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{{GameVersion|1.18.7}}
[[File:Landclaiming.jpg|thumb|right|frame|A land claim in the making]]
[[File:Landclaiming.jpg|thumb|right|frame|A land claim in the making]]
Vintage Story comes with a land claiming system that lets players protect their valuable resources and structures. It is currently only available through typing a sequence of commands as documented on the [[Special:MyLanguage/list of server commands|list of server commands]].
Vintage Story comes with a land claiming system that lets players protect their valuable resources and structures. It is currently only available through typing a sequence of commands as documented on the {{ll|list of server commands|list of server commands}}.


It works by creating a new claim, adding one or more cuboidal areas to the claim and then saving it. The owner may also grant use or build access to other players. Be aware though that there are limits on how much land you can claim. By default it is 4 chunks and up to 3 non-adjacent areas, but these values may vary greatly from server to server. You can use the command <code>/mystats</code> to see how much land you can claim. Server admins have their claiming contingents set to maximum by default.
It works by creating a new claim project, then adding one or more cuboidal areas to the claim, and saving it. The owner may also grant partial or full access to other players. There are limits on how much land you can claim. By default it is 4 chunks and up to 3 non-adjacent areas, but these values may vary greatly from server to server. You can use the command <code>/mystats</code> to see how much land you can claim. Server admins have their claiming contingents set to maximum by default.


For a full command reference please check out the [[Special:MyLanguage/List of server commands/land|reference list of land claiming commands]].
Press {{Keypress|T}} in-game to open the text window.
The command <code>/land</code> will list the possible subcommands.
For a full command reference please check out the {{ll|List of server commands/land|reference list of land claiming commands}}.


Another way of protecting your property is [[Special:MyLanguage/Block reinforcement|Block reinforcement]]
Another way of protecting your property is {{ll|Block reinforcement|Block reinforcement}}.


=== Step by step ===
=== Step by step ===


# Create a new claim with <code>/land claim new</code>. This also marks the start position for your first area.
# Create a new claim with <code>/land claim new</code>.  
# Set the start and end position with <code>/land claim start</code> and <code>/land claim end</code>. These mark the corner points of a cuboid that will be claimed. Once start and end is defined, a yellow cuboid will show up, previewing what you marked. You can fine tune the selection area with the direction specific commands <code>/land claim grow [north/east/south/west/up/down]</code> to grow or <code>/land claim shrink [north/east/south/west/up/down]</code> to shrink. For example if you want the claim to be a block taller, use <code>/land claim grow up</code>, if it should be 2 blocks shorter in direction south type <code>/land claim shrink south 2</code>.  
# Stand in one corner of your desired area and set the start position with <code>/land claim start</code>.  Travel to the diagonally-opposite corner and set the end position with <code>/land claim end</code>. The start and end commands mark the corner points of a cuboid that will be claimed. After start and end points are defined, a white preview cuboid will appear, indicating the area that will be protected by the claim. If both start and end points were on level ground, the cuboid will be below ground and not visible; remedy this by extending the cuboid upward.  Example: <code>/land claim grow up 10</code>.
# Add your currently selected area to the claim via <code>/land claim add</code>. The preview will now turn green to indicate that it is now part of the claim. You can now add another area by selecting another start/end position, but it must be adjacent to an already claimed area.  
## You can fine-tune the selection area with the direction-specific commands <code>/land claim grow [north/east/south/west/up/down] [number]</code> to lengthen the cuboid in a given direction, or <code>/land claim shrink [north/east/south/west/up/down] [number]</code> to shorten the cuboid. For example, if you want the claim to protect below your basement, use <code>/land claim grow down 20</code>; if you want it to extend not so far south, <code>/land claim shrink south 2</code>.  
# If you are done adding areas, save your claim with <code>/land claim save [name]</code>
# Add your currently selected area to the claim via <code>/land claim add</code>. The preview will turn green to indicate that it is now part of the claim-in-progress. Note the Default Limitations below for minimum size, etc.  <code>/land claim add</code> will fail if the requirements are not met.
## You can now add another area by defining start and end positions, but it must be adjacent to an already claimed area.  If the new preview area does not have at least one white wall touching the green wall of an already-added area, <code>/land claim add</code> will fail for the new area.
# When you are done adding areas, save your claim with <code>/land claim save [name]</code>.  If you forget to give it a name it will still save.  But if you make multiple claims, a descriptive name is important to distinguish them from each other.


