Reed basket trap: Difference between revisions
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File:Trap-success-2.png|<translate>The rooster was successfully trapped.</translate> | File:Trap-success-2.png|<translate>The rooster was successfully trapped.</translate> | ||
</gallery> | </gallery> | ||
{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
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Additionally, heavy adult animals might destroy the trap before it has a chance to catch something. | Additionally, heavy adult animals might destroy the trap before it has a chance to catch something. | ||
Triggering the trap causes a soft ''snick'' sound. A triggered trap looks like an upside-down reed chest, slightly askew. | Triggering the trap causes a soft ''snick'' sound. A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go ''inside'' a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap. | ||
The {{BlockInfo}} doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. | The {{BlockInfo}} doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Use {{RMB}} to pick up the full trap into a vacant backpack slot. | ||
Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24) until it dies. | Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24 hours) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally. | ||
To release the captive creature, | To release the captive creature, use {{RMB}} on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold {{Keypress|Ctrl}} while rolling {{MMB}}. | ||
The trap is now a normal | The trap is now a normal reed chest again, and can become a basket trap by re-combining with a stick. | ||
== History == | == History == | ||
== Notes == | == Notes == | ||
* A trapped creature has only around a day to live inside a trap. Check traps at least daily to avoid letting a trapped creature die before you can relocate it. | |||
* "Some heavy creatures (e.g. boar) can destroy basket traps."<ref>[https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374 Version 1.19.0 stable blog]</ref> | * A trapped creature has only around a day to live inside a trap. Check traps at least daily to avoid letting a trapped creature die before you can relocate it. If the creature inside the trap died, use {{RMB}} on the ground with the basket. The cadaver of the dead creature will appear on the ground and you will have an empty basket. | ||
* "Some heavy creatures (e.g. boar) can destroy basket traps."<ref>[https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374 Version 1.19.0 stable blog]</ref> It is unclear whether this means adults walking near the trap might trigger it (empty) or convert it into a regular chest or unusable clutter. | |||
== Gallery == | == Gallery == | ||
== See also == | == See also == | ||
* Domesticated animals can be picked up with a basket. Wild animals can be trapped, if small enough, with a reed basket trap. These are two different processes. | * Domesticated animals can be picked up with a basket. Wild animals can be trapped, if small enough, with a reed basket trap. These are two different processes. | ||
Revision as of 09:08, 21 January 2024
This page was last verified for Vintage Story version 1.19.0-rc.8.
Reed basket trap | |
Material | Wood |
Stackable | 64 |
Drops | Itself |
Blocks |
Reed basket traps can be used in the Stone Age to get small animals for food or husbandry purposes.
Creation
Basket traps are made with an ordinary reed chest and a stick in the crafting grid.
Ingredients | Crafting Recipe |
---|---|
1x Reed chest 1x Stick |
Usage
- Place a basket trap on the ground and use with a food item to bait the trap.
- Leave the area to avoid spooking creatures that approach.
- Triggering the trap causes the stick to no longer prop up the basket.
- Use with a vacant backpack slot to pick up the triggered trap.
- Select the backpack slot containing the trap, and use on the ground to release the captive creature.
- The trap has become a simple basket again which you can place in a regular inventory slot.
Common name | Descriptor | Food types |
---|---|---|
Chick | chicken-baby | Grain and fruit mash |
Hen | chicken-hen | Grain and fruit mash |
Rooster | chicken-rooster | Grain and fruit mash |
Fox (pup) | fox-*-pup | unknown |
Grub | grub | unknown |
Hare (baby) | hare-baby | Vegetable |
Hare (female) | hare-female | Vegetable |
Hare (male) | hare-male | Vegetable |
Hyena (pup) | hyena-pup | unknown |
Piglet | pig-wild-piglet | Grain (except rice), Fruit (and fruit mash), Vegetable (except parsnip), Protein |
Raccoon (pup) | raccoon-pup | Fruit |
Bighorn lamb | sheep-bighorn-lamb | Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) |
Wolf (pup) | wolf-pup | Meat |
Goat kid | goat-*-baby | Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) |
NOT Gazelle calf | creature-gazelle-calf | |
MAYBE Moose calf | deer-moose-*-baby | Grain (except rice), Vegetable (except parsnip) |
MAYBE Deer fawn | deer-*-baby | Grass, Grain (except rice), Vegetable (except parsnip) |
A reed basket trap can hold only one type of bait. Once bait has been placed, the only way to remove it is by breaking the trap (no tool needed), dropping a reed basket trap and the food item on the ground.
Triggering a trap requires several conditions:
- the trap must be "ready" (baited)
- the bait must be a food type matching the animal's diet
- the animal must be "basketCatchable" (small and coded for capture)
- the animal must consume the bait
Even so, the trap might fail to catch the animal. You will have to pick up the basket and craft a reed basket trap again.
Additionally, heavy adult animals might destroy the trap before it has a chance to catch something.
Triggering the trap causes a soft snick sound. A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go inside a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap.
The Block info HUD doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Use to pick up the full trap into a vacant backpack slot. Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24 hours) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally.
To release the captive creature, use on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold Ctrl while rolling .
The trap is now a normal reed chest again, and can become a basket trap by re-combining with a stick.
History
Notes
- A trapped creature has only around a day to live inside a trap. Check traps at least daily to avoid letting a trapped creature die before you can relocate it. If the creature inside the trap died, use on the ground with the basket. The cadaver of the dead creature will appear on the ground and you will have an empty basket.
- "Some heavy creatures (e.g. boar) can destroy basket traps."[1] It is unclear whether this means adults walking near the trap might trigger it (empty) or convert it into a regular chest or unusable clutter.
Gallery
See also
- Domesticated animals can be picked up with a basket. Wild animals can be trapped, if small enough, with a reed basket trap. These are two different processes.
References
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