Time
This page was last verified for Vintage Story version 1.19.8.
Temporal gear | |
Stackable | 1 |
Items |
Time is complex in Vintage Story.
By default, clients in a singleplayer world have admin privileges, and can run server commands. Using /time
commands can have significant effects on the world; always make a backup before messing around with time!
Calendar
The player starts a new world on the first day of May. As the months progress, so will the seasons; it's important to prepare for winter unless you're living near an equator. You can check the current date with C to open the Character panel.
Daylight
As seasons progress, days seem to become shorter: sunset comes sooner, and sunrise comes later.
Solstices
The coldest month is January.
Agriculture
Packets of seeds mention the coldest and hottest they can tolerate before suffering ill effects. A crop could become stunted though the current temperature is above its advertised minimum; the temperature must have dropped too low overnight. The coldest time of day is shortly before dawn. It's hardcoded to 0400. The hottest time of day is hardcoded to 1600.
Crops don't grow below 0°C.[1] The date that your home will reach 0°C depends on your latitude and elevation; there's no set date for "winter" to begin or end. If you kept the default temperate starting climate and didn't travel far from the world spawn point, you can expect Nov-Mar to be too cold for farming.
Settings
When you create a new world, you can select the number of days in a month. Selecting more than the default number of days can have significant consequences and is not recommend for new players. If you increase the number of days per month in an existing world, the calendar will adjust as if the new value had always been the value. This can result in seeming to go back in time, according to the date in the Character panel.
Lore
Through interacting with items, ruins, and NPCs, you'll discover lore that hints at why the world is the way it is. "Temporal" is defined as "of or relating to time as opposed to eternity, and as distinguished from space, and potentially relating to the sequence of time or to a particular time. What, then, is a "temporal gear" and where did they come from?
History
The calendar used to list year 1 as "Year 1300".
Notes
Gallery
See also
References
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |