you can run
dotnet VintagestoryServer.dll --dataPath /path/to/data
Or
./VintagestoryServer --dataPath /path/to/data
if you have the DOTNET_ROOT
environment variable set.
Updating Servers
If you want to install a newer version, remove all installation files first, or you'll get unforseeable behavior. If you chose a data folder inside the installation folder, make sure to not delete that one, or you'll loose your save games, settings and player data. Download the "Tar.gz Archive/Linux (server only)" file and extract it. If you have a remote installation and only a FTP connection to your server, you will have to unpack it locally and upload each file.
Basic Configuration
Once your server is up and running you might want to look over some of the following configuration options. You can configure the server while its running through commands or by editing the serverconfig.json , for which the server needs to be stopped first. On windows, by default this file is located at %appdata%/VintageStoryData/serverconfig.json. On Linux it's located at ./data/serverconfig.json of your server directory (e.g. /home/vintagestory/server/data/serverconfig.json if setup like described here)
Protip:
The easiest way to get a world configured to your wishes is to first create it in Single Player, using the advanced world creating options - and then upload it to use as your server world. |
Explanation of values in serverconfig.json you can find here: Server Config
Here are some of the configurations set by commands, that you'd typically want to set.
/serverconfig upnp [0|1]
If set to one, the game server will attempt to set up port forwarding for you/serverconfig name Peaceful PvE Server
Set up the server name, visible in the public server listing/serverconfig description This is a medieval survival server, PvE only, everyone welcome! <3
Set up the servers description, visible in the public server listing/serverconfig motd Hi {playername}! Please remember to follow the rules!
The message shown to players when they join/serverconfig password asdaf
Require a password for players to log in, if desired. Use/serverconfig nopassword
to remove again./serverconfig advertise (1|0)
Whether or not add this server to the public server listing
Lastly, you can configure a server that was created with the 'Open to Lan' method in the same way as you do for dedicated ones, be aware though, in that case a few of the configurations are overridden by the client, such as the save file location.
Acquiring server admin rights
If you have access to the server console, type /op playername
. If not, open up the serverconfig.json and replace
"StartupCommands": null,
with
"StartupCommands": "/op playername",
In both instances you should replace playername
with your actual player name.
Advanced Dedicated Server
Debian with systemd service and rsyslog
If you prefer using systemd instead of screen to run your VS Server, you can follow these Instructions.
We also will setup rsyslog to split all logs into separate files.
Installation
1. create a user
adduser --shell /bin/bash --disabled-password gameserver
2. create directories
mkdir -p /srv/gameserver/vintagestory mkdir -p /srv/gameserver/data/vs mkdir -p /usr/lib/systemd/system
3. Download the game
cd /srv/gameserver/vintagestory
Goto http://account.vintagestory.at/downloads
Copy the link of the newest "vs_server_linux-x64_*.*.*.tar.gz" package (Linux Server (.tar.gz) under Show other available downloads of Vintage Story)
Download with "wget" via console (Vintage Story version 1.18.8 in this example).
4. Extract tar.gz package
tar xzf vs_server_linux-x64_1.18.8.tar.gz
5. Change owner
You have to set the owner of your gameserver directory to avoid write permission errors
chown -R gameserver:gameserver /srv/gameserver
6. Create systemd service unit file
Use your favourite tool to create a service unit file (this example uses nano)
nano /usr/lib/systemd/system/vintagestoryserver.service
Insert the following content
[Unit] Description=Vintage Story Server Unit After=network.target [Service] WorkingDirectory=/srv/gameserver/vintagestory ExecStart=dotnet VintagestoryServer.dll --dataPath /srv/gameserver/data/vs Restart=always RestartSec=30 StandardOutput=syslog StandardError=syslog SyslogIdentifier=VSSRV User=gameserver Group=gameserver [Install] WantedBy=multi-user.target
Make sure the new user has access to the dotnet
command or replace the command with the full path to where you installed the dotnet runtime (if you picked a custom install). Or you can also use ExecStart=VintagestoryServer --dataPath /srv/gameserver/data/vs
if you have the DOTNET_ROOT
environment variable set.
7. Create config file for rsyslog
Use your favourite tool to create a rsyslog config file (this example uses nano)
nano /etc/rsyslog.d/vintagestoryserver.conf
Insert the following content
if $programname == 'VSSRV' then { if($msg contains "Chat") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/chat.log") } else if($msg contains "verließ") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "join") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "Server Warning") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/warn.log") } else if($msg contains "Server Notification") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/info.log") } else if($msg contains "Server Debug") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/debug.log") } else if($msg contains "Server Event") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/event.log") } else { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/other.log") } } # Discard if $programname == 'VSSRV' then ~
8. restart rsyslog / enable service To activate rsyslog and your vintagestory server type these commands
systemctl restart rsyslog.service; systemctl enable vintagestoryserver.service systemctl start vintagestoryserver.service
Stop, Start, Disable Server
To manually stop your VS Server use this command
systemctl stop vintagestoryserver.service
To manually start your VS Server again type
systemctl start vintagestoryserver.service
To disable the service use
systemctl disable vintagestoryserver.service
Config
to change your servers configuration, stop the server and edit
nano /srv/gameserver/data/vs/serverconfig.json
After you saved your changes, start server again.
