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[[File:Smithing_Action.gif|thumb|250px|Seraph smithing.]]
Smithing is a powerful way to form [[Metal|metal]] ingots into crafting components, [[armor]] materials, [[Tools and Weapons|tool and weapon heads]].
Smithing is a powerful way to form [[Metal|metal]] ingots into crafting components, [[armor]] materials, [[Tools and Weapons|tool and weapon heads]].
__TOC__
__TOC__
== Required Materials ==
== Required Materials ==
To smith items, a player needs an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.
To smith items, a player needs an [[Anvil|anvil]], a [[Hammer|hammer]], a [[Forge|forge]] with fuel (such as [[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots. <br>
In the case of Copper and Bronze Alloy, the metal must be [[casting|casted]] to form ingots using the [[crucible]] and [[molds|clay molds]] prior to working them in the anvil. Iron ingots require preparation using a bloomery.  


==Creating Ingots ==
:''See the [[Bloomery]] and [[Casting]] for more detailed information.''
Copper and Bronze Alloys must be [[casting|cast]] to form ingots prior to working, using the [[crucible]] and [[molds|clay molds]]. Iron ingots require preparation using a bloomery. See the [[Bloomery|bloomery]] page for detailed instructions on how to use this functional block.


== Preparing the Ingots ==
== Preparing the Ingots ==
# '''Load the Forge''': Add fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]] by holding sneak + right mouse button (RMB), then add up to four ingots (holding sneak + RMB).  
# '''Load the Forge''': {{SneakClick|Add}} fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]], then {{SneakClick|add up}} to four ingots.  
# '''Ignite the Forge''': Sneak + RMB with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point.  
# '''Ignite the Forge''': {{SneakClick|Ignite}} with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point.  
# '''Collect heated ingots''': Use RMB to remove the ingot from the [[Forge|forge]]  
# '''Collect heated ingots''': {{Using|Remove}} the ingot from the [[Forge|forge]]  
# '''Select the tool''': Placing an ingot on the [[Anvil|anvil]] (sneak + RMB), opens a dialog allowing the player to choose what tool, weapon, or item to craft.
# '''Select the tool''': {{SneakClick|Placing}} an ingot on the [[Anvil|anvil]], opens a dialog allowing the player to choose what tool, weapon, or item to craft.


== Smithing the Item ==
== Smithing the Item ==
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.
[[File:Smithing example.png|thumb|left|200px|Ingot being worked on an anvil]]
Once the  tool, weapon, or item is selected, two different colors of voxel outlines will appear, green and purple. To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button will turn the work item around, making it easier to hit certain parts. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.


{{Protip
{{Protip
|Icon=Grid Copper ingot.png
|Icon=Ironbloom.png
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!}} {{-}}
}}


=== Hammer Modes===
=== Hammer Modes===
To move metal in specific directions, change the hammer mode. Press 'F' with a [[hammer]] in the active hand to view and change tool modes.  
To move metal in specific directions, change the hammer mode. Press 'F' with a [[hammer]] in the active hand to view and change tool modes.  
[[File:Hammer_modes_screen.png|thumb|350px|Hammer modes screen.]]


Hammer modes include three modes:
Hammer modes include three modes:
Line 33: Line 34:
* '''Upset (Up, Left, Down, Right)''': When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.
* '''Upset (Up, Left, Down, Right)''': When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.


* '''Split''': Permanently removes one voxel.
* '''Split''': When used on metal: Permanently removes one voxel. When used on [[Metal#Iron|Iron Bloom]]: Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)
<br>
 
=== Smithing List ===
Only certain items, weapons, and tool heads are available depending on the metal:
{|class="wikitable sortable" style="text-align:center; width: 90%;"
|-
! width="5%" | Icon
! Item
! width="9%" | Ingots
! Copper
! Gold
! Silver
! Tin
! Zinc
! Bismuth
! Lead
! Bronze
! Iron
! Met. Iron
! Steel
|-
![[File:anvilpart-base-iron.png|50px]]
! '''Anvil Base'''
| 5 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
|-
![[File:anvilpart-top-iron.png|50px]]
! '''Anvil Head'''
| 5 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
|-
![[File:Arrowhead-copper.png|50px]]
! '''Arrowhead'''
| 1<br>''(for 6 or 9 arrowheads)'' || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper axe head.png|50px]]
! '''Axe Head'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper Chisel.png|50px]]
! '''Chisel'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Chutesection-copper.png|50px]]
! '''Chute Section'''
| 1<br>''(or 1 plate for easier smithing)'' || ✔️ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌
|-
![[File:Grid_CopperAxe.png|50px]]
! '''Cleaver'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper hammer head.png|50px]]
! '''Hammer Head'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper hoe head.png|50px]]
! '''Hoe Head'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid_CopperAxe.png|50px]]
! '''Knife Blade'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:longbladehead-copper.png|50px]]
! '''Longblade Head'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:metalchain-copper.png|50px]]
! '''Chain'''
| 2 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper plate.png|50px]]
! '''Plate'''
| 2 || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:metalscale-copper.png|50px]]
! '''Scales'''
| 2 || ✔️ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Padlock-tinbronze.png|50px]]
! '''Padlock'''
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper pickaxe head.png|50px]]
! '''Pickaxe Head'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Poundercap-tinbronze.png|50px]]
! '''Pounder Cap'''
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper prospecting pick head.png|50px]]
! '''Prospecting Pick'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper saw blade.png|50px]]
! '''Saw Blade'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Scythehead-copper.png|50px]]
! '''Scythe Head'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:shears-copper.png|50px]]
! '''Shears'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper shovel head.png|50px]]
! '''Shovel Head'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper spear head.png|50px]]
! '''Spear Head'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|}


==Smithing Tutorial Videos==
==Smithing Tutorial Videos==


<youtube>2h9is76yNgM</youtube>
<youtube>2h9is76yNgM</youtube>
>
<youtube>MF_mA0SFYcI</youtube>
>
<youtube>483Gjlfa-68</youtube>


{{tnt|Metals navbox}}
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}

Revision as of 17:12, 4 June 2022

Seraph smithing.

Smithing is a powerful way to form metal ingots into crafting components, armor materials, tool and weapon heads.

Required Materials

To smith items, a player needs an anvil, a hammer, a forge with fuel (such as coal or charcoal), and metal ingots.
In the case of Copper and Bronze Alloy, the metal must be casted to form ingots using the crucible and clay molds prior to working them in the anvil. Iron ingots require preparation using a bloomery.

See the Bloomery and Casting for more detailed information.

Preparing the Ingots

  1. Load the Forge: Add fuel (coal or charcoal) to the forge, then add up to four ingots.
  2. Ignite the Forge: Ignite with a torch. The metal can be worked when it is heated to a temperature above 60% of its melting point.
  3. Collect heated ingots:

Remove the ingot from the forge

  1. Select the tool: Placing an ingot on the anvil, opens a dialog allowing the player to choose what tool, weapon, or item to craft.

Smithing the Item

Ingot being worked on an anvil

Once the tool, weapon, or item is selected, two different colors of voxel outlines will appear, green and purple. To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button will turn the work item around, making it easier to hit certain parts. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil as if placing a new ingot to work.

Ironbloom.png Protip:
While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!

Hammer Modes

To move metal in specific directions, change the hammer mode. Press 'F' with a hammer in the active hand to view and change tool modes.

Hammer modes screen.

Hammer modes include three modes:

  • Heavy Hit: When used on the bottom layer: No effect, when used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread the voxels.
  • Upset (Up, Left, Down, Right): When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.
  • Split: When used on metal: Permanently removes one voxel. When used on Iron Bloom: Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)


Smithing List

Only certain items, weapons, and tool heads are available depending on the metal:

Icon Item Ingots Copper Gold Silver Tin Zinc Bismuth Lead Bronze Iron Met. Iron Steel
Anvilpart-base-iron.png Anvil Base 5 ✔️ ✔️
Anvilpart-top-iron.png Anvil Head 5 ✔️ ✔️
Arrowhead-copper.png Arrowhead 1
(for 6 or 9 arrowheads)
✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper axe head.png Axe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper Chisel.png Chisel 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Chutesection-copper.png Chute Section 1
(or 1 plate for easier smithing)
✔️
Grid CopperAxe.png Cleaver 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper hammer head.png Hammer Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper hoe head.png Hoe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid CopperAxe.png Knife Blade 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
File:Longbladehead-copper.png Longblade Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Metalchain-copper.png Chain 2 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper plate.png Plate 2 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Metalscale-copper.png Scales 2 ✔️ ✔️ ✔️ ✔️ ✔️
Padlock-tinbronze.png Padlock 1 ✔️ ✔️ ✔️ ✔️
Grid Copper pickaxe head.png Pickaxe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Poundercap-tinbronze.png Pounder Cap 1 ✔️ ✔️ ✔️ ✔️
Grid Copper prospecting pick head.png Prospecting Pick 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper saw blade.png Saw Blade 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Scythehead-copper.png Scythe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Shears-copper.png Shears 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper shovel head.png Shovel Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper spear head.png Spear Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️

Smithing Tutorial Videos

> >


Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite)
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



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