=== Granting access to other players ===
=== Granting access to other players ===


Let's say you want to give your friend called Joe full access to one of your existing claims.
There are two levels of permission you can choose from when granting access to your claims.
* ''Use'' access allows opening doors and containers, and removing items from containers.
* ''All'' access provides ''Use'' access as well as the ability to place blocks and break blocks.


# Have a look at your claims via <code>/land list</code>. You see that index number in every line? This is your claim index.
Let's say you want to give player Joe full access to one of your existing claims.
 
# Check your current claims via <code>/land list</code>. The number in each line is the index number currently associated with that claim.  Note: editing and saving a claim will change its index number.
# Load your claim with that index: <code>/land claim load [index]</code>
# Load your claim with that index: <code>/land claim load [index]</code>
# Grant access: <code>/land claim grant Joe all</code>
# Grant access: <code>/land claim grant Joe all</code>
# Save claim again and enjoy! <code>/land claim save [name]</code>  If you neglect to enter a name at this point, only the claim index will show the next time you look at your land list.
# Save your claim again: <code>/land claim save [name]</code>  If you neglect to enter a name at this point, only the claim index will show the next time you look at your land list.


=== Granting access to groups of players ===
=== Granting access to groups of players ===


# Create a group ([[List_of_server_commands#/group|see list of of group commands]])
# Create a group ({{ll|List_of_server_commands#/group|see list of of group commands}})
# Check the claim index: <code>/land list</code>
# Load your claim: <code>/land claim load [index]</code>
# Load your claim: <code>/land claim load [index]</code>
# Grant access: <code>/land claim grantgroup [groupname] all</code>
# Grant access: <code>/land claim grantgroup [groupname] all</code>
# Save claim again and enjoy! <code>/land claim save [name]</code>
# Save your claim again: <code>/land claim save [name]</code>


===Granting public use===
===Granting public use===


If you have built an Inn and want to authorise its use to everyone but you still want to prevent people from adding or removing blocks:
Let's say you've built an inn and want to let everyone use it, but not add or remove blocks:


# Check the claim index: <code>/land list</code>
# Load your claim: <code>/land claim load [index]</code>
# Load your claim: <code>/land claim load [index]</code>
# Grant access : <code>/land claim allowuseeveryone</code>
# Grant access: <code>/land claim allowuseeveryone true</code>
# Save your claim again: <code>/land claim save [name]</code>
 
If you change your mind and want to remove that authorization:
 
# Check the claim index: <code>/land list</code>
# Load your claim: <code>/land claim load [index]</code>
# Revoke access: <code>/land claim allowuseeveryone false</code>
# Save claim again: <code>/land claim save [name]</code>
# Save claim again: <code>/land claim save [name]</code>


=== Deleting a land claim ===
=== Deleting a land claim ===


# To initiate, use <code>/land free [number]</code> with the number of the claim you want to delete
# Check the claim index: <code>/land list</code>
# To initiate, use <code>/land free [number]</code> with the index of the claim you want to delete
# The chat will prompt you to confirm your choice; do so with <code>/land free [number] confirm</code>
# The chat will prompt you to confirm your choice; do so with <code>/land free [number] confirm</code>


{{Protip
|Icon=Book-normal-brickred.png
|Server administrators can remove claim they are currently standing in with command /land adminfree}}
=== Default limitations ===
=== Default limitations ===


These are server specific, but you can look up your limits with the command <code>/mystats</code>
These are server-specific, but you can look up your limits with the command <code>/mystats</code>


* An area must be 6x6x6 blocks or larger
* A selected area must be 5x5x5 blocks or larger for the "add" command to function.
* The total claim size may not be more than 3 whole 32x32x32 chunks
* The total claim size may not be more than 3 whole 32x32x32 chunks
* May not create more than 3 separate claims
* A player may not create more than 3 separate claims
 
== Notes ==
 
 
== History ==
* Commands to expand an area were abbreviated "gu" for "grow up" etc.


== Video Tutorials ==
== Video Tutorials ==
{| class="wikitable"
|-
! Basic land claim commands
|-
| <youtube width="400" height="240">a8ST6cgZOts</youtube>
|-
! Land claim permissions
|-
| WIP
|-
! Land claim commands in-depth
|-
| WIP
|}
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 60: Line 104:
| <youtube width="400" height="240">i6CvCOoZc-8</youtube>
| <youtube width="400" height="240">i6CvCOoZc-8</youtube>
|}
|}
== References ==
<references />


{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]

Latest revision as of 12:57, 27 June 2024

This page was last verified for Vintage Story version 1.18.7.