Restart schedule
If you want your server to restart every day, you can setup a cronjob for this
crontab -e
insert this line to stop the server at 04:30
30 4 * * * systemctl stop vintagestoryserver.service
you could now ececute backup tasks and then start it again with the next line at 04:32 (if you run a backup task plan some more time here)
32 4 * * * systemctl start vintagestoryserver
If you just want to restart the server this line instead of the other two should be fine
30 4 * * * systemctl restart vintagestoryserver.service
Logging
The rsyslog config splits the output logs into seperate files that you can watch with tail command
For Login/Logout see
tail -f /var/log/vintagestory-server/login.log
For all chat messages see
tail -f /var/log/vintagestory-server/chat.log
For all messages containing [Server Warning] see
tail -f /var/log/vintagestory-server/warn.log
For all messages containing [Server Notification] see
tail -f /var/log/vintagestory-server/info.log
For all messages containing [Server Debug] see
tail -f /var/log/vintagestory-server/debug.log
For all messages containing [Server Event] see
tail -f /var/log/vintagestory-server/event.log
For all other messages see
tail -f /var/log/vintagestory-server/other.log
Multiple Server Instances
If you want to run multiple instances on the same machine you just have to redo some of the steps above. This is just an example for a second instance:
mkdir -p /srv/gameserver/data/vs2
nano /usr/lib/systemd/system/vintagestoryserver2.service
Copy from step 6 and change these lines:
Description=Vintage Story Server 2 Unit ExecStart=dotnet VintagestoryServer.dll --dataPath /srv/gameserver/data/vs2 SyslogIdentifier=VSSRV2
Create rsyslog file and copy code from step 7
nano /etc/rsyslog.d/vintagestoryserver2.conf
Change VSSRV
to VSSRV2
and /var/log/vintagestory-server
to /var/log/vintagestory-server2
Before you proceed make a copy of your first server configuration and edit it for your needs (change port!!!)
cp /srv/gameserver/data/vs/serverconfig.json /srv/gameserver/data/vs2/ nano /srv/gameserver/data/vs2/serverconfig.json
Now start the service
systemctl restart rsyslog.service; systemctl enable vintagestoryserver2.service systemctl start vintagestoryserver2.service
Install cronjob
crontab -e
Insert
30 4 * * * systemctl restart vintagestoryserver2.service
Have Fun!
Advanced setup
Using an SRV Record to point a domain to your server
In some cases, you may not able to get a server with the default port (Multiple instances on the same server, paid hosts...), and you will have to add the port at the end of the server's address in order to connect to it.
But you might want to avoid the need to specify the port (Easier to remember, look cleaner).
There is a way to point a domain to your server and avoid the need to add the port : SRV Records
SRV Records allow you to point a domain/subdomain to your instance, while letting the game know the port to use.
How to set up an SRV Records will depend on your domain provider, and you should check on their documentation before making any changes. However, the idea and values remain the same for every provider.
Let's take a server with the following details :
- Address :
play.example.com
- Port :
50030
- Owned domain :
mydomain.com
- Desired subdomain :
vintagestory.mydomain.com
Your raw SRV Records should look something like this :
_vintagestory._tcp.vintagestory.mydomain.com. IN SRV 10 10 50030 server.example.com.
The underscores and trailing dots are important! Here are some details :
_vintagestory
define the service, in our case, Vintage Story_tcp
define the protocol, Vintage Story use TCPvintagestory.mydomain.com.
is the subdomain we want to use. The trailing dot is important!IN SRV
Define the record type, don't change this10 10
are in order the priority and the weight of our record, in our case those are not important, as you are probably not going to load balance a Vintage Story server50030
is the port our instance is listening onserver.example.com.
is the target, where the server is located. The trailing dot is mandatory as the target server is not on the same domain as us. If it was the case, you would only need to add the subdomain of the target without the trailing dot
If you wanted to have your record pointing to your domain directly, you would have mydomain.com.
instead of vintagestory.mydomain.com.
Here is how to do it for OVH and Hetzner (Don't forget to edit the values to suit your setup !) :
OVH
You will need to go to your DNS zone and add an entry, select the SRV Record type :
- Sub-domain :
_vintagestory._tcp.vintagestory
You don't need to add your domain, as their form do it for you. - TTL : No need to change this
- Priority :
10
- Weight :
10
- Port :
50030
- Target :
server.example.com.
Hetzner
You will need to create a record from their DNS Console :
- Type :
SRV
- Name :
_vintagestory._tcp.vintagestory.mydomain.com.
Click on the Value field to enter the details :
- Priority :
10
- Weight :
10
- Port :
50030
- Target :
server.example.com.
Wait a few minutes for your record to propagate and then try to use it to connect to the server, using vintagestory.mydomain.com
as the address.
You are now all set up to share your server with your custom domain.
Wiki Navigation | |
---|---|
Vintage Story | Guías • Preguntas más frecuentes (FAQ) • Vintage Story Original Soundtrack • Versiones • Controles |
Mecánicas de juego | Fabricación • Talla Lítica • Alfarería • Herrería • Cocina • Temperatura • Hambre • Minería • Estabilidad temporal • Energía mecánica • Comercio • Agricultura • Ganadería |
Mundo | Generación del Mundo • Biomas • Clima • Tormentas temporales |
Objetos | Herramientas • Armas • Armadura • Ropa • Mochilas • Materiales • Comida |
Bloques | Terreno • Plantas • Decorativo • Iluminación • Functional • Minerales |
Entidades | Entidades hostiles • Animales • NPCs • Jugadores |
Miscellaneous | List of client commands • Lista de comandos del servidor • Creative Starter Guide • Bot System • Cómo utilizar Worldedit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |