Reed basket trap
This page was last verified for Vintage Story version 1.19.0-rc.8.
Basket traps can be used in the Stone Age to get small animals for food or husbandry purposes.
Reed basket trap | |
Material | Wood |
Stackable | 64 |
Drops | Itself |
Blocks |
Creation
Basket traps are made with an ordinary reed chest and a stick in the crafting grid.
Ingredients | Crafting Recipe |
---|---|
1x Reed chest 1x Stick |
Usage
Place a basket trap and rightclick with a food item to bait the trap. Leave the area to avoid spooking creatures that approach. Triggering the trap causes the stick to no longer prop up the basket. Rightclick with a vacant backpack slot to pick up the triggered trap. Select the backpack slot containing the trap, and rightclick on the ground to release the captive creature.
Trap candidates
Common name | descriptor | Food types |
---|---|---|
Chick | chicken-baby | Grain and fruit mash |
Hen | chicken-hen | Grain and fruit mash |
Rooster | chicken-rooster | Grain and fruit mash |
Fox pup | fox-*-pup | unknown |
Grub | grub | unknown |
Leveret | hare-baby | Vegetable |
Jill | hare-female | Vegetable |
Jack | hare-male | Vegetable |
Hyena pup | hyena-pup | unknown |
Piglet | pig-wild-piglet | Grain (except rice), Fruit (and fruit mash), Vegetable (except parsnip), Protein |
Raccoon pup | raccoon-pup | Fruit |
Lamb | sheep-bighorn-lamb | Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) |
Wolf pup | wolf-pup | Meat |
Kid | goat-*-baby | Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) |
NOT Gazelle calf | creature-gazelle-calf | |
NOT Moose calf | deer-moose-*-baby | |
NOT Deer fawn | deer-*-baby |
A reed basket trap can hold only one type of bait. Once bait has been placed, the only way to remove it is by breaking the trap (no tool needed), dropping a reed basket trap and the food item on the ground.
Triggering a trap requires several conditions:
- the trap must be "ready" (baited)
- the bait must be a food type matching the animal's diet
- the animal must be "basketCatchable" (small and coded for capture)
- the animal must consume the bait
Even so, the trap might fail to catch the animal.
Triggering the trap causes a soft snick sound. A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go inside a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap.
The Block info HUD doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Rightclick to pick up the full trap into a vacant backpack slot. Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally.
To release the captive creature, rightclick on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold the Ctrl button while using the mousewheel.
The trap is now a normal Reed Chest again, and can become a basket trap by re-combining with a stick.
History
Notes
- A trapped creature has only around a day to live inside a trap. Check traps at least daily to avoid letting a trapped creature die before you can relocate it.
- Apparently a trap can be triggered without a creature getting caught inside. The sound of the trap activating is fairly quiet.
Gallery
See also
References
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