A land claim in the making

Vintage Story comes with a land claiming system that lets players protect their valuable resources and structures. It is currently only available through typing a sequence of commands as documented on the list of server commands .

It works by creating a new claim project, then adding one or more cuboidal areas to the claim, and saving it. The owner may also grant partial or full access to other players. There are limits on how much land you can claim. By default it is 4 chunks and up to 3 non-adjacent areas, but these values may vary greatly from server to server. You can use the command /mystats to see how much land you can claim. Server admins have their claiming contingents set to maximum by default.

Press T in-game to open the text window. The command /land will list the possible subcommands. For a full command reference please check out the reference list of land claiming commands .

Another way of protecting your property is Block reinforcement .

Step by step

  1. Create a new claim with /land claim new.
  2. Stand in one corner of your desired area and set the start position with /land claim start. Travel to the diagonally-opposite corner and set the end position with /land claim end. The start and end commands mark the corner points of a cuboid that will be claimed. After start and end points are defined, a white preview cuboid will appear, indicating the area that will be protected by the claim. If both start and end points were on level ground, the cuboid will be below ground and not visible; remedy this by extending the cuboid upward. Example: /land claim grow up 10.
    1. You can fine-tune the selection area with the direction-specific commands /land claim grow [north/east/south/west/up/down] [number] to lengthen the cuboid in a given direction, or /land claim shrink [north/east/south/west/up/down] [number] to shorten the cuboid. For example, if you want the claim to protect below your basement, use /land claim grow down 20; if you want it to extend not so far south, /land claim shrink south 2.
  3. Add your currently selected area to the claim via /land claim add. The preview will turn green to indicate that it is now part of the claim-in-progress. Note the Default Limitations below for minimum size, etc. /land claim add will fail if the requirements are not met.
    1. You can now add another area by defining start and end positions, but it must be adjacent to an already claimed area. If the new preview area does not have at least one white wall touching the green wall of an already-added area, /land claim add will fail for the new area.
  4. When you are done adding areas, save your claim with /land claim save [name]. If you forget to give it a name it will still save. But if you make multiple claims, a descriptive name is important to distinguish them from each other.

Granting access to other players

There are two levels of permission you can choose from when granting access to your claims.

  • Use access allows opening doors and containers, and removing items from containers.
  • All access provides Use access as well as the ability to place blocks and break blocks.

Let's say you want to give player Joe full access to one of your existing claims.

  1. Check your current claims via /land list. The number in each line is the index number currently associated with that claim. Note: editing and saving a claim will change its index number.
  2. Load your claim with that index: /land claim load [index]
  3. Grant access: /land claim grant Joe all
  4. Save your claim again: /land claim save [name] If you neglect to enter a name at this point, only the claim index will show the next time you look at your land list.

Granting access to groups of players

  1. Create a group (see list of of group commands )
  2. Check the claim index: /land list
  3. Load your claim: /land claim load [index]
  4. Grant access: /land claim grantgroup [groupname] all
  5. Save your claim again: /land claim save [name]

Granting public use

Let's say you've built an inn and want to let everyone use it, but not add or remove blocks:

  1. Check the claim index: /land list
  2. Load your claim: /land claim load [index]
  3. Grant access: /land claim allowuseeveryone true
  4. Save your claim again: /land claim save [name]

If you change your mind and want to remove that authorization:

  1. Check the claim index: /land list
  2. Load your claim: /land claim load [index]
  3. Revoke access: /land claim allowuseeveryone false
  4. Save claim again: /land claim save [name]

Deleting a land claim

  1. Check the claim index: /land list
  2. To initiate, use /land free [number] with the index of the claim you want to delete
  3. The chat will prompt you to confirm your choice; do so with /land free [number] confirm
Book-normal-brickred.png Protip:
Server administrators can remove claim they are currently standing in with command /land adminfree

Default limitations

These are server-specific, but you can look up your limits with the command /mystats

  • A selected area must be 5x5x5 blocks or larger for the "add" command to function.
  • The total claim size may not be more than 3 whole 32x32x32 chunks
  • A player may not create more than 3 separate claims

Notes

History

  • Commands to expand an area were abbreviated "gu" for "grow up" etc.

Video Tutorials

Basic land claim commands
Land claim permissions
WIP
Land claim commands in-depth
WIP
Explanation on land claim commands

References


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