User:Nateonus: Difference between revisions

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Revision as of 20:05, 25 April 2024

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just a tea-drinking english chap. This page is about as chaotic as my life is. User:Nateonus/navbox/main User:Nateonus/navbox/content User:Nateonus/navbox/props User:Nateonus/navbox/code

User:Nateonus/proptype CropBehaviorType

Property ID Type Added In Default Value Description
RequiredNutrient [[Special:MyLanguage/Modding:{{{1}}} Property Type|{{{1}}}]][[:Modding:{{{1}}} Property Type| ]] - - The nutrient category this crop requires to grow.
NutrientConsumption FloatType - 0 Total amount of nutrient consumed to reach full maturity. (100 is the maximum available for farmland)
GrowthStages IntType - 0 Amount of growth stages this crop has.
TotalGrowthDays FloatType - 0 Total time in ingame days required for the crop to reach full maturity assuming full nutrient levels.
TotalGrowthMonths FloatType - 0 Total time in ingame months required for the crop to reach full maturity assuming full nutrient levels.
MultipleHarvests BoolType - False If true, the player may harvest from the crop multiple times.
HarvestGrowthStageLoss IntType - 0 When multiple harvests is true, this is the amount of growth stages the crop should go back when harvested.
ColdDamageBelow FloatType - -5 The lowest temperature before cold damage affects this crop.
DamageGrowthStuntMul FloatType - 0.5
ColdDamageRipeMul FloatType - 0.5
HeatDamageAbove FloatType - 40
Behaviors CropBehaviorType - -

Nateonus

User:Nateonus/Asset System


User:Nateonus/Main Page
User:Nateonusen

User:Nateonus/PageOutdated

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This page is outdated!
Some details may not be accurate, so use with caution!

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This page is outdated!
Some details may not be accurate, so use with caution! Please view my user page for an up-to-date page!

This section is outdated! Some details may not be accurate, so use with caution!

This section is outdated! Some details may not be accurate, so use with caution! Please view my user page for up-to-date information!


User:Nateonus/lltest Nat's Page Nat's Navbox

Modding the Game
Modding Basics Going Further Block and Item Assets Entity and World Assets
Programming Basics Game Objects API
JSON Properties - Audio
Content Types MusicConfig SoundConfig
Sub-Types Empty
Enum Types Empty
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Modding
Modding Introduction Getting Started Theme Pack
Content Modding Content Mods Developing a Content Mod Basic Tutorials Intermediate Tutorials Advanced Tutorials Content Mod Concepts
Code Modding Code Mods Setting up your Development Environment
Property Overview ItemEntityEntity BehaviorsBlockBlock BehaviorsBlock ClassesBlock EntitiesBlock Entity BehaviorsCollectible BehaviorsWorld properties
Workflows & Infrastructure Modding Efficiency TipsMod-engine compatibilityMod ExtensibilityVS Engine
Additional Resources Community Resources Modding API Updates Programming Languages List of server commandsList of client commandsClient startup parametersServer startup parameters
Example ModsAPI DocsGitHub Repository